I'm working on a project which has to mount samba shares on Ubuntu. This project will be used by non-root users. At now I'm using an application called gvfs-mount because that doesn't require the root password for mounting.
My application runs that executable with specific command line arguments and it works, but the error checking is difficult. I'm using a library called pstreams to launch the gvfs-mount and to write and read to it's stdin/out, but I can predict when the application will write something to stdout. And that is a problem, because if I want to read something from the gvfs-mount's output, but the application doesn't wrote anything, the host application will be blocked, because that will wait for something that will never come.
I know that I could use the mount function from sys/mount.h, but that would require root privileges. My question is: Is there any API, library or tutorial about this topic in C++?
Edit:
As filmor mentioned I had a look to gvfs-mount's source code and I converted to C++. Here is my very basic code:
#include <gtkmm.h>
#include <stdexcept>
#include <iostream>
Glib::RefPtr<Gio::File> file;
Glib::RefPtr<Glib::MainLoop> main_loop;
void on_async_ready(Glib::RefPtr<Gio::AsyncResult>& result)
{
file->mount_enclosing_volume_finish(result);
main_loop->quit();
}
int main()
{
Gio::init();
Glib::init();
main_loop = Glib::MainLoop::create(false);
file = Gio::File::create_for_commandline_arg("smb://192.168.1.3/Memory\\ core");
Glib::RefPtr<Gio::MountOperation> mount_operation = Gio::MountOperation::create();
mount_operation->set_domain("domain");
mount_operation->set_username("user");
mount_operation->set_password("password");
try
{
file->mount_enclosing_volume(mount_operation, &on_async_ready);
}
catch(const Glib::Error& ex)
{
std::cerr << ex.what() << std::endl;
}
main_loop->run();
return 0;
}
The problem is that when I run this code as normal user I get this output:
(process:5816): glibmm-CRITICAL **:
unhandled exception (type Glib::Error) in signal handler:
domain: g-io-error-quark
code : 0
what : Failed to mount Windows share: Operation not permitted
When I run as sudo I get this:
(process:5862): glibmm-CRITICAL **:
unhandled exception (type Glib::Error) in signal handler:
domain: g-io-error-quark
code : 15
what : volume doesn't implement mount
Any suggestion about solving this? The code should work with normal user privileges.
Edit 2:
I updated the source code, because it was an error in uri. I found that if I run the gvfs-mount as sudo, I get the same error message like in my application. So my idea is that there is something wrong with permissions. My username belongs to fuse group it that matters.
#include <gtkmm.h>
#include <iostream>
Glib::RefPtr<Gio::File> file;
Glib::RefPtr<Glib::MainLoop> main_loop;
void on_async_ready(Glib::RefPtr<Gio::AsyncResult>& result)
{
try
{
file->mount_enclosing_volume_finish(result);
}
catch(const Glib::Error& ex)
{
std::cerr << ex.what() << std::endl;
}
main_loop->quit();
}
int main()
{
Gio::init();
Glib::init();
main_loop = Glib::MainLoop::create(false);
file = Gio::File::create_for_commandline_arg("smb://192.168.1.3/Memory core");
Glib::RefPtr<Gio::MountOperation> mount_operation = Gio::MountOperation::create();
mount_operation->set_domain("domain");
mount_operation->set_username("user");
mount_operation->set_password("password");
file->mount_enclosing_volume(mount_operation, &on_async_ready);
main_loop->run();
return 0;
}
I was able to resolve this problem in my Rust application which at first showed the same behaviour as reported in this question.
The solution was to register a callback for the ask-password signal, use this code path to fill in the credentials and then - most importantly - call reply on the mount operation with the Handled flag.
PoC in Rust attached, should transfer easily to C++, too:
use gio::prelude::*;
use glib::{self, clone};
use futures::prelude::*;
use gio::{AskPasswordFlags, MountMountFlags, MountOperation, MountOperationResult};
// read_file taken from https://github.com/gtk-rs/gtk-rs-core/blob/master/examples/gio_futures_await/main.rs#L29
async fn read_file(file: gio::File) -> Result<(), String> {
// Try to open the file.
let strm = file
.read_future(glib::PRIORITY_DEFAULT)
.map_err(|err| format!("Failed to open file: {}", err))
.await?;
// If opening the file succeeds, we asynchronously loop and
// read the file in up to 64 byte chunks and re-use the same
// vec for each read.
let mut buf = vec![0; 64];
let mut idx = 0;
loop {
let (b, len) = strm
.read_future(buf, glib::PRIORITY_DEFAULT)
.map_err(|(_buf, err)| format!("Failed to read from stream: {}", err))
.await?;
// Once 0 is returned, we know that we're done with reading, otherwise
// loop again and read another chunk.
if len == 0 {
break;
}
buf = b;
println!("line {}: {:?}", idx, std::str::from_utf8(&buf[0..len]).unwrap());
idx += 1;
}
// Asynchronously close the stream in the end.
let _ = strm
.close_future(glib::PRIORITY_DEFAULT)
.map_err(|err| format!("Failed to close stream: {}", err))
.await?;
Ok(())
}
// one could probably also use glib to drive the futures
// but this was more familiar to me
#[tokio::main]
async fn main() {
env_logger::init();
let c = glib::MainContext::default();
let file = gio::File::for_uri("smb://host/users/username/Desktop/test.txt");
// check whether the surrounding share is already mounted
let cancellable = gio::Cancellable::new();
if file.find_enclosing_mount(Some(&cancellable)).is_err() {
log::info!("Enclosing share not mounted, trying to mount it");
let mount_op = MountOperation::new();
mount_op.connect_ask_password(|op, msg, default_user, default_domain, flags| {
op.set_anonymous(false);
if flags.contains(AskPasswordFlags::NEED_USERNAME) {
op.set_username(Some("my-user"));
}
if flags.contains(AskPasswordFlags::NEED_PASSWORD) {
op.set_password(Some("my-password"));
}
if flags.contains(AskPasswordFlags::NEED_DOMAIN) {
op.set_domain(Some(default_domain)); // should not be required, let's see
}
// this is the important part!
op.reply(MountOperationResult::Handled);
});
let mount_result = file.mount_enclosing_volume_future(MountMountFlags::empty(), Some(&mount_op));
let mount_result = c.block_on(mount_result);
if let Err(err) = mount_result {
log::error!("Failed to mount: {}", err);
return
}
}
let future = async {
match read_file(file).await {
Ok(()) => (),
Err(err) => eprintln!("Got error: {}", err),
}
};
c.block_on(future);
}
Related
I'm implementing following Microsoft example of launching a file via concurrency:
int main(int argc, char* argv[])
{
auto installFolder = Windows::ApplicationModel::Package::Current->InstalledLocation;
concurrency::task<Windows::Storage::StorageFile^> getFileOperation(installFolder->GetFileAsync("images\\test.png"));
getFileOperation.then([](Windows::Storage::StorageFile^ file)
{
if (file != nullptr)
{
// Set the option to show the picker
auto launchOptions = ref new Windows::System::LauncherOptions();
launchOptions->DisplayApplicationPicker = true;
// Launch the retrieved file
concurrency::task<bool> launchFileOperation(Windows::System::Launcher::LaunchFileAsync(file, launchOptions));
launchFileOperation.then([](bool success)
{
if (success)
{
// File launched
}
else
{
// File launch failed
}
});
}
else
{
// Could not find file
}
});
}
I don't know why, but this code doesn't open a file.
If I use .wait() on the .then()'s, it throws invalid_operation exception: "Illegal to wait on a task in a Windows Runtime STA."
How can I use concurrency without .wait(), if I run on STA?
I've been trying to not do this javascript side and I haven't found anything satisfying yet.
Fetch API seems to be a good lead, but I can't seem to find a way to start the download in the browser so it can download a zip file.
This is emscripten code snippet, but it seems to be a local file of some sort.
#include <stdio.h>
#include <string.h>
#include <emscripten/fetch.h>
void downloadSucceeded(emscripten_fetch_t *fetch) {
printf("Finished downloading %llu bytes from URL %s.\n", fetch->numBytes, fetch->url);
// The data is now available at fetch->data[0] through fetch->data[fetch->numBytes-1];
emscripten_fetch_close(fetch); // Free data associated with the fetch.
}
void downloadFailed(emscripten_fetch_t *fetch) {
printf("Downloading %s failed, HTTP failure status code: %d.\n", fetch->url, fetch->status);
emscripten_fetch_close(fetch); // Also free data on failure.
}
int main() {
emscripten_fetch_attr_t attr;
emscripten_fetch_attr_init(&attr);
strcpy(attr.requestMethod, "GET");
attr.attributes = EMSCRIPTEN_FETCH_LOAD_TO_MEMORY;
attr.onsuccess = downloadSucceeded;
attr.onerror = downloadFailed;
emscripten_fetch(&attr, "myfile.dat");
}
Add this to your cpp file.
EM_JS(void, DownloadUrl, (const char* str),
{
url = UTF8ToString(str);
var hiddenIFrameID = 'hiddenDownloader';
var iframe = document.getElementById(hiddenIFrameID);
if (iframe === null)
{
iframe = document.createElement('iframe');
iframe.id = hiddenIFrameID;
iframe.style.display = 'none';
document.body.appendChild(iframe);
}
iframe.src = url;
});
And an example on how to use it.
void Device::DrawContent()
{
ImGui::Begin("DW Store");
if (ImGui::Button("Download"))
{
DownloadUrl("https://dotnet.microsoft.com/download/dotnet/thank-you/sdk-5.0.402-macos-x64-installer");
}
ImGui::End();
}
I have a Node.js application that I want to be able to send a JSON-object into a C++ application.
The C++ application will use the Poco-libraries (pocoproject.org).
I want the interaction to be lighting fast, so preferably no files or network-sockets.
I have been looking into these areas:
Pipes
Shared memory
unixSockets
What should I focus on, and can someone point my direction to docs. and samples?
First of all, some more data is needed to give good advice.
In general shared memory is the fastest, since there's no transfer required, but it's also the hardest to keep fine. I'm not sure you'd be able to do that with Node though.
If this program is just running for this one task and closing it might be worth just sending your JSON to the CPP program as a startup param
myCPPProgram.exe "JsonDataHere"
The simplest thing with decent performance should be a socket connection using Unix domain sockets with some low-overhead data frame format. E.g., two-byte length followed by UTF-8 encoded JSON. On the C++ side this should be easy to implement using the Poco::Net::TCPServer framework. Depending on where your application will go in the future you may run into limits of this format, but if it's basically just streaming JSON objects it should be fine.
To make it even simpler, you can use a WebSocket, which will take care of the framing for you, at the cost of the overhead for the initial connection setup (HTTP upgrade request). May even be possible to run the WebSocket protocol over a Unix domain socket.
However, the performance difference between a (localhost only) TCP socket and a Unix domain socket may not even be significant, given all the JavaScript/node.js overhead. Also, if performance is really a concern, JSON may not even be the right serialization format to begin with.
Anyway, without more detailed information (size of JSON data, message frequency) it's hard to give a definite recommendation.
I created a TCPServer, which seems to work. However if I close the server and start it again I get this error:
Net Exception: Address already in use: /tmp/app.SocketTest
Is it not possible to re-attach to the socket if it exists?
Here is the code for the TCPServer:
#include "Poco/Util/ServerApplication.h"
#include "Poco/Net/TCPServer.h"
#include "Poco/Net/TCPServerConnection.h"
#include "Poco/Net/TCPServerConnectionFactory.h"
#include "Poco/Util/Option.h"
#include "Poco/Util/OptionSet.h"
#include "Poco/Util/HelpFormatter.h"
#include "Poco/Net/StreamSocket.h"
#include "Poco/Net/ServerSocket.h"
#include "Poco/Net/SocketAddress.h"
#include "Poco/File.h"
#include <fstream>
#include <iostream>
using Poco::Net::ServerSocket;
using Poco::Net::StreamSocket;
using Poco::Net::TCPServer;
using Poco::Net::TCPServerConnection;
using Poco::Net::TCPServerConnectionFactory;
using Poco::Net::SocketAddress;
using Poco::Util::ServerApplication;
using Poco::Util::Option;
using Poco::Util::OptionSet;
using Poco::Util::HelpFormatter;
class UnixSocketServerConnection: public TCPServerConnection
/// This class handles all client connections.
{
public:
UnixSocketServerConnection(const StreamSocket& s):
TCPServerConnection(s)
{
}
void run()
{
try
{
/*char buffer[1024];
int n = 1;
while (n > 0)
{
n = socket().receiveBytes(buffer, sizeof(buffer));
EchoBack(buffer);
}*/
std::string message;
char buffer[1024];
int n = 1;
while (n > 0)
{
n = socket().receiveBytes(buffer, sizeof(buffer));
buffer[n] = '\0';
message += buffer;
if(sizeof(buffer) > n && message != "")
{
EchoBack(message);
message = "";
}
}
}
catch (Poco::Exception& exc)
{
std::cerr << "Error: " << exc.displayText() << std::endl;
}
std::cout << "Disconnected." << std::endl;
}
private:
inline void EchoBack(std::string message)
{
std::cout << "Message: " << message << std::endl;
socket().sendBytes(message.data(), message.length());
}
};
class UnixSocketServerConnectionFactory: public TCPServerConnectionFactory
/// A factory
{
public:
UnixSocketServerConnectionFactory()
{
}
TCPServerConnection* createConnection(const StreamSocket& socket)
{
std::cout << "Got new connection." << std::endl;
return new UnixSocketServerConnection(socket);
}
private:
};
class UnixSocketServer: public Poco::Util::ServerApplication
/// The main application class.
{
public:
UnixSocketServer(): _helpRequested(false)
{
}
~UnixSocketServer()
{
}
protected:
void initialize(Application& self)
{
loadConfiguration(); // load default configuration files, if present
ServerApplication::initialize(self);
}
void uninitialize()
{
ServerApplication::uninitialize();
}
void defineOptions(OptionSet& options)
{
ServerApplication::defineOptions(options);
options.addOption(
Option("help", "h", "display help information on command line arguments")
.required(false)
.repeatable(false));
}
void handleOption(const std::string& name, const std::string& value)
{
ServerApplication::handleOption(name, value);
if (name == "help")
_helpRequested = true;
}
void displayHelp()
{
HelpFormatter helpFormatter(options());
helpFormatter.setCommand(commandName());
helpFormatter.setUsage("OPTIONS");
helpFormatter.setHeader("A server application to test unix domain sockets.");
helpFormatter.format(std::cout);
}
int main(const std::vector<std::string>& args)
{
if (_helpRequested)
{
displayHelp();
}
else
{
// set-up unix domain socket
Poco::File socketFile("/tmp/app.SocketTest");
SocketAddress unixSocket(SocketAddress::UNIX_LOCAL, socketFile.path());
// set-up a server socket
ServerSocket svs(unixSocket);
// set-up a TCPServer instance
TCPServer srv(new UnixSocketServerConnectionFactory, svs);
// start the TCPServer
srv.start();
// wait for CTRL-C or kill
waitForTerminationRequest();
// Stop the TCPServer
srv.stop();
}
return Application::EXIT_OK;
}
private:
bool _helpRequested;
};
int main(int argc, char **argv) {
UnixSocketServer app;
return app.run(argc, argv);
}
The solution I have gone for, is to use unix domain sockets. The solution will run on a Raspbian-setup and the socket-file is placed in /dev/shm, which is mounted into RAM.
On the C++ side, I use the Poco::Net::TCPServer framework as described elsewhere in this post.
On the Node.js side, I use the node-ipc module (http://riaevangelist.github.io/node-ipc/).
I have an java app for blackberry, created with Java Plug-in for Eclipse. I want to invoke a webservice on a webserver through Blackberry mds. The code I am using works, but is not stabile. Meaning that I get successfully get in contact with web server 100 times in a row, but after a while, the connection is broken. The log files from Blackberry are many and not easy to read, but at least I a feel that the phrase "Invalid socket" is not good for me.
I am using StreamConnection class in my code, but I see from some sample code that httpConnection is used instead. Anyone know when to use HttpConnection instead of StreamConnection?
I paste my code here. Perhaps some of you see anything I should have done different:
private boolean sendStatusMessage(String phoneNumber, String status) {
StreamConnection conn = null;
OutputStream output = null; //mari added
try {
String body = "<soapenv:Envelope xmlns:soapenv=\"http://schemas.xmlsoap.org/soap/envelope/\" xmlns:i3w=\"http://I3WebAction\">"
+ "<soapenv:Header/>"
+ "<soapenv:Body>"
+ "<i3w:I3SetMobileStatus><i3w:p_Status>"
+ status
+ "</i3w:p_Status><i3w:p_PhoneNumber>"
+ phoneNumber
+ "</i3w:p_PhoneNumber>"
+ "</i3w:I3SetMobileStatus></soapenv:Body></soapenv:Envelope>";
String URL = "socket://" + soapServer + ":" + port
+ ";deviceside=false";
conn = (StreamConnection) Connector.open(URL);
//OutputStream output = conn.openOutputStream();
output = conn.openOutputStream();
OutputStreamWriter writer = new OutputStreamWriter(output);
writer.write("POST /SOAPListener/I3SOAPISAPIU.dll HTTP/1.1\r\n");
writer.write("Accept-Encoding: gzip,deflate\r\n");
writer.write("Content-Type: text/xml;charset=UTF-8\r\n");
writer.write("SOAPAction: \"http://I3WebAction/I3SetMobileStatus\"\r\n");
writer.write("User-Agent: Jakarta Commons-HttpClient/3.1\r\n");
writer.write("Host: lvkdb01\r\n");
writer.write("Content-Length: " + body.length() + "\r\n");
writer.write("\r\n");
writer.write(body);
writer.flush();
writer.close(); //mari added
} catch (Exception e) {
Dialog.alert(e.getMessage());
return false;
} finally {
try {
// Close stream regardless of exceptions and return-points
output.close();
} catch (IOException e) {
// If closing the stream causes exception, the stream is most
// likely not open or available. We display an error message,
// and continues the program.
Dialog.alert(e.getMessage());
return false;
}
try {
// Close stream regardless of exceptions and return-points
conn.close();
} catch (IOException e) {
// If closing the stream causes exception, the stream is most
// likely not open or available. We display an error message,
// and continues the program.
Dialog.alert(e.getMessage());
return false;
}
}
return true;
}
I appreciate any comments or ideas on why this code is not running stabile.
By default all requests through BES are transcoded. Try to turn off transcoding and see if that resolves your issue. To turn off transcoding you would need to pass the below header.
Turn off MD transcoding: ("x-rim-transcode-content", "none) as a header
MDS logs would be useful(default location c:\Program Files\Research In Motion\BlackBerryEnterprise Server\Logs)/
They end with “MDAT”. The logging level can be changed by following these instructions.
http://docs.blackberry.com/en/admin/deliverables/14334/Change_logging_level_for_MDSCS_552126_11.jsp
You may also way to enable Verbose HTTP logging for testing, found here, which can help trace through the http messages.
http://docs.blackberry.com/en/admin/deliverables/14334/Change_activities_MDSCS_writes_to_log_827932_11.jsp
I started to program client/server applications in J2ME recently.Now I'm working with c++ builder 2010 indy components (e.g. TidTTCPServer) and J2ME. My application is designed to restart the kerio winroute firewall service from a remote machine.
My server application is written in c++ builder 2010, I've put a TidTCTServer component into a form which binded to 127.0.0.1:4500. That's listening on port 4500 in local machine.
Then i've added a listbox that i need to add every upcoming packets converted to UnicodeString.
//void __fastcall TForm1::servExecute(TIdContext *AContext)
UnicodeString s;
UnicodeString txt;
txt=Trim(AContext->Connection->IOHandler->ReadLn());
otvet->Items->Add(txt);
otvet->ItemIndex=otvet->Items->Count-1;
if (txt=="1") {
AContext->Connection->IOHandler->WriteLn("Suhrob");
AContext->Connection->Disconnect();
}
if (txt=="2") {
AContext->Connection->IOHandler->WriteLn("Shodi");
AContext->Connection->Disconnect();
}
//----------------------------------------------------------------------------
// void __fastcall TForm1::servConnect(TIdContext *AContext)
++counter;
status->Panels->Items[0]->Text="Connections:" + IntToStr(counter);
status->Panels->Items[1]->Text="Connected to " + AContext->Connection->Socket->Binding->PeerIP + ":" + AContext->Connection->Socket->Binding->PeerPort;
and my client side code looks smth like this:
else if (command == send) {
// write pre-action user code here
InputStream is=null;
OutputStream os=null;
SocketConnection client=null;
ServerSocketConnection server=null;
try {
server = (ServerSocketConnection) Connector.open("socket://"+IP.getString()+":"+PORT.getString());
// wait for a connection
client = (SocketConnection) Connector.open("socket://"+IP.getString()+":"+PORT.getString());
// set application-specific options on the socket. Call setSocketOption to set other options
client.setSocketOption(SocketConnection.DELAY, 0);
client.setSocketOption(SocketConnection.KEEPALIVE, 0);
is = client.openInputStream();
os = client.openOutputStream();
// send something to server
os.write("texttosend".getBytes());
// read server response
int c = 0;
while((c = is.read()) != -1) {
// do something with the response
System.out.println((char)c);
}
// close streams and connection
}
catch( ConnectionNotFoundException error )
{
Alert alert = new Alert(
"Error", "Not responding!", null, null);
alert.setTimeout(Alert.FOREVER);
alert.setType(AlertType.ERROR);
switchDisplayable(alert, list);
}
catch (IOException e)
{
Alert alert = new Alert("ERror", e.toString(), null, null);
alert.setTimeout(Alert.FOREVER);
alert.setType(AlertType.ERROR);
switchDisplayable(alert, list);
e.printStackTrace();
}
finally {
if (is != null) {
try {
is.close();
} catch (Exception ex) {
System.out.println("Failed to close is!");
}
try {
os.close();
} catch (Exception ex) {
System.out.println("Failed to close os!");
}
}
if (server != null) {
try {
server.close();
} catch (Exception ex) {
System.out.println("Failed to close server!");
}
}
if (client != null) {
try {
client.close();
} catch (Exception ex) {
System.out.println("Failed to close client!");
}
}
}
my client application gets connected with the server but when i try to send data such as
os.write("texttosend".getBytes());
I cannot get text data on the server using. That's I am not getting sent packets in the server from client.
txt=Trim(AContext->Connection->IOHandler->ReadLn());
Guys, where am I wrong? is the way i'm doing is ok?
Or do I need to use StreamConnection instead of SocketConnection?
And when i use telnet to send data it works cool, strings will be added to listbox
telnet 127.0.0.1 4500
texttosend
23
asf
Any help is appreciated !!!
Thanks in advance!
The main problem is that you are using ReadLn() on the server end. ReadLn() does not exit until a data terminator is encountered (a LF line break character is the default terminator) or if a reading timeout occurs (Indy uses infinite timeouts by default). Your J2ME code is not sending any data terminator, so there is nothing to tell ReadLn() when to stop reading. The reason it works with Telnet is because it does send line break characters.
The other problem with your code is that TIdTCPServer is a multi-threaded component, but your code is updating the UI components in a thread-unsafe manner. You MUST synchronize with the main thread, such as by using Indy's TIdSync and/or TIdNotify classes, in order to update your UI safely from inside of the server's event handlers.
Yes, flush method is necessary to call after sending bytes, but ..... finally....
then i tried to include my connection code in a new thread that implements Runnable worked perfectly. Now I've found where I was wrong!!!!!!!!!!!!!!
That's guys you need to include above code in the following block.
Thread t= new Thread(this);
t.start();
public void run()
{
//here paste the code
}
Try OutputStream.flush()?
If not, try writing to a known working server, instead of one you've created yourself (something like writing "HELO" to an SMTP server), this will help you figure out which end the error is at.