C++ Function Pointers. How and why it works? - c++

Consider following programme
#include <iostream>
#include <typeinfo>
template <class T>
void Output(const char * Str, T Func)
{
void *Ptr = reinterpret_cast<void *>(Func);
std::ptrdiff_t Num = reinterpret_cast<std::ptrdiff_t>(Ptr);
std::cout << Str << " " << Num << std::endl;
}
class TAnotherBase { long a[10]; };
struct TBase {
typedef void (TBase::*TFunc)();
TFunc Func;
TBase(TFunc F) {
Func = F;
Output("Ctor TBase ", Func);
}
void CallF() {
std::cout << "This in TBase: " << typeid(this).name() << " " << this << std::endl;
(this->*Func)();
}
};
struct TDerived: public TAnotherBase, public TBase {
TDerived(): TBase(static_cast<TBase::TFunc>(&TDerived::F)) {
Output("Ctor TDerived ", &TDerived::F);
CallF();
}
void F() {
std::cout << "This in TDerived::F: " <<typeid(this).name() << " " << this << std::endl;
}
};
int main(int argc, char **argv) {
TDerived Derived;
return 0;
}
It generates this output:
Ctor TBase 4197502 (1)
Ctor TDerived 4197502 (2)
This in base: P5TBase 0x7fff6b30fc00 (3)
This in TDerived::F: P8TDerived 0x7fff6b30fbb0 (4)
What is going on here
I have function F in TDerived class, then I send pointer to the function to TBase class: TDerived(): TBase(static_cast<TBase::TFunc>(&TDerived::F)) { and (1) output function pointer.
Then I output function pointer in TDerived class (2) and make TBase class to call the function: `CallF(); (4), (5).
TAnotherBase is here to make different this pointers of TBase and TDerived classes.
So, first question.
I read that function pointers is more like offsets relative to this. If so, why I get the same function pointer values in (1) and (2) - 4197502 ?
Second question
I output this in CallF function (3) and it is all right. But then I call function (this->*Func)(); via this (which is TBase) and in function F this magically becomes completely different this (4)! It changes its type and value! How it is possible? How compiler still remembers that Func (which type is typedef void (TBase::*TFunc)();) is actually from TDerived class? How compiler knows that it should adjust this before sending it to F? Why and how it works?

An example of one way this can be done is described in the Itanium ABI - if you're interested in how the C++ class model can be implemented I highly recommend reading that whole document.
When you convert from a pointer-to-derived-member-function to pointer-to-base-member-function the compiler knows that when you call it this will point to base not derived. So it needs to make sure that the first thing it does is to modify this back from base* to derived*. It can either do this by inventing a shim function which modifies this and jumps to the real function, or by just storing the offset along with the pointer and using it at the call site (which is what the reference above describes). Or I'm sure there are other ways.
(static_cast is not just a compile time operation; quite often it has to do real work at runtime.)

Related

C++: How to iterate over a list of class types for typeid verification and downcasting?

I would like to perform a down casting at execution time.
For what I read, if I want to do it, I need to compare the typeid of my polymorphic pointer with those of my derived classes, then do the casting in the correct type.
Plus, let's assume that I have a large number of derived classes.
This implies I have to write a long switch or list of if.
I would like to reduce this effort by using a list of classes to check.
This could look like:
#include <string.h>
#include <stdio.h>
#include <iostream>
#include <fstream>
#include <vector>
#include <map>
using namespace std;
class BaseShapes
{
virtual int run() = 0;
};
class ClassRectangle : public BaseShapes
{
int run()
{
std::cout << "I am a Rectangle. " << std::endl;
return 0;
}
float get_length () {return 12.4;};
float get_width() {return 6.2;};
};
class ClassCircle : public BaseShapes
{
int run()
{
std::cout << "I am a Cricle. " << std::endl;
return 0;
}
float get_diameter() {return 5.3;};
};
float function_only_for_Rectangle(ClassRectangle *rectangle)
{
// a function coming from a library that I cannot touch and that requires a derived type.
// But for the example I do something dummy!
return rectangle->get_length()
};
auto downcast_function (auto *p)
{
enum ListOfTypes {
ClassCircle,
ClassRectangle,
// and a lot more differents classes
};
for ( int fooInt = ClassCircle; fooInt < ClassRectangle; fooInt++ )
{
ListOfTypes fooItem = static_cast<ListOfTypes>(fooInt);
if (typeid(p) == typeid(fooItem))
{
auto pCasted =dynamic_cast<fooItem>(p);
return pCasted;
}
}
std::cout<< "downcast_function warning: no typeid is matching !" << std::endl;
return p;
};
int main(void)
{
// Beginning of main.
cout << "(Start)" << endl;
std::unique_ptr<BaseShapes> Shape1(new ClassRectangle());
auto p=Shape1.get();
//function_only_for_Rectangle(p); // not working since p is of type BaseShapes*
auto pbis=downcast_function(p); // should be of type ClassRectangle*
function_only_for_Rectangle(pbis);
// End of the main.
cout << "(End) " << endl;
return 0;
}
// EoF
So how can I write the downcast_function ? Or in other words, how can I iterate over a list of class types in order to make a typeid comparison and a casting ?
More details:
I agree that in this dummy example, I could simply override a function for each derived class and that is a much better way to deal with polymorphism. But I need to downcast, this is a constrain coming from a more complex problem where they are things that I am not allowed to changed. So, the question here is not why downcast but how.
To give a bit more details about my constrains are:
To start from a base pointer.
Get a derived pointer and give it to an external function (here called function_only_for_Rectangle, so I cannot modify this function).
I cannot do a simple and direct dynamic_cast<ClassRectangle>(p) because the type of p (or equivalently Shape1) will change at running time. This means that Shape1 can have "randomly" any derived type from BaseShapes. So I need something "automatic" and this is why I was thinking about iterate over all derived types and downcast according to the typeid match (but I am open to better ideas).
All the classes can modified if needed.
You say "polymorphic" but what you want to do is the opposite of it.
Instead of trying to work against polymorphism you could actually use it. If all subclasses have their own implementation of a virtual function then the caller does not need to care what the actual dynamic type of the object is. That is runtime polymorphism in a nutshell.
I suppose the naming for run is only for the example. Give it a better name, supply a default implementation in the base class, implement specific behavior in ClassRectangle and let the caller call it. No need to cast.
class BaseShapes
{
virtual int do_something_rectangly() { return 0;}
~virtual BaseShapes() = default;
};
class ClassRectangle : public BaseShapes
{
int do_something_rectangly() override
{
std::cout << "I am a Rectangle. " << std::endl;
return 0;
}
};
class ClassCircle : public BaseShapes
{
// does not override do_something_rectangly()
};
int function_for_any_base_shape(BaseShapes& s)
{
return s.do_something_rectangly();
};
int main(void)
{
// Beginning of main.
cout << "(Start)" << endl;
std::unique_ptr<BaseShapes> Rec1(new ClassRectangle());
function_for_any_base_shape(*pbis);
cout << "(End) " << endl;
return 0;
}
Concerning your edit:
I cannot do a simple and direct dynamic_cast(p) because the type of p (or equivalently Shape1) will change at running time. This means that Shape1 can have "randomly" any derived type from BaseShapes. [...]
Either I misunderstand what you wrote completely or you misunderstand how dynamic_cast works. dynamic_cast does already check what the dynamic type of the object is:
BaseShapes* b1 = new ClassCircle;
if(ClassRectangle* d = dynamic_cast<ClassRectangle*>(b1))
{
// cast is sucessfull
function_only_for_Rectangle(d);
} else {
// dynamic type of b1 is not ClassRectangle
}
To call function_only_for_Rectangle you do not need to be able to cast to all subtypes of ClassBase. You only need to dynamic_cast to a pointer to ClassRectangle and check if the cast was sucesfull.

Pointers to function member

Let me start stating I'm a self-made programming passionate, so forgive the unprofessional language, not speaking English very well I got support from translator. From what I've understood it seems that casting a pointer to an object and one of its functions member cannot be made to a dummy structure. In particular, the call to the member function cannot be made in this way:
#include <iostream>
struct _T{};
class Class1
{
public:
void print()
{ std::cout << "Class1::print ...." << std::endl; }
int sum(int value)
{ return m_dato+value; }
private:
int m_dato { 10 };
};
int main()
{
Class1 item;
void(_T::*func)();
int(_T::*fsum)(int);
Class1* p1=&item;
auto p2=reinterpret_cast<_T*>(p1);
func =reinterpret_cast<void(_T::*)()>(&Class1::print);
(p2->*func)();
fsum =reinterpret_cast<int(_T::*)(int)>(&Class1::sum);
auto dato=(p2->*fsum)(55);
std::cout << "Dato: " << dato << std::endl; // ok 65..
std::cout << "Fine procedura ...." << std::endl;
return 0;
}
Now besides guessing that the pointer to Class1 may not be contained in the _T pointer, I don't understand why this code works without problems on all conditions (in case the class is derived and the function is virtual, in the case of multiple inheritance, in the case that the function is present only in the base class, etc ...). At the end I'm not telling the compiler to call an address of a class (Class1), that the compiler knows well, and that this function is at some offset from the class pointer and that the signature of that function is similar to the one stored later after the cast.

Is it safe to cast between a function pointer and a member function pointer? [duplicate]

I've inherited some C++ code and I've been tasked with getting rid of warnings.
Here we have a member function pointer being cast to a function pointer.
I understand that member function pointers are "different" from function pointers, in that there is an implicit 'this' parameter involved under the hood. However my predecessor appears to have made explicit use of this fact, by casting from a member function pointer to a function pointer with an additional first parameter inserted.
My Questions are:
A) Can I get rid of the compiler warning?
B) To what extent is this code guaranteed to work?
I've cut it down to a small main.cpp for the purposes of this question:
#define GENERIC_FUNC_TYPE void(*)(void)
#define FUNC_TYPE int(*)(void *)
class MyClass
{
public:
MyClass(int a) : memberA(a) {}
int myMemberFunc()
{
return memberA;
}
private:
int memberA;
};
int main(int argc, char*argv[])
{
int (MyClass::* memberFunc) () = &MyClass::myMemberFunc;
MyClass myObject(1);
std::cout << (myObject.*memberFunc)() << std::endl;
// All good so far
// Now get naughty, store it away in a very basic fn ptr
void(*myStoredFunction)(void) = (GENERIC_FUNC_TYPE)memberFunc; // Compiler warning
// Reinterpret the fn pointer as a pointer to fn, with an extra object parameter
int (*myExtractedFunction)(void*) = (FUNC_TYPE)myStoredFunction;
// Call it
std::cout << myExtractedFunction(&myObject) << std::endl;
}
The code compiles with one warning under g++, and as intended outputs two 1's:
main.cpp: In function ‘int main(int, char**)’:
main.cpp:27:53: warning: converting from ‘int (MyClass::*)()’ to ‘void (*)()’ [-Wpmf-conversions]
void(*myStoredFunction)(void) = (GENERIC_FUNC_TYPE)memberFunc; // Compiler warning
^
IMHO this code is making assumptions about the underlying mechanisms of the compiler. Or maybe these assumptions are valid for all C++ compilers - Can anyone help?
(In the actual code we're storing a whole bunch of function pointers by name in a map. These functions all have different signatures, which is why they are all cast to the same signature void(*)(void). This is analogous to the myStoredFunction above. They are then cast to the individual signatures at the point of calling, analogous to myExtractedFunction above.)
How about create functions which avoid the cast entirely:
template <typename C, void (C::*M)()>
void AsFunc(void* p)
{
(static_cast<C*>(p)->*M)();
}
then
void (*myExtractedFunction)(void*) = &AsFunc<MyClass, &MyClass::myMemberFunc>;
In C++17, with some traits, you might even have template <auto *M> void AsFunc(void* p) and void(*myStoredFunction)(void*) = &AsFunc<&MyClass::myMemberFunc>;
To answer the question in the title, no, you can't legally cast a pointer-to-member-function to a pointer-to-function. Presumably, that's what the "Compiler warning" on the line with that cast said.
A conforming compiler is required to issue a diagnostic when confronted with ill-formed code (that's a bit oversimplified), and this one did. It gave a warning. Having done that, the compiler is free to do something implementation-specific, which it seems to have done: it compiled the code into something that does what you were hoping for.
Compilers are free to represent pointers to member functions in any way that works, and for non-virtual functions, that could be just a "normal" pointer to function. But try that with a virtual function; I'll bet the consequences are more harsh.
A) Can I get rid of the compiler warning?
Yes - wrap the member function in a call from a static function
(This is a low-tech variant of #Jarod42's template based answer)
B) To what extent is this code guaranteed to work?
It's not (summarizing #Pete Becker's answer). Until you get rid of the warning.
Here's the jist of what we went with. We kept it simple to minimize disruption to the code. We avoided advanced C++ features to maximize the number of people who can work on the code.
#include <iostream>
class MyClass
{
public:
MyClass(int a) : memberA(a) {}
static int myMemberFuncStatic(MyClass *obj)
{
return obj->myMemberFunc();
}
int myMemberFunc()
{
return memberA;
}
private:
int memberA;
};
typedef void(*GENERIC_FUNC_TYPE)(void);
typedef int(*FUNC_TYPE)(MyClass *);
int main(int argc, char*argv[])
{
int (* staticFunc) (MyClass *) = &MyClass::myMemberFuncStatic;
MyClass myObject(1);
std::cout << staticFunc(&myObject) << std::endl;
// All good so far
// This is actually legal, for non-member functions (like static functions)
GENERIC_FUNC_TYPE myStoredFunction = reinterpret_cast<GENERIC_FUNC_TYPE> (staticFunc); // No compiler warning
// Reinterpret the fn pointer as the static function
int (*myExtractedFunction)(MyClass*) = (FUNC_TYPE)myStoredFunction;
// Call it
std::cout << myExtractedFunction(&myObject) << std::endl;
}
Since you apparently need to call a function by name on some "untyped" object (void*) while passing in a number of arguments that differ by function, you need some kind of multiple-dispatch. A possible solution is:
#include <string>
#include <iostream>
#include <stdexcept>
#include <functional>
#include <utility>
#include <map>
template <typename Subj>
using FunctionMap = std::map<std::string, std::function<void (Subj&, const std::string&)>>;
class AbstractBaseSubject {
public:
virtual void invoke (const std::string& fName, const std::string& arg) = 0;
};
template <typename Class>
class BaseSubject : public AbstractBaseSubject {
public:
virtual void invoke (const std::string& fName, const std::string& arg) {
const FunctionMap<Class>& m = Class::functionMap;
auto iter = m.find (fName);
if (iter == m.end ())
throw std::invalid_argument ("Unknown function \"" + fName + "\"");
iter->second (*static_cast<Class*> (this), arg);
}
};
class Cat : public BaseSubject<Cat> {
public:
Cat (const std::string& name) : name(name) {}
void meow (const std::string& arg) {
std::cout << "Cat(" << name << "): meow (" << arg << ")\n";
}
static const FunctionMap<Cat> functionMap;
private:
std::string name;
};
const FunctionMap<Cat> Cat::functionMap = {
{ "meow", [] (Cat& cat, const std::string& arg) { cat.meow (arg); } }
};
class Dog : public BaseSubject<Dog> {
public:
Dog (int age) : age(age) {}
void bark (float arg) {
std::cout << "Dog(" << age << "): bark (" << arg << ")\n";
}
static const FunctionMap<Dog> functionMap;
private:
int age;
};
const FunctionMap<Dog> Dog::functionMap = {
{ "bark", [] (Dog& dog, const std::string& arg) { dog.bark (std::stof (arg)); }}
};
int main () {
Cat cat ("Mr. Snuggles");
Dog dog (7);
AbstractBaseSubject& abstractDog = dog; // Just to demonstrate that the calls work from the base class.
AbstractBaseSubject& abstractCat = cat;
abstractCat.invoke ("meow", "Please feed me");
abstractDog.invoke ("bark", "3.14");
try {
abstractCat.invoke ("bark", "3.14");
} catch (const std::invalid_argument& ex) {
std::cerr << ex.what () << std::endl;
}
try {
abstractCat.invoke ("quack", "3.14");
} catch (const std::invalid_argument& ex) {
std::cerr << ex.what () << std::endl;
}
try {
abstractDog.invoke ("bark", "This is not a number");
} catch (const std::invalid_argument& ex) {
std::cerr << ex.what () << std::endl;
}
}
Here, all classes with functions to be called this way need to derive from BaseSubject (which is a CRTP). These classes (here: Cat and Dog, let's call them "subjects") have different functions with different arguments (bark and meow - of course more than one function per subject is possible). Each subject has its own map of string-to-function. These functions are not function pointers, but std::function<void (SubjectType&,const std::string&)> instances. Each of those should call the respective member function of the object, passing in the needed arguments. The arguments need to come from some kind of generic data representation - here, I chose a simple std::string. It might be a JSON or XML object depending on where your data comes from. The std::function instances need to deserialize the data and pass it as arguments. The map is created as a static variable in each subject class, where the std::function instances are populated with lambdas. The BaseSubject class looks up the function instance and calls it. Since the subject class should always directly derive from BaseSubject<Subject>, pointers of type BaseSubject<Subject>* may be directly and safely cast to Subject*.
Note that there is no unsafe cast at all - it is all handled by virtual functions. Therefore, this should be perfectly portable. Having one map per subject class is typing-intensive, but allows you to have identically-named functions in different classes. Since some kind of data-unpacking for each function individually is necessary anyways, we have individual unpacking-lambdas inside the map.
If a function's arguments are just the abstract data structure, i.e. const std::string&, we could leave the lambdas out and just do:
const FunctionMap<Cat> Cat::functionMap = {
{ "meow", &Cat::meow }
};
Which works by way of std::functions magic (passing this via the 1st argument), which, in contrast to function pointers, is well-defined and allowed. This would be particularly useful if all functions have the same signature. In fact, we could then even leave out the std::function and plug in Jarod42's suggestion.
PS: Just for fun, here's an example where casting a member-function-pointer to an function-pointer fails:
#include <iostream>
struct A {
char x;
A () : x('A') {}
void foo () {
std::cout << "A::foo() x=" << x << std::endl;
}
};
struct B {
char x;
B () : x('B') {}
void foo () {
std::cout << "B::foo() x=" << x << std::endl;
}
};
struct X : A, B {
};
int main () {
void (B::*memPtr) () = &B::foo;
void (*funPtr) (X*) = reinterpret_cast<void (*)(X*)> (memPtr); // Illegal!
X x;
(x.*memPtr) ();
funPtr (&x);
}
On my machine, this prints:
B::foo() x=B
B::foo() x=A
The B class shouldn't be able to print "x=A"! This happens because member-function pointers carry an extra offset that is added to this before the call, in case multiple inheritance comes into play. Casting loses this offset. So, when calling the casted function pointer, this automatically refers to the first base object, while B is the second, printing the wrong value.
PPS: For even more fun:
If we plug in Jarod42's suggestion:
template <typename C, void (C::*M)(), typename Obj>
void AsFunc (Obj* p) {
(p->*M)();
}
int main () {
void (*funPtr) (X*) = AsFunc<B, &B::foo, X>;
X x;
funPtr (&x);
}
the program correctly prints:
B::foo() x=B
If we look at the disassembly of AsFunc, we see:
c90 <void AsFunc<B, &B::foo, X>(X*)>:
c90: 48 83 c7 01 add $0x1,%rdi
c94: e9 07 ff ff ff jmpq ba0 <B::foo()>
The compiler automatically generated code that adds 1 to the this pointer, such that B::foo is called with this pointing to the B base class of X. To make this happen in the AsFunc function (opposed to buried within main), I introduced the Obj template parameter which lets the p argument be of the derived type X such that AsFunc has to do the adding.

Weird template and member function pointer error (C2373, C2530)

I came up with the following code when learning signal & slot, template, and function pointer.
Basically I am trying to make 2 classes, the base one will takes normal function pointers while the derived one will takes member function and wrap it up with a normal function, then pass it to the base class for invoking.
Here is the code:
#include<iostream>
struct foo {
void onNotify(int a, int b) {
std::cout << "member function: this=" << this << " a=" << a << " b=" << b << "\n";
}
};
void onNotify(void*, int a, int b) {
std::cout << "normal function: no context needed! a=" << a << " b=" << b << "\n";
}
// invoker that will takes normal functions.
template <typename...>
class invoker{
public:
invoker(void (*fptr)(void*, int, int), void* context){
fptr(context, 1, 2);
}
private:
invoker(){}
};
// invoker that will takes member functions.
template<class T>
class invoker<T> : public invoker<>{
public:
invoker<T>(T* context) : invoker<>(&forwarder, context){}
private:
invoker<T>(){}
static void forwarder(void* context, int i0, int i1) {
static_cast<T*>(context)->onNotify(i0, i1);
}
};
int main()
{
invoker<>(&onNotify, 0); // OK.
invoker<foo>(new foo); // OK.
invoker<foo>(0); // OK.
foo foo_;
auto f = invoker<foo>(&foo_); // OK.
// Errors:
// C2373 : 'foo_' : redefinition; different type modifiers.
// C2530 : 'foo_' : reference must be initialized.
invoker<foo>(&foo_); // ERROR!
return 0;
}
My questions are:
1) What is causing the compile error?
2) Why invoker<foo>(0); will actually run without error?
Thanks in advance!
1) The problem is that
invoker<foo>(&foo_);
is parsed as a definition of variable foo_ that has type invoker<foo>& rather than a call to the ctor of invoker<foo>. There is a number of ways to fix this, for example, use extra parentheses:
(invoker<foo>)(&foo_);
2) The code
invoker<foo>(0);
compiles without an error because it's unambiguous (it can't be interpreted as a declaration).

Forcing late method resolution in case of class inheritance in c++

Consider the following class structure:-
class foo {
public:
int fun () {
cout << "in foo" << endl;
}
};
class bar_class1:public foo {
public:
int fun () {
cout << "in bar_class1" << endl;
}
};
class bar_class2:public foo {
public:
float fun () {
cout << "in bar_class2" << endl;
}
};
main () {
foo * foo_pointer = new bar_class1();
foo_pointer->fun();
}
The output of the above program is in foo. Is there a way, that using a pointer of type foo * which actually points to an object of type bar_class1 or bar_class2, we can call the fun function of the derived class instead of the base class? I am not able to make the fun function virtual in the base class foo since, then there is a return type conflict for function foo in the derived class bar_class2.
Here's my comments as an answer.
You cannot do that.
If that kind of polymorphism were possible, wouldn't that break horribly when code calls foo::fun (expecting an int) on an object whose actual type is bar_class2 and thus gets a float? Do you want to simply throw away type safety?
If you want different return types, sounds like you want a template. But you cannot use templates quite in the way that you want to use foo(). Static polymorphism (templates) and run time polymorphism (late binding) don't mix well. You need to redesign your oop structure.
If you absolutely hate type safety, you can sort of do this with void pointers. But for the love of Flying Spaghetti Monster, don't ever do this in c++. Please close your eyes before reading the following code to avoid exposure.
#include <iostream>
class foo {
public:
virtual void* fun() = 0;
virtual ~foo(){};
};
class bar_class1: public foo {
public:
void* fun() {
return &value;
}
private:
int value = 1;
};
class bar_class2: public foo {
public:
void* fun() {
return &value;
}
private:
float value = 1.1;
};
int main() {
foo* foo_pointer1 = new bar_class1();
foo* foo_pointer2 = new bar_class2();
// in c++ compiler must know the type of all objects during compilation
std::cout << *reinterpret_cast<int*>(foo_pointer1->fun()) << '\n';
std::cout << *reinterpret_cast<float*>(foo_pointer2->fun()) << '\n';
delete foo_pointer1;
delete foo_pointer2;
}
Perhaps similar to the existing answer, I really hope you realize changing your design is better than this mess, but I believe it's the best you're going to get. I force you to specify the return type at the callsite (e.g., someFoo->fun<int>()), since you're going to have to know it anyway, and dispatch based on that. Any funny business and you'll get an exception. Also keep in mind the performance of this is, I imagine, less than desirable.
#include <cassert>
#include <stdexcept>
#include <type_traits>
struct foo {
virtual ~foo() = default;
template<typename T, typename = typename std::enable_if<std::is_same<T, int>::value>::type, typename = void>
T fun();
template<typename T, typename = typename std::enable_if<std::is_same<T, float>::value>::type>
T fun();
};
struct bar_class1 : foo {
int fun() {
return 2;
}
};
struct bar_class2 : foo {
float fun() {
return 3.5f;
}
};
template<typename T, typename, typename Dummy>
T foo::fun() {
if (auto *p = dynamic_cast<bar_class1 *>(this)) {
return p->fun();
} else if (dynamic_cast<bar_class2 *>(this)) {
throw std::invalid_argument("Mismatching dynamic type.");
} else {
return 1;
}
}
template<typename T, typename>
T foo::fun() {
auto *p = dynamic_cast<bar_class2 *>(this);
if (dynamic_cast<bar_class1 *>(this) || !p) {
throw std::invalid_argument("Mismatching dynamic type.");
} else if (auto *p = dynamic_cast<bar_class2 *>(this)) {
return p->fun();
}
assert(false); //should never get here, but compiler doesn't know that
}
If you'd like the main function, I've written a complete sample.
To answer your question: No, late binding isn't possible without deciding the return type. ...at least not in a reasonable manner, see user2079303's great counter-example. But...
you may change your code (for example) into something like the following, using the keyword virtual and equalize the return type for instance to void:
class foo
{
public:
virtual void fun(std::ostream& out) {
out << "in foo" << std::endl;
}
};
so you can decide the output type later:
class intFoo: public foo
{
public:
void fun(std::ostream& out) {
// output an int
out << "in bar_class1. data: " << data << endl;
}
int data;
};
class floatFoo: public foo
{
public:
void fun(std::ostream& out) {
// output a float
out << "in bar_class2. data: " << data << endl;
}
float data;
};
For brevity, I double-use the output stream - now a parameter of the function fun() - function to demonstrate type-dependent portion of your derived class. In your application, the parameter will probably be of another, more useful type.
The function fun is not a virtual function since you didn't use the keyword "virtual" to decorate it. So, the compile will determine which function to call at compiling time. So, there is no way to tell the compiler to call another function because the compiler will use its static type, i.e. the variable definition type -- foo *.