Hi i am new to object oriented programming. here I intent to make three animation plots
subwindow_movie *child_Movie = new subwindow_movie;
child_Movie->setGeometry(20,100,620,560);
child_Movie->setplot(0);
child_Movie->show();
subwindow_movie *child_Movie1 = new subwindow_movie;
child_Movie1->setGeometry(680,100,620,560);
child_Movie1->setplot(1);
child_Movie1->show();
subwindow_movie *child_Movie2 = new subwindow_movie;
child_Movie2->setGeometry(325,350,620,560);
child_Movie2->setplot(2);
child_Movie2->show();
but the problem is that they all share same value of setplot i,e when the third subwindow_movie is created child_movie0 and child_movie1 both setplot values become 2; how to get rid of that... below is the set value function inside the class
#include "subwindow_movie.h"
#include "ui_subwindow_movie.h"
#include "plot.h"
#include <qapplication.h>
#include <qmainwindow.h>
int movie;
subwindow_movie::subwindow_movie(QWidget *parent) :
QDialog(parent),
ui(new Ui::subwindow_movie)
{
ui->setupUi(this);
}
subwindow_movie::~subwindow_movie()
{
delete ui;
}
void subwindow_movie::setplot(int value)
{
if (value ==0)
{ d_plot0 = new Plot( this );
movie=0;}
else if (value ==1)
{ d_plot1 = new Plot( this );
movie=1;}
else if (value ==2)
{ d_plot2 = new Plot( this );
movie=2;}
}
void subwindow_movie::on_movie_slider_valueChanged(int value)
{
if (movie ==0)
{ d_plot0->setAlpha(value);
}
else if (movie ==1)
{ d_plot1->setAlpha(value);
}
else if (movie ==2)
{ d_plot2->setAlpha(value);
}
}
the real problem is int movie which changes for with the creation of new child_movie causes the child_movie0 to run movie2. i dont want the movie variable changed for the child_movie0 with the creation of child_movie1.
With
int movie;
there is only one instance of the movie variable (it is a global variable). Each time you set its value, the previous value is overwritten.
Make movie a member variable instead:
class subwindow_movie {
int movie;
public:
...
}
Then, movie is available as separate instance for each subwindow_movie object you are creating. Inside the subwindow_movie methods, you can still access the variable as before.
Essentially, you should never use global variables - see also http://www.learncpp.com/cpp-tutorial/42-global-variables: Why global variables are evil
Related
I am using the JUCE framework to create an audio plugin. I have created a Knob class which inherits from the Component class. My Knob class contains references to a Slider & a Label.
In my AudioProcessorEditor class, I initialize several Knob objects. However, none of the Components are visible at run-time. Am I doing something wrong or missing a step?
I have tried declaring Slider & Label objects directly inside of my AudioProcessorEditor class. When I do that, I am able to see the Slider & Label objects successfully at run-time. So I get the feeling that the issue involves my Knob class.
Knob.h
#pragma once
#include "../JuceLibraryCode/JuceHeader.h"
class Knob : public Component
{
public:
Knob(String, AudioProcessorEditor*);
~Knob();
void paint (Graphics&) override;
void resized() override;
String Name;
Label *KnobLabel;
Slider *KnobSlider;
AudioProcessorEditor *APE;
private:
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (Knob)
};
Knob.cpp
#include "Knob.h"
Knob::Knob(String name, AudioProcessorEditor *ape)
{
// In your constructor, you should add any child components, and
// initialise any special settings that your component needs.
this->Name = name;
APE = ape;
KnobLabel = new Label(name);
KnobLabel->setColour(0x1000281, Colours::antiquewhite);
KnobLabel->setAlwaysOnTop(true);
KnobLabel->setFont(10);
KnobSlider = new Slider();
KnobSlider->setAlwaysOnTop(true);
addAndMakeVisible(KnobLabel);
addAndMakeVisible(KnobSlider);
}
void Knob::paint (Graphics& g)
{
/* This demo code just fills the component's background and
draws some placeholder text to get you started.
You should replace everything in this method with your own
drawing code..
*/
g.setColour(Colours::white);
g.fillAll();
}
void Knob::resized()
{
// This method is where you should set the bounds of any child
// components that your component contains..
auto bounds = getLocalBounds();
KnobSlider->setBounds(bounds.removeFromTop(getHeight()*8));
KnobLabel->setBounds(bounds);
}
PluginEditor.h
#pragma once
#include "../JuceLibraryCode/JuceHeader.h"
#include "PluginProcessor.h"
#include "Knob.h"
#include "Model.h"
class MoonlightAudioProcessorEditor : public AudioProcessorEditor
{
public:
MoonlightAudioProcessorEditor (MoonlightAudioProcessor&);
~MoonlightAudioProcessorEditor();
void paint (Graphics&) override;
void resized() override;
Knob *OrbitKnob;
Knob *SpaceKnob;
Knob *InertiaKnob;
void ConfigureUI();
private:
OwnedArray<Knob> Knobs;
ComponentBoundsConstrainer ResizeBounds;
ResizableCornerComponent *Resizer;
MoonlightAudioProcessor& processor;
};
PluginEditor.cpp
#include "PluginProcessor.h"
#include "PluginEditor.h"
MoonlightAudioProcessorEditor::MoonlightAudioProcessorEditor (MoonlightAudioProcessor& p)
: AudioProcessorEditor (&p), processor (p)
{
setSize (400, 300);
ConfigureUI();
}
void MoonlightAudioProcessorEditor::ConfigureUI()
{
OrbitKnob = new Knob("Orbit", this);
SpaceKnob = new Knob("Space", this);
InertiaKnob = new Knob("Inertia", this);
Knobs.add(OrbitKnob);
Knobs.add(SpaceKnob);
Knobs.add(InertiaKnob);
for (Knob *knob : Knobs)
{
knob->KnobSlider->addListener(this);
addAndMakeVisible(knob);
knob->setAlwaysOnTop(true);
}
ResizeBounds.setSizeLimits(DEFAULT_WIDTH,
DEFAULT_HEIGHT,
MAX_WIDTH,
MAX_HEIGHT);
Resizer = new ResizableCornerComponent(this, &ResizeBounds);
addAndMakeVisible(Resizer);
setSize(processor._UIWidth, processor._UIHeight);
}
void MoonlightAudioProcessorEditor::paint (Graphics& g)
{
g.setColour (Colours::black);
g.fillAll();
}
void MoonlightAudioProcessorEditor::resized()
{
int width = getWidth();
int height = getHeight();
auto bounds = getLocalBounds();
auto graphicBounds = bounds.removeFromTop(height*.8);
auto orbitBounds = bounds.removeFromLeft(width/3);
auto spaceBounds = bounds.removeFromLeft(width/3);
if (OrbitKnob != nullptr)
{
OrbitKnob->setBounds(orbitBounds);
}
if (SpaceKnob != nullptr)
{
SpaceKnob->setBounds(spaceBounds);
}
if (InertiaKnob != nullptr)
{
InertiaKnob->setBounds(bounds);
}
if (Resizer != nullptr)
{
Resizer->setBounds(width - 16, height - 16, 16, 16);
}
processor._UIWidth = width;
processor._UIHeight = height;
}
Also, I have been using the AudioPluginHost application provided with JUCE to test my plugin. A lot of times the application will crash from a segmentation fault. Then I rebuild the plugin without changing anything and it will work.
I ended up figuring it out.
My components were being initialized after I set the size. A lot of the display logic was in the resize() function so I needed to set the size after component initialization.
You left out a call to Component::Paint(g) in Knob::Paint(Graphics& g)
So, I've this code below:
foreach (QLineSeries* series, lineSeriesMap.values())
{
// ...
}
And I will modify series objects in this loop and I don't want to modify the original one, but create a new edited one. I'm extremely new to C++ and Qt so, I want something as the Java code below:
QLineSeries editedSeries = new QLineSeries(series);
I'm deleting elements, editing and re-ordering them from series by the way. But, as I said I need them both.
EDIT:
I've tried your answers but best way I believe is putting the code. This is a project made by some co-worker who changed jobs so its not my code, as i said I dont know C++.
chartwidget.h
void fillAreaSeries();
//...
QHash<QString,QLineSeries*> lineSeriesEntersMap;
QHash<QString,QLineSeries*> lineSeriesExitsMap;
chartwidget.cpp
void ChartWidget::fillAreaSeries() {
foreach (QLineSeries* seriesEnter, lineSeriesEntersMap.values())
{
if (lineSeriesExitsMap.contains(seriesEnter->name())) {
QLineSeries* seriesExit = lineSeriesExitsMap.value(seriesEnter->name());
if (!((seriesEnter->points().size() == 1) && (seriesExit->points().size() == 1))) {
for(int i = seriesEnter->points().size() - 1; i > 0; i--)
{
if (seriesEnter->points().at(i - 1).y() > seriesEnter->points().at(i).y())
{
seriesEnter->removePoints(i, 1);
}
}
for (int i = seriesExit->points().size() - 1; i > 0; i--)
{
if (seriesExit->points().at(i - 1).y() < seriesExit->points().at(i).y())
{
seriesExit->removePoints(i-1, 1);
}
}
QVector<QPointF> editPoints = seriesExit->pointsVector();
std::sort(editPoints.begin(),editPoints.end(), [] (const QPointF & p1, const QPointF & p2)
{
return p1.y() < p2.y();
});
seriesExit->replace(editPoints);
qDebug() << "__Swap:__";
qDebug() << seriesEnter->points().at(0).y();
qDebug() << seriesExit->points().at(0).y();
qDebug() << seriesEnter->points().at(1).y();
qDebug() << seriesExit->points().at(1).y();
QAreaSeries* series = new QAreaSeries(seriesEnter, seriesExit);
series->setName(seriesEnter->name());
series->setOpacity(0.50);
series->setPen(Qt::NoPen);
series->setPointLabelsFormat(seriesEnter->name().split("-").at(0));
areaSeriesMap.insert(series->name(), series);
}
}
}
}
Edit 3:
So, QLineSeries contains QPointF list. I've the code below:
foreach (QLineSeries* seriesEnter, lineSeriesEntersMap.values())
{
QLineSeries* entersToBeEdited = new QLineSeries(chart);
entersToBeEdited->setName(seriesEnter->name());
entersToBeEdited->points().append(seriesEnter->points());
//...
append doesnt work and returns 0 points. But I can set a name. I also tried appending by looping through items and adding it by
entersToBeEdited->points().push_back(seriesEnter->points().at(i));
and still nothing. I also tried << and += but no luck.
Looking at the class definition of QLineSeries, I don't see any simple way to copy your instance in order to duplicate it.
Thus you will have first to create a new instance :
QLineSeries editedSeries;
and manually copy the content of your original series in it.
editedSeries.append(originalSeries.points());
As you cannot modify the data once it is in the QLineSeries object, I would recommend to subclass QLineSeries or modify the QList<QPointF> obtained via originalSeries.points() before adding it to your new chart.
QLineSeries is not copyable, so you can't do what you want by modifying a copy. You will need to create a new QLineSeries from scratch.
I am using a special form of the qt framework and it will look a bit complicated. But do not worry. It is the same as the original framework of qt. (And no I can't change it)
My intention of this program is to load a table in a tableview from the ui. The tableview should have as many rows and text as files that are in a directory. I take all files in the directory and put an filter on them. Only the selected one are counted and used afterwards.
And now to my problem:
I want to display the table like an Excel table: it should highlight the cell where my cursor (in my example it is an counter which goes up and down) stands right now (Currently I do not have a cursor, so I have to use a self-created "cursor". You will see it in the program what I mean).
I use a QStandardItemModel to display it and a QStandardItem to define it.
Because I want to change the color of the cells I use an QStandardItem array to save the cells one by one.
form.h:
#ifndef FORM_H
#define FORM_H
#include <QWidget>
#include <QTextTable>
#include <QFont>
#include <QFile>
#include <QDir>
#include <QTextStream>
#include <QString>
#include <QStringList>
#include <QStandardItemModel>
#include <QStandardItem>
#include <QBrush>
namespace Ui {
class Form;
}
class Form : public QWidget
{
Q_OBJECT
public:
explicit Form(QWidget *parent = 0);
~Form();
void my_setCFGFromDirectory();
void my_Highlighted(int, bool);
void my_loadCFG(int);
private:
Ui::Form *ui;
QFile file;
QTextStream textstream;
QDir directory;
QString filename;
QStringList stringlist;
QStringList filter;
QStandardItemModel *model;
QStandardItem *tableitem;
QStandardItem* pointerTableitem[];
int max_files;
int w_counter;
bool check1;
bool check2;
bool check3;
};
#endif // FORM_H
and the
form.cpp
#include "form.h"
#include "ui_form.h"
#include "rbobject.h"
Form::Form(QWidget *parent) :
QWidget(parent),
ui(new Ui::Form)
{
ui->setupUi(this);
}
Form::~Form()
{
delete ui;
}
void Form::my_Highlighted(int actual_count, bool modus){
if(modus == 1){
w_counter = 0;
while(w_counter < max_files){
if(w_counter == actual_count){
pointerTableitem[w_counter]->setBackground(QBrush(QColor(130,180,255)));
}
w_counter++;
}
}
else
{
w_counter = 0;
while(w_counter < max_files){
pointerTableitem[w_counter]->setBackground(QBrush(QColor(255,255,255)));
w_counter++;
}
}
}
void Form::my_setCFGFromDirectory(){
directory.setPath("/etc/rosenbauer/CFG-Files");
filter << "*_CFG.ini";
stringlist = directory.entryList(filter); //takes the selected files and wriths them in a filelist
max_files = stringlist.count(); //Counts the selected files
pointerTableitem [max_files];
memset(pointerTableitem, 0, max_files*sizeof(int)); //The compiler can not see how many elements should be in the array at the time he constructs the array.
//So you have to use this to tell the compiler, how many elements it should create
model = new QStandardItemModel(max_files, 1, this); //Rows , Columns , this
model->setHorizontalHeaderItem(0, new QStandardItem(QString("CFG-Files"))); //Column , QStandarditem...name
for(w_counter = 0; w_counter != max_files; w_counter++){
tableitem = new QStandardItem();
tableitem->setBackground(QBrush(QColor(255,255,255)));
tableitem->setText(QString(stringlist[w_counter])); //Wriths text in the cell
qDebug() << tableitem->text();
pointerTableitem[w_counter] = tableitem; //Stacks the tableitems in a filelist
model->setItem(w_counter, 0, tableitem); //Row, Column , tableitem...text
}
w_counter = 0;
//pointerTableitem[2]->setBackground(QBrush(QColor(130,180,255))); //Test
ui->TableConfig->setModel(model); //Sets the table into the UI
}
void Form::my_loadCFG(int file_position){
check1 = 0;
check2 = 0;
directory.setPath("/etc/rosenbauer/etc/rosenbauer");
check1 = directory.remove("SA008_890560-001_CFG.ini");
check2 = directory.remove("reparsed/SA008_890560-001_CFG.ini_reparsed");
if(check1 && check2){
filename = pointerTableitem[file_position]->text();
check3 = QFile::copy("/etc/rosenbauer/CFG-Files/"+filename, "/etc/rosenbauer/SA008_890560-001_CFG.ini");
if(!check3){
qDebug() << "Error! Could not copy new CFG-file into directory";
}
}
else
{
qDebug() << "Error! Could not delete running CFG-file(s) from directory";
}
}
The main header rbobject45000.h
#ifndef RbObject45000_H
#define RbObject45000_H
#include "rbobject.h"
#include "form.h"
class RbObject45000 : public RbObject{
public:
RbObject45000();
RbObject45000(qint32 rbObjectId, RDataObject *dataobject, qint32 style, QObject *parent = 0);
RbObject45000(qint32 rbObjectId, qint32 style, qint32 prio, QObject *parent);
bool entered_ui;
bool entered_key;
short counter;
short w_count;
short delay_count;
short max_files;
short begin;
short end;
Form *f;
void exec();
~RbObject45000();
};
#endif // RbObject45000_H
And this is the main:
rbobject45000.cpp
RbObject45000::RbObject45000(qint32 rbObjectId, qint32 style, qint32 prio, QObject *parent):
RbObject(rbObjectId, style, prio, parent){
entered_ui = 0;
entered_key = 0;
counter = 0;
w_count = 1; //... whilecounter
delay_count = 0; //... delay for the deadtime
max_files = 0;
begin = 0;
end = 0;
f= new Form(); //f...name of the displayed UI
}
void RbObject45000::exec(){
//Opens the file on the display
if(getKey(RB_KEY_9) && getKey(RB_KEY_7) && entered_ui ==0){
f->show();
entered_ui = 1;
// Geting the Files from Directory
f->my_setCFGFromDirectory();
}
// Prescind them file in the table
if(entered_ui == 1 && delay_count == 2){
if(getKey(RB_KEY_7)){
counter--;
entered_key = 1;
if(counter < 0){
counter = 0;
}
}
else if(getKey(RB_KEY_9)){
counter++;
entered_key = 1;
if(counter > max_files){
counter = max_files;
}
}
if(entered_key == 1){
while(w_count <= max_files){
f->my_Highlighted(w_count, 0); //Cell , not highlighted
w_count++;
}
w_count = 0;
f->my_Highlighted(counter,1); //Cell , highlighted
entered_key = 0;
}
delay_count = 0;
}
else if(delay_count == 2){ //if delay == 2 and nobody hit a button
delay_count = 0;
}
delay_count++;
//Load the coosen file as programm-config in
if(entered_ui == 1){
if(getKey(RB_KEY_8)){
f->my_loadCFG(counter);
}
}
}
(RB_KEY_7-9 are buttons of a hardware-module, only have to click them)
So if I do it like this, the program will compile and start. If I press the buttons and the program run into the my_setCFGFromDirectory() it exits the window and stop running, but if the QStandardItem pointerTableitem is declared in the my_setCFGFromDirectory() everything works fine (but the pointerTableitem needs to be private).
The errors I get are:
QObject: Cannot create children for a parent that is in a different thread.
(Parent is Form(0x167498), parent's thread is QThread(0x1414e8), current thread is QThread(0x15d2d8)
Segmentation fault
It appears to say I use a thread (I'm sure I don't). But I know it has something to do with pointerTableitem and the declaration in the header and cpp.
If I'm not mistaken the problem lies here:
model = new QStandardItemModel(max_files, 1, this);
You try to create a QStandardItemModel passing your Form instance this as a parent, the form was created on the main thread, this call apparently happens on another thread (the edits you made were not enough, it is still unclear if RbObject inherits QThread but you could check that yourself) and thus the error message.
Why not call the function on the main thread? Instead of doing this
f->show();
entered_ui = 1;
// Geting the Files from Directory
f->my_setCFGFromDirectory();
in a different thread, make a slot/signal pair for the Form class, put this code in the slot and fire the connected signal from RbObject45000::exec(). It is not correct to do UI manipulation from a non-UI trhead.
I am trying to undo/redo in multi document interface. I have different entities. Each entity has its own class. I have used UndoGroup but when I unable to push them to undoStack dont know whats's wrong there. Can anyone help me to solve the issue.
cadgraphicscene.cpp
CadGraphicsView::CadGraphicsView()
{
undoStack = new QUndoStack(this);
}
QUndoStack *CadGraphicsView::m_undoStack() const
{
return undoStack;
}
void CadGraphicsView::showUndoStack()
{
undoView = 0;
// shows the undoStack window
if (undoView == 0)
{
undoView = new QUndoView(undoStack);
undoView->setWindowTitle("Undo Stack");
}
undoView->show();
}
mainwindow.cpp
MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent)
{
m_undoGroup = new QUndoGroup(this);
QAction *undoAction = m_undoGroup->createUndoAction(this);
undoAction->setShortcut(QKeySequence::Undo);
QAction *redoAction = m_undoGroup->createRedoAction(this);
redoAction->setShortcut(QKeySequence::Redo);
menuEdit->insertAction(menuEdit->actions().at(1), undoAction);
menuEdit->insertAction(undoAction, redoAction);
menuEdit->addAction(undoAction);
menuEdit->addAction(redoAction);
undoAction->setEnabled(true);
redoAction->setEnabled(true);
}
void MainWindow::updateActions()
{
CadGraphicsView *view = currentDocument();
m_undoGroup->setActiveStack(view == 0 ? 0 : view->m_undoStack());
}
void MainWindow::addDocument(CadGraphicsView *view)
{
m_undoGroup->addStack(view->m_undoStack());
connect(view->m_undoStack(), SIGNAL(indexChanged(int)), this, SLOT(updateActions()));
connect(view->m_undoStack(), SIGNAL(cleanChanged(bool)), this, SLOT(updateActions()));
setCurrentDocument(view);
}
void MainWindow::setCurrentDocument(CadGraphicsView *view)
{
mdiArea->currentSubWindow();
}
CadGraphicsView *MainWindow::currentDocument() const
{
return qobject_cast<CadGraphicsView *>(mdiArea->parentWidget());
}
I am confused with why I am not able to push entities to undoStack. Please help me to solve this issue
I think the problem is in these two functions (see the inline comments):
void MainWindow::setCurrentDocument(CadGraphicsView *view)
{
// The view argument is not used at all. You do not set anything here.
mdiArea->currentSubWindow();
}
CadGraphicsView *MainWindow::currentDocument() const
{
// mdiArea->parentWidget() returns the MainWindow, so this function
// always returns 0.
return qobject_cast<CadGraphicsView *>(mdiArea->parentWidget());
// You should write it as
// return qobject_cast<CadGraphicsView *>(mdiArea->activeSubWindow()->widget());
}
i created new form in Qt and i would like to ask you where is form load function, where i can put my code.
And another problems are that file_exists doesn't work and i dont know why (i would like to use C native functions), and my Messagebox show before form load why? I would like to load while form and then show my Messagebox. And the last thing is that this->close(); at if statement doesn't work.
This is my code:
#include "nacitanie_okno.h"
#include "ui_nacitanie_okno.h"
#include "funkcie.h"
#include <iostream>
const char *subory[] = { "test.txt" } ;
nacitanie_okno::nacitanie_okno(QWidget *parent) :
QDialog(parent),
ui(new Ui::nacitanie_okno)
{
ui->setupUi(this);
int i;
int pocet = 1;
int percent = 20 / pocet;
for(i = 0; i < pocet ; i++){
if(file_exists(subory[i])){
ui->progressBar->setValue(ui->progressBar->value() + percent);
} else {
MessageBox("Hi","teeest"); // my own function for messagebox
this->close();
}
}
}
nacitanie_okno::~nacitanie_okno()
{
delete ui;
}
and in funkcie.h is this:
bool file_exists(const char * subor)
{
if (FILE * sub = fopen(subor, "r"))
{
fclose(sub);
return true;
}
return false;
}
thank you
The best way to create Form is pointers .
The "Load Form" function is the constructor of the class .
So when you want to create a form ,lets say you have "class Myform;" which is a gui form class, should be like this :
Myform* form = new Myform("constructor variables");
This will call the constructor where there you should write what you want as Form Load Function .
use this->hide this should work .
Print errno value , as fopen sets the errno value upon error .