How to make Armadillo work on Windows? - c++

I cannot make Armadillo 4.3 work on Windows. The library armadillo/include is included and I run g++ "-LC:\\Armadillo\\BLAS_Lapack" -o1 -o test.exe test.o -llapack -lblas, then I get the following error message:
C:/Armadillo/include/armadillo_bits/blas_wrapper.hpp:183: undefined reference to `wrapper_ddot_'
test.o: In function `ZN4arma4blas4gemvIdEEvPKcPKiS5_PKT_S8_S5_S8_S5_S8_PS6_S5_':
C:/Armadillo/include/armadillo_bits/blas_wrapper.hpp:34: undefined reference to `wrapper_dgemv_'
test.o: In function `ZN4arma4blas4gemmIdEEvPKcS3_PKiS5_S5_PKT_S8_S5_S8_S5_S8_PS6_S5_':
C:/Armadillo/include/armadillo_bits/blas_wrapper.hpp:69: undefined reference to `wrapper_dgemm_'
If I run g++ -o1 -o test.exe test.o -llapack -lblas, I get
c:/mingw/bin/../lib/gcc/mingw32/4.8.1/../../../../mingw32/bin/ld.exe: cannot find -llapack
c:/mingw/bin/../lib/gcc/mingw32/4.8.1/../../../../mingw32/bin/ld.exe: cannot find -lblas
I did uncomment the configuration file config.hpp according to the README file.
Does anybody know how to make Armadillo work? (I am using Eclipse CDT.)

It took a while to get this right, but it seems transparent once it works. I will explain step by step. (Make sure you have uncommented the correct lines as directed in the README of the config.hpp file)
The general command for compiling with blas/lapack (using the default provided with armadillo (current version 4.500.0) and does make it faster :)
g++ main.cpp -I C:{ARMADILLO_ROOT}\include -L C:{ARMADILLO_ROOT}\examples\lib_win64 -lblas_win64_MT -llapack_win64_MT
where each of the commands are as follows:
g++: GNU G++ Compiler (using MinGW 4.9.1 C++ from equationsolution.com)
main.cpp: My main file of the C++ program (I have an abstract and concrete class defining the Levenshtein algorithm)
-I C:{ARMADILLO_ROOT}\include: The GCC C++ Compiler Include Path (To include the Armadillo library) where ARMADILLO_ROOT is where you have decompressed and placed your armadillo files
-L C:{ARMADILLO_ROOT}\examples\lib_win64: The MinGW C++ Linker Library Link Path (To link the BLAS and LAPACK libraries) I have used the default libs provided with armadillo, I believe and according to the doc you may and should substitute these linear libraries in a production instance)
-lblas_win64_MT -llapack_win64_MT: Identify the libraries to be used (name must match, so you cannot put -lblas or -llapack UNLESS your files are named that way - by default in this armadillo version they are named blas_win64_MT lapack_win64_MT (win64 since I am using both a MinGW/C++ 64bit and a 64bit armadillo [they should match])
Following this logic, you may configure eclipse (using eclipse Luna R1 4.4.1 -should be the same procedure on other versions) with the following:
Right Click the Project and Select "Properties" item in the popup menu
Under "C/C++ Build" on the left menu Select "Settings"
Under "GCC C++ Compiler" click on "Includes (-I)" and add the include path C:{ARMADILLO_ROOT}\include (Screenshot1)
Under "MinGW C++ Linker" click on "Libraries" add each "Libraries (-l)" as named blas_win64_MT lapack_win64_MT. (Screenshot2)
Under the same "MinGW C++ Linker" click on "Libraries" add a "Library search path (-L)" C:{ARMADILLO_ROOT}\examples\lib_win64
Click the "Apply" button before pressing "OK"
--Screenshot1
--Screenshot2

It seems to work now! I am using the Lapack and BLAS from the webpage indicated in the Readme file that I compiled myself according to #enhzflep comments.
To link everything properly in Eclipse CDT right click on your project and go to properties, then:
Under "C/C++ Build⟼Settings⟼GCC C++ Compiler⟼Command" type: g++ -I"C:\Armadillo\include" (replace with the correct path for your Armadillo folder). Make sure to do this for all Configurations (to be chosen in the drop-down menu at the top).
Under "C/C++ Build⟼Settings⟼MinGW C++ Linker⟼Libraries" add lapack and blas to the Libraries.
Under"C/C++ General⟼Paths and Symbols⟼GNU C++" add the path tot he include directory of your Armadillo folder C:\Armadillo\include.
It might be that it works with the original Lapack and BLAS files. It did not work for me, because I had only added the path to Armadillo under "C/C++ General⟼Paths and Symbols⟼GNU C++", which I guess only tells the editor what data types and functions to expect and not the compiler.

If you're using MinGW on Windows, a good option is to use OpenBLAS with Armadillo. OpenBLAS provides optimized and multi-threaded implementations of BLAS and LAPACK:
http://xianyi.github.io/OpenBLAS/
The OpenBLAS project provides pre-compiled versions for Windows. The source code can be also easily compiled under Linux and MacOS X.
Note that Armadillo doesn't support automatic installation under Windows. The cmake based installer provides a big fat warning message about that -- you're advised to heed it.
Instead of automatic installation, do the following (as described in the README.txt file that comes with Armadillo):
Manually modify include/armadillo_bits/config.hpp to enable the use of BLAS and LAPACK. In other words, make sure that ARMA_USE_BLAS and ARMA_USE_LAPACK are uncommented (enabled).
Also within include/armadillo_bits/config.hpp, disable ARMA_USE_WRAPPER, ie. make sure it's commented out.
When compiling your C++ programs, tell your compiler to use the armadillo include folder directly, and link with openblas. For example, with gcc use the -I switch to specify the include folder.

Related

exe file won't run on other devices [duplicate]

I have been working on a project (a game to be specific) and I feel that I should start over with different libraries. So when doing this I reinstalled Code::Blocks and setup my new libraries and includes.
But as of now Im having a problem starting u[ my new project to test if all of the includes work. This problem is: libstdc++-6.dll was not found. At first i wondered if I could just find this file online, but its nowhere to be found(or at least the many places I have searched...) Soon after, I tried loading up my old project, and the same problem happened again(wierd... ._.) I was thinking its maybe my compiler, so I used my older compiler and it did the same thing! At this moment I held the problem off for tomorrow(which is today)
So my question is: If anyone else had this problem, how would you solve it?
Im using Code::Blocks with MinGW as the compiler on Windows Vista 32 bit.
*****EDIT*****
Here are the Build options in my project. Note that these are the settings in the Project, not the global compiler:
In (project name)->Compiler settings->Otehr options:
(I use // to seperate the commands)
-mthreads//
-fmessage-length=0//
-fexceptions//
-fident//
In (project name)->Compiler settings->#define:
WIN32//
_WINDOWS//
In (project name)->Linker settings->Other linker options:
-static-libstdc++//
-static-libgcc//
-Wl,--enable-auto-image-base//
-Wl,--add-stdcall-alias//
-Wl,--enable-auto-import//
In linker->link libraries i have various links to files with a .a extension, these files include Bullet PHysics, Ogre3D, and SFML
In the search directories i have links to the MinGW/bin, and the MinGW/lib directories, along with other links to different libraries.
My Compiler is MinGW, a GNU GCC compiler for windows 32 bit. and the IDE is Codeblocks. Also note that in Debug and Release settings on the project, there is nothing.
Most of these setings are also pieces that i got from the Ogre3D Application setup tutorial if that is of any help.
If you are using MingW to compile C++ code on Windows, you may like to add the options -static-libgcc and -static-libstdc++ to link the C and C++ standard libraries statically and thus remove the need to carry around any separate copies of those. Version management of libraries is a pain in Windows, so I've found this approach the quickest and cleanest solution to creating Windows binaries.
As far as I know, this is the C++ Runtime Library. So it depends on the compiler you use to create your program (A new version will include some C++0x stuff, an older version will probably not for instance. It depends of the compiler and of its version).
If you use MinGW then you should use the libstdc++-6.dll found into the folder of this compiler. MinGW/bin folder should be the place to search for it on your computer.
If you copy this file in the same directory as your executable, it should be OK.
Simply removing libstdc++-6.dll.a \ libstdc++.dll.a from the mingw directory fixes this.
I tried using the flag -static-libstdc++ but this did not work for me.
I found the solution in: http://ghc.haskell.org/trac/ghc/ticket/4468#
This error also occurred when I compiled with MinGW using gcc with the following options:
-lstdc++ -lm, rather than g++
I did not notice these options, and added: -static-libgcc -static-libstdc++
I still got the error, and finally realized I was using gcc, and changed the compiler to g++ and removed -stdc++ and -lm, and everything linked fine.
(I was using LINK.c rather than LINK.cpp... use make -pn | less to see what everything does!)
I don't know why the previous author was using gcc with -stdc++. I don't see any reason not to use g++ which will link with stdc++ automatically... and as far as I know, provide other benefits (it is the c++ compiler after all).
useful to windows users who use eclipse for c/c++ but run *.exe file and get an error: "missing libstdc++6.dll"
4 ways to solve it
Eclipse ->"Project" -> "Properties" -> "C/C++ Build" -> "Settings" -> "Tool Settings" -> "MinGW C++ Linker" -> "Misscellaneous" -> "Linker flags" (add '-static' to it)
Add '{{the path where your MinGW was installed}}/bin' to current user environment variable - "Path" in Windows, then reboot eclipse, and finally recompile.
Add '{{the path where your MinGW was installed}}/bin' to Windows environment variable - "Path", then reboot eclipse, and finally recompile.
Copy the file "libstdc++-6.dll" to the path where the *.exe file is running, then rerun. (this is not a good way)
Note: the file "libstdc++-6.dll" is in the folder '{{the path where your MinGW was installed}}/bin'
I use Eclipse under Fedora 20 with MinGW for cross compile.
Use these settings and the program won't ask for libstdc++-6.dll any more.
Project type - Cross GCC
Cross Settings
Prefix: x86_64-w64-mingw32-
Path: /usr/bin
Cross GCC Compiler
Command: gcc
All Options:
-I/usr/x86_64-w64-mingw32/sys-root/mingw/include -O3
-Wall -c -fmessage-length=0
Includes: /usr/x86_64-w64-mingw32/sys-root/mingw/include
Cross G++ Compiler
Command: g++
All Options: -I/usr/x86_64-w64-mingw32/sys-root/mingw/include -O3
-Wall -c -fmessage-length=0
Includes: /usr/x86_64-w64-mingw32/sys-root/mingw/include
Cross G++ Linker
Command: g++ -static-libstdc++ -static-libgcc
All Options: -L/usr/x86_64-w64-mingw32/sys-root/mingw/lib -L/usr/x86_64-w64-mingw32/sys-root/mingw/bin
Library search path (-L):
/usr/x86_64-w64-mingw32/sys-root/mingw/lib
/usr/x86_64-w64-mingw32/sys-root/mingw/bin
I just had this issue.. I just added the MinGW\bin directory to the path environment variable, and it solved the issue.
I placed the libstdc++-6.dll file in the same folder where exe file is generated.
You only need to add your "mingw-install-directory"/bin/ to your Path in your System environment variables ... that's it !!
I had same problem. i fixed it. i was using Codeblocks and i save my .cpp file on desktop instead of saving it in Codeblocks file where MinGW is located. So i copied all dll files from MinGW>>bin folder to where my .cpp file was saved.
You can also copy the dll files in the directory of your exe file
I had this problem too. I was compiling in command prompt and used the flag -static.
My command before:
"g++ test.cpp -o test.exe"
and afterwards:
"g++ test.cpp -o test.exe -static"
I had the same problem and I solved it by running the compiled exe as an administrator.

Compile a c++ programm.exe without getting the Error: missing .dll while starting [duplicate]

I have been working on a project (a game to be specific) and I feel that I should start over with different libraries. So when doing this I reinstalled Code::Blocks and setup my new libraries and includes.
But as of now Im having a problem starting u[ my new project to test if all of the includes work. This problem is: libstdc++-6.dll was not found. At first i wondered if I could just find this file online, but its nowhere to be found(or at least the many places I have searched...) Soon after, I tried loading up my old project, and the same problem happened again(wierd... ._.) I was thinking its maybe my compiler, so I used my older compiler and it did the same thing! At this moment I held the problem off for tomorrow(which is today)
So my question is: If anyone else had this problem, how would you solve it?
Im using Code::Blocks with MinGW as the compiler on Windows Vista 32 bit.
*****EDIT*****
Here are the Build options in my project. Note that these are the settings in the Project, not the global compiler:
In (project name)->Compiler settings->Otehr options:
(I use // to seperate the commands)
-mthreads//
-fmessage-length=0//
-fexceptions//
-fident//
In (project name)->Compiler settings->#define:
WIN32//
_WINDOWS//
In (project name)->Linker settings->Other linker options:
-static-libstdc++//
-static-libgcc//
-Wl,--enable-auto-image-base//
-Wl,--add-stdcall-alias//
-Wl,--enable-auto-import//
In linker->link libraries i have various links to files with a .a extension, these files include Bullet PHysics, Ogre3D, and SFML
In the search directories i have links to the MinGW/bin, and the MinGW/lib directories, along with other links to different libraries.
My Compiler is MinGW, a GNU GCC compiler for windows 32 bit. and the IDE is Codeblocks. Also note that in Debug and Release settings on the project, there is nothing.
Most of these setings are also pieces that i got from the Ogre3D Application setup tutorial if that is of any help.
If you are using MingW to compile C++ code on Windows, you may like to add the options -static-libgcc and -static-libstdc++ to link the C and C++ standard libraries statically and thus remove the need to carry around any separate copies of those. Version management of libraries is a pain in Windows, so I've found this approach the quickest and cleanest solution to creating Windows binaries.
As far as I know, this is the C++ Runtime Library. So it depends on the compiler you use to create your program (A new version will include some C++0x stuff, an older version will probably not for instance. It depends of the compiler and of its version).
If you use MinGW then you should use the libstdc++-6.dll found into the folder of this compiler. MinGW/bin folder should be the place to search for it on your computer.
If you copy this file in the same directory as your executable, it should be OK.
Simply removing libstdc++-6.dll.a \ libstdc++.dll.a from the mingw directory fixes this.
I tried using the flag -static-libstdc++ but this did not work for me.
I found the solution in: http://ghc.haskell.org/trac/ghc/ticket/4468#
This error also occurred when I compiled with MinGW using gcc with the following options:
-lstdc++ -lm, rather than g++
I did not notice these options, and added: -static-libgcc -static-libstdc++
I still got the error, and finally realized I was using gcc, and changed the compiler to g++ and removed -stdc++ and -lm, and everything linked fine.
(I was using LINK.c rather than LINK.cpp... use make -pn | less to see what everything does!)
I don't know why the previous author was using gcc with -stdc++. I don't see any reason not to use g++ which will link with stdc++ automatically... and as far as I know, provide other benefits (it is the c++ compiler after all).
useful to windows users who use eclipse for c/c++ but run *.exe file and get an error: "missing libstdc++6.dll"
4 ways to solve it
Eclipse ->"Project" -> "Properties" -> "C/C++ Build" -> "Settings" -> "Tool Settings" -> "MinGW C++ Linker" -> "Misscellaneous" -> "Linker flags" (add '-static' to it)
Add '{{the path where your MinGW was installed}}/bin' to current user environment variable - "Path" in Windows, then reboot eclipse, and finally recompile.
Add '{{the path where your MinGW was installed}}/bin' to Windows environment variable - "Path", then reboot eclipse, and finally recompile.
Copy the file "libstdc++-6.dll" to the path where the *.exe file is running, then rerun. (this is not a good way)
Note: the file "libstdc++-6.dll" is in the folder '{{the path where your MinGW was installed}}/bin'
I use Eclipse under Fedora 20 with MinGW for cross compile.
Use these settings and the program won't ask for libstdc++-6.dll any more.
Project type - Cross GCC
Cross Settings
Prefix: x86_64-w64-mingw32-
Path: /usr/bin
Cross GCC Compiler
Command: gcc
All Options:
-I/usr/x86_64-w64-mingw32/sys-root/mingw/include -O3
-Wall -c -fmessage-length=0
Includes: /usr/x86_64-w64-mingw32/sys-root/mingw/include
Cross G++ Compiler
Command: g++
All Options: -I/usr/x86_64-w64-mingw32/sys-root/mingw/include -O3
-Wall -c -fmessage-length=0
Includes: /usr/x86_64-w64-mingw32/sys-root/mingw/include
Cross G++ Linker
Command: g++ -static-libstdc++ -static-libgcc
All Options: -L/usr/x86_64-w64-mingw32/sys-root/mingw/lib -L/usr/x86_64-w64-mingw32/sys-root/mingw/bin
Library search path (-L):
/usr/x86_64-w64-mingw32/sys-root/mingw/lib
/usr/x86_64-w64-mingw32/sys-root/mingw/bin
I just had this issue.. I just added the MinGW\bin directory to the path environment variable, and it solved the issue.
I placed the libstdc++-6.dll file in the same folder where exe file is generated.
You only need to add your "mingw-install-directory"/bin/ to your Path in your System environment variables ... that's it !!
I had same problem. i fixed it. i was using Codeblocks and i save my .cpp file on desktop instead of saving it in Codeblocks file where MinGW is located. So i copied all dll files from MinGW>>bin folder to where my .cpp file was saved.
You can also copy the dll files in the directory of your exe file
I had this problem too. I was compiling in command prompt and used the flag -static.
My command before:
"g++ test.cpp -o test.exe"
and afterwards:
"g++ test.cpp -o test.exe -static"
I had the same problem and I solved it by running the compiled exe as an administrator.

C++ windows executable compiled with Linux needs additional DLL [duplicate]

I have been working on a project (a game to be specific) and I feel that I should start over with different libraries. So when doing this I reinstalled Code::Blocks and setup my new libraries and includes.
But as of now Im having a problem starting u[ my new project to test if all of the includes work. This problem is: libstdc++-6.dll was not found. At first i wondered if I could just find this file online, but its nowhere to be found(or at least the many places I have searched...) Soon after, I tried loading up my old project, and the same problem happened again(wierd... ._.) I was thinking its maybe my compiler, so I used my older compiler and it did the same thing! At this moment I held the problem off for tomorrow(which is today)
So my question is: If anyone else had this problem, how would you solve it?
Im using Code::Blocks with MinGW as the compiler on Windows Vista 32 bit.
*****EDIT*****
Here are the Build options in my project. Note that these are the settings in the Project, not the global compiler:
In (project name)->Compiler settings->Otehr options:
(I use // to seperate the commands)
-mthreads//
-fmessage-length=0//
-fexceptions//
-fident//
In (project name)->Compiler settings->#define:
WIN32//
_WINDOWS//
In (project name)->Linker settings->Other linker options:
-static-libstdc++//
-static-libgcc//
-Wl,--enable-auto-image-base//
-Wl,--add-stdcall-alias//
-Wl,--enable-auto-import//
In linker->link libraries i have various links to files with a .a extension, these files include Bullet PHysics, Ogre3D, and SFML
In the search directories i have links to the MinGW/bin, and the MinGW/lib directories, along with other links to different libraries.
My Compiler is MinGW, a GNU GCC compiler for windows 32 bit. and the IDE is Codeblocks. Also note that in Debug and Release settings on the project, there is nothing.
Most of these setings are also pieces that i got from the Ogre3D Application setup tutorial if that is of any help.
If you are using MingW to compile C++ code on Windows, you may like to add the options -static-libgcc and -static-libstdc++ to link the C and C++ standard libraries statically and thus remove the need to carry around any separate copies of those. Version management of libraries is a pain in Windows, so I've found this approach the quickest and cleanest solution to creating Windows binaries.
As far as I know, this is the C++ Runtime Library. So it depends on the compiler you use to create your program (A new version will include some C++0x stuff, an older version will probably not for instance. It depends of the compiler and of its version).
If you use MinGW then you should use the libstdc++-6.dll found into the folder of this compiler. MinGW/bin folder should be the place to search for it on your computer.
If you copy this file in the same directory as your executable, it should be OK.
Simply removing libstdc++-6.dll.a \ libstdc++.dll.a from the mingw directory fixes this.
I tried using the flag -static-libstdc++ but this did not work for me.
I found the solution in: http://ghc.haskell.org/trac/ghc/ticket/4468#
This error also occurred when I compiled with MinGW using gcc with the following options:
-lstdc++ -lm, rather than g++
I did not notice these options, and added: -static-libgcc -static-libstdc++
I still got the error, and finally realized I was using gcc, and changed the compiler to g++ and removed -stdc++ and -lm, and everything linked fine.
(I was using LINK.c rather than LINK.cpp... use make -pn | less to see what everything does!)
I don't know why the previous author was using gcc with -stdc++. I don't see any reason not to use g++ which will link with stdc++ automatically... and as far as I know, provide other benefits (it is the c++ compiler after all).
useful to windows users who use eclipse for c/c++ but run *.exe file and get an error: "missing libstdc++6.dll"
4 ways to solve it
Eclipse ->"Project" -> "Properties" -> "C/C++ Build" -> "Settings" -> "Tool Settings" -> "MinGW C++ Linker" -> "Misscellaneous" -> "Linker flags" (add '-static' to it)
Add '{{the path where your MinGW was installed}}/bin' to current user environment variable - "Path" in Windows, then reboot eclipse, and finally recompile.
Add '{{the path where your MinGW was installed}}/bin' to Windows environment variable - "Path", then reboot eclipse, and finally recompile.
Copy the file "libstdc++-6.dll" to the path where the *.exe file is running, then rerun. (this is not a good way)
Note: the file "libstdc++-6.dll" is in the folder '{{the path where your MinGW was installed}}/bin'
I use Eclipse under Fedora 20 with MinGW for cross compile.
Use these settings and the program won't ask for libstdc++-6.dll any more.
Project type - Cross GCC
Cross Settings
Prefix: x86_64-w64-mingw32-
Path: /usr/bin
Cross GCC Compiler
Command: gcc
All Options:
-I/usr/x86_64-w64-mingw32/sys-root/mingw/include -O3
-Wall -c -fmessage-length=0
Includes: /usr/x86_64-w64-mingw32/sys-root/mingw/include
Cross G++ Compiler
Command: g++
All Options: -I/usr/x86_64-w64-mingw32/sys-root/mingw/include -O3
-Wall -c -fmessage-length=0
Includes: /usr/x86_64-w64-mingw32/sys-root/mingw/include
Cross G++ Linker
Command: g++ -static-libstdc++ -static-libgcc
All Options: -L/usr/x86_64-w64-mingw32/sys-root/mingw/lib -L/usr/x86_64-w64-mingw32/sys-root/mingw/bin
Library search path (-L):
/usr/x86_64-w64-mingw32/sys-root/mingw/lib
/usr/x86_64-w64-mingw32/sys-root/mingw/bin
I just had this issue.. I just added the MinGW\bin directory to the path environment variable, and it solved the issue.
I placed the libstdc++-6.dll file in the same folder where exe file is generated.
You only need to add your "mingw-install-directory"/bin/ to your Path in your System environment variables ... that's it !!
I had same problem. i fixed it. i was using Codeblocks and i save my .cpp file on desktop instead of saving it in Codeblocks file where MinGW is located. So i copied all dll files from MinGW>>bin folder to where my .cpp file was saved.
You can also copy the dll files in the directory of your exe file
I had this problem too. I was compiling in command prompt and used the flag -static.
My command before:
"g++ test.cpp -o test.exe"
and afterwards:
"g++ test.cpp -o test.exe -static"
I had the same problem and I solved it by running the compiled exe as an administrator.

libstdc++-6.dll not found

I have been working on a project (a game to be specific) and I feel that I should start over with different libraries. So when doing this I reinstalled Code::Blocks and setup my new libraries and includes.
But as of now Im having a problem starting u[ my new project to test if all of the includes work. This problem is: libstdc++-6.dll was not found. At first i wondered if I could just find this file online, but its nowhere to be found(or at least the many places I have searched...) Soon after, I tried loading up my old project, and the same problem happened again(wierd... ._.) I was thinking its maybe my compiler, so I used my older compiler and it did the same thing! At this moment I held the problem off for tomorrow(which is today)
So my question is: If anyone else had this problem, how would you solve it?
Im using Code::Blocks with MinGW as the compiler on Windows Vista 32 bit.
*****EDIT*****
Here are the Build options in my project. Note that these are the settings in the Project, not the global compiler:
In (project name)->Compiler settings->Otehr options:
(I use // to seperate the commands)
-mthreads//
-fmessage-length=0//
-fexceptions//
-fident//
In (project name)->Compiler settings->#define:
WIN32//
_WINDOWS//
In (project name)->Linker settings->Other linker options:
-static-libstdc++//
-static-libgcc//
-Wl,--enable-auto-image-base//
-Wl,--add-stdcall-alias//
-Wl,--enable-auto-import//
In linker->link libraries i have various links to files with a .a extension, these files include Bullet PHysics, Ogre3D, and SFML
In the search directories i have links to the MinGW/bin, and the MinGW/lib directories, along with other links to different libraries.
My Compiler is MinGW, a GNU GCC compiler for windows 32 bit. and the IDE is Codeblocks. Also note that in Debug and Release settings on the project, there is nothing.
Most of these setings are also pieces that i got from the Ogre3D Application setup tutorial if that is of any help.
If you are using MingW to compile C++ code on Windows, you may like to add the options -static-libgcc and -static-libstdc++ to link the C and C++ standard libraries statically and thus remove the need to carry around any separate copies of those. Version management of libraries is a pain in Windows, so I've found this approach the quickest and cleanest solution to creating Windows binaries.
As far as I know, this is the C++ Runtime Library. So it depends on the compiler you use to create your program (A new version will include some C++0x stuff, an older version will probably not for instance. It depends of the compiler and of its version).
If you use MinGW then you should use the libstdc++-6.dll found into the folder of this compiler. MinGW/bin folder should be the place to search for it on your computer.
If you copy this file in the same directory as your executable, it should be OK.
Simply removing libstdc++-6.dll.a \ libstdc++.dll.a from the mingw directory fixes this.
I tried using the flag -static-libstdc++ but this did not work for me.
I found the solution in: http://ghc.haskell.org/trac/ghc/ticket/4468#
This error also occurred when I compiled with MinGW using gcc with the following options:
-lstdc++ -lm, rather than g++
I did not notice these options, and added: -static-libgcc -static-libstdc++
I still got the error, and finally realized I was using gcc, and changed the compiler to g++ and removed -stdc++ and -lm, and everything linked fine.
(I was using LINK.c rather than LINK.cpp... use make -pn | less to see what everything does!)
I don't know why the previous author was using gcc with -stdc++. I don't see any reason not to use g++ which will link with stdc++ automatically... and as far as I know, provide other benefits (it is the c++ compiler after all).
useful to windows users who use eclipse for c/c++ but run *.exe file and get an error: "missing libstdc++6.dll"
4 ways to solve it
Eclipse ->"Project" -> "Properties" -> "C/C++ Build" -> "Settings" -> "Tool Settings" -> "MinGW C++ Linker" -> "Misscellaneous" -> "Linker flags" (add '-static' to it)
Add '{{the path where your MinGW was installed}}/bin' to current user environment variable - "Path" in Windows, then reboot eclipse, and finally recompile.
Add '{{the path where your MinGW was installed}}/bin' to Windows environment variable - "Path", then reboot eclipse, and finally recompile.
Copy the file "libstdc++-6.dll" to the path where the *.exe file is running, then rerun. (this is not a good way)
Note: the file "libstdc++-6.dll" is in the folder '{{the path where your MinGW was installed}}/bin'
I use Eclipse under Fedora 20 with MinGW for cross compile.
Use these settings and the program won't ask for libstdc++-6.dll any more.
Project type - Cross GCC
Cross Settings
Prefix: x86_64-w64-mingw32-
Path: /usr/bin
Cross GCC Compiler
Command: gcc
All Options:
-I/usr/x86_64-w64-mingw32/sys-root/mingw/include -O3
-Wall -c -fmessage-length=0
Includes: /usr/x86_64-w64-mingw32/sys-root/mingw/include
Cross G++ Compiler
Command: g++
All Options: -I/usr/x86_64-w64-mingw32/sys-root/mingw/include -O3
-Wall -c -fmessage-length=0
Includes: /usr/x86_64-w64-mingw32/sys-root/mingw/include
Cross G++ Linker
Command: g++ -static-libstdc++ -static-libgcc
All Options: -L/usr/x86_64-w64-mingw32/sys-root/mingw/lib -L/usr/x86_64-w64-mingw32/sys-root/mingw/bin
Library search path (-L):
/usr/x86_64-w64-mingw32/sys-root/mingw/lib
/usr/x86_64-w64-mingw32/sys-root/mingw/bin
I just had this issue.. I just added the MinGW\bin directory to the path environment variable, and it solved the issue.
I placed the libstdc++-6.dll file in the same folder where exe file is generated.
You only need to add your "mingw-install-directory"/bin/ to your Path in your System environment variables ... that's it !!
I had same problem. i fixed it. i was using Codeblocks and i save my .cpp file on desktop instead of saving it in Codeblocks file where MinGW is located. So i copied all dll files from MinGW>>bin folder to where my .cpp file was saved.
You can also copy the dll files in the directory of your exe file
I had this problem too. I was compiling in command prompt and used the flag -static.
My command before:
"g++ test.cpp -o test.exe"
and afterwards:
"g++ test.cpp -o test.exe -static"
I had the same problem and I solved it by running the compiled exe as an administrator.

Linking Libraries in Xcode

I'm using a powerbook (osx 10.5) and recently downloaded and installed FFTW 3.2 (link text). I've been able to compile and run some simple programs based on the online tutorial using the terminal:
g++ main.cpp -lfftw3 -lm
However, I can't get the same program to compile in Xcode. I get a linking error, "symbol(s) not found". There is a file called libfftw3.a in /usr/local/lib. How can this be linked? Furthermore, apparently the libraries have to be linked in a particular order, i.e. see: link text
thanks for any help
To link to a .a library like this in Xcode you need to:
Double-click on your target or application in Xcode to open the Info window
Switch to the "Build" tab
Add -lfftw3 to "Other Linker Flags" (under "Linking")
Add the path to your library to the "Library Search Paths" (under "Search Paths"). In your case this will be /usr/local/lib
We use FFTW (it's great by the way), this works for us!
Did you set these options for the target?
Under "Linking->Other Linker Flags" add: "-L/path/to/library -lfftw3 -lm"
warning in /Developer/SDKs/MacOSX10.5.sdk/usr/local/lib/libfftw3.a, file is not of required architecture
Maybe the binary format was different e.g. the library could be 32 bit while the application 64.
OK - I finally got this working. I also needed the the GNU Scientific Libraries and ran into similar issues with the architecture setting. For anyone interested, this tutorial goes through how to set up Xcode and link libraries:
https://web.archive.org/web/20101006023300/http://www.boyfarrell.com/learning-curve/gnu-scientific-library-and-xcode-31