I have been trying to install GLFW and GLFW3, using Terminal to install
sudo apt-get install GLFW
sudo apt-get install GLFW3
Whenever I do so, I get results such as
Reading package lists... Done
Building dependency tree
Reading state information... Done
E: Unable to locate package glfw3
I have been trying to install GLFW for two hours now, and I'm getting a bit impatient. Also I'm very new to Linux (Mint), so I apologize if I'm doing something stupid...
EDIT:
No matter what I try, my program encounters
/home/myusername/Desktop/basic_window.cpp:11:21: fatal error: GL/glfw.h: No such file or directory
#include <GL/glfw.h>
^
compilation terminated.
Having a frustrating time with this, not sure why this is much more complicated than the other libraries I've installed so far.
I have been trying to install GLFW and GLFW3, using Terminal to install...
On Mint 17, it looks like you need to install libglfw2. So perform a sudo apt-get install libglfw2.
If you plan on developing against it, then install libglfw-dev instead. Notice the lack of a version number.
If interested, perform apt-cache search glfw
In Debian-based systems such as Ubuntu and Mint, library packages typically have names that begin with "lib", and development headers (for compiling new programs that use the library) are in a separate package whose name ends with "-dev".
Ubuntu 14.04 has GLFW 2 packaged as libglfw2 and libglfw-dev. Mint doesn't seem to have those packages, but you can probably use the Ubuntu ones since Mint 17 is based on Ubuntu 14.04.
GLFW 3 isn't in Ubuntu 14.04, but it looks like it'll be in 14.10 (as libglfw3 and libglfw3-dev).
Unless you really need GLFW 3 specifically, you're probably better off sticking with the packaged GLFW 2. Packages get easy automatic upgrades; compiling stuff "by hand" is a good way to end up with lots of cruft in your system with no automatic upgrade or uninstall.
Download GLFW source packages from their website.
Extract the folder glfw-3.0.4 from the tarball
Open console
Navigate to the folder you just extracted and go inside of it using cd
Type cmake . (be sure you include the dot)
If cmake . fails, then type the following as root:
apt-get install cmake
If you don't think you're root then type the following:
sudo apt-get install cmake
If that doesn't work then type the following as root, or add sudo if you're not root:
apt-get install build-essential cmake
Once you have cmake installed, navigate back to the folder and try cmake . again.
Related
I am trying to build from source for RedHawk installation and trying to replace uhd3.5.3 with a higher version of uhd for USRP_UHD module. I saw USRP_UHD source code, but found nowhere for uhd3.5.3 source code. I am guessing it might simply use "yum install ..." to download and install uhd host code and suporting libraries. Does anybody know where this code is located in redhawk_src_2.0 package? Or is there an efficient way in linux to search for this among all the files in redhawk_src_2.0 package?
Thanks in advance!
UHD is the USRP Harware driver softwware from Ettus Research. The UHD is distributed from:
http://files.ettus.com/binaries/uhd_stable/
Version 3.5.3 is here:
http://files.ettus.com/binaries/uhd_stable/uhd_003.005.003-release/
The current release is 3.9.2:
http://files.ettus.com/binaries/uhd_stable/uhd_003.009.002-release/
Hopefully this helps. I wasn't 100% sure what you are asking for.
First, clone the uhd library:
git clone git://github.com/EttusResearch/uhd.git
Then checkout the 3.9.2 tag:
git checkout release_003_009_002
Using the instructions from Ettus (http://files.ettus.com/manual/page_build_guide.html), install the dependencies listed under the Fedora section:
sudo yum -y install boost-devel libusb1-devel python-mako doxygen python-docutils cmake make gcc gcc-c++
Next, generate the Makefiles with CMake:
cd <uhd-repo-path>/host
mkdir build
cd build
cmake -DCMAKE_INSTALL_PREFIX=/opt/uhd ../
I recommend using an alternate install prefix at first to preserve the 3.5.3 version, just in case, but if you don't want to, just run:
cmake ../
instead of the longer command with the -DCMAKE_INSTALL_PREFIX flag. (Note: I couldn't get cmake to find the installed boost version, so you may have to do some other research on that since it is probably a whole different stackoverflow post in and of itself)
Now build and install the uhd library:
make
make test
sudo make install
Now that the library is installed, you should edit the USRP_UHD/cpp/configure.ac so that the PKG_CONFIG_PATH points to your install prefix (either the one specified in the flag above, or if you did the default, just leave it, as it should already be pointing to /usr/local/lib/pkgconfig). Also in the configure.ac file, make sure to change the uhd version number to 3.9.2.
Now you should be able to rebuild the USRP_UHD Device:
./reconf && ./configure && make install
I don't guarantee that the Device will build against the new version of the uhd library, that will depend on what (if anything) has been deprecated an removed from the library between the supported version and the newest one.
Finally, if you get through all of those steps successfully and if you specified a non-standard install prefix, you will have to add this prefix to either the LD_LIBRARY_PATH or an /etc/ld.so.conf.d/ script in order for the Device to correctly execute.
Clarification - you can follow the Redhawk manual appendix B for building Redhawk from source AFTER installing UHD v3.9.3 from source as per pwolframs instructions. The UHD v3.5.3 is not packaged with the Redhawk source code, only the Redhawk RPM, disregard all those RPMs when building UHD and Redhawk from source.
Recently I've been playing around with the SDL library and wanted to start using libsdl2-image-2.0-0 along with SDL. I have been trying to get this working with Ubuntu 15.04. I have installed the package using
sudo apt-get install libsdl2-image-2.0-0
The installation appeared to go completely fine but when I try to include the image library in my C++ code with
#include <SDL2/SDL_image.h>
I get an error "fatal error: SDL2/SDL_image.h: No such file or directory"
I went and looked where the SDL2 base library was located /usr/local/include/SDL2 and just as the error message said SDL_image.h was not there.
I then tried to figure out where the library was using
apt-file search SDL_image.h
When I do this
libsdl-image1.2-dev: /usr/include/SDL/SDL_image.h
libsdl2-image-dev: /usr/include/SDL2/SDL_image.h
both show up as results. This is strange to me since I did not install libsdl2-image-dev. Also when I try to view /usr/include/SDL2/ the folder doesn't even appear to exist which just adds to my confusion.
I then tried to remove libsdl2-image-dev so I could install libsdl2-image-2.0-0 but when I run the command
sudo apt-get remove libsdl2-image-dev
I get
Reading package lists... Done
Building dependency tree
Reading state information... Done
Package 'libsdl2-image-dev' is not installed, so not removed
0 upgraded, 0 newly installed, 0 to remove and 10 not upgraded.
and when I try to run the command
sudo apt-get install libsdl2-2.0-0
I end up getting
Reading package lists... Done
Building dependency tree
Reading state information... Done
libsdl2-2.0-0 is already the newest version.
0 upgraded, 0 newly installed, 0 to remove and 10 not upgraded.
So basically I cannot locate where this library is and so I can't properly link it to my code. Is there a more reliable way to locate where this library is and is there something fundamental I am not understanding in regards to using these supplementary libraries?
You need the development packages installed to develop SDL2 based programs.
sudo apt-get install libsdl2-dev
sudo apt-get install libsdl2-image-dev
I am using a server running with Ubuntu 12.04
I want to install the boost libraries in it. I know
sudo apt-get install libboost-all-dev
will make the work done, but it installs the latest version version 1.52 or above.
But I need to install the particular version 1.40 as there is a problem in a simulator which I am using for my academic purpose. What is the particular command for that so that I can install the boost libraries along with the other requirements for it like the linking files
Thanks in advance
Quick answer: sudo apt-get install libboost-dev= 1.40.0.1
If it doesn't work, continue reading.
The apt-get does support installing a particular version of a package as long as it is in an archive that apt knows about. From the apt-get manpage:
A specific version of a package can be selected for installation by following the
package name with an equals and the version of the package to select. This will
cause that version to be located and selected for install. Alternatively a specific
distribution can be selected by following the package name with a slash and the version of
the distribution or the Archive name (stable, frozen, unstable).
For e.g. if you wanted to install apache 2.20 for Ubuntu, you would do something like:
sudo apt-get install apache2=2.2.20-1ubuntu1
Note that you may need to do some dependency resolution on your own in this case, but if there are any problems apt-get will tell you what is causing them. For e.g.(on 11.04)
sudo apt-get install apache2=2.2.20-1ubuntu1 \
apache2.2-common=2.2.20-1ubuntu1 \
apache2.2-bin=2.2.20-1ubuntu1 \
apache2-mpm-worker=2.2.20-1ubuntu1
Note: You must first check if build 1.40 is still available. For that use:
aptitude search libboost
If aptitude search command don't give you sufficient results, try sudo aptitude update and then run aptitude search again.
You might have to investigate whether debs from earlier Ubuntu versions can be installed. i.e. remove the current package, download the debs and try installing them. But there could be dependency on older versions of the standard library.If so, you can probably try downloading the source from launchpad.
As a last resort, download from boost.org and build it - painfully!
EDIT: I see you have asked the same question on ubuntu forums and it seems that you have 1.48 as the default. You might have to build the library itself. Can you try this apt-get
sudo apt-get install libboost1.40-all-dev=1.40.0-4ubuntu4
If this doesn't work, you will have to build it and install it yourself. You can download the source from
Download source (1.40.0): libboost 1.40.0 source files
After it's installed, run the following command to hold your installed version, preventing the package manager from automatically updating it in the future:
sudo echo "[packagename] hold" | sudo dpkg --set-selections
Source:How to Downgrade Packages on Ubuntu
Generally you download sources, build it (some parts are not just headers like filesystem on Windows). Then you can select which subset of libraries you want to install (you can make compact version with only what you need). Then by invoking bootstrap script you build it to another directory this subset of libraries you want and then you invoke install.
Here is a pretty good description how to do it: http://ubuntuforums.org/showthread.php?t=1180792
I tried to compile wxWidgets-2.9.2 with opengl support by calling
configure --with-opengl
But it failed when the configure script tried to locate the lib files of opengl
checking for GL/gl.h... yes
checking for GL/glu.h... yes
checking for -lGL... no
checking for -lMesaGL... no
configure: error: OpenGL libraries not available
However, I checked /usr/lib and found that there is libGL.so in that directory. Actually, before trying to compile wxWidgets-2.9.2, I had written several opengl programs and all were successfully compiled and run. Could someone help me to fix this?
This is actually a bug in the configure script, please see
http://trac.wxwidgets.org/ticket/13375.
The solution is to download the latest codes from
http://svn.wxwidgets.org/svn/wx/wxWidgets/trunk/
Or you can select to overwrite only the configure,acinclude.m4 files.
Have you tried installing the free implementation?
sudo apt-get install libglw1-mesa libglw1-mesa-dev
Are you running proprietary drivers from Nvidia or something? I think it messes around with the OpenGL environment while installing. Perhaps, it is worth trying to go back the the opensource ones if this is the case.
There is also a know issue OpenGL libs not located by 'configure' in debian testing
First of all check if opengl libs are installed! them --->
we need to change Configure file on source! check this link:
http://trac.wxwidgets.org/ticket/13376
the same issues arise on ubuntu 12.04!
I also met the same problem when trying to compile wxWidgets3.1.0 --with-opengl on Debian Jessie x86_64. I tried
SEARCH_LIB="`echo "$SEARCH_INCLUDE" | sed s#include#$wx_cv_std_libpath#g` /usr/$
wx_cv_std_libpath /usr/lib/i386-linux-gnu /usr/lib/x86_64-linux-gnu"
and
pkg-config --variable=libdir gl
/usr/lib/x86_64-linux-gnu
and
sudo apt-get install libglw1-mesa libglw1-mesa-dev
but:
OpenGL libraries not available
I then tried
sudo apt-get install glutg3-dev
but:
glutg3-dev is not found.
So I searched for the alternative to glutg3-dev in Jessie and I tried
sudo apt-get install freeglut3-dev
then it worked!
Installing mesa didn't help for me, but installing glutg3-dev did the trick
sudo apt-get install glutg3-dev
I am new to doing manually installing.
I reinstalled sdl manually, now everytime I run pygame or a game that uses SDL (eg. solarwolf or supertux) I get the message: Unsupported console hardware.
I know my computer can run SDL, because it worked prior to the reinstallation.
I want to now how I can reinstall SDL properly, so that pygame will work again.
versions:
ubuntu: Ubuntu 10.04 LTS Lucid Lynx
sdl: 1.2.14
Stuff I have tried:
1)
I have tried this commandoes I found on the net:
wget http://www.libsdl.org/release/SDL-1.2.14.tar.gz
tar -xzvf SDL-1.2.14.tar.gz
cd SDL-1.2.14
./configure --prefix=$HOME
make
make install
2)
I tried again with sudo and no prefix. Maybe that wrecked some prior configurationsfile or something?
wget http://www.libsdl.org/release/SDL-1.2.14.tar.gz
tar -xzvf SDL-1.2.14.tar.gz
cd SDL-1.2.14
./configure
make
sudo make install
3)I used the Synaptic Package Manager to completely remove and reinstall all files starting with libsdl.
4)I have tried reinstalling supertux and solarwolf (with ubuntu software senter)
hoping it could resolve the problem if there were some missing dependencies.
Conclusion. I geuss a have installed sdl, but wrecked a confirgurationfile or something preventing communication between sdl and the graphic driver.
But that is a wild guess.
This sounds strange.
try: sudo ldconfig
from man ldconfig
"ldconfig creates, updates, and removes the necessary links and cache
(for use by the run-time linker, ld.so) to the most recent shared
libraries found in the directories specified on the command line, in
the file /etc/ld.so.conf, and in the trusted directories (/usr/lib and
/lib). ldconfig checks the header and file names of the libraries it
encounters when determining which versions should have their links
updated. ldconfig ignores symbolic links when scanning for libraries.
"