just a beginner student learning basic C++. I'm trying to figure out the best way to:
Turn a char array Name of 20 into a string that can be printed.
I found in other Stack Overflow topics to use "str()" such as "str(Name)", but it always comes up 'identifier not found'.
cout << "Name:" << str(Name) << endl;
Set a char array of 20 characters. For some reason, the following gives me errors when declaring. I've tweaked it so many times, but I cannot get why it won't give.
TESCStudent.Name[20] = {'S','u','p','e','r','P','r','o','g','r','a','m','m','e','r','\0'};
Full code I have so far:
#include <iostream>
#include <conio.h>
#include <string>
using namespace std;
//Step 1
struct StudentRecord
{
char Name[20];
//Accessor
void printInfo() const;
};
void StudentRecord::printInfo() const
{
cout << "Name:" << str(Name) << endl;
}
int main()
{
//Step 2
StudentRecord TESCStudent;
TESCStudent.Name[20] = {'S','u','p','e','r','P','r','o','g','r','a','m','m','e','r','\0'};
//Step 3
TESCStudent.printInfo();
_getch();
return 0;
}
Given that you are at a very beginner level, just use std::string:
#include <iostream>
#include <conio.h>
#include <string>
struct StudentRecord {
std::string Name;
void printInfo() const {
std::cout << "Name:" << Name << '\n';
}
};
int main() {
StudentRecord TESCStudent;
TESCStudent.Name = "SuperProgrammer";
TESCStudent.printInfo();
_getch();
}
Live demo
The syntax like this:
char Name[20] = {'S','u','p','e','r','\0'};
is used to initialize a variable when you define it. However, in your case,
StudentRecord TESCStudent;
TESCStudent.Name[20] = ...;
You've already defined it on the line before, so you can't "initialize", you have to "assign" it.
This is pretty much why you use std:string instead of char[].
Related
I'm learning C++, and I'm just messing around with putting classes in separate files for practice. I have a getter function, which returns a string (because the variable is saved as a string). However, from my main() function, I am not sure how to call it. I know the problem is probably that I need to include string somewhere when I call the object, but I have no idea how to format it.
I know this is a pretty newbie questions, but I couldn't find the answer anywhere. Could someone help me out?
(p.s. I'm not trying to get this specific code to work, since it's useless. I'm just trying to learn how to apply it for future reference).
I've tried throwing in string in a couple of places when calling or creating the object, but I always get an error. I know I could get around it by not encapsulating the variable or not having a separate class file, but that's not what I want.
main.cpp
#include <iostream>
#include "usernameclass.h"
#include <string>
using namespace std;
int main()
{
usernameclass usernameobject;
usernameobject.getUsername();
return 0;
}
usernameclass.h
#ifndef USERNAMECLASS_H
#define USERNAMECLASS_H
#include <string>
class usernameclass
{
public:
usernameclass();
std::string getUsername();
void setUsername(std::string name);
askUsername();
private:
std::string usernameVar = "test";
};
#endif
usernameclass.cpp
#include "usernameclass.h"
#include <iostream>
#include "username.h"
#include <string>
using namespace std;
string usernameclass::getUsername(){
return usernameVar;
cout << "test cout" << endl;
}
usernameclass::askUsername(){
string name;
cout << "What is your name?" << endl;
cin >> name;
setUsername(name);
cout << "Ah, so your name is "+usernameVar+", great name I guess!" << endl;
cin.get();
cin.get();
cout << "You're about to do some stuff, so get ready!" << endl;
}
usernameclass::usernameclass(){}
void usernameclass::setUsername(string name){
string* nameptr = &usernameVar;
*nameptr = name;
}
Expected result: runs getUsername() function and returns usernameVar
Actual result: doesn't run the getUsername() function
The current code would not compile, because you have not specified return type of 'askUsername()' routine, which is 'void', I believe.
Other things are good, apart from an output in 'getUsername()', which happens after returning from the function and about which you should have received a warning, I guess.
To the question: you can call that 'get' method in 'main()' as:
cout << usernameobject.getUsername();
Your code should be structured more like this instead:
main.cpp
#include <iostream>
#include "usernameclass.h"
int main()
{
usernameclass usernameobject;
// optional:
// usernameobject.askUsername();
// do something with usernameobject.getUsername() as needed...
return 0;
}
usernameclass.h
#ifndef USERNAMECLASS_H
#define USERNAMECLASS_H
#include <string>
class usernameclass
{
public:
std::string getUsername() const;
void setUsername(std::string name);
void askUsername();
private:
std::string usernameVar = "test";
};
#endif
usernameclass.cpp
#include <iostream>
#include "usernameclass.h"
std::string usernameclass::getUsername() const {
return usernameVar;
}
void usernameclass::setUsername(std::string name) {
usernameVar = name;
}
void usernameclass::askUsername() {
std::string name;
std::cout << "What is your name?" << std::endl;
std::getline(std::cin, std::name);
setUsername(name);
std::cout << "Ah, so your name is " << getUsername() << ", great name I guess!" << std::endl;
std::cout << "You're about to do some stuff, so get ready!" << std::endl;
}
So I have been trying for 1.30 hour to get this to work. I am new indeed, but I have searched all over the place and couldn't find an exact answer. I do not wish to do this another way, as it would take away the entire purpose of learning to code. I have to find why this thing isn't working. I tried dozens if not hunderds of syntaxes, but nothing works.
I want to read in a const char* name, than count the number of elements in it, so I thought had to be strlen(), and than output the name and the number of elements. If that works I can write the rest of the code.
#include <iostream>
using namespace std;
int main()
{
//writing your name, and counting the characters including \0
int a;
const char* name;
a = int strlen(name);
cin.getline(name);
cout << name;
cout >> a;
return 0;
}
There are a lot of problems with your code.
You are not allocating any memory for cin.getline() to read into. const char* name; is declaring an uninitialized pointer to nothing. You have to allocate memory for name before you can then read any data into it.
cin.getline() expects two input parameters (a pointer to an allocated buffer, and the max number of characters the buffer can hold), but you are only passing in one value.
You are calling strlen() before you have read anything into name (and there is a syntax error on your strlen() statement anyway).
You are passing a to std::cout using >>, but std::ostream does not implement the >> operator. You have to use << instead.
And lastly, don't use using namespace std;.
Try this instead:
#include <iostream>
#include <cstring>
int main()
{
//writing your name, and counting the characters including \0
int a;
char name[32];
std::cin.getline(name, 32);
a = std::strlen(name);
std::cout << "You entered: " << name << std::endl;
std::cout << "It is << a << " chars in length" << std::endl;
return 0;
}
Or, if you really don't like using std:: everywhere, at least use using <identifier>; instead of using namespace std;:
#include <iostream>
#include <cstring>
using std::cin;
using std::strlen;
using std::cout;
using std::endl;
int main()
{
//writing your name, and counting the characters including \0
int a;
char name[32];
cin.getline(name, 32);
a = strlen(name);
cout << "You entered: " << name << endl;
cout << "It is " << a << " chars in length" << endl;
return 0;
}
Now, that being said, the preferred solution is to use std::getline() instead of cin.getline():
#include <iostream>
#include <string>
int main()
{
int a;
std::string name;
std::getline(std::cin, name);
a = name.length();
std::cout << "You entered: " << name << std::endl;
std::cout << "It is " << a << " chars in length" << std::endl;
return 0;
}
I found a working solution, although I don't see where I had gone wrong. But this does exactly what I want using const char* and strlen() without using std::string.
Thanks for all your help, you have all pointed me to the correct direction.
#include <cstdio>
#include <cstring>
#include <iostream>
using namespace std;
int main ()
{
const char *name;
int len;
name = "stephane";
len = strlen(name);
cout << name;
cout << len;
return(0);
}
As another user has pointed out, I think it's a good idea for you to take a few steps back and read the basics until you understand how pointers work.
A const char* is that: const. It could be used usually while doing things like this:
const char* cpName = "Stephane"; //expected not to change through the program's lifetime
char* pName = "Stephane"; //can be changed to point to something else
char *pOther = "Vada";
pName = pOther; //pName now points to the string "Vada"
cpName = pOther; //this won't compile as cpName is const
I would like to take the data from the struct elements to the internal elements.
What will be a better way to do it.
It shows error: invalid array assignmen berror: invalid array ssignment
error: invalid array assignment error: ‘strcpy’ was not declared in this scope.
#include <iostream>
#include <string>
using namespace std;
struct A
{
char Ip[16];
char port[6];
char sessionkey[32];
}
int main()
{
char m_ip[16];
char m_port[6];
char m_sessionkey[32];
A a;
a.Ip = "10.43.160.94111";
a.port = "12345";
a.sessionkey = "12Abcd12345Abcd12345Abcd1234512";
strcpy(m_ip,a.Ip);
strcpy(m_port,a.port);
strcpy(m_sessionkey,a.sessionkey);
cout << "m_ip:" << m_ip << endl;
cout << "m_port:" << m_port << endl;
cout << "m_sessionkey:" << m_sessionkey << endl;
}
I think you mean the following (C string functions are declared in header <cstring>)
#include <cstring>
//...
char m_ip[16];
char m_port[6];
char m_sessionkey[32];
A a = { "10.43.160.94111", "12345", "12Abcd12345Abcd12345Abcd1234512" };
std::strcpy(m_ip,a.Ip);
std::strcpy(m_port,a.port);
std::strcpy(m_sessionkey,a.sessionkey);
Or instead of
A a = { "10.43.160.94111", "12345", "12Abcd12345Abcd12345Abcd1234512" };
you could write
A a;
a = { "10.43.160.94111", "12345", "12Abcd12345Abcd12345Abcd1234512" };
provided that your compiler supports C++ 2011.
Take into account that you forgot to place a semicol after the closing brace in the structure definition
struct A
{
//...
};
^^^
EDIT: After you unexpectedly changed your code I'd like to point out that this code snippet
A a;
string p = "10.43.160.94111";
string q = "12345";
string r = "12Abcd12345Abcd12345Abcd1234512";
p.copy(a.Ip,16,0);
q.copy(a.port,6,0);
r.copy(a.sessionkey,32,0);
does not make sense. There is no sense to introduce objects of type std::string only that to initialize an object of type struct A.
Another thing you could initially define the structure the following way
struct A
{
std::string Ip;
std::string port;
std::string sessionkey;
};
For writing in C++ prefer to use std::string instead of char * or char[].
A number of your issues will not longer exist if you use std::string instead.
Example:
#include <iostream>
#include <string>
struct A
{
std::string Ip;
std::string port;
std::string sessionkey;
};
int main()
{
std::string m_ip;
std::string m_port;
std::string m_sessionkey;
A a;
a.Ip = "10.43.160.94111";
a.port = "12345";
a.sessionkey = "12Abcd12345Abcd12345Abcd1234512";
// copy data from a to local variables
m_ip = a.Ip;
m_port = a.port;
m_sessionkey = a.sessionkey;
std::cout << "m_ip:" << m_ip << std::endl;
std::cout << "m_port:" << m_port << std::endl;
std::cout << "m_sessionkey:" << m_sessionkey << std::endl;
}
If you insist on using strcpy you must include the C header file string.h either by using #include <string.h> or by using #include <cstring>. Note that this is a C header file and it is distinctly different than the C++ #include <string> header file.
You should change your code like this:
#include <iostream>
#include <string>
#include <cstring>
using namespace std;
struct A
{
char* Ip;
char* port;
char* sessionkey;
};
int main()
{
char m_ip[16];
char m_port[6];
char m_sessionkey[32];
A a;
a.Ip = "10.43.160.94111";
a.port = "12345";
a.sessionkey = "12Abcd12345Abcd12345Abcd1234512";
strcpy(m_ip,a.Ip);
strcpy(m_port,a.port);
strcpy(m_sessionkey,a.sessionkey);
cout << "m_ip:" << m_ip << endl;
cout << "m_port:" << m_port << endl;
cout << "m_sessionkey:" << m_sessionkey << endl;
}
strcpy() function is in cstring header file in C++/C++11, so you must add #include<cstring> to your code.
I'm stuck with error message deprecated conversion from string constant to 'char*'
What I tried to do here is to assign "First", "Last" to cfoo1 and make cfoo2 equal to cfoo1. Lastly, display cfoo1 and cfoo2 to standard output.
#include <iostream>
#include <cstring>
#include "cfoo.h"
using namespace std;
CFoo :: CFoo(char first[], char last[]){
m_first[BUF] = first[BUF];
m_last[BUF] = last[BUF];
}
void CFoo :: WriteFoo(){
cout << m_first[BUF] << ", " << m_last[BUF];
}
#ifndef CFOO_HEADER
#define CFOO_HEADER
#include <iostream>
#include <cstring>
using namespace std;
const int BUF = 256;
class CFoo{
public:
CFoo(char first[], char last[]);
void WriteFoo();
private:
char m_first[BUF];
char m_last[BUF];
};
#endif
#include <iostream>
#include "cfoo.h"
using namespace std;
int main(){
CFoo foo1("Jong", "Yoon");
CFoo foo2 = foo1;
cout << "foo1 = ";
foo1.WriteFoo();
cout << endl;
cout << "foo 2 = ";
foo2.WriteFoo();
cout << endl;
return 0;
}
There are two issues:
Using string literals (which are of type char const*) to call a function that expects char[].
Trying to assign to char arrays.
Fixes:
Change the constructor to:
CFoo(char const* first, char const* last);
Change its implementation to:
CFoo(char const* first, char const* last)
{
// Make sure to copy at most BUF-1 characters
// to m_first and m_last.
m_first[0] = '\0'
strncat(m_first, first, BUF-1);
m_last[0] = '\0'
strncat(m_last, last, BUF-1);
}
You also need to change the implementation of CFoo::WriteFoo() to use the entire string
void CFoo::WriteFoo()
{
cout << m_first << ", " << m_last;
}
Also,
Accessing m_first[BUF] or m_last[BUF] is an error since the maximum value of a valid index to access those arrays is BUF-1.
I am getting a linker error undefined reference to Person::Person when trying to implement my program. The three parts are below. I have been working on fixing it for a few hours now. I know it's probably something simple that I am just not seeing. But I have looked around on the internet and still have not found my answer. So any help would be appreciated.
#ifndef PERSON0_H_
#define PERSON0_H_
#include <string>
class Person // class declaration
{
private:
static const int LIMIT = 25;
std::string lname;
char fname[LIMIT];
public:
Person() {lname = ""; fname[0] = '\0';}
Person(const std::string & ln, const char * fn = "Hay you");
void Show() const;
void FormalShow() const;
};
#endif
#include <iostream>
#include <string>
#include "person0.h"
void Person::Show() const
{
using namespace std;
std::cout << fname << " " << lname << '\n';
}
void Person::FormalShow() const
{
using std::cout;
std::cout << lname << ", " << fname << '\n';
}
#include <iostream>
#include <string>
#include "person0.h"
int main()
{
using namespace std;
Person one;
Person two("Smythecraft");
Person three("Dimwiddy", "Sam");
one.Show();
cout << endl;
one.FormalShow();
cout << endl;
two.Show();
cout << endl;
two.FormalShow();
cout << endl;
three.Show();
cout << endl;
three.FormalShow();
cin.get();
cin.get();
return 0;
}
I am not really a C++ person, so the terminology might be wrong, but I would say that the implementation of the
Person::Person(const std::string & ln, const char * fn)
constructor is missing.