I am using Code::Blocks IDE which is open source IDE providing multiple languages.
It is using GCC compiler.
I want to do line by line debugging of program.
Have you any about that?
You can use the "Step Into" command in the "Debug" menu which should start debugging and stop at the first line. Then continue through using the "Next Line" command (also in the "Debug" menu).
If that doesn't work as intended, you can set a breakpoint (by clicking in the left 'gutter', or 'margin') at the first line of your app, and start the debugger from the "Debug" menu, and then use the "Next Line" command in the "Debug" menu.
The shortcut keys vary based on your settings but should be listed alongside the menu command, and makes 'step'ping easier.
Since you're using gcc to compile, you can specify the -g parameter to include debugging symbols, and invoke gdb from the a command shell with the compiled binary as an argument: gdb <yourapp>.
(If [n]curses is installed, specify -tui for a more pleasing interface: gdb -tui <yourapp>.
Once in gdb, the command start will start debugging and stop automatically at main(). You can then step thru with the step command, and quit to exit.
You can always man gdb...
GCC's optimization sometimes makes debugging not easy. To improve your debugging experience, make sure you set optimization to off or to a low level via -O0 or -O1.
Additionally, make sure you have all debug information included in the binary: -g3.
Please go through these steps below:
At first click on debug Menu bar : (Debug-> Debugging windows-> Watches). Now your debugging window is on and the window will be shown at the left corner.
Add breakpoint just clicking left portion of the mouse at those lines you want to debug or test.
Again click on (Debug-> start/continue) It will show a console window. Put input on it. Now press Enter button.
Click on (Debug-> Next line) or press F7 for line by line debugging.
Happpy Coding !
Related
I am using gdb 7.7.1 on ubuntu, GNU gdb (Ubuntu 7.7.1-0ubuntu5~14.04.2) 7.7.1.
My terminal is Konsole 2.13.2.
The problem I am having is, when I go to the TUI mode, after one or two debugger sessions - session, I mean, set breakpoint, run, step over a while and finally kill it by "kill" command - the output starts messed up. Supposedly each output should go to a new line, but now they just all scramble, one immediately after another one.
I attach a screenshot.
I have to quit GDB, open a new terminal tab and start gdb again.
I tried "ctrl-x-a" back and forth, does not help; neither does "ctrl-l".
A while back, I was using another terminal, it also had this problem.
Any help is appreciated.
It appears that your tty settings changed, in much the same way that tty -onlcr might change them (tty onlcr restores the default). Perhaps the code you're debugging changes tty settings, and doesn't get a chance to restore them because of a crash.
As suggested in a comment, using a separate window might provide a workaround.
There is a similar question for address sanitizers, but for thread sanitizers, it doesn't work, I have tried to break on __sanitizer_print_stack_trace, which doesn't work either.
Run the program under GDB, set breakpoints on exit and _exit. On Linux, also set catch syscall exit_group.
set halt_on_error=1 in TSAN_OPTIONS to ask thread sanitizer to exit on first error:
(gdb) set env TSAN_OPTIONS=halt_on_error=1
(gdb) run
... error should be reported and one of the breakpoints should fire.
Profit.
P.S. When the breakpoint is hit, use GDB where command to see how the error is reported. Setting a breakpoint on some kind of __tsan_report_error that is likely on the stack will probably work even without setting halt_on_error.
The first time I enabled Thread Sanitizer on my project, Xcode helpfully added a breakpoint for me in the Breakpoint Navigator. But I deleted it when I was done testing. Now I need it again and Xcode didn't create it for me when I enabled Thread Sanitizer again.
Note that I am using Xcode 11.0 here.
To manually re-create this breakpoint, you need to have the Breakpoint Navigator open. Then click the plus button (+) at the bottom-left of the navigator and select Runtime Issue Breakpoint from the pop-up menu. This adds the breakpoint to the navigator, and a window appears.
From the Type drop-down list, select Thread Sanitizer.
There you go! Silly that this option is buried way down there. But I also found it helpful to note that there are more options for different kinds of breakpoints available from that plus button menu than there are from the main Xcode drop-down menu Debug > Breakpoints.
I am very new to work c++ Programs with Netbeans IDE in Ubuntu. I wrote a simple Hello World Program and tried to debug it using step Into. When I Click Step Into Option From Debug Menu I got new window opened in the name of " Diassembly(main) " . The Debug process didn't reach my source code line at any way. I repeatedly click Step Into Function At last the process got end Without Tracing my source code line. But In the Debug output window I got the Correct Result.
#include <iostream>
using namespace std;
int main()
{
cout<<"Hello";
cout<<"World";
}
Why This process Control goes to the Diassembly (main) window ? How to rectify this problem ?
You must compile with -g option, otherwise the debugger won't be able to stop on a breakpoint. As for disassembling window - I can't reproduce that (I'm on Netbeans 7.4 in Ubuntu 13). You should just close the window if you don't need it.
First, you have to toggle a break point in your code by clicking on the line number of the line you want to stop in source window, if you did not. Then hit Debug.
Don't step into function that you not build from source, just step over it.
Pehaps that there is an answer here (i can't comment sorry)
"No source available for main()" error when debugging simple C++ in Eclipse with gdb
When I write a program using C++ and I want to run it, I can't catch the console window. I press CTRLF5 and it does not work.
I want the window to stay open and wait, even it finishes executing. Can anyone help me?
Thanks in advance.
http://connect.microsoft.com/VisualStudio/feedback/details/540969/missing-press-any-key-to-continue-when-lauching-with-ctrl-f5
In the older versions it would default to the console subsystem even if you selected "empty project", but not in 2010, so you have to set it manually. To do this select the project in the solution explorer on the right or left (probably is already selected so you don't have to worry about this). Then select "project" from the menu bar drop down menus, then select "*project_name* properties" > "configuration properties" > "linker" > "system" and set the first property, the drop down "subsystem" property to "console (/SUBSYSTEM:CONSOLE)". The console window should now stay open after execution as usual.
try using system("Pause"); as the last line on your code (before the return of your main function)
Ctrl+F5 should work. Just in case, if you have the source of your program, add the following just before the closing brace of main.
int x;
cin >> x;
the program will wait for you to enter some value.
If you want a breakpoint to be triggerred in debugger, do simple F5 instead of Ctrl+F5, after putting a breakpoint on the relevant source line (assuming the source/debug symbols are available)
Sorry to say, Ruba, but it looks like Microsoft removed this nifty little feature when moving from VS2008 to VS2010.
I can't find anything on MSDN, the web in general, or VS options to turn it back on.
My advice is to bypass the environment altogether for testing your application. Simply open a cmd.exe window in your runtime directory (debug or release or whatever), build the executable within the IDE then switch to the command window and enter testprog.exe to run your program.
Make sure you include any required command line parameters and, after you've entered it the first time, you can just use the up-arrow to retrieve the last command.
Yes, it's a bit of a pain but, until someone comes up with a better solution, it's probably the best way to ensure you see all the output while ensuring the program has shut down completely.
Just set a breakpoint at main()'s closing curly brace if you want to see the console after the program is finished.
You should create VS 2010 C++ Projects as below:
New project -> Visual C++ -> Win32 -> Win32ConsoleApplication
In this way you will be getting "Press any key to continue..." when you run program with ctrl+F5, as it was in VS 2008.
EDIT :
New project -> Visual C++ -> Win32 -> Win32ConsoleApplication -> Next -> Check 'Empty project' -> Finish = what you actually need.
I've got a console application that compiles and executes fine with Visual C++ 6.0, except that it will then only get as far as telling me about missing command line parameters. There doesn't seem to be anywhere obvious to enter these. How do I run or debug it with command line parameters?
I assume you're talking about setting the command line parameters for running in the IDE.
Open the Project/Settings property page and go to the Debug tab.
There's a "Program arguments" field you can put them into.
If I remember correctly, under Project/Settings/Debug tab there is a place to enter the command line parameters. It's the "Program arguments" field.
In VS2010:
Right click the project.
Select Properties.
Select Debug tab.
Start Options -> Command line arguments: Enter the arguments here.