Execute gradle build task from any location - build

I´m trying to build my gradle projects from other locations than the project folder itself, but it always says it couldn´t find build task.
What I´ve tried so far:
sudo ./myprojects/myapp/gradlew build
sudo ./myprojects/myapp/gradlew ./myprojects/myapp/build
How can I execute a gradle build task from any location?

Various people have written (and published) scripts to execute gradlew from any subproject directory (in a multi-project build). To reliably execute Gradle from any subdirectory, it is necessary to set the "current project directory" via -p. It would be nice to have this restriction lifted (this would make a good feature request).

You may try this script, which is 90-lines long: https://github.com/dougborg/gdub
Or use this straightforward one-liner I use myself:
function lookupgradle() {
find . .. ../.. ../../.. ../../../.. ../../../../.. ../../../../../.. -maxdepth 1 -name 'gradlew' -executable -print -quit
}
alias g='$(lookupgradle)'
If you'll find out that it is still required to specify project directory, add -p .:
alias g='$(lookupgradle) -p .'

./usmobile-microservice/gradlew -p ./usmobile-microservice clean buildUI
./project_directory/gradlew -p ./project_directory clean build
worked for me

Related

Github Actions path does not update

Right now, I'm trying to build a tool from source and use it to build a C++ project. I'm able to extract the tar file (gcc-arm-none-eabi). But, when I try to add it to path (using $GITHUB_PATH, not add-path), the path doesn't apply on my next action and I can't build the file. The error states that it can't find the gcc-arm-none-eabi toolset, which means that it didn't go to path.
Here's the script for the entrypoint of the first function (make is ran in the next action to allow for path to apply)
echo "Downloading ARM Toolchain"
# The one from apt isn't updated so I have to build from source
curl -L https://developer.arm.com/-/media/Files/downloads/gnu-rm/10-2020q4/gcc-arm-none-eabi-10-2020-q4-major-x86_64-linux.tar.bz2 -o gcc-arm-none-eabi.tar.bz2
tar -xjf gcc-arm-none-eabi.tar.bz2
echo "/github/workspace/gcc-arm-none-eabi-10-2020-q4-major/bin" >> $GITHUB_PATH
I can't even debug by seeing what's in the path because running echo $(PATH) just says that PATH cannot be found. What should I do?
I can't even debug by seeing what's in the path because running echo $(PATH) just says that PATH cannot be found. What should I do?
First, PATH is not a command so if you want to print its value, it would be something like echo "${PATH}" or echo "$PATH"
Then, if you want to add a value to an existing environment variable, it would be something like
export PATH="${PATH}:/github/workspace/gcc-arm-none-eabi-10-2020-q4-major/bin"
EDIT: seems not a valid way to add something to the path using Github Actions, meanwhile it seems correct in the question. To get more details: https://docs.github.com/en/free-pro-team#latest/actions/reference/workflow-commands-for-github-actions#adding-a-system-path . Thanks to Benjamin W. for pointing this out in the comments.
Finally I think it would be a better fit if you use a docker image that already contains that kind of dependancies (you could easily write your own Dockerfile if this image doesn't already exists). Github action is designed to use docker (or OCI containers) image that contains the dependancies you need to perform your build actions. You should take a look here: https://docs.github.com/en/free-pro-team#latest/actions/creating-actions/dockerfile-support-for-github-actions

How to deploy Qt applications for Linux

I followed all the steps successfully as mention in the Qt documentation:
Qt for Linux/X11 - Building from Source
Qt for Linux/X11 -
Deployment
But I still couldn't make static Qt application, the executable generated by the above documented steps still needs Qt shared objects on other system.
Any ideas?
You need to deploy the application, for this purpose I use the utility
cqtdeployer
This utility itself collects all the necessary dependencies of your application and you do not have to spend your time on it, or you can automate this process.
You can install from github releases (Windows)
or
from snapstore (Linux)
sudo snap install cqtdeployer
You can use as follows:
Windows:
%cqtdeployer% -bin myApp -qmake path/to/Qt/5.x.x/build/bin/qmake.exe -qmlDir path/to/my/qml/files/dir
Linux:
cqtdeployer -bin myApp -qmake path/to/Qt/5.x.x/build/bin/qmake -qmlDir path/to/my/qml/files/dir
path/to/Qt/5.x.x/build/bin/qmake - This is the way qmake is used to build your program.
path/to/my/qml/files/dir - this is the path directly to your qml file (which you wrote)
And Run application with sh script (Linux) or exe (Windows)
If you'll use the version from snap then make sure that you have all the permissions.
If you need use windows version just install application from installer
Updated
If you want create a simple installer for you application just add qif option for command of cqtdeployer.
Example :
cqtdeployer -bin myApp -qmake path/to/Qt/5.x.x/build/bin/qmake -qmlDir path/to/my/qml/files/dir qif
Details on all the intricacies of cqtdeployer can be found on the official wiki project.
The best way to deploy your application is not necessarily to statically link it for the following reasons:
LGPL licencing means that your application must now be made public and may not sold (I think) - i.e. since its statically linked and the qt libs are within your executable your executable is now part of the open source.
Its a massive pain in the arse... I have gone around this loop and know the pain well.
Installing qt-everywhere is also not so great, I just don't see how you can garantee that the libraries will be the same version as the ones that your program needs.
So what I started to do was create my own script to deploy qt for me. The basic "jist" of this is that you use ldd to find out which qt libraries you need and copy them into a sub folder (./lib) within the same folder as your executable to make an install bundle.
Note: on Windows there is a deployqt application which does somthing similar (can't remember exactly what it is called).
Below I have copied a version of my deploy script. Note that it is quite old now, but I don't see why it should not work (its not written particularly well), but if not it will give you a start place. Also look out for the plugin's. In this script I have added code to copy the audio plugin since I was using that. If you are using other plugins then you will need to copy those (they are usually in sub dir's of the qt libs like .../audio)... I had a todo to try to figure out what plugins are needed from the .pro file but I never got around to that (I would have to pass in the .pro file to this script as well)...
To run, just run this script and pass in the directory that your executable lives in.
#!/bin/bash
# Rememeber start dir
START_DIR=$PWD
# Determine which dir to deploy in and cd to that dir
if [ -d "$1" ]; then
DEPLOY_DIR=$1
else
DEPLOY_DIR=$PWD
fi
echo "Deploy dir: $DEPLOY_DIR"
cd $DEPLOY_DIR
# Run ldd on all files in the directory and create a list of required qt libs
flag=false
for entry in `ldd $DEPLOY_DIR/* | grep -i qt`; do
if $flag; then
# Only add to the array if it is not already in it
if ! [[ $libsArray =~ $entry ]]; then
echo "adding $entry"
libsArray="$libsArray $entry"
fi
flag=false
fi
# If we see a "=>" then the next line will be a library
if [ $entry == "=>" ]; then
flag=true
fi
done
echo
echo
# Create the required folder structure. Note here we are need the qt audio plugin so we are going to manually copy that as well.
mkdir -p lib
mkdir -p lib/audio
# Now copy these files to the deploy directory
for entry in $libsArray; do
echo "cp -v -f $entry $DEPLOY_DIR/lib"
cp -v -f $entry $DEPLOY_DIR/lib
done
# Now get the audio lib - this is a plugin that we are using so we need these libs as well.
# Add other plugins here as well.
# TODO: maybe we can read this in from the *.pro file.
cp -v -f `qmake -query QT_INSTALL_BINS`/../plugins/audio/* $DEPLOY_DIR/lib/audio
# Go back to start dir
cd $START_DIR
Once you have all the files you need you should be able to copy the whole lot to another PC and run it. Note: you may have to set the export LD_LIBRARY_PATH=<path-to-libs> so that the libs can be found... or install the libs into somewhere like /usr/lib/your-appplication/.
But installing libs is another question/subject!

How to use SSTATE_DUPWHITELIST variable in yocto

I'll try to explain it as easy as I can. I tried to include and build package "A" in my Yocto image, but package A depends on libftdi and ftdi-eeprom. Now, "ftdi-eeprom" depends on the "libftdi".
In the newer versions of the "libftdi" the tarball also includes the ftdi-eeprom sources too and when you build the libftdi it builds both of the packages. Although because of the way that package "A" is configured I need two different recipes for each of the dependencies.
long story short, I made the two bitbake recipes as best as I could and successfully built "libftdi". Now when I run the "ftdi-eeprom" recipe, it wants to populate some files into the sysroot that are already installed there by libftdi. Here is where the error occurs... duplicates!
Apparently I need to set a SSTATE_DUPWHITELIST variable and declare that these duplicate files are safe to replace the old ones in the image (this overwrite must happen). Can someone please help me with configuring the SSTATE_DUPWHITELIST? I am not that pro working with Yocto.
Errors that I get on screen are uploaded in Dropbox
Thanks in advance!
The answer is to not use SSTATE_DUPWHITELIST for this at all. Instead, in the libftdi recipe's do_install (or do_install_append, if the recipe itself doesn't define its own do_install) you should delete the duplicate files from within ${D} and then they won't get staged and the error won't occur.
I got it to work by using:
SSTATE_DUPWHITELIST = "/"
Dont forget the quotes. Here's my bb excerpt:
SSTATE_DUPWHITELIST = "/"
DEPENDS = ""
do_unpack() {
mkdir -pv ${S}
tar xvf ${DL_DIR}/${FILENAME}.tar -C ${S}
}
do_install() {
install -d -m 755 ${D}${includedir}
install -m 644 ${S}/${MYPATH}/inc/myHeader1.h ${D}${includedir}
install -m 644 ${S}/${MYPATH}/inc/myHeader2.h ${D}${includedir}
install -m 644 ${S}/${MYPATH}/inc/myHeader3.h ${D}${includedir}
}
I managed to solve this problem by adding the SSTATE_DUPWHITELIST to the bitbake recipe of the package as follows:
SSTATE_DUPWHITELIST = "${TMPDIR}/PATH/TO/THE/FILES"
I added the absolute path of all of the 6,7 files that had the conflict to the list. I did that because they were basically coming from a same source and it was all safe to do that. correct me if there is a better way though.
Hope this helps someone!

How to rename a batch of files with webstorm 10

I want to change in a project from javascript to typescript.
Therefore i want to change the extensions of all files from *.js to *.ts recursively.
How do i accomplish it with webstorm?
There's no way to rename multiple files in the project in WebStorm, unfortunately.
You can vote for the related issue on JetBrains issue tracker.
Do it outside of Webstorm on linux (or Windows git bash) with ..
cd my-folder
find . -name "*.t1" -exec bash -c 'mv "$1" "${1%.t1}".t2' - '{}' \;
courtesy of Recursively change file extensions in Bash
This works recursively, make sure you cd to the correct folder first (typically your project root folder).

Build a go project from source

How can I build a Go project from source, instead of using go get domain.com/dir/project? For example, instead of
go get github.com/kr/godep
I want to build from the source:
git clone https://github.com/kr/godep.git
cd godep
GOPATH=/tmp/godep go build
The commands above will result in
dep.go:4:2: cannot find package "code.google.com/p/go.tools/go/vcs" in any of:
/usr/local/Cellar/go/1.2/libexec/src/pkg/code.google.com/p/go.tools/go/vcs (from $GOROOT)
/Users/hanxue/Source/godep/godep/src/code.google.com/p/go.tools/go/vcs (from $GOPATH)
save.go:5:2: cannot find package "github.com/kr/fs" in any of:
/usr/local/Cellar/go/1.2/libexec/src/pkg/github.com/kr/fs (from $GOROOT)
/Users/hanxue/Source/godep/godep/src/github.com/kr/fs (from $GOPATH)
Note: go 1.2 is installed in /usr/local/Cellar/go/1.2 with a link from /usr/local/Cellar/go/1.2/bin/go to /usr/local/bin/go
You need the GOPATH configured correctly. Sometimes a project doesn't have to be checked out in the "sub path" it expects, but often it does and certainly things that depend on it will expect to find it there. So instead of "go get" you can
mkdir -p /tmp/go/src
export GOPATH=/tmp/go
cd $GOPATH/src
mkdir -p github.com/kr/godep
cd github.com/kr/godep/..
git clone http://github.com/kr/godep.git
cd godep
go build
... now rinse and repeat for each dependency!
cd $GOPATH/src
mkdir -p code.google.com/p/
cd code.google.com/p
hg clone https://code.google.com/p/go.tools/
Yes, the vcs dependency was in "go.tools" and needed to be cloned with hg instead. It took a bit of web browsing to figure out. Okay, I think you can see why that's annoying to do by hand.
I'll leave the rest of the dependencies as an exercise for the reader, or you can just use "go get". :-)
A bonus tip that might be what you are really looking for: After checking out the first project, you can use "go get" in that directory to download the dependencies of the project. Sometimes if you have something that's not "go get'able" that's useful if the dependencies are.