My C++ project folder structure is as shown below.
I am trying to debug the program using gdb in my linux machine. My main function is in g2o.cpp which is inside g2o_cli folder. I am able to put breakpoints in the files in this folder by
break g2o.cpp:<line_number>
But I am not able to put breakpoints in the files in other folders, for example, a file optimizer.cpp in the 'core' folder. I tried giving the absolute path from my home directory
break ~/HOME/g2o/core/optimizer.cpp:<line_number>
but it is giving an error
No source file named ~/HOME/g2o/core/optimizer.cpp
I also tried ../../core/optimizer.cpp instead of the absolute path. Still it did not work.
I saw a similar question here. But none of the possible reasons mentioned in the answer is applicable in my case. The file optimizer.cpp is not a shared library and the entire project was compiled using cmake.
How does gdb take folder paths? How can I give the relative folder path?
A dirty hack you can use on x86 is to use int3. Just use the statement asm volatile ("int 3"); in the code where you want the breakpoint.
Related
Ok, n00b question. I have a cpp file. I can build and run it in the terminal. I can build and run it using clang++ in VSCode.
Then I add gtest to it. I can compile in the terminal with g++ -std=c++0x $FILENAME -lgtest -lgtest_main -pthread and then run, and the tests work.
I install the C++ TestMate extension in VSCode. Everything I see on the internet implies it should just work. But my test explorer is empty and I don't see any test indicators in the code window.
I've obviously missed something extremely basic. Please help!
Executables should be placed inside the out or build folder of your workspace. Or one can modify the testMate.cpp.test.executables config.
I'd say, never assume something will "just work".
You'll still have to read the manual and figure out what are the names of config properties. I won't provide exact examples, because even though I've only used this extension for a short time, its name, and therefore full properties path, has already changed, so any example might get obsolete quite fast.
The general idea is: this extension monitors some files/folders, when they change, it assumes those are executables created using either gtest or catch2. The extension tries to run them with standard (for those frameworks) flags to obtain a list of test suites and test cases. If it succeeds, it will parse the output and create a nice list in the side panel. Markers in the code are also dependent on the exactly same parsed output, so if you have one, you have the other as well.
From the above, you need 3 things to make this work:
Provide correct path (or a glob pattern) for finding all test executables (while ignoring all non-test executables) in the extension config. There are different ways to do this, depending on the complexity of your setup, they are all in the documentation though.
Do not modify the output of the test executable. For example, if you happen to print something to stdout/stderr before gtest implementation parses and processes its standard flags, extension will fail to parse the output of ./your_test_binary --gtest-list_tests.
If your test executable needs additional setup to run correctly (env vars, cwd), make sure, that you use the "advanced" configuration for the extension and you configure those properties accordingly.
To troubleshoot #2 and #3 you can turn on debug logging for the extension (again, in the VSCode's config json), this will cause an additional "Output" tab/category to be created, where you can see, which files were considered, which were run, what was the output, and what caused this exact file to be ignored.
This messed with me for a while, I did as Mate059 answered above and it didn't work.
Later on I found out that the reason it didn't work was because I was using a Linux terminal inside windows (enabled from the features section) and I previously had installed the G++ compiler using the linux terminal so the compiler was turning my code into a .out file, for some reason TestMate could not read .out files.
Once I compiled the C++ source file using the powershell terminal it created a .exe file which I then changed the path in the setting.json as Mate059 said and it showed up.
TL;DR
Mate059 gave a great answer, go into settings.json inside your .vscode folder and modify "testMate.cpp.test.executables": "filename.exe".
For me it also worked using the wildcard * instead of filename.exe but I do not suggest to do that as in that might mess up something with the .exe from the main cpp file and what not.
VS2017, SDK/WDK, C++ project
we have a c++ solution (driver) that is shared across developers via Team Foundation Services - visualstudio.com (now called azure devops?).
When I perform a get latest source code, and want to rebuild the solution I get two MSB3030 errors:
"Could not copy the file "C:\path of my colleague his file" because it was not found."
I found it strange that I saw on one of the two errors a path of my colleague his pc. He works on C:\ I'm working on E:\
Unloading the project, I saw he path being set here:
<ItemGroup>
<FilesToPackage Include="C:\path of my colleague\foo.xml" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<PackageRelativeDirectory>
</PackageRelativeDirectory>
</FilesToPackage>
We cannot get this solution to build because of the MSB3030. First we have to clean the specific projects individually, rebuild it, then build another project etc.. a few steps to perform manually in the correct order , trial and error, drinking coffee, throwing bananas to the pc and praying that a monkey outputs the code correctly.
Has anyone seen somehting similar regarding MSB3030 errors?
On my pc I see the path of my colleague, but he doesn't see my path (strange!).
C:\Program Files (x86)\Windows
Kits\10\build\WindowsDriver.common.targets(1699,5): error MSB3030:
Could not copy the file 'C:...' because it was not found.
I've set the Any CPU to x64 because it doesn't make any sense for c++.
C++ Windows Driver MSB3030 could not copy the file '' because it was not found
The reason for this issue is that the path of the ItemGroup is an absolute path in the project file:
<ItemGroup>
<FilesToPackage Include="C:\path of my colleague\foo.xml" ...>
...
</FilesToPackage>
</ItemGroup>
Regardless of whether your colleague has added this file to source control, when you pull the code from the TFS server to your local and put the code in a different local folder, the absolute path will bring you a lot of trouble, you need to manually check the code on the TFS server for this file and you need to modify the absolute path of this file in your project. But this problem will reappear after your colleague updates after you submit your code. Because an absolute path cannot be assigned to two different paths C:\ and E:\.
To resolve this issue, you need to change the absolute path to a relative path in the source code. Generally, we prefer to add this file to the Solution/Project folder, then use the MSBuild Macros $(SolutionDir)/$(ProjectDir) to specify it.
Check Common macros for build commands and properties for some more details.
Hope this helps.
I'm trying to use Mac Instruments Time Profiler to optimize my code for building a MandelBox. I found how to make my executable my target process, but when the program runs, it gives me an error in the Console window saying it cannot find the .txt file associated with the program.
Do I need to tell the profiler where to look to find the file? The text file is already in the same directory as the executable. Any thoughts? Thanks.
This problem is not unique to Instruments. The same thing would presumably happen if your current working directory was something other than the location of your program. For example, if you were to do cd / ; /path/to/yourprogram.
You either need to make your program find its own location and then find its text file as a sibling in the containing directory or take the path of the text file as an argument. Or, you will always have to set the working directory to your program's location before invoking it.
That last approach is an immediate workaround for the problem with Instruments. On the panel where you choose the target executable, you can also configure various parameters, such as arguments, environment variables, and the working directory. Set the working directory to the directory that contains the text file and it should work.
When I build, it succeeds with no errors. However, when I run from the IDE, I get an error (my image fails to load because it cannot find the directory).
However, if I go into the folder and run the program(.exe) it finds the image directory perfectly.
mTextures.Load(Textures::Background, "../GFX/Background.png");
^the line of code giving the directory.
I assume this is a problem with a setting I didn't enter correctly in my compiler?
I am using Code::Blocks on Windows.
Your debugger's current directory (i.e. the current directory used when you execute the application from within codeblock) is probably incorrect. Check your project settings, and fix the current directory to your target directory (the one which contains the executable itself).
Specific instructions are here.
It's because you're using a relative path in your file name:
"../GFX/Background.png"
the .. is saying "go up one directory form the current directory". If you want to be able to run your program anywhere, use an absolute path, something like:
"/home/me/GFX/Background.png"
Add the full path where the image exist with double slash.
mTextures.Load(Textures::Background, "C:\\Program Files\\..\\..\\GFX\\Background.png");
I've been using windows in a class I've been taking but I am trying to run a basic code to figure out how to open/close/input/output from files on Xcode and the code I usually use on visual studios isn't working any idea why? thanks!
#include <string>
#include <iostream>
#include <fstream>
using namespace std;
int main()
{
ifstream fin;
ofstream fout;
string input;
fin.open("inputFile.txt");
if(fin.fail())
cout << "File failed to open." << endl;
fin >> input;
fout.open("outputFile.txt");
fout << input;
}
Put your .txt files in the same directory where your main.cpp file is (or anywhere you like).
In Xcode go to Product > Scheme > Edit Scheme > Run (on the left) > Options (middle top)
Down under Options for "Working Directory" check “Use custom working directory” and set it to the directory where you .txt files are located.
To work with the files, you will have to specify just file names, e.g. in_file.open("inputFile.txt"); no path is necessary.
Here's a completely different approach: Have Xcode copy the input file for you.
Select your project in Xcode
Select Build Phases
Click the '+' button to create a new Build Phase
Select New Copy Files Build Phase
Select Products Directory
Click the '+' button to add your file
Click Add Other
Select your input file and click Open
Check the Copy items… checkbox and click Finish
Now every time you build your project, the input file will be copied to the same folder as the executable no matter where it is built. Of course, to see the output file, you'll still need to find the executable in Finder.
The answers don't really explain the problem so I thought I'd do that.
When you pass a relative path like "inputFile.txt" to file APIs, it's treated as relative to the working directory when the program is executed. This is the same as the 'working directory' when you use cmd.exe or Terminal.app or command lines in general. The Unix command pwd ("print working directory") displays the current working directory. On Windows running the command cd with no arguments performs the same function. (On Unix running cd with no arguments will change the working directory to the user's home directory.)
When you run a program from the command line, the command line shell sets the program's working directory. When you run a program from within an IDE, the IDE sets the working directory. Since, unlike on a command line, there's no obvious answer for what the IDE should set as the working directory, Visual Studio and Xcode set the working directory to different locations by default: Visual Studio sets the working directory to $(ProjectDir), the directory containing the Visual Studio project file; Xcode sets the working directory to the build products directory, i.e. the location the executable was written to.
Some possible solutions to your problem are:
Do not use a relative path, and therefore don't depend on the working directory. This isn't much help in making the program more portable, because the absolute paths will also differ between platforms, and so you will still have to 'configure' the program for each platform. In fact using an absolute path is worse, because it means your source code must differ, whereas it would be better to keep that difference confined to each platform's build configuration.
Configure the IDE to use your desired working directory. Visual Studio can be configured by right clicking the project, selecting Configuration Properties > Debugging > Working Directory, and setting the working directory to the desired path (potentially using Visual Studio build variables).
nepete's answer describes how to configure the working directly set by Xcode.
Configure the IDE's build process to copy your data files to an appropriate location. In Visual Studio you would do this in a C++ project by configuring the project's Properties > Configuration Properties > Build Events.
SSteve's answer covers how to configure additional build steps in Xcode.
I'm guessing you have inputFile.txt in the folder that contains your source code. That's not going to work. You need to put it in the folder that contains the generated executable. To find that folder, right-click on your app under Products and select Show In Finder.
This image shows what it looks like for a command line program. It also shows the Finder window that was opened. As you can see, it is a different folder than the one containing the source code.
As suggested by nepete, edit the scheme, but use $PROJECT_DIR as the custom working directory. Helps with moving the project around, or working in two different environments (e.g., home and office).
BTW. $PROJECT_DIR is one of the Xcode Environment Variables, and also helps with passing file names as command line arguments to programs (settable under "Arguments" in the scheme).
I've struggled with the same problem today. I wanted to add C code to my Swift project and my file pointer was always NULL.
Unfortunately, in XCode 9 for iOS app, I couldn't change the working directory. Changing Build phases didn't help me either. After 4+ hours of trial and error, that's what I've come up with finally and it works:
when copying files to XCode, I've chosen "Create groups", but I needed to choose "Create folder references":
I created a new objective-c file (.m) and copied all my C code there.
I left untouched .h files (XCode generated bridging header and my own .h file with public functions declaration). Now my project structure looked like this:
In my dict.m file in place of previous plain c fopen part:
FILE *dic = fopen("dictionary.txt", "r");
I added obj-C code:
NSString *filePath = [[NSBundle mainBundle] pathForResource:#"dictionary" ofType:#"txt"];
FILE *dic = fopen([filePath cStringUsingEncoding: NSUTF8StringEncoding], "r");
And it works now without any problem! It's just amazing!
ps I decided to write this answer in case it will help someone like me and will save them some time. If you know how to change working directory in XCode 9 for iOS, please, leave me a comment - now I am really curious why I can't find it.