scrollbars of a CScrollView in a CDockablePane are disabled - mfc

I've designed a toolbox control. It's inside a CDockablePane object. Since the tools inside it may need to be scrolled, I've created a CScrollView as a child of the pane and have inserted the tools inside it as children. Based on the pane size, scrollbars of the CScrollView object appear properly, but clicking on them doesn't scroll the view. It seems that they're disabled. When I use SS_NOTIFY style when creating the CScrollView, the CScrollView object receives mouse clicks, but when i don't use the style, it doesn't. But it seems that the scroll bars inside the view control don't receive clicks. When mouse hover over them, no visual effect in scroll bars appears. It seems that the scroll bars are disabled, while I've not created nor manipulate them.
What's wrong?
mouse wheel works. click on scrollbars is received by the scroll view, not by the scrollbars. inside handler, i wrote this code:
CScrollBar *pScroll = GetScrollBarCtrl(SB_VERT);
if (pScroll->GetSafeHwnd())
{
...
if is not true. this means that the scroll view has not a scroll bar, but if so, how is it shown?!
any idea?
...
since i didn't get answer, i'm going to clarify my question with a sample code:
https://dl.dropboxusercontent.com/u/4829119/930501%20-%20t3.zip
in this sample, how can i scroll my view as i do with other views like class view and file view?
the sample code screenshot:
https://www.dropbox.com/s/7pu5chpyj9hqeal/Screenshot%202014-07-23%2003.40.26.png

Did you initialize by calling SetScrollSizes? The scroll bars are enabled only when the sizeTotal is larger than the view window size.

Related

how to make CDockablePane unfocusable?

i create a CDockablePane as well as a CView in the main frame of my application. i need the pane not to get focused. this causes the active view to lose focus and doesn't receive keyboard events anymore. the pane consists of tool boxes. they're dragged into the view. but the pane and its children must not get focus ever.
how can it be achieved? i tried ModifyStyleEx after creation of the pane for setting WS_EX_NOACTIVATE. but it didn't change the pane's behavior. i also tried ModifyStyle to set WS_DISABLED. but it completely disables dragging tools from the pane.

MFC floating CDialog control clipping issue

I am making an SDI MDF application that uses a frameview to provid the user with a set of controls (buttons, editboxes and such). The view also owns a set of CDialogs used to desplay aditional controls that can be can be shown or hidden via a tabcontrol and other means. Untill recently the dialogs have been staticly placed at creation to be in their proper location on the screen but I wanted to add a dialog that the user could move around but is still a child of the view. When I created a dialog with a caption and sysmenu that the user can move around the issue I am running into is that when the window is placed over another control owned by the view, (lets say a button) when the paint method is called on the button, it draws over the dialog. The dialog is still on top and the dialogs controls can still be interacted with but the button is drawn over them untill the dialog is repainted. I have tryed to change the clipchild and clipsiblings settings of the dialog and have been able to get the dialogs to properly clip eachother but can not seem to get the child dialog to properly clip the parent view controls. Does anyone have any ideas on what setting might fix this clipping issue.

MFC add scrollbar to CWnd member

I have a member of CWnd class name mywindow
and i want to add to it a scroll-bar.
how i can do it?
i try already to do:
mywindow.EnableScrollBarCtrl(SB_BOTH,TRUE);
it display both Horizontal and Vertical scroll-bars,
but i cannot push the buttons or move the scroll-bars.
i try also after the first command:
mywindow.EnableScrollBar(SB_BOTH,ESB_ENABLE_BOTH);
and it change nothing.
can someone could show me a simple example how to add scroll-bar to this member?
thanks a lot,
Tal
Enabling the scroll bars isn't enough. You have to react to the window messages WM_HSCROLLand WM_VSCROLL. Using the GetScrollInfo method you get the position (value) of the scroll bars and then you draw your window content according to this position.
Look up some scroll bar tutorials such as http://www.codeproject.com/KB/dialog/scrolling_support.aspx . In essence, dwo's comment above is what you need to do - handle those messages and set the virtual client area size.
There must be some 'overflow' before scroll bars became active.
Write some 'sufficiently long' data in your view and the scrollbars will become active (at least, that was my experience time ago).
Usually scroll bars get handled 'automatically' from MFC components like (for instance) text editor or form view. I.e. will became visible when needed also without explicit call EnableScrollBarCtrl ...

Float a control over a CView

I've got an app that uses several CView-derived classes (actually CScrollView) to display document data. For one particular view, I want to add a fly-out edit box to add notes. That is, you'd see a tab at the bottom of the window labeled "Page Notes", and clicking on that would bring up the edit box. Clicking the tab while the edit box is visible would reduce it back to just the tab.
I thought I could use a one-tab CTabCtrl holding an edit box and just position it so that only the tab is visible initially. Capture the tab click notification and move the entire control, with edit box, into view. Clicking the tab again would move it back down so only the tab is visible.
Hosting the CTabCtrl on the CView is fine, and I can get it positioned correctly. The problem is that if the view is scrolled, the tab control is scrolled along with it, whereas I need it to "float" over the view and not be affected by any scrolling. I can move it back into place after the scroll, but the flickering is unsightly.
Is there a straightforward way to accomplish the "floating" effect? I mainly want the tab embedded in the view for maintenance, since it's the only view class out of the several in use that needs the "Page Notes" feature.
Should I just buckle down and put the tab in the view's parent window instead? I know it won't be affected by scrolling there, but I like the idea of keeping the tab as part of the view if possible.
It sound like the tab is functioning like a button. You click the tab and a fly out edit box appears. You could use a modeless dialog.
Select the "Page Note" and the modeless dialog comes up to edit your notes allowing you to scroll your view under the dialog.

How to SetFocus to a CButton so that the border and focus dotted line are visible?

I created a simple dialog-based application, and in the default CDialog added three buttons (by drag-and-dropping them) using the Visual Studio editor.
The default OK and Cancel buttons are there too.
I want to set the focus to button 1 when I click button 3.
I set the property Flat to true in the properties for muy buttons.
I coded this:
void CbuttonfocusDlg::OnBnClickedButton3()
{
// TODO: Add your control notification handler code here
GetDlgItem(IDC_BUTTON1)->SetFocus();
Invalidate();
}
But the boder in button1 is never drawn. The caret (the dotted line indicating focus) is only drawn if I pressed TAB any time before clicking button 3.
I want the button to look exactly as it looks after I click it. Showing the dotted line inside the button programatically, would be a plus.
What I want:
What I get:
Use WM_NEXTDLGCTL.
See Reymond Chen's "How to set focus in a dialog box":
void SetDialogFocus(HWND hdlg, HWND hwndControl)
{
SendMessage(hdlg, WM_NEXTDLGCTL, (WPARAM)hwndControl, TRUE);
}
By calling UpdateWindow, the button is being redrawn before the focus change can take effect. The Invalidate should be sufficient by itself, the window will get repainted when everything settles down.
This draws the thick border around the button:
static_cast<CButton*>(GetDlgItem(IDC_BUTTON1))->SetButtonStyle(BS_DEFPUSHBUTTON);
A more elegant way to do this would be to define a CButton member variable in CbuttonfocusDlg and associate it to the IDC_BUTTON1 control, and then calling
this->m_myButton.SetButtonStyle(BS_DEFPUSHBUTTON);
This makes the button to which I'm setting the focus the default button, but note that when the focus goes to a control (inside the dialog) that is not a button, the default button is once more the original default button set in the dialog resource, in this case the "Ok" button.
I am following Joel's suggestion. But slightly different with the API used in that link, my one is :
PostMessage(WM_NEXTDLGCTL, (WPARAM)(pwnd->GetSafeHwnd()), TRUE);