resizing window in qt without using standard layouts - c++

I’m using QT Creator and I'm having difficulty figuring out how to enable resizing when running the widget. I know when you apply a layout (horizontal, vertical, and grid) it enables resizing, but when I use these standard layouts they reconfigure all of the widgets I have put in the window. I’m trying to enable resizing but have all of the widgets I put in the window where I want them to be.

Check the different layout behaviours. Use the horizontal and vertical 'spring' widget to make the other widgets to stay where they are. Use nested layouts when you want to combine the view of the widgets.

Related

Qt - How to put existing widgets and qscrollbar inside a QScrollArea

I'm a newbie in Qt.
I'm making a notepad with a ribbon:
And I wanted to make appear a QScrollBar when I resize the Window and I know that I have to use a QScrollArea for it.
My question is, how do I add existing widgets to a QScrollArea and make appear a QScrollBar when needed?
It doesn't look to me like your widgets are aligned in any form of layout. From designer, these button at the top allow you to put widgets in layouts:
Once your widgets are in their necessary layouts, make a new QScrollArea (either by doing QScrollArea *myArea = new QScrollArea() and adding it to a layout manually, or by dragging and dropping it in the designer). It should be as drag and drop as everything else you've encountered so far. You will want to set the vertical scroll policy to never scroll and set the contents margins of the scroll area's widget to 0.
But this begs the question, how savvy are you with GUI programming outside of Qt? You will run into a lot of obstacles from here on out if you can't grasp the concept of layouts and so on.
In case you don't know how layouts work, I suggest you look at the documentation. It's a good rule of thumb to check the docs and look for existing questions before asking. Manually setting the X and Y of widgets is a long-gone practice.

Qt Creator Resizing Widgets in Design Tab

I am having some difficulty resizing widgets inside a layout within the Qt Creator Design tab.
I want to have a vertical layout with a Grid Layout on the top part of the vertical layout and some buttons on the bottom of the vertical layout. When I set this up, the Grid Layout section and the Buttons section each take up exactly half of the screen as shown below.
Current Layout Screenshot
The design creator does not allow me to adjust the size of either section for some reason. I want to have the buttons only take up a small portion of the screen vertically (say 10%) and the Grid Layout take up the remainder of the screen (90%). How can I do that using the Qt Creator Design tab?
Just populate the top layout with a place holder widget that you can use as a container, and set its vertical size policy to MinimumExpanding. You should get something like this:
You can set size policies only on widgets, not on layouts. Therefore you can not achieve what you want without populating the top layout. Finally you can give the grid layout to the contents of the container widget.
Adjust the minimum size of your buttons if you want them to be higher.

Allow user to resize widgets at runtime in QT5

I have an application written in C++/QT5 with a QListView widget within a QHBoxLayout within a QGroupBox. There is also a QTabWidget in the main window. I would like the user to be able to resize the QListView widget by clicking and dragging and for the other items to automatically resize themselves accordingly.
I feel like this should be something that is easily done within the framework of QT5, but I can't for the life of me find a way. Even having a border on the list view that I can resize within the code of my application would be a start.
Thanks to jhnnslschnr I was able to solve this via the QSplitter widget. If you're using QtCreator as I was, you can use QSplitter simply by Ctrl-clicking the widgets you want in the splitter and then selecting "Lay out horizontally (vertically) in splitter". The user can now select the partitioning at run-time.

Qt - QScrollBar skinning issue

I'm trying to skin a QScrollBar by reimplementing the paintEvent function, but I'm having trouble. I can't find any information on the buttons on the scroll bar, and I can only find (limited) information on the actual slider (the handle you can grab and drag). I looked at the QStyle as well and it still only gives information on the scroll handle and not the buttons. Hardcoding or using magic numbers is not an option because the buttons are placed differently on different operating systems (see: Here). Is there any way to programmatically get the layout of the Scrollbar, so I could accurately render the buttons and scroll handle at their correct positions?
As the painting itself is done by underlying style, not QScrollBar itself I'd suggest following:
Use QProxyStyle to override painting of QScrollBar.
This is how does Qt paints QScrollBar. You can alternate that
As alternative I'd suggest using Qt Style Sheets to change QScrollBar look'n'feel

Qt window resize problem

I am having a problem redrawing a QWidget window after its size has been adjusted. I have tried update(), repaint(), adjustSize(), but all seem to suffer from the same thing: only part of the window is redrawn, resulting in the window frame on the bottom and right sides to not show. The window is also not resized entirely.
Just in case it makes a difference, the window is in a QMdiArea.
Thanks.
// ... some subwidget resizing and moving.
calibrationWindowUIs[activeWindow].layoutWidget2->move(QPoint(oldXLeft, 30 + height + 21));
calibrationWindowUIs[activeWindow].layoutWidget1->move(QPoint(oldXRight, 30 + height + 21));
// Set window size.
calibrationWindows[activeWindow]->setMinimumSize(calibrationWindowUIs[activeWindow].tabWidget->geometry().width() + 40, calibrationWindowUIs[activeWindow].tabWidget->geometry().height() + 40);
calibrationWindows[activeWindow]->update();
Note: I'm new to Qt; perhaps I'm doing something wrong with layouts?
Edit: I may have not given enough information. Alright, to be quite honest, I still have to delve deeper into layouts and related material. What I had tried to do here was to use Qt Designer in order to design the window. I've done what perhaps amounts to a stupid mistake: I didn't use an overall parent layout for the entire window, but hacked it with a couple of smaller layouts that I therefore have to move about and resize individually. See the Qt Designer screen (the red rectangles are the sole layouts): .
What is happening is that in the frame to the right, I am playing a video clip that can be of various resolutions. I want the frame to resize depending on this resolution, which also means that the buttons and window have to move/resize accordingly. That is where the window resize comes in. I'm sure there is a more elegant solution than what I am doing here, but I am trying to handle several other scenarios here and hence the lack of quality of code.
The result is that when I load a clip, the window attempts to resize, but does so badly; the following is the result:
If the window is dragged, it 'pops' into its correct size; in the meantime, however, it just looks ugly.
A couple further questions: do you use the Qt Designer to design your UIs? I found that programmatically you can achieve much better control of your interfaces. One thing which I could not do in the designer was to have a layout parented by the main widget, i.e. the equivalent of having the following bit of code:
QVBoxLayout* layout = new QVBoxLayout;
this->setLayout(layout);
A layout placed in the designer always seems to create this 'layoutWidget' subwidget, which the layout you placed is then parented to. Any way around that?
We use a mix of designer and code to create layouts, the Qt layout system can be very unintuitive at times. But I would probably not layout a full series of tabs in one designer ui file, i would make each tab each own widget and then assemble them either through code or in the designer by promoting to custom classes. This gives you better separation of responsibilities, by putting all the functionality of all the tabs into one file you almost guarantee a large unwieldy class.
When a widget has child widgets in designer you can assign a layout to it by adding it from the context menu. Make sure nothing is selected and click on the background of the widget in which you want to create a layout, select the layout and all of the widgets children will be assigned the layout.
What does help is creating hierarchies of layouts. Looking at your first screenshot, i would probably use a vertical layout with spacers on top and bottom for the items on the right, an horizontal layout with spacers left and right for the button bar and a grid layout for all the items together. Without the spacers your items will extend when the window grows. The spacers will let you control the behavior under resizing better.
you are calling setMinimumSize(). That's fine, but you should also call resize()