Casting between std::array types [duplicate] - c++

Is this undefined behavior?
std::array<int, 5> x = {3, 5, 1, 2, 3};
std::array<int, 3>& y = *reinterpret_cast<std::array<int, 3>*>(&x[1]);
for(int i = 0; i != 3; i++) {
std::cout << y[i] << "\n";
}
Maybe yes, but I really feel like there should be a safe way to slice std::arrays.
EDIT: Following Radek's suggestion:
template<unsigned N, unsigned start, unsigned end, typename T>
std::array<T, end - start>& array_slice(std::array<T, N>& x)
{
static_assert(start <= end, "start <= end");
static_assert(end <= N-1, "end <= N");
return *reinterpret_cast<std::array<T, end - start>*>(&x[start]);
}
EDIT: Ok, I decided that I'm unhappy with std::arrays and will move to something else, any ideas?

Yes, that is undefined behavior. You're taking one type and reinterpret_casting it to another. Indeed, the use of the reinterpret_cast should be a big red flag for "here there be dragons!"
As for slicing arrays, that's not going to happen. A std::array contains values; a slice of this would contain references to part of that array. And therefore, it would not be a std::array. You can copy slices of arrays, but not using std::array. You would need to use std::vector, since it allows the calling of constructors, as well as construction from a range of values. Remember: std::array is just a nicer wrapper around a C-style array.
The committee is looking into a template array_ref<T> class, which is exactly what it says: a reference to some segment of an array of type T. This could be a regular C-style array, a std::vector, a std::array, or just some memory allocated with new T[]. There are some library implementations of the class already, but nothing is standardized yet.
Following Radek's suggestion:
Hiding the undefined behavior in a function does not make it defined behavior. You can try to pretend that it isn't undefined, but it still is. The moment you use that reinterpret_cast, you willingly give up living in C++-land.

What about a placement new?
#include <array>
#include <iostream>
#include <iterator>
template<typename T, std::size_t N>
struct array_slice : public std::array<T,N> {
~array_slice() = delete;
};
int main() {
std::array<double,4> x_mu{0.,3.14,-1.,1.};
std:: cout << &x_mu << std::endl;
{
auto slicer = [] (std::array<double,4>& ref) {
array_slice<double,3>* p = new (&ref) array_slice<double,3>;
return p;
};
std::array<double,3>& x_ = *slicer(x_mu);
std::copy(x_.begin(),x_.end(),
std::ostream_iterator<float>(std::cout," "));
std:: cout << std::endl;
std:: cout << &x_ << std::endl;
}
std::copy(x_mu.begin(),x_mu.end(),
std::ostream_iterator<float>(std::cout," "));
}

Related

Accommodation for dynamic array

From this discussion, I have the following code to check if an element exists in an array:
#include <iostream>
#include <vector>
template <typename T, std::size_t N>
bool IsIn(T value, const T(&values)[N])
{
for (const T& array_value : values)
{
if (value == array_value) return true;
}
return false;
}
int main() {
int arr1[] = { 10, 20, 30 };
bool ee1 = IsIn(10, arr1);
std::cout << "ee1 = " << (ee1?"true":"false") << "\n";
return 0;
}
I believe this code is good for array of fixed size (at compile time) only. If the array is dynamically created (the number of elements is not known at compile time), is there any way I can modify the code to accommodate it?
PS: I am aware of vector. However, I am just curious if there is any way to avoid it.
Don't use C-style arrays unless you absolutely need to. Use std::array instead. For dynamic arrays, use std::vector.
You can then use iterators to make your function generic. However, this function already exists, it's called std::find. You can try to implement your own, for learning purposes, or look up an example implementation here: cppreference | find
#include <algorithm>
#include <array>
#include <iostream>
#include <string>
#include <vector>
int main(){
std::array<int, 3> static_array{1, 2, 3};
std::vector<int> dynamic_array{3, 4, 5};
std::string str = "Hello World";
std::array<int, 3>::iterator stat_found;
if( (stat_found = std::find(static_array.begin(), static_array.end(), 3)) != static_array.end() ){
std::cout << "Found 3 in static_array at pos: " << stat_found - static_array.begin() << "\n";
}
std::vector<int>::iterator dyn_found;
if( (dyn_found = std::find(dynamic_array.begin(), dynamic_array.end(), 3)) != dynamic_array.end() ){
std::cout << "Found 3 in dynamic_array at pos: " << dyn_found - dynamic_array.begin() << "\n";
}
std::string::iterator str_found;
if( (str_found = std::find(str.begin(), str.end(), 'W')) != str.end() ){
std::cout << "Found W in string at pos: " << str_found - str.begin() << "\n";
}
}
Without changing the body of your method, you can accommodate practically any collection type by abstracting over the collection type as well, i.e.
template <typename T, typename Collection>
bool IsIn(T value, const Collection &values)
{
/* ... */
}
However, as inifnitezero noted, the standard way of doing this is actually with iterators, and many implementations already exist in the standard library for this.
For a dynamic array you have to pass in the size in some form or another.
template <typename T>
bool IsIn(T value, const T *arr, std::size_t size) { ... }
You already know about std::vector, which knows it's own size, so I will skip that. That is the way to handle dynamic arrays. But not the only way to pass them to a function.
You can use std::span, which can be used for fixed sized arrays, std::array, std::vector and any container with random access iterator (sequential iterator? not sure). It's probably the most flexible thing to use.
You can also use begin and end const iterators. But that involves a lot of typing unless you already have 2 iterators when you want to call it.
Personally I think std::span covers all the bases. You can even make a span from iterators.

sizeof in function c++ [duplicate]

Is there a way to find how many values an array has? Detecting whether or not I've reached the end of an array would also work.
If you mean a C-style array, then you can do something like:
int a[7];
std::cout << "Length of array = " << (sizeof(a)/sizeof(*a)) << std::endl;
This doesn't work on pointers (i.e. it won't work for either of the following):
int *p = new int[7];
std::cout << "Length of array = " << (sizeof(p)/sizeof(*p)) << std::endl;
or:
void func(int *p)
{
std::cout << "Length of array = " << (sizeof(p)/sizeof(*p)) << std::endl;
}
int a[7];
func(a);
In C++, if you want this kind of behavior, then you should be using a container class; probably std::vector.
As others have said, you can use the sizeof(arr)/sizeof(*arr), but this will give you the wrong answer for pointer types that aren't arrays.
template<class T, size_t N>
constexpr size_t size(T (&)[N]) { return N; }
This has the nice property of failing to compile for non-array types (Visual Studio has _countof which does this). The constexpr makes this a compile time expression so it doesn't have any drawbacks over the macro (at least none I know of).
You can also consider using std::array from C++11, which exposes its length with no overhead over a native C array.
C++17 has std::size() in the <iterator> header which does the same and works for STL containers too (thanks to #Jon C).
Doing sizeof myArray will get you the total number of bytes allocated for that array. You can then find out the number of elements in the array by dividing by the size of one element in the array: sizeof myArray[0]
So, you get something like:
size_t LengthOfArray = sizeof myArray / sizeof myArray[0];
Since sizeof yields a size_t, the result LengthOfArray will also be of this type.
While this is an old question, it's worth updating the answer to C++17. In the standard library there is now the templated function std::size(), which returns the number of elements in both a std container or a C-style array. For example:
#include <iterator>
uint32_t data[] = {10, 20, 30, 40};
auto dataSize = std::size(data);
// dataSize == 4
Is there a way to find how many values an array has?
Yes!
Try sizeof(array)/sizeof(array[0])
Detecting whether or not I've reached the end of an array would also work.
I dont see any way for this unless your array is an array of characters (i.e string).
P.S : In C++ always use std::vector. There are several inbuilt functions and an extended functionality.
#include <iostream>
int main ()
{
using namespace std;
int arr[] = {2, 7, 1, 111};
auto array_length = end(arr) - begin(arr);
cout << "Length of array: " << array_length << endl;
}
std::vector has a method size() which returns the number of elements in the vector.
(Yes, this is tongue-in-cheek answer)
Since C++11, some new templates are introduced to help reduce the pain when dealing with array length. All of them are defined in header <type_traits>.
std::rank<T>::value
If T is an array type, provides the member constant value equal to the number of dimensions of the array. For any other type, value is 0.
std::extent<T, N>::value
If T is an array type, provides the member constant value equal to the number of elements along the Nth dimension of the array, if N is in [0, std::rank<T>::value). For any other type, or if T is array of unknown bound along its first dimension and N is 0, value is 0.
std::remove_extent<T>::type
If T is an array of some type X, provides the member typedef type equal to X, otherwise type is T. Note that if T is a multidimensional array, only the first dimension is removed.
std::remove_all_extents<T>::type
If T is a multidimensional array of some type X, provides the member typedef type equal to X, otherwise type is T.
To get the length on any dimension of a multidimential array, decltype could be used to combine with std::extent. For example:
#include <iostream>
#include <type_traits> // std::remove_extent std::remove_all_extents std::rank std::extent
template<class T, size_t N>
constexpr size_t length(T(&)[N]) { return N; }
template<class T, size_t N>
constexpr size_t length2(T(&arr)[N]) { return sizeof(arr) / sizeof(*arr); }
int main()
{
int a[5][4][3]{{{1,2,3}, {4,5,6}}, { }, {{7,8,9}}};
// New way
constexpr auto l1 = std::extent<decltype(a)>::value; // 5
constexpr auto l2 = std::extent<decltype(a), 1>::value; // 4
constexpr auto l3 = std::extent<decltype(a), 2>::value; // 3
constexpr auto l4 = std::extent<decltype(a), 3>::value; // 0
// Mixed way
constexpr auto la = length(a);
//constexpr auto lpa = length(*a); // compile error
//auto lpa = length(*a); // get at runtime
std::remove_extent<decltype(a)>::type pa; // get at compile time
//std::remove_reference<decltype(*a)>::type pa; // same as above
constexpr auto lpa = length(pa);
std::cout << la << ' ' << lpa << '\n';
// Old way
constexpr auto la2 = sizeof(a) / sizeof(*a);
constexpr auto lpa2 = sizeof(*a) / sizeof(**a);
std::cout << la2 << ' ' << lpa2 << '\n';
return 0;
}
BTY, to get the total number of elements in a multidimentional array:
constexpr auto l = sizeof(a) / sizeof(std::remove_all_extents<decltype(a)>::type);
Or put it in a function template:
#include <iostream>
#include <type_traits>
template<class T>
constexpr size_t len(T &a)
{
return sizeof(a) / sizeof(typename std::remove_all_extents<T>::type);
}
int main()
{
int a[5][4][3]{{{1,2,3}, {4,5,6}}, { }, {{7,8,9}}};
constexpr auto ttt = len(a);
int i;
std::cout << ttt << ' ' << len(i) << '\n';
return 0;
}
More examples of how to use them could be found by following the links.
This is pretty much old and legendary question and there are already many amazing answers out there. But with time there are new functionalities being added to the languages, so we need to keep on updating things as per new features available.
I just noticed any one hasn't mentioned about C++20 yet. So thought to write answer.
C++20
In C++20, there is a new better way added to the standard library for finding the length of array i.e. std:ssize(). This function returns a signed value.
#include <iostream>
int main() {
int arr[] = {1, 2, 3};
std::cout << std::ssize(arr);
return 0;
}
C++17
In C++17 there was a better way (at that time) for the same which is std::size() defined in iterator.
#include <iostream>
#include <iterator> // required for std::size
int main(){
int arr[] = {1, 2, 3};
std::cout << "Size is " << std::size(arr);
return 0;
}
P.S. This method works for vector as well.
Old
This traditional approach is already mentioned in many other answers.
#include <iostream>
int main() {
int array[] = { 1, 2, 3 };
std::cout << sizeof(array) / sizeof(array[0]);
return 0;
}
Just FYI, if you wonder why this approach doesn't work when array is passed to another function. The reason is,
An array is not passed by value in C++, instead the pointer to array is passed. As in some cases passing the whole arrays can be expensive operation. You can test this by passing the array to some function and make some changes to array there and then print the array in main again. You'll get updated results.
And as you would already know, the sizeof() function gives the number of bytes, so in other function it'll return the number of bytes allocated for the pointer rather than the whole array. So this approach doesn't work.
But I'm sure you can find a good way to do this, as per your requirement.
Happy Coding.
There's also the TR1/C++11/C++17 way (see it Live on Coliru):
const std::string s[3] = { "1"s, "2"s, "3"s };
constexpr auto n = std::extent< decltype(s) >::value; // From <type_traits>
constexpr auto n2 = std::extent_v< decltype(s) >; // C++17 shorthand
const auto a = std::array{ "1"s, "2"s, "3"s }; // C++17 class template arg deduction -- http://en.cppreference.com/w/cpp/language/class_template_argument_deduction
constexpr auto size = std::tuple_size_v< decltype(a) >;
std::cout << n << " " << n2 << " " << size << "\n"; // Prints 3 3 3
Instead of using the built in array function aka:
int x[3] = {0, 1, 2};
you should use the array class and the array template. Try:
#include <array>
array<type_of_the_array, number_of_elements_in_the_array> Name_of_Array = {};
So now if you want to find the length of the array, all you have to do is using the size function in the array class.
Name_of_Array.size();
and that should return the length of elements in the array.
ANSWER:
int number_of_elements = sizeof(array)/sizeof(array[0])
EXPLANATION:
Since the compiler sets a specific size chunk of memory aside for each type of data, and an array is simply a group of those, you simply divide the size of the array by the size of the data type. If I have an array of 30 strings, my system sets aside 24 bytes for each element(string) of the array. At 30 elements, that's a total of 720 bytes. 720/24 == 30 elements. The small, tight algorithm for that is:
int number_of_elements = sizeof(array)/sizeof(array[0]) which equates to
number_of_elements = 720/24
Note that you don't need to know what data type the array is, even if it's a custom data type.
In C++, using the std::array class to declare an array, one can easily find the size of an array and also the last element.
#include<iostream>
#include<array>
int main()
{
std::array<int,3> arr;
//To find the size of the array
std::cout<<arr.size()<<std::endl;
//Accessing the last element
auto it=arr.end();
std::cout<<arr.back()<<"\t"<<arr[arr.size()-1]<<"\t"<<*(--it);
return 0;
}
In fact, array class has a whole lot of other functions which let us use array a standard container.
Reference 1 to C++ std::array class
Reference 2 to std::array class
The examples in the references are helpful.
You have a bunch of options to be used to get a C array size.
int myArray[] = {0, 1, 2, 3, 4, 5, 7};
1) sizeof(<array>) / sizeof(<type>):
std::cout << "Size:" << sizeof(myArray) / sizeof(int) << std::endl;
2) sizeof(<array>) / sizeof(*<array>):
std::cout << "Size:" << sizeof(myArray) / sizeof(*myArray) << std::endl;
3) sizeof(<array>) / sizeof(<array>[<element>]):
std::cout << "Size:" << sizeof(myArray) / sizeof(myArray[0]) << std::endl;
sizeof(array_name) gives the size of whole array and sizeof(int) gives the size of the data type of every array element.
So dividing the size of the whole array by the size of a single element of the array gives the length of the array.
int array_name[] = {1, 2, 3, 4, 5, 6};
int length = sizeof(array_name)/sizeof(int);
Here is one implementation of ArraySize from Google Protobuf.
#define GOOGLE_ARRAYSIZE(a) \
((sizeof(a) / sizeof(*(a))) / static_cast<size_t>(!(sizeof(a) % sizeof(*(a)))))
// test codes...
char* ptr[] = { "you", "are", "here" };
int testarr[] = {1, 2, 3, 4};
cout << GOOGLE_ARRAYSIZE(testarr) << endl;
cout << GOOGLE_ARRAYSIZE(ptr) << endl;
ARRAYSIZE(arr) works by inspecting sizeof(arr) (the # of bytes in
the array) and sizeof(*(arr)) (the # of bytes in one array
element). If the former is divisible by the latter, perhaps arr is
indeed an array, in which case the division result is the # of
elements in the array. Otherwise, arr cannot possibly be an array,
and we generate a compiler error to prevent the code from
compiling.
Since the size of bool is implementation-defined, we need to cast
!(sizeof(a) & sizeof(*(a))) to size_t in order to ensure the final
result has type size_t.
This macro is not perfect as it wrongfully accepts certain
pointers, namely where the pointer size is divisible by the pointee
size. Since all our code has to go through a 32-bit compiler,
where a pointer is 4 bytes, this means all pointers to a type whose
size is 3 or greater than 4 will be (righteously) rejected.
A good solution that uses generics:
template <typename T,unsigned S>
inline unsigned arraysize(const T (&v)[S]) { return S; }
Then simply call arraysize(_Array); to get the length of the array.
Source
For old g++ compiler, you can do this
template <class T, size_t N>
char (&helper(T (&)[N]))[N];
#define arraysize(array) (sizeof(helper(array)))
int main() {
int a[10];
std::cout << arraysize(a) << std::endl;
return 0;
}
For C++/CX (when writing e.g. UWP apps using C++ in Visual Studio) we can find the number of values in an array by simply using the size() function.
Source Code:
string myArray[] = { "Example1", "Example2", "Example3", "Example4" };
int size_of_array=size(myArray);
If you cout the size_of_array the output will be:
>>> 4
you can find the length of an Array by following:
int arr[] = {1, 2, 3, 4, 5, 6};
int size = *(&arr + 1) - arr;
cout << "Number of elements in arr[] is "<< size;
return 0;
Just a thought, but just decided to create a counter variable and store the array size in position [0]. I deleted most of the code I had in the function but you'll see after exiting the loop, prime[0] is assigned the final value of 'a'. I tried using vectors but VS Express 2013 didn't like that very much. Also make note that 'a' starts at one to avoid overwriting [0] and it's initialized in the beginning to avoid errors. I'm no expert, just thought I'd share.
int prime[] = {0};
int primes(int x, int y){
using namespace std; int a = 1;
for (int i = x; i <= y; i++){prime[a] = i; a++; }
prime[0] = a; return 0;
}
Simply you can use this snippet:
#include <iostream>
#include <string>
#include <array>
using namespace std;
int main()
{
array<int,3> values;
cout << "No. elements in valuea array: " << values.size() << " elements." << endl;
cout << "sizeof(myints): " << sizeof(values) << endl;
}
and here is the reference : http://www.cplusplus.com/reference/array/array/size/
You can use the sizeof() operator which is used for the same purpose.
see below the sample code
#include <iostream>
using namespace std;
int main() {
int arr[] = {10,20,30,40,50,60};
int arrSize = sizeof(arr)/sizeof(arr[0]);
cout << "The size of the array is: " << arrSize;
return 0;
}
I provide a tricky solution here:
You can always store length in the first element:
// malloc/new
arr[0] = length;
arr++;
// do anything.
int len = *(arr-1);
free(--arr);
The cost is you must --arr when invoke free
Avoid using the type together with sizeof, as sizeof(array)/sizeof(char), suddenly gets corrupt if you change the type of the array.
In visual studio, you have the equivivalent if sizeof(array)/sizeof(*array).
You can simply type _countof(array)
One of the most common reasons you would end up looking for this is because you want to pass an array to a function, and not have to pass another argument for its size. You would also generally like the array size to be dynamic. That array might contain objects, not primitives, and the objects maybe complex such that size_of() is a not safe option for calculating the count.
As others have suggested, consider using an std::vector or list, etc in instead of a primitive array. On old compilers, however, you still wouldn't have the final solution you probably want by doing simply that though, because populating the container requires a bunch of ugly push_back() lines. If you're like me, want a single line solution with anonymous objects involved.
If you go with STL container alternative to a primitive array, this SO post may be of use to you for ways to initialize it:
What is the easiest way to initialize a std::vector with hardcoded elements?
Here's a method that I'm using for this which will work universally across compilers and platforms:
Create a struct or class as container for your collection of objects. Define an operator overload function for <<.
class MyObject;
struct MyObjectList
{
std::list<MyObject> objects;
MyObjectList& operator<<( const MyObject o )
{
objects.push_back( o );
return *this;
}
};
You can create functions which take your struct as a parameter, e.g.:
someFunc( MyObjectList &objects );
Then, you can call that function, like this:
someFunc( MyObjectList() << MyObject(1) << MyObject(2) << MyObject(3) );
That way, you can build and pass a dynamically sized collection of objects to a function in one single clean line!
I personally would suggest (if you are unable to work with specialized functions for whatever reason) to first expand the arrays type compatibility past what you would normally use it as (if you were storing values ≥ 0:
unsigned int x[] -> int x[]
than you would make the array 1 element bigger than you need to make it. For the last element you would put some type that is included in the expanded type specifier but that you wouldn't normally use e.g. using the previous example the last element would be -1. This enables you (by using a for loop) to find the last element of an array.
here you go:
#include <iostream>
using namespace std;
int main() {
int arr[] = {10,20,30,40,50,60};
int arrSize = sizeof(arr)/sizeof(arr[0]);
cout << "The size of the array is: " << arrSize;
return 0;
}
I think this will work:
for(int i=0;array[i];i++)
{
//do_something
}
Lets say you have an global array declared at the top of the page
int global[] = { 1, 2, 3, 4 };
To find out how many elements are there (in c++) in the array type the following code:
sizeof(global) / 4;
The sizeof(NAME_OF_ARRAY) / 4 will give you back the number of elements for the given array name.

Apply std::begin() on an dynamically allocated array in a unique_ptr?

I have an unique pointer on a dynamically allocated array like this:
const int quantity = 6;
unique_ptr<int[]> numbers(new int[quantity]);
This should be correct so far (I think, the [] in the template parameter is important, right?).
By the way: Is it possible to initialize the elements like in int some_array[quantity] = {}; here?
Now I was trying to iterate over the array like this:
for (auto it = begin(numbers); it != end(numbers); ++it)
cout << *it << endl;
But I cannot figure out, how the syntax is right. Is there a way?
Alternatively I can use the index like:
for (int i = 0; i < quantity; ++i)
cout << numbers[i] << endl;
Is one of these to be preferred?
(Not directly related to the title: As a next step I would like to reduce that to a range-based for loop but I just have VS2010 right now and cannot try that. But would there be something I have to take care of?)
Thank you! Gerrit
Compiler is supposed to apply this prototype for std::begin:
template< class T, size_t N >
T* begin( T (&array)[N] );
It means the parameter type is int(&)[N], neither std::unique_ptr nor int *. If this is possible, how could std::end to calculate the last one?
But why not use raw pointer directly or a STL container?
const int quantity = 6;
std::unique_ptr<int[]> numbers{new int[quantity]};
// assignment
std::copy_n(numbers.get(), quantity,
std::ostream_iterator<int>(std::cout, "\n"));
const int quantity = 6;
std::vector<int> numbers(quantity, 0);
// assignment
std::copy(cbegin(numbers), cend(numbers),
std::ostream_iterator<int>(std::cout, "\n"));
Dynamically allocated arrays in C++ (ie: the result of new []) do not have sizing information. Therefore, you can't get the size of the array.
You could implement std::begin like this:
namespace std
{
template<typename T> T* begin(const std::unique_ptr<T[]> ptr) {return ptr.get();}
}
But there's no way to implement end.
Have you considered using std::vector? With move support, it shouldn't be any more expensive than a unique_ptr to an array.

Can I cast a std::array to slice? Or is there anything else I can use instead?

Is this undefined behavior?
std::array<int, 5> x = {3, 5, 1, 2, 3};
std::array<int, 3>& y = *reinterpret_cast<std::array<int, 3>*>(&x[1]);
for(int i = 0; i != 3; i++) {
std::cout << y[i] << "\n";
}
Maybe yes, but I really feel like there should be a safe way to slice std::arrays.
EDIT: Following Radek's suggestion:
template<unsigned N, unsigned start, unsigned end, typename T>
std::array<T, end - start>& array_slice(std::array<T, N>& x)
{
static_assert(start <= end, "start <= end");
static_assert(end <= N-1, "end <= N");
return *reinterpret_cast<std::array<T, end - start>*>(&x[start]);
}
EDIT: Ok, I decided that I'm unhappy with std::arrays and will move to something else, any ideas?
Yes, that is undefined behavior. You're taking one type and reinterpret_casting it to another. Indeed, the use of the reinterpret_cast should be a big red flag for "here there be dragons!"
As for slicing arrays, that's not going to happen. A std::array contains values; a slice of this would contain references to part of that array. And therefore, it would not be a std::array. You can copy slices of arrays, but not using std::array. You would need to use std::vector, since it allows the calling of constructors, as well as construction from a range of values. Remember: std::array is just a nicer wrapper around a C-style array.
The committee is looking into a template array_ref<T> class, which is exactly what it says: a reference to some segment of an array of type T. This could be a regular C-style array, a std::vector, a std::array, or just some memory allocated with new T[]. There are some library implementations of the class already, but nothing is standardized yet.
Following Radek's suggestion:
Hiding the undefined behavior in a function does not make it defined behavior. You can try to pretend that it isn't undefined, but it still is. The moment you use that reinterpret_cast, you willingly give up living in C++-land.
What about a placement new?
#include <array>
#include <iostream>
#include <iterator>
template<typename T, std::size_t N>
struct array_slice : public std::array<T,N> {
~array_slice() = delete;
};
int main() {
std::array<double,4> x_mu{0.,3.14,-1.,1.};
std:: cout << &x_mu << std::endl;
{
auto slicer = [] (std::array<double,4>& ref) {
array_slice<double,3>* p = new (&ref) array_slice<double,3>;
return p;
};
std::array<double,3>& x_ = *slicer(x_mu);
std::copy(x_.begin(),x_.end(),
std::ostream_iterator<float>(std::cout," "));
std:: cout << std::endl;
std:: cout << &x_ << std::endl;
}
std::copy(x_mu.begin(),x_mu.end(),
std::ostream_iterator<float>(std::cout," "));
}

How to reliably get size of C-style array?

How do I reliably get the size of a C-style array? The method often recommended seems to be to use sizeof, but it doesn't work in the foo function, where x is passed in:
#include <iostream>
void foo(int x[]) {
std::cerr << (sizeof(x) / sizeof(int)); // 2
}
int main(){
int x[] = {1,2,3,4,5};
std::cerr << (sizeof(x) / sizeof(int)); // 5
foo(x);
return 0;
}
Answers to this question recommend sizeof but they don't say that it (apparently?) doesn't work if you pass the array around. So, do I have to use a sentinel instead? (I don't think the users of my foo function can always be trusted to put a sentinel at the end. Of course, I could use std::vector, but then I don't get the nice shorthand syntax {1,2,3,4,5}.)
In C array parameters in C are really just pointers so sizeof() won't work. You either need to pass in the size as another parameter or use a sentinel - whichever is most appropriate for your design.
Some other options:
Some other info:
for C++, instead of passing a raw array pointer, you might want to have the parameter use something that wraps the array in a class template that keeps track of the array size and provides methods to copy data into the array in a safe manner. Something like STLSoft's array_proxy template or Boost's boost::array might help. I've used an array_proxy template to nice effect before. Inside the function using the parameter, you get std::vector like operations, but the caller of the function can be using a simple C array. There's no copying of the array - the array_proxy template takes care of packaging the array pointer and the array's size nearly automatically.
a macro to use in C for determining the number of elements in an array (for when sizeof() might help - ie., you're not dealing with a simple pointer): Is there a standard function in C that would return the length of an array?
A common idiom mentioned in GNU Libstdc++ documentation is the lengthof function:
template<typename T, unsigned int sz>
inline unsigned int lengthof(T (&)[sz]) { return sz; }
You can use it as
int x[] = {1,2,3,4,5};
std::cerr << lengthof(x) << std::endl;
Warning: this will work only when the array has not decayed into a pointer.
How about this?..
template <int N>
void foo(int (&x)[N]) {
std::cerr << N;
}
You can either pass the size around, use a sentinel or even better use std::vector. Even though std::vector lacks initializer lists it is still easy to construct a vector with a set of elements (although not quite as nice)
static const int arr[] = {1,2,3,4,5};
vector<int> vec (arr, arr + sizeof(arr) / sizeof(arr[0]) );
The std::vector class also makes making mistakes far harder, which is worth its weight in gold. Another bonus is that all C++ should be familiar with it and most C++ applications should be using a std::vector rather than a raw C array.
As a quick note, C++0x adds Initializer lists
std::vector<int> v = {1, 2, 3, 4};
You can also use Boost.Assign to do the same thing although the syntax is a bit more convoluted.
std::vector<int> v = boost::assign::list_of(1)(2)(3)(4);
or
std::vector<int> v;
v += 1, 2, 3, 4;
c provides no native support for this. Once an array is passed out of its declared scope, its size is lost.
You can pass the size with the array. You can even bundle them into a structure if you always to to keep the size, though you'll have some bookkeepping overhead with that.
I also agree that Corwin's method above is very good.
template <int N>
void foo(int (&x)[N])
{
std::cerr << N;
}
I don't think anybody gave a really good reason why this is not a good idea.
In java, for example, we can write things like:
int numbers [] = {1, 2, 3, 4};
for(int i = 0; i < numbers.length(); i++)
{
System.out.println(numbers[i]+"\n");
}
In C++ it would be nice instead of saying
int numbers [] = {1, 2, 3, 4};
int size = sizeof(numbers)/sizeof(int);
for(int i = 0; i < size; i++)
{
cout << numbers[i] << endl;
}
We could take it a step further and go
template <int N>
int size(int (&X)[N])
{
return N;
}
Or if that causes problems I suppose you could write explicitly:
template < int N >
int size(int (&X)[N])
{
int value = (sizeof(X)/sizeof(X[0]));
return value;
}
Then we just have to go in main:
int numbers [] = {1, 2, 3, 4};
for(int i = 0; i < size(numbers); i++)
{
cout << numbers[i] << endl;
}
makes sense to me :-)
An array expression will have its type implicitly converted from "N-element array of T" to "pointer to T" and its value will be the address of the first element in the array, unless the array expression is the operand of either the sizeof or address-of (&) operators, or if the array expression is a string literal being used to initialize another array in a declaration. In short, you can't pass an array to a function as an array; what the function receives is a pointer value, not an array value.
You have to pass the array size as a separate parameter.
Since you're using C++, use vectors (or some other suitable STL container) instead of C-style arrays. Yes, you lose the handy shorthand syntax, but the tradeoff is more than worth it. Seriously.
Now, you can use C++11's extent and rank.
By example:
#include <iostream>
#include <type_traits>
int main()
{
int a[][3] = {{1, 2, 3}, {4, 5, 6}};
std::cout << "\nRank: : " << std::rank<decltype(a)>::value;
std::cout << "\nSize: [_here_][]: " << std::extent<decltype(a), 0>::value;
std::cout << "\nSize: [][_here_]: " << std::extent<decltype(a), 1>::value;
std::cout << "\nSize: [][]_here_: " << std::extent<decltype(a), 2>::value;
}
prints:
Rank: : 2
Size: [_here_][]: 2
Size: [][_here_]: 3
Size: [][]_here_: 0
You need to pass the size along with the array, just like it is done in many library functions, for instance strncpy(), strncmp() etc. Sorry, this is just the way it works in C:-).
Alternatively you could roll out your own structure like:
struct array {
int* data;
int size;
};
and pass it around your code.
Of course you can still use std::list or std::vector if you want to be more C++ -ish.
Since c++11, there is a very convenient way:
static const int array[] = { 1, 2, 3, 6 };
int size = (int)std::distance(std::begin(array), std::end(array))+1;