Similar code gives a sigsegv error [duplicate] - c++

I haven't used C very much in the last few years. When I read this question today I came across some C syntax which I wasn't familiar with.
Apparently in C99 the following syntax is valid:
void foo(int n) {
int values[n]; //Declare a variable length array
}
This seems like a pretty useful feature. Was there ever a discussion about adding it to the C++ standard, and if so, why it was omitted?
Some potential reasons:
Hairy for compiler vendors to implement
Incompatible with some other part of the standard
Functionality can be emulated with other C++ constructs
The C++ standard states that array size must be a constant expression (8.3.4.1).
Yes, of course I realize that in the toy example one could use std::vector<int> values(m);, but this allocates memory from the heap and not the stack. And if I want a multidimensional array like:
void foo(int x, int y, int z) {
int values[x][y][z]; // Declare a variable length array
}
the vector version becomes pretty clumsy:
void foo(int x, int y, int z) {
vector< vector< vector<int> > > values( /* Really painful expression here. */);
}
The slices, rows and columns will also potentially be spread all over memory.
Looking at the discussion at comp.std.c++ it's clear that this question is pretty controversial with some very heavyweight names on both sides of the argument. It's certainly not obvious that a std::vector is always a better solution.

(Background: I have some experience implementing C and C++ compilers.)
Variable-length arrays in C99 were basically a misstep. In order to support VLAs, C99 had to make the following concessions to common sense:
sizeof x is no longer always a compile-time constant; the compiler must sometimes generate code to evaluate a sizeof-expression at runtime.
Allowing two-dimensional VLAs (int A[x][y]) required a new syntax for declaring functions that take 2D VLAs as parameters: void foo(int n, int A[][*]).
Less importantly in the C++ world, but extremely important for C's target audience of embedded-systems programmers, declaring a VLA means chomping an arbitrarily large chunk of your stack. This is a guaranteed stack-overflow and crash. (Anytime you declare int A[n], you're implicitly asserting that you have 2GB of stack to spare. After all, if you know "n is definitely less than 1000 here", then you would just declare int A[1000]. Substituting the 32-bit integer n for 1000 is an admission that you have no idea what the behavior of your program ought to be.)
Okay, so let's move to talking about C++ now. In C++, we have the same strong distinction between "type system" and "value system" that C89 does… but we've really started to rely on it in ways that C has not. For example:
template<typename T> struct S { ... };
int A[n];
S<decltype(A)> s; // equivalently, S<int[n]> s;
If n weren't a compile-time constant (i.e., if A were of variably modified type), then what on earth would be the type of S? Would S's type also be determined only at runtime?
What about this:
template<typename T> bool myfunc(T& t1, T& t2) { ... };
int A1[n1], A2[n2];
myfunc(A1, A2);
The compiler must generate code for some instantiation of myfunc. What should that code look like? How can we statically generate that code, if we don't know the type of A1 at compile time?
Worse, what if it turns out at runtime that n1 != n2, so that !std::is_same<decltype(A1), decltype(A2)>()? In that case, the call to myfunc shouldn't even compile, because template type deduction should fail! How could we possibly emulate that behavior at runtime?
Basically, C++ is moving in the direction of pushing more and more decisions into compile-time: template code generation, constexpr function evaluation, and so on. Meanwhile, C99 was busy pushing traditionally compile-time decisions (e.g. sizeof) into the runtime. With this in mind, does it really even make sense to expend any effort trying to integrate C99-style VLAs into C++?
As every other answerer has already pointed out, C++ provides lots of heap-allocation mechanisms (std::unique_ptr<int[]> A = new int[n]; or std::vector<int> A(n); being the obvious ones) when you really want to convey the idea "I have no idea how much RAM I might need." And C++ provides a nifty exception-handling model for dealing with the inevitable situation that the amount of RAM you need is greater than the amount of RAM you have. But hopefully this answer gives you a good idea of why C99-style VLAs were not a good fit for C++ — and not really even a good fit for C99. ;)
For more on the topic, see N3810 "Alternatives for Array Extensions", Bjarne Stroustrup's October 2013 paper on VLAs. Bjarne's POV is very different from mine; N3810 focuses more on finding a good C++ish syntax for the things, and on discouraging the use of raw arrays in C++, whereas I focused more on the implications for metaprogramming and the typesystem. I don't know if he considers the metaprogramming/typesystem implications solved, solvable, or merely uninteresting.
A good blog post that hits many of these same points is "Legitimate Use of Variable Length Arrays" (Chris Wellons, 2019-10-27).

There recently was a discussion about this kicked off in usenet: Why no VLAs in C++0x.
I agree with those people that seem to agree that having to create a potential large array on the stack, which usually has only little space available, isn't good. The argument is, if you know the size beforehand, you can use a static array. And if you don't know the size beforehand, you will write unsafe code.
C99 VLAs could provide a small benefit of being able to create small arrays without wasting space or calling constructors for unused elements, but they will introduce rather large changes to the type system (you need to be able to specify types depending on runtime values - this does not yet exist in current C++, except for new operator type-specifiers, but they are treated specially, so that the runtime-ness doesn't escape the scope of the new operator).
You can use std::vector, but it is not quite the same, as it uses dynamic memory, and making it use one's own stack-allocator isn't exactly easy (alignment is an issue, too). It also doesn't solve the same problem, because a vector is a resizable container, whereas VLAs are fixed-size. The C++ Dynamic Array proposal is intended to introduce a library based solution, as alternative to a language based VLA. However, it's not going to be part of C++0x, as far as I know.

You could always use alloca() to allocate memory on the stack at runtime, if you wished:
void foo (int n)
{
int *values = (int *)alloca(sizeof(int) * n);
}
Being allocated on the stack implies that it will automatically be freed when the stack unwinds.
Quick note: As mentioned in the Mac OS X man page for alloca(3), "The alloca() function is machine and compiler dependent; its use is dis-couraged." Just so you know.

In my own work, I've realized that every time I've wanted something like variable-length automatic arrays or alloca(), I didn't really care that the memory was physically located on the cpu stack, just that it came from some stack allocator that didn't incur slow trips to the general heap. So I have a per-thread object that owns some memory from which it can push/pop variable sized buffers. On some platforms I allow this to grow via mmu. Other platforms have a fixed size (usually accompanied by a fixed size cpu stack as well because no mmu). One platform I work with (a handheld game console) has precious little cpu stack anyway because it resides in scarce, fast memory.
I'm not saying that pushing variable-sized buffers onto the cpu stack is never needed. Honestly I was surprised back when I discovered this wasn't standard, as it certainly seems like the concept fits into the language well enough. For me though, the requirements "variable size" and "must be physically located on the cpu stack" have never come up together. It's been about speed, so I made my own sort of "parallel stack for data buffers".

There are situations where allocating heap memory is very expensive compared to the operations performed. An example is matrix math. If you work with smallish matrices say 5 to 10 elements and do a lot of arithmetics the malloc overhead will be really significant. At the same time making the size a compile time constant does seem very wasteful and inflexible.
I think that C++ is so unsafe in itself that the argument to "try to not add more unsafe features" is not very strong. On the other hand, as C++ is arguably the most runtime efficient programming language features which makes it more so are always useful: People who write performance critical programs will to a large extent use C++, and they need as much performance as possible. Moving stuff from heap to stack is one such possibility. Reducing the number of heap blocks is another. Allowing VLAs as object members would one way to achieve this. I'm working on such a suggestion. It is a bit complicated to implement, admittedly, but it seems quite doable.

Seems it will be available in C++14:
https://en.wikipedia.org/wiki/C%2B%2B14#Runtime-sized_one_dimensional_arrays
Update: It did not make it into C++14.

This was considered for inclusion in C++/1x, but was dropped (this is a correction to what I said earlier).
It would be less useful in C++ anyway since we already have std::vector to fill this role.

VLAs are a part of a larger family of Variably Modified types.
This family of types is very special because they have runtime components.
The code:
int A[n];
Is seen by compiler as:
typedef int T[n];
T A;
Note that the runtime size of array is not bound to the variable A but to the type of the variable.
Nothing prevents one from making new variables of this type:
T B,C,D;
or the pointers or arrays
T *p, Z[10];
Moreover, pointers allow one to create VLAs with dynamic storage.
T *p = malloc(sizeof(T));
...
free(p);
What dispels a popular myth that VLAs can only be allocated on stack.
Back to the question.
This runtime component does not work well with type deduction which is one of the bases with C++ typing system. It would not possible to use templates, deduction and overloading.
C++ typing system is static, all types must be fully defined or deduced during compilation.
VM types are completed only during program execution.
Additional complexity introducing VM types to already hellishly complex C++ was simply considered unjustified. Mainly because their main practical application
are automatic VLAs (int A[n];) which have an alternative in form of std::vector.
It a bit sad because VM types provides very elegant and efficient solutions to programs handling multidimensional arrays.
In C one can simply write:
void foo(int n, int A[n][n][n]) {
for (int i = 0; i < n; ++i)
for (int j = 0; j < n; ++j)
for (int k = 0; k < n; ++k)
A[i][j][k] = i * j * k;
}
...
int A[5][5][5], B[10][10][10];
foo(5, A);
foo(10, B);
Now try to provide as efficient and elegant solution in C++.

Arrays like this are part of C99, but not part of standard C++. as others have said, a vector is always a much better solution, which is probably why variable sized arrays are not in the C++ standatrd (or in the proposed C++0x standard).
BTW, for questions on "why" the C++ standard is the way it is, the moderated Usenet newsgroup comp.std.c++ is the place to go to.

Use std::vector for this. For example:
std::vector<int> values;
values.resize(n);
The memory will be allocated on the heap, but this holds only a small performance drawback. Furthermore, it is wise not to allocate large datablocks on the stack, as it is rather limited in size.

Related

Dynamic array declaration [duplicate]

I haven't used C very much in the last few years. When I read this question today I came across some C syntax which I wasn't familiar with.
Apparently in C99 the following syntax is valid:
void foo(int n) {
int values[n]; //Declare a variable length array
}
This seems like a pretty useful feature. Was there ever a discussion about adding it to the C++ standard, and if so, why it was omitted?
Some potential reasons:
Hairy for compiler vendors to implement
Incompatible with some other part of the standard
Functionality can be emulated with other C++ constructs
The C++ standard states that array size must be a constant expression (8.3.4.1).
Yes, of course I realize that in the toy example one could use std::vector<int> values(m);, but this allocates memory from the heap and not the stack. And if I want a multidimensional array like:
void foo(int x, int y, int z) {
int values[x][y][z]; // Declare a variable length array
}
the vector version becomes pretty clumsy:
void foo(int x, int y, int z) {
vector< vector< vector<int> > > values( /* Really painful expression here. */);
}
The slices, rows and columns will also potentially be spread all over memory.
Looking at the discussion at comp.std.c++ it's clear that this question is pretty controversial with some very heavyweight names on both sides of the argument. It's certainly not obvious that a std::vector is always a better solution.
(Background: I have some experience implementing C and C++ compilers.)
Variable-length arrays in C99 were basically a misstep. In order to support VLAs, C99 had to make the following concessions to common sense:
sizeof x is no longer always a compile-time constant; the compiler must sometimes generate code to evaluate a sizeof-expression at runtime.
Allowing two-dimensional VLAs (int A[x][y]) required a new syntax for declaring functions that take 2D VLAs as parameters: void foo(int n, int A[][*]).
Less importantly in the C++ world, but extremely important for C's target audience of embedded-systems programmers, declaring a VLA means chomping an arbitrarily large chunk of your stack. This is a guaranteed stack-overflow and crash. (Anytime you declare int A[n], you're implicitly asserting that you have 2GB of stack to spare. After all, if you know "n is definitely less than 1000 here", then you would just declare int A[1000]. Substituting the 32-bit integer n for 1000 is an admission that you have no idea what the behavior of your program ought to be.)
Okay, so let's move to talking about C++ now. In C++, we have the same strong distinction between "type system" and "value system" that C89 does… but we've really started to rely on it in ways that C has not. For example:
template<typename T> struct S { ... };
int A[n];
S<decltype(A)> s; // equivalently, S<int[n]> s;
If n weren't a compile-time constant (i.e., if A were of variably modified type), then what on earth would be the type of S? Would S's type also be determined only at runtime?
What about this:
template<typename T> bool myfunc(T& t1, T& t2) { ... };
int A1[n1], A2[n2];
myfunc(A1, A2);
The compiler must generate code for some instantiation of myfunc. What should that code look like? How can we statically generate that code, if we don't know the type of A1 at compile time?
Worse, what if it turns out at runtime that n1 != n2, so that !std::is_same<decltype(A1), decltype(A2)>()? In that case, the call to myfunc shouldn't even compile, because template type deduction should fail! How could we possibly emulate that behavior at runtime?
Basically, C++ is moving in the direction of pushing more and more decisions into compile-time: template code generation, constexpr function evaluation, and so on. Meanwhile, C99 was busy pushing traditionally compile-time decisions (e.g. sizeof) into the runtime. With this in mind, does it really even make sense to expend any effort trying to integrate C99-style VLAs into C++?
As every other answerer has already pointed out, C++ provides lots of heap-allocation mechanisms (std::unique_ptr<int[]> A = new int[n]; or std::vector<int> A(n); being the obvious ones) when you really want to convey the idea "I have no idea how much RAM I might need." And C++ provides a nifty exception-handling model for dealing with the inevitable situation that the amount of RAM you need is greater than the amount of RAM you have. But hopefully this answer gives you a good idea of why C99-style VLAs were not a good fit for C++ — and not really even a good fit for C99. ;)
For more on the topic, see N3810 "Alternatives for Array Extensions", Bjarne Stroustrup's October 2013 paper on VLAs. Bjarne's POV is very different from mine; N3810 focuses more on finding a good C++ish syntax for the things, and on discouraging the use of raw arrays in C++, whereas I focused more on the implications for metaprogramming and the typesystem. I don't know if he considers the metaprogramming/typesystem implications solved, solvable, or merely uninteresting.
A good blog post that hits many of these same points is "Legitimate Use of Variable Length Arrays" (Chris Wellons, 2019-10-27).
There recently was a discussion about this kicked off in usenet: Why no VLAs in C++0x.
I agree with those people that seem to agree that having to create a potential large array on the stack, which usually has only little space available, isn't good. The argument is, if you know the size beforehand, you can use a static array. And if you don't know the size beforehand, you will write unsafe code.
C99 VLAs could provide a small benefit of being able to create small arrays without wasting space or calling constructors for unused elements, but they will introduce rather large changes to the type system (you need to be able to specify types depending on runtime values - this does not yet exist in current C++, except for new operator type-specifiers, but they are treated specially, so that the runtime-ness doesn't escape the scope of the new operator).
You can use std::vector, but it is not quite the same, as it uses dynamic memory, and making it use one's own stack-allocator isn't exactly easy (alignment is an issue, too). It also doesn't solve the same problem, because a vector is a resizable container, whereas VLAs are fixed-size. The C++ Dynamic Array proposal is intended to introduce a library based solution, as alternative to a language based VLA. However, it's not going to be part of C++0x, as far as I know.
You could always use alloca() to allocate memory on the stack at runtime, if you wished:
void foo (int n)
{
int *values = (int *)alloca(sizeof(int) * n);
}
Being allocated on the stack implies that it will automatically be freed when the stack unwinds.
Quick note: As mentioned in the Mac OS X man page for alloca(3), "The alloca() function is machine and compiler dependent; its use is dis-couraged." Just so you know.
In my own work, I've realized that every time I've wanted something like variable-length automatic arrays or alloca(), I didn't really care that the memory was physically located on the cpu stack, just that it came from some stack allocator that didn't incur slow trips to the general heap. So I have a per-thread object that owns some memory from which it can push/pop variable sized buffers. On some platforms I allow this to grow via mmu. Other platforms have a fixed size (usually accompanied by a fixed size cpu stack as well because no mmu). One platform I work with (a handheld game console) has precious little cpu stack anyway because it resides in scarce, fast memory.
I'm not saying that pushing variable-sized buffers onto the cpu stack is never needed. Honestly I was surprised back when I discovered this wasn't standard, as it certainly seems like the concept fits into the language well enough. For me though, the requirements "variable size" and "must be physically located on the cpu stack" have never come up together. It's been about speed, so I made my own sort of "parallel stack for data buffers".
There are situations where allocating heap memory is very expensive compared to the operations performed. An example is matrix math. If you work with smallish matrices say 5 to 10 elements and do a lot of arithmetics the malloc overhead will be really significant. At the same time making the size a compile time constant does seem very wasteful and inflexible.
I think that C++ is so unsafe in itself that the argument to "try to not add more unsafe features" is not very strong. On the other hand, as C++ is arguably the most runtime efficient programming language features which makes it more so are always useful: People who write performance critical programs will to a large extent use C++, and they need as much performance as possible. Moving stuff from heap to stack is one such possibility. Reducing the number of heap blocks is another. Allowing VLAs as object members would one way to achieve this. I'm working on such a suggestion. It is a bit complicated to implement, admittedly, but it seems quite doable.
Seems it will be available in C++14:
https://en.wikipedia.org/wiki/C%2B%2B14#Runtime-sized_one_dimensional_arrays
Update: It did not make it into C++14.
This was considered for inclusion in C++/1x, but was dropped (this is a correction to what I said earlier).
It would be less useful in C++ anyway since we already have std::vector to fill this role.
VLAs are a part of a larger family of Variably Modified types.
This family of types is very special because they have runtime components.
The code:
int A[n];
Is seen by compiler as:
typedef int T[n];
T A;
Note that the runtime size of array is not bound to the variable A but to the type of the variable.
Nothing prevents one from making new variables of this type:
T B,C,D;
or the pointers or arrays
T *p, Z[10];
Moreover, pointers allow one to create VLAs with dynamic storage.
T *p = malloc(sizeof(T));
...
free(p);
What dispels a popular myth that VLAs can only be allocated on stack.
Back to the question.
This runtime component does not work well with type deduction which is one of the bases with C++ typing system. It would not possible to use templates, deduction and overloading.
C++ typing system is static, all types must be fully defined or deduced during compilation.
VM types are completed only during program execution.
Additional complexity introducing VM types to already hellishly complex C++ was simply considered unjustified. Mainly because their main practical application
are automatic VLAs (int A[n];) which have an alternative in form of std::vector.
It a bit sad because VM types provides very elegant and efficient solutions to programs handling multidimensional arrays.
In C one can simply write:
void foo(int n, int A[n][n][n]) {
for (int i = 0; i < n; ++i)
for (int j = 0; j < n; ++j)
for (int k = 0; k < n; ++k)
A[i][j][k] = i * j * k;
}
...
int A[5][5][5], B[10][10][10];
foo(5, A);
foo(10, B);
Now try to provide as efficient and elegant solution in C++.
Arrays like this are part of C99, but not part of standard C++. as others have said, a vector is always a much better solution, which is probably why variable sized arrays are not in the C++ standatrd (or in the proposed C++0x standard).
BTW, for questions on "why" the C++ standard is the way it is, the moderated Usenet newsgroup comp.std.c++ is the place to go to.
Use std::vector for this. For example:
std::vector<int> values;
values.resize(n);
The memory will be allocated on the heap, but this holds only a small performance drawback. Furthermore, it is wise not to allocate large datablocks on the stack, as it is rather limited in size.

encounter these error - expression must have a constant value [duplicate]

I haven't used C very much in the last few years. When I read this question today I came across some C syntax which I wasn't familiar with.
Apparently in C99 the following syntax is valid:
void foo(int n) {
int values[n]; //Declare a variable length array
}
This seems like a pretty useful feature. Was there ever a discussion about adding it to the C++ standard, and if so, why it was omitted?
Some potential reasons:
Hairy for compiler vendors to implement
Incompatible with some other part of the standard
Functionality can be emulated with other C++ constructs
The C++ standard states that array size must be a constant expression (8.3.4.1).
Yes, of course I realize that in the toy example one could use std::vector<int> values(m);, but this allocates memory from the heap and not the stack. And if I want a multidimensional array like:
void foo(int x, int y, int z) {
int values[x][y][z]; // Declare a variable length array
}
the vector version becomes pretty clumsy:
void foo(int x, int y, int z) {
vector< vector< vector<int> > > values( /* Really painful expression here. */);
}
The slices, rows and columns will also potentially be spread all over memory.
Looking at the discussion at comp.std.c++ it's clear that this question is pretty controversial with some very heavyweight names on both sides of the argument. It's certainly not obvious that a std::vector is always a better solution.
(Background: I have some experience implementing C and C++ compilers.)
Variable-length arrays in C99 were basically a misstep. In order to support VLAs, C99 had to make the following concessions to common sense:
sizeof x is no longer always a compile-time constant; the compiler must sometimes generate code to evaluate a sizeof-expression at runtime.
Allowing two-dimensional VLAs (int A[x][y]) required a new syntax for declaring functions that take 2D VLAs as parameters: void foo(int n, int A[][*]).
Less importantly in the C++ world, but extremely important for C's target audience of embedded-systems programmers, declaring a VLA means chomping an arbitrarily large chunk of your stack. This is a guaranteed stack-overflow and crash. (Anytime you declare int A[n], you're implicitly asserting that you have 2GB of stack to spare. After all, if you know "n is definitely less than 1000 here", then you would just declare int A[1000]. Substituting the 32-bit integer n for 1000 is an admission that you have no idea what the behavior of your program ought to be.)
Okay, so let's move to talking about C++ now. In C++, we have the same strong distinction between "type system" and "value system" that C89 does… but we've really started to rely on it in ways that C has not. For example:
template<typename T> struct S { ... };
int A[n];
S<decltype(A)> s; // equivalently, S<int[n]> s;
If n weren't a compile-time constant (i.e., if A were of variably modified type), then what on earth would be the type of S? Would S's type also be determined only at runtime?
What about this:
template<typename T> bool myfunc(T& t1, T& t2) { ... };
int A1[n1], A2[n2];
myfunc(A1, A2);
The compiler must generate code for some instantiation of myfunc. What should that code look like? How can we statically generate that code, if we don't know the type of A1 at compile time?
Worse, what if it turns out at runtime that n1 != n2, so that !std::is_same<decltype(A1), decltype(A2)>()? In that case, the call to myfunc shouldn't even compile, because template type deduction should fail! How could we possibly emulate that behavior at runtime?
Basically, C++ is moving in the direction of pushing more and more decisions into compile-time: template code generation, constexpr function evaluation, and so on. Meanwhile, C99 was busy pushing traditionally compile-time decisions (e.g. sizeof) into the runtime. With this in mind, does it really even make sense to expend any effort trying to integrate C99-style VLAs into C++?
As every other answerer has already pointed out, C++ provides lots of heap-allocation mechanisms (std::unique_ptr<int[]> A = new int[n]; or std::vector<int> A(n); being the obvious ones) when you really want to convey the idea "I have no idea how much RAM I might need." And C++ provides a nifty exception-handling model for dealing with the inevitable situation that the amount of RAM you need is greater than the amount of RAM you have. But hopefully this answer gives you a good idea of why C99-style VLAs were not a good fit for C++ — and not really even a good fit for C99. ;)
For more on the topic, see N3810 "Alternatives for Array Extensions", Bjarne Stroustrup's October 2013 paper on VLAs. Bjarne's POV is very different from mine; N3810 focuses more on finding a good C++ish syntax for the things, and on discouraging the use of raw arrays in C++, whereas I focused more on the implications for metaprogramming and the typesystem. I don't know if he considers the metaprogramming/typesystem implications solved, solvable, or merely uninteresting.
A good blog post that hits many of these same points is "Legitimate Use of Variable Length Arrays" (Chris Wellons, 2019-10-27).
There recently was a discussion about this kicked off in usenet: Why no VLAs in C++0x.
I agree with those people that seem to agree that having to create a potential large array on the stack, which usually has only little space available, isn't good. The argument is, if you know the size beforehand, you can use a static array. And if you don't know the size beforehand, you will write unsafe code.
C99 VLAs could provide a small benefit of being able to create small arrays without wasting space or calling constructors for unused elements, but they will introduce rather large changes to the type system (you need to be able to specify types depending on runtime values - this does not yet exist in current C++, except for new operator type-specifiers, but they are treated specially, so that the runtime-ness doesn't escape the scope of the new operator).
You can use std::vector, but it is not quite the same, as it uses dynamic memory, and making it use one's own stack-allocator isn't exactly easy (alignment is an issue, too). It also doesn't solve the same problem, because a vector is a resizable container, whereas VLAs are fixed-size. The C++ Dynamic Array proposal is intended to introduce a library based solution, as alternative to a language based VLA. However, it's not going to be part of C++0x, as far as I know.
You could always use alloca() to allocate memory on the stack at runtime, if you wished:
void foo (int n)
{
int *values = (int *)alloca(sizeof(int) * n);
}
Being allocated on the stack implies that it will automatically be freed when the stack unwinds.
Quick note: As mentioned in the Mac OS X man page for alloca(3), "The alloca() function is machine and compiler dependent; its use is dis-couraged." Just so you know.
In my own work, I've realized that every time I've wanted something like variable-length automatic arrays or alloca(), I didn't really care that the memory was physically located on the cpu stack, just that it came from some stack allocator that didn't incur slow trips to the general heap. So I have a per-thread object that owns some memory from which it can push/pop variable sized buffers. On some platforms I allow this to grow via mmu. Other platforms have a fixed size (usually accompanied by a fixed size cpu stack as well because no mmu). One platform I work with (a handheld game console) has precious little cpu stack anyway because it resides in scarce, fast memory.
I'm not saying that pushing variable-sized buffers onto the cpu stack is never needed. Honestly I was surprised back when I discovered this wasn't standard, as it certainly seems like the concept fits into the language well enough. For me though, the requirements "variable size" and "must be physically located on the cpu stack" have never come up together. It's been about speed, so I made my own sort of "parallel stack for data buffers".
There are situations where allocating heap memory is very expensive compared to the operations performed. An example is matrix math. If you work with smallish matrices say 5 to 10 elements and do a lot of arithmetics the malloc overhead will be really significant. At the same time making the size a compile time constant does seem very wasteful and inflexible.
I think that C++ is so unsafe in itself that the argument to "try to not add more unsafe features" is not very strong. On the other hand, as C++ is arguably the most runtime efficient programming language features which makes it more so are always useful: People who write performance critical programs will to a large extent use C++, and they need as much performance as possible. Moving stuff from heap to stack is one such possibility. Reducing the number of heap blocks is another. Allowing VLAs as object members would one way to achieve this. I'm working on such a suggestion. It is a bit complicated to implement, admittedly, but it seems quite doable.
Seems it will be available in C++14:
https://en.wikipedia.org/wiki/C%2B%2B14#Runtime-sized_one_dimensional_arrays
Update: It did not make it into C++14.
This was considered for inclusion in C++/1x, but was dropped (this is a correction to what I said earlier).
It would be less useful in C++ anyway since we already have std::vector to fill this role.
VLAs are a part of a larger family of Variably Modified types.
This family of types is very special because they have runtime components.
The code:
int A[n];
Is seen by compiler as:
typedef int T[n];
T A;
Note that the runtime size of array is not bound to the variable A but to the type of the variable.
Nothing prevents one from making new variables of this type:
T B,C,D;
or the pointers or arrays
T *p, Z[10];
Moreover, pointers allow one to create VLAs with dynamic storage.
T *p = malloc(sizeof(T));
...
free(p);
What dispels a popular myth that VLAs can only be allocated on stack.
Back to the question.
This runtime component does not work well with type deduction which is one of the bases with C++ typing system. It would not possible to use templates, deduction and overloading.
C++ typing system is static, all types must be fully defined or deduced during compilation.
VM types are completed only during program execution.
Additional complexity introducing VM types to already hellishly complex C++ was simply considered unjustified. Mainly because their main practical application
are automatic VLAs (int A[n];) which have an alternative in form of std::vector.
It a bit sad because VM types provides very elegant and efficient solutions to programs handling multidimensional arrays.
In C one can simply write:
void foo(int n, int A[n][n][n]) {
for (int i = 0; i < n; ++i)
for (int j = 0; j < n; ++j)
for (int k = 0; k < n; ++k)
A[i][j][k] = i * j * k;
}
...
int A[5][5][5], B[10][10][10];
foo(5, A);
foo(10, B);
Now try to provide as efficient and elegant solution in C++.
Arrays like this are part of C99, but not part of standard C++. as others have said, a vector is always a much better solution, which is probably why variable sized arrays are not in the C++ standatrd (or in the proposed C++0x standard).
BTW, for questions on "why" the C++ standard is the way it is, the moderated Usenet newsgroup comp.std.c++ is the place to go to.
Use std::vector for this. For example:
std::vector<int> values;
values.resize(n);
The memory will be allocated on the heap, but this holds only a small performance drawback. Furthermore, it is wise not to allocate large datablocks on the stack, as it is rather limited in size.

Web complier is saying error: variable-sized object may not be initialized [duplicate]

I haven't used C very much in the last few years. When I read this question today I came across some C syntax which I wasn't familiar with.
Apparently in C99 the following syntax is valid:
void foo(int n) {
int values[n]; //Declare a variable length array
}
This seems like a pretty useful feature. Was there ever a discussion about adding it to the C++ standard, and if so, why it was omitted?
Some potential reasons:
Hairy for compiler vendors to implement
Incompatible with some other part of the standard
Functionality can be emulated with other C++ constructs
The C++ standard states that array size must be a constant expression (8.3.4.1).
Yes, of course I realize that in the toy example one could use std::vector<int> values(m);, but this allocates memory from the heap and not the stack. And if I want a multidimensional array like:
void foo(int x, int y, int z) {
int values[x][y][z]; // Declare a variable length array
}
the vector version becomes pretty clumsy:
void foo(int x, int y, int z) {
vector< vector< vector<int> > > values( /* Really painful expression here. */);
}
The slices, rows and columns will also potentially be spread all over memory.
Looking at the discussion at comp.std.c++ it's clear that this question is pretty controversial with some very heavyweight names on both sides of the argument. It's certainly not obvious that a std::vector is always a better solution.
(Background: I have some experience implementing C and C++ compilers.)
Variable-length arrays in C99 were basically a misstep. In order to support VLAs, C99 had to make the following concessions to common sense:
sizeof x is no longer always a compile-time constant; the compiler must sometimes generate code to evaluate a sizeof-expression at runtime.
Allowing two-dimensional VLAs (int A[x][y]) required a new syntax for declaring functions that take 2D VLAs as parameters: void foo(int n, int A[][*]).
Less importantly in the C++ world, but extremely important for C's target audience of embedded-systems programmers, declaring a VLA means chomping an arbitrarily large chunk of your stack. This is a guaranteed stack-overflow and crash. (Anytime you declare int A[n], you're implicitly asserting that you have 2GB of stack to spare. After all, if you know "n is definitely less than 1000 here", then you would just declare int A[1000]. Substituting the 32-bit integer n for 1000 is an admission that you have no idea what the behavior of your program ought to be.)
Okay, so let's move to talking about C++ now. In C++, we have the same strong distinction between "type system" and "value system" that C89 does… but we've really started to rely on it in ways that C has not. For example:
template<typename T> struct S { ... };
int A[n];
S<decltype(A)> s; // equivalently, S<int[n]> s;
If n weren't a compile-time constant (i.e., if A were of variably modified type), then what on earth would be the type of S? Would S's type also be determined only at runtime?
What about this:
template<typename T> bool myfunc(T& t1, T& t2) { ... };
int A1[n1], A2[n2];
myfunc(A1, A2);
The compiler must generate code for some instantiation of myfunc. What should that code look like? How can we statically generate that code, if we don't know the type of A1 at compile time?
Worse, what if it turns out at runtime that n1 != n2, so that !std::is_same<decltype(A1), decltype(A2)>()? In that case, the call to myfunc shouldn't even compile, because template type deduction should fail! How could we possibly emulate that behavior at runtime?
Basically, C++ is moving in the direction of pushing more and more decisions into compile-time: template code generation, constexpr function evaluation, and so on. Meanwhile, C99 was busy pushing traditionally compile-time decisions (e.g. sizeof) into the runtime. With this in mind, does it really even make sense to expend any effort trying to integrate C99-style VLAs into C++?
As every other answerer has already pointed out, C++ provides lots of heap-allocation mechanisms (std::unique_ptr<int[]> A = new int[n]; or std::vector<int> A(n); being the obvious ones) when you really want to convey the idea "I have no idea how much RAM I might need." And C++ provides a nifty exception-handling model for dealing with the inevitable situation that the amount of RAM you need is greater than the amount of RAM you have. But hopefully this answer gives you a good idea of why C99-style VLAs were not a good fit for C++ — and not really even a good fit for C99. ;)
For more on the topic, see N3810 "Alternatives for Array Extensions", Bjarne Stroustrup's October 2013 paper on VLAs. Bjarne's POV is very different from mine; N3810 focuses more on finding a good C++ish syntax for the things, and on discouraging the use of raw arrays in C++, whereas I focused more on the implications for metaprogramming and the typesystem. I don't know if he considers the metaprogramming/typesystem implications solved, solvable, or merely uninteresting.
A good blog post that hits many of these same points is "Legitimate Use of Variable Length Arrays" (Chris Wellons, 2019-10-27).
There recently was a discussion about this kicked off in usenet: Why no VLAs in C++0x.
I agree with those people that seem to agree that having to create a potential large array on the stack, which usually has only little space available, isn't good. The argument is, if you know the size beforehand, you can use a static array. And if you don't know the size beforehand, you will write unsafe code.
C99 VLAs could provide a small benefit of being able to create small arrays without wasting space or calling constructors for unused elements, but they will introduce rather large changes to the type system (you need to be able to specify types depending on runtime values - this does not yet exist in current C++, except for new operator type-specifiers, but they are treated specially, so that the runtime-ness doesn't escape the scope of the new operator).
You can use std::vector, but it is not quite the same, as it uses dynamic memory, and making it use one's own stack-allocator isn't exactly easy (alignment is an issue, too). It also doesn't solve the same problem, because a vector is a resizable container, whereas VLAs are fixed-size. The C++ Dynamic Array proposal is intended to introduce a library based solution, as alternative to a language based VLA. However, it's not going to be part of C++0x, as far as I know.
You could always use alloca() to allocate memory on the stack at runtime, if you wished:
void foo (int n)
{
int *values = (int *)alloca(sizeof(int) * n);
}
Being allocated on the stack implies that it will automatically be freed when the stack unwinds.
Quick note: As mentioned in the Mac OS X man page for alloca(3), "The alloca() function is machine and compiler dependent; its use is dis-couraged." Just so you know.
In my own work, I've realized that every time I've wanted something like variable-length automatic arrays or alloca(), I didn't really care that the memory was physically located on the cpu stack, just that it came from some stack allocator that didn't incur slow trips to the general heap. So I have a per-thread object that owns some memory from which it can push/pop variable sized buffers. On some platforms I allow this to grow via mmu. Other platforms have a fixed size (usually accompanied by a fixed size cpu stack as well because no mmu). One platform I work with (a handheld game console) has precious little cpu stack anyway because it resides in scarce, fast memory.
I'm not saying that pushing variable-sized buffers onto the cpu stack is never needed. Honestly I was surprised back when I discovered this wasn't standard, as it certainly seems like the concept fits into the language well enough. For me though, the requirements "variable size" and "must be physically located on the cpu stack" have never come up together. It's been about speed, so I made my own sort of "parallel stack for data buffers".
There are situations where allocating heap memory is very expensive compared to the operations performed. An example is matrix math. If you work with smallish matrices say 5 to 10 elements and do a lot of arithmetics the malloc overhead will be really significant. At the same time making the size a compile time constant does seem very wasteful and inflexible.
I think that C++ is so unsafe in itself that the argument to "try to not add more unsafe features" is not very strong. On the other hand, as C++ is arguably the most runtime efficient programming language features which makes it more so are always useful: People who write performance critical programs will to a large extent use C++, and they need as much performance as possible. Moving stuff from heap to stack is one such possibility. Reducing the number of heap blocks is another. Allowing VLAs as object members would one way to achieve this. I'm working on such a suggestion. It is a bit complicated to implement, admittedly, but it seems quite doable.
Seems it will be available in C++14:
https://en.wikipedia.org/wiki/C%2B%2B14#Runtime-sized_one_dimensional_arrays
Update: It did not make it into C++14.
This was considered for inclusion in C++/1x, but was dropped (this is a correction to what I said earlier).
It would be less useful in C++ anyway since we already have std::vector to fill this role.
VLAs are a part of a larger family of Variably Modified types.
This family of types is very special because they have runtime components.
The code:
int A[n];
Is seen by compiler as:
typedef int T[n];
T A;
Note that the runtime size of array is not bound to the variable A but to the type of the variable.
Nothing prevents one from making new variables of this type:
T B,C,D;
or the pointers or arrays
T *p, Z[10];
Moreover, pointers allow one to create VLAs with dynamic storage.
T *p = malloc(sizeof(T));
...
free(p);
What dispels a popular myth that VLAs can only be allocated on stack.
Back to the question.
This runtime component does not work well with type deduction which is one of the bases with C++ typing system. It would not possible to use templates, deduction and overloading.
C++ typing system is static, all types must be fully defined or deduced during compilation.
VM types are completed only during program execution.
Additional complexity introducing VM types to already hellishly complex C++ was simply considered unjustified. Mainly because their main practical application
are automatic VLAs (int A[n];) which have an alternative in form of std::vector.
It a bit sad because VM types provides very elegant and efficient solutions to programs handling multidimensional arrays.
In C one can simply write:
void foo(int n, int A[n][n][n]) {
for (int i = 0; i < n; ++i)
for (int j = 0; j < n; ++j)
for (int k = 0; k < n; ++k)
A[i][j][k] = i * j * k;
}
...
int A[5][5][5], B[10][10][10];
foo(5, A);
foo(10, B);
Now try to provide as efficient and elegant solution in C++.
Arrays like this are part of C99, but not part of standard C++. as others have said, a vector is always a much better solution, which is probably why variable sized arrays are not in the C++ standatrd (or in the proposed C++0x standard).
BTW, for questions on "why" the C++ standard is the way it is, the moderated Usenet newsgroup comp.std.c++ is the place to go to.
Use std::vector for this. For example:
std::vector<int> values;
values.resize(n);
The memory will be allocated on the heap, but this holds only a small performance drawback. Furthermore, it is wise not to allocate large datablocks on the stack, as it is rather limited in size.

UVa excercise 11799 reports Runtime Error [duplicate]

I haven't used C very much in the last few years. When I read this question today I came across some C syntax which I wasn't familiar with.
Apparently in C99 the following syntax is valid:
void foo(int n) {
int values[n]; //Declare a variable length array
}
This seems like a pretty useful feature. Was there ever a discussion about adding it to the C++ standard, and if so, why it was omitted?
Some potential reasons:
Hairy for compiler vendors to implement
Incompatible with some other part of the standard
Functionality can be emulated with other C++ constructs
The C++ standard states that array size must be a constant expression (8.3.4.1).
Yes, of course I realize that in the toy example one could use std::vector<int> values(m);, but this allocates memory from the heap and not the stack. And if I want a multidimensional array like:
void foo(int x, int y, int z) {
int values[x][y][z]; // Declare a variable length array
}
the vector version becomes pretty clumsy:
void foo(int x, int y, int z) {
vector< vector< vector<int> > > values( /* Really painful expression here. */);
}
The slices, rows and columns will also potentially be spread all over memory.
Looking at the discussion at comp.std.c++ it's clear that this question is pretty controversial with some very heavyweight names on both sides of the argument. It's certainly not obvious that a std::vector is always a better solution.
(Background: I have some experience implementing C and C++ compilers.)
Variable-length arrays in C99 were basically a misstep. In order to support VLAs, C99 had to make the following concessions to common sense:
sizeof x is no longer always a compile-time constant; the compiler must sometimes generate code to evaluate a sizeof-expression at runtime.
Allowing two-dimensional VLAs (int A[x][y]) required a new syntax for declaring functions that take 2D VLAs as parameters: void foo(int n, int A[][*]).
Less importantly in the C++ world, but extremely important for C's target audience of embedded-systems programmers, declaring a VLA means chomping an arbitrarily large chunk of your stack. This is a guaranteed stack-overflow and crash. (Anytime you declare int A[n], you're implicitly asserting that you have 2GB of stack to spare. After all, if you know "n is definitely less than 1000 here", then you would just declare int A[1000]. Substituting the 32-bit integer n for 1000 is an admission that you have no idea what the behavior of your program ought to be.)
Okay, so let's move to talking about C++ now. In C++, we have the same strong distinction between "type system" and "value system" that C89 does… but we've really started to rely on it in ways that C has not. For example:
template<typename T> struct S { ... };
int A[n];
S<decltype(A)> s; // equivalently, S<int[n]> s;
If n weren't a compile-time constant (i.e., if A were of variably modified type), then what on earth would be the type of S? Would S's type also be determined only at runtime?
What about this:
template<typename T> bool myfunc(T& t1, T& t2) { ... };
int A1[n1], A2[n2];
myfunc(A1, A2);
The compiler must generate code for some instantiation of myfunc. What should that code look like? How can we statically generate that code, if we don't know the type of A1 at compile time?
Worse, what if it turns out at runtime that n1 != n2, so that !std::is_same<decltype(A1), decltype(A2)>()? In that case, the call to myfunc shouldn't even compile, because template type deduction should fail! How could we possibly emulate that behavior at runtime?
Basically, C++ is moving in the direction of pushing more and more decisions into compile-time: template code generation, constexpr function evaluation, and so on. Meanwhile, C99 was busy pushing traditionally compile-time decisions (e.g. sizeof) into the runtime. With this in mind, does it really even make sense to expend any effort trying to integrate C99-style VLAs into C++?
As every other answerer has already pointed out, C++ provides lots of heap-allocation mechanisms (std::unique_ptr<int[]> A = new int[n]; or std::vector<int> A(n); being the obvious ones) when you really want to convey the idea "I have no idea how much RAM I might need." And C++ provides a nifty exception-handling model for dealing with the inevitable situation that the amount of RAM you need is greater than the amount of RAM you have. But hopefully this answer gives you a good idea of why C99-style VLAs were not a good fit for C++ — and not really even a good fit for C99. ;)
For more on the topic, see N3810 "Alternatives for Array Extensions", Bjarne Stroustrup's October 2013 paper on VLAs. Bjarne's POV is very different from mine; N3810 focuses more on finding a good C++ish syntax for the things, and on discouraging the use of raw arrays in C++, whereas I focused more on the implications for metaprogramming and the typesystem. I don't know if he considers the metaprogramming/typesystem implications solved, solvable, or merely uninteresting.
A good blog post that hits many of these same points is "Legitimate Use of Variable Length Arrays" (Chris Wellons, 2019-10-27).
There recently was a discussion about this kicked off in usenet: Why no VLAs in C++0x.
I agree with those people that seem to agree that having to create a potential large array on the stack, which usually has only little space available, isn't good. The argument is, if you know the size beforehand, you can use a static array. And if you don't know the size beforehand, you will write unsafe code.
C99 VLAs could provide a small benefit of being able to create small arrays without wasting space or calling constructors for unused elements, but they will introduce rather large changes to the type system (you need to be able to specify types depending on runtime values - this does not yet exist in current C++, except for new operator type-specifiers, but they are treated specially, so that the runtime-ness doesn't escape the scope of the new operator).
You can use std::vector, but it is not quite the same, as it uses dynamic memory, and making it use one's own stack-allocator isn't exactly easy (alignment is an issue, too). It also doesn't solve the same problem, because a vector is a resizable container, whereas VLAs are fixed-size. The C++ Dynamic Array proposal is intended to introduce a library based solution, as alternative to a language based VLA. However, it's not going to be part of C++0x, as far as I know.
You could always use alloca() to allocate memory on the stack at runtime, if you wished:
void foo (int n)
{
int *values = (int *)alloca(sizeof(int) * n);
}
Being allocated on the stack implies that it will automatically be freed when the stack unwinds.
Quick note: As mentioned in the Mac OS X man page for alloca(3), "The alloca() function is machine and compiler dependent; its use is dis-couraged." Just so you know.
In my own work, I've realized that every time I've wanted something like variable-length automatic arrays or alloca(), I didn't really care that the memory was physically located on the cpu stack, just that it came from some stack allocator that didn't incur slow trips to the general heap. So I have a per-thread object that owns some memory from which it can push/pop variable sized buffers. On some platforms I allow this to grow via mmu. Other platforms have a fixed size (usually accompanied by a fixed size cpu stack as well because no mmu). One platform I work with (a handheld game console) has precious little cpu stack anyway because it resides in scarce, fast memory.
I'm not saying that pushing variable-sized buffers onto the cpu stack is never needed. Honestly I was surprised back when I discovered this wasn't standard, as it certainly seems like the concept fits into the language well enough. For me though, the requirements "variable size" and "must be physically located on the cpu stack" have never come up together. It's been about speed, so I made my own sort of "parallel stack for data buffers".
There are situations where allocating heap memory is very expensive compared to the operations performed. An example is matrix math. If you work with smallish matrices say 5 to 10 elements and do a lot of arithmetics the malloc overhead will be really significant. At the same time making the size a compile time constant does seem very wasteful and inflexible.
I think that C++ is so unsafe in itself that the argument to "try to not add more unsafe features" is not very strong. On the other hand, as C++ is arguably the most runtime efficient programming language features which makes it more so are always useful: People who write performance critical programs will to a large extent use C++, and they need as much performance as possible. Moving stuff from heap to stack is one such possibility. Reducing the number of heap blocks is another. Allowing VLAs as object members would one way to achieve this. I'm working on such a suggestion. It is a bit complicated to implement, admittedly, but it seems quite doable.
Seems it will be available in C++14:
https://en.wikipedia.org/wiki/C%2B%2B14#Runtime-sized_one_dimensional_arrays
Update: It did not make it into C++14.
This was considered for inclusion in C++/1x, but was dropped (this is a correction to what I said earlier).
It would be less useful in C++ anyway since we already have std::vector to fill this role.
VLAs are a part of a larger family of Variably Modified types.
This family of types is very special because they have runtime components.
The code:
int A[n];
Is seen by compiler as:
typedef int T[n];
T A;
Note that the runtime size of array is not bound to the variable A but to the type of the variable.
Nothing prevents one from making new variables of this type:
T B,C,D;
or the pointers or arrays
T *p, Z[10];
Moreover, pointers allow one to create VLAs with dynamic storage.
T *p = malloc(sizeof(T));
...
free(p);
What dispels a popular myth that VLAs can only be allocated on stack.
Back to the question.
This runtime component does not work well with type deduction which is one of the bases with C++ typing system. It would not possible to use templates, deduction and overloading.
C++ typing system is static, all types must be fully defined or deduced during compilation.
VM types are completed only during program execution.
Additional complexity introducing VM types to already hellishly complex C++ was simply considered unjustified. Mainly because their main practical application
are automatic VLAs (int A[n];) which have an alternative in form of std::vector.
It a bit sad because VM types provides very elegant and efficient solutions to programs handling multidimensional arrays.
In C one can simply write:
void foo(int n, int A[n][n][n]) {
for (int i = 0; i < n; ++i)
for (int j = 0; j < n; ++j)
for (int k = 0; k < n; ++k)
A[i][j][k] = i * j * k;
}
...
int A[5][5][5], B[10][10][10];
foo(5, A);
foo(10, B);
Now try to provide as efficient and elegant solution in C++.
Arrays like this are part of C99, but not part of standard C++. as others have said, a vector is always a much better solution, which is probably why variable sized arrays are not in the C++ standatrd (or in the proposed C++0x standard).
BTW, for questions on "why" the C++ standard is the way it is, the moderated Usenet newsgroup comp.std.c++ is the place to go to.
Use std::vector for this. For example:
std::vector<int> values;
values.resize(n);
The memory will be allocated on the heap, but this holds only a small performance drawback. Furthermore, it is wise not to allocate large datablocks on the stack, as it is rather limited in size.

What is the reason c++ doesn't allow to specify array size at run time [duplicate]

I haven't used C very much in the last few years. When I read this question today I came across some C syntax which I wasn't familiar with.
Apparently in C99 the following syntax is valid:
void foo(int n) {
int values[n]; //Declare a variable length array
}
This seems like a pretty useful feature. Was there ever a discussion about adding it to the C++ standard, and if so, why it was omitted?
Some potential reasons:
Hairy for compiler vendors to implement
Incompatible with some other part of the standard
Functionality can be emulated with other C++ constructs
The C++ standard states that array size must be a constant expression (8.3.4.1).
Yes, of course I realize that in the toy example one could use std::vector<int> values(m);, but this allocates memory from the heap and not the stack. And if I want a multidimensional array like:
void foo(int x, int y, int z) {
int values[x][y][z]; // Declare a variable length array
}
the vector version becomes pretty clumsy:
void foo(int x, int y, int z) {
vector< vector< vector<int> > > values( /* Really painful expression here. */);
}
The slices, rows and columns will also potentially be spread all over memory.
Looking at the discussion at comp.std.c++ it's clear that this question is pretty controversial with some very heavyweight names on both sides of the argument. It's certainly not obvious that a std::vector is always a better solution.
(Background: I have some experience implementing C and C++ compilers.)
Variable-length arrays in C99 were basically a misstep. In order to support VLAs, C99 had to make the following concessions to common sense:
sizeof x is no longer always a compile-time constant; the compiler must sometimes generate code to evaluate a sizeof-expression at runtime.
Allowing two-dimensional VLAs (int A[x][y]) required a new syntax for declaring functions that take 2D VLAs as parameters: void foo(int n, int A[][*]).
Less importantly in the C++ world, but extremely important for C's target audience of embedded-systems programmers, declaring a VLA means chomping an arbitrarily large chunk of your stack. This is a guaranteed stack-overflow and crash. (Anytime you declare int A[n], you're implicitly asserting that you have 2GB of stack to spare. After all, if you know "n is definitely less than 1000 here", then you would just declare int A[1000]. Substituting the 32-bit integer n for 1000 is an admission that you have no idea what the behavior of your program ought to be.)
Okay, so let's move to talking about C++ now. In C++, we have the same strong distinction between "type system" and "value system" that C89 does… but we've really started to rely on it in ways that C has not. For example:
template<typename T> struct S { ... };
int A[n];
S<decltype(A)> s; // equivalently, S<int[n]> s;
If n weren't a compile-time constant (i.e., if A were of variably modified type), then what on earth would be the type of S? Would S's type also be determined only at runtime?
What about this:
template<typename T> bool myfunc(T& t1, T& t2) { ... };
int A1[n1], A2[n2];
myfunc(A1, A2);
The compiler must generate code for some instantiation of myfunc. What should that code look like? How can we statically generate that code, if we don't know the type of A1 at compile time?
Worse, what if it turns out at runtime that n1 != n2, so that !std::is_same<decltype(A1), decltype(A2)>()? In that case, the call to myfunc shouldn't even compile, because template type deduction should fail! How could we possibly emulate that behavior at runtime?
Basically, C++ is moving in the direction of pushing more and more decisions into compile-time: template code generation, constexpr function evaluation, and so on. Meanwhile, C99 was busy pushing traditionally compile-time decisions (e.g. sizeof) into the runtime. With this in mind, does it really even make sense to expend any effort trying to integrate C99-style VLAs into C++?
As every other answerer has already pointed out, C++ provides lots of heap-allocation mechanisms (std::unique_ptr<int[]> A = new int[n]; or std::vector<int> A(n); being the obvious ones) when you really want to convey the idea "I have no idea how much RAM I might need." And C++ provides a nifty exception-handling model for dealing with the inevitable situation that the amount of RAM you need is greater than the amount of RAM you have. But hopefully this answer gives you a good idea of why C99-style VLAs were not a good fit for C++ — and not really even a good fit for C99. ;)
For more on the topic, see N3810 "Alternatives for Array Extensions", Bjarne Stroustrup's October 2013 paper on VLAs. Bjarne's POV is very different from mine; N3810 focuses more on finding a good C++ish syntax for the things, and on discouraging the use of raw arrays in C++, whereas I focused more on the implications for metaprogramming and the typesystem. I don't know if he considers the metaprogramming/typesystem implications solved, solvable, or merely uninteresting.
A good blog post that hits many of these same points is "Legitimate Use of Variable Length Arrays" (Chris Wellons, 2019-10-27).
There recently was a discussion about this kicked off in usenet: Why no VLAs in C++0x.
I agree with those people that seem to agree that having to create a potential large array on the stack, which usually has only little space available, isn't good. The argument is, if you know the size beforehand, you can use a static array. And if you don't know the size beforehand, you will write unsafe code.
C99 VLAs could provide a small benefit of being able to create small arrays without wasting space or calling constructors for unused elements, but they will introduce rather large changes to the type system (you need to be able to specify types depending on runtime values - this does not yet exist in current C++, except for new operator type-specifiers, but they are treated specially, so that the runtime-ness doesn't escape the scope of the new operator).
You can use std::vector, but it is not quite the same, as it uses dynamic memory, and making it use one's own stack-allocator isn't exactly easy (alignment is an issue, too). It also doesn't solve the same problem, because a vector is a resizable container, whereas VLAs are fixed-size. The C++ Dynamic Array proposal is intended to introduce a library based solution, as alternative to a language based VLA. However, it's not going to be part of C++0x, as far as I know.
You could always use alloca() to allocate memory on the stack at runtime, if you wished:
void foo (int n)
{
int *values = (int *)alloca(sizeof(int) * n);
}
Being allocated on the stack implies that it will automatically be freed when the stack unwinds.
Quick note: As mentioned in the Mac OS X man page for alloca(3), "The alloca() function is machine and compiler dependent; its use is dis-couraged." Just so you know.
In my own work, I've realized that every time I've wanted something like variable-length automatic arrays or alloca(), I didn't really care that the memory was physically located on the cpu stack, just that it came from some stack allocator that didn't incur slow trips to the general heap. So I have a per-thread object that owns some memory from which it can push/pop variable sized buffers. On some platforms I allow this to grow via mmu. Other platforms have a fixed size (usually accompanied by a fixed size cpu stack as well because no mmu). One platform I work with (a handheld game console) has precious little cpu stack anyway because it resides in scarce, fast memory.
I'm not saying that pushing variable-sized buffers onto the cpu stack is never needed. Honestly I was surprised back when I discovered this wasn't standard, as it certainly seems like the concept fits into the language well enough. For me though, the requirements "variable size" and "must be physically located on the cpu stack" have never come up together. It's been about speed, so I made my own sort of "parallel stack for data buffers".
There are situations where allocating heap memory is very expensive compared to the operations performed. An example is matrix math. If you work with smallish matrices say 5 to 10 elements and do a lot of arithmetics the malloc overhead will be really significant. At the same time making the size a compile time constant does seem very wasteful and inflexible.
I think that C++ is so unsafe in itself that the argument to "try to not add more unsafe features" is not very strong. On the other hand, as C++ is arguably the most runtime efficient programming language features which makes it more so are always useful: People who write performance critical programs will to a large extent use C++, and they need as much performance as possible. Moving stuff from heap to stack is one such possibility. Reducing the number of heap blocks is another. Allowing VLAs as object members would one way to achieve this. I'm working on such a suggestion. It is a bit complicated to implement, admittedly, but it seems quite doable.
Seems it will be available in C++14:
https://en.wikipedia.org/wiki/C%2B%2B14#Runtime-sized_one_dimensional_arrays
Update: It did not make it into C++14.
This was considered for inclusion in C++/1x, but was dropped (this is a correction to what I said earlier).
It would be less useful in C++ anyway since we already have std::vector to fill this role.
VLAs are a part of a larger family of Variably Modified types.
This family of types is very special because they have runtime components.
The code:
int A[n];
Is seen by compiler as:
typedef int T[n];
T A;
Note that the runtime size of array is not bound to the variable A but to the type of the variable.
Nothing prevents one from making new variables of this type:
T B,C,D;
or the pointers or arrays
T *p, Z[10];
Moreover, pointers allow one to create VLAs with dynamic storage.
T *p = malloc(sizeof(T));
...
free(p);
What dispels a popular myth that VLAs can only be allocated on stack.
Back to the question.
This runtime component does not work well with type deduction which is one of the bases with C++ typing system. It would not possible to use templates, deduction and overloading.
C++ typing system is static, all types must be fully defined or deduced during compilation.
VM types are completed only during program execution.
Additional complexity introducing VM types to already hellishly complex C++ was simply considered unjustified. Mainly because their main practical application
are automatic VLAs (int A[n];) which have an alternative in form of std::vector.
It a bit sad because VM types provides very elegant and efficient solutions to programs handling multidimensional arrays.
In C one can simply write:
void foo(int n, int A[n][n][n]) {
for (int i = 0; i < n; ++i)
for (int j = 0; j < n; ++j)
for (int k = 0; k < n; ++k)
A[i][j][k] = i * j * k;
}
...
int A[5][5][5], B[10][10][10];
foo(5, A);
foo(10, B);
Now try to provide as efficient and elegant solution in C++.
Arrays like this are part of C99, but not part of standard C++. as others have said, a vector is always a much better solution, which is probably why variable sized arrays are not in the C++ standatrd (or in the proposed C++0x standard).
BTW, for questions on "why" the C++ standard is the way it is, the moderated Usenet newsgroup comp.std.c++ is the place to go to.
Use std::vector for this. For example:
std::vector<int> values;
values.resize(n);
The memory will be allocated on the heap, but this holds only a small performance drawback. Furthermore, it is wise not to allocate large datablocks on the stack, as it is rather limited in size.