c++ MFC and handling windows Messages - c++

What code is needed in the message map for Windows messages?
The code calling the function:
SendMessage(GRID_WM_UPDATECELL,(WPARAM)1,(LPARAM)&sDisp);
The function:
LRESULT CNJAGridCtrl::OnUpdateCell(WPARAM wParam, LPARAM lParam)
{
}

The message map line should be
ON_MESSAGE(GRID_WM_UPDATECELL, OnUpdateCell)
and the function signature should be
LRESULT CNJAGridCtrl::OnUpdateCell(WPARAM wParam, LPARAM lParam);

Related

Problems with a window event callback function C++

I am currently facing issues when trying to compile my code that contains this WinProc function which is being used to process messages from our program. For example if a WM_DESTROY message is received via windows I want it to call PostQuitMessage(0) to signal Windows that the application has made a request to quit. Which will cause the WM_QUIT message to cause the WinMain to exit.
I have only been learning C++ a few weeks and don't have the experience or knowledge to fix this and would appreciate any help. I have looked around but so far I cannot find any solutions. I'm pretty new to this so I may have missed something really obvious.
LRESULT WINAPI WinProc (hWnd, msg, UNIT msg, WPARAM wParam, LPARAM lParam )
{
switch( msg )
{
case WM_DESTROY;
// Tell windows to kill the program
PostQuitMessage(0);
return 0;
}
return DefWindowProc (hWnd, msg, wParam, lParam );
}
Below is the errors I experience wit the code that I have provided.
error: 'LRESULT WinProc' redeclared as different kind of symbol
error: previous declaration of 'LRESULT WinProc(HWND__*, UINT, WPARAM, LPARAM)'
error: 'hWnd' was not declared in this scope
error: 'msg' was not declared in this scope
error: 'UNIT' was not declared in this scope
Any help would be greatly appreciated.
Thanks
In the function declaration
LRESULT WINAPI WinProc (hWnd, msg, UNIT msg, WPARAM wParam, LPARAM lParam )
you forgot to set type specifiers for the first two parameters hWnd and msg
There must be
LRESULT WINAPI WinProc ( HWND hWnd, UNIT msg, WPARAM wParam, LPARAM lParam )
Also the label has to be followed by a colon while you placed a semicolon
case WM_DESTROY;
try using the callback calling convention instead of winapi
https://msdn.microsoft.com/en-us/library/windows/desktop/ms633570(v=vs.85).aspx
also note the usage of " : " instead of " ; " on switch statement , also specify a type before the handle and message arguments
LRESULT CALLBACK WinProc (HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch( msg )
{
case WM_DESTROY:
// Tell windows to kill the program
PostQuitMessage(0);
return 0;
}
return DefWindowProc (hWnd, msg, wParam, lParam );
}
LRESULT CALLBACK WndProc( HWND, UINT, WPARAM, LPARAM )
This should be the function declaration. Your case has a ";" semicolon instead of a ":" colon.
Besides this, I don't see any problems. Try this:
LRESULT CALLBACK WndProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam )
{
switch( msg )
{
case WM_DESTROY:
// Tell windows to kill the program
PostQuitMessage(0);
return 0;
}
return DefWindowProc (hWnd, msg, wParam, lParam );
}

Detours capture texture

There is a racing game, I need to collect telemetry and statistics. And to add an additional HUD
I compiled the Detours. And could make the hook to change the name of the application window.Like:
LRESULT (WINAPI * TrueSendMessageW)(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam) = SendMessageW;
__declspec(dllexport) LRESULT WINAPI MySendMessageW(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam)
{
if (Msg == WM_SETTEXT)
return TrueSendMessageW(hWnd, Msg, wParam, (LPARAM)L"new name window");
return TrueSendMessageW(hWnd, Msg, wParam, lParam);
}
...
And run it with withdll.exe. All ok.
But I cannot figure out how to intercept direct3d. With the help of API monitor, I found that the program uses Microsoft.Xna.Framework.Graphics.dll IDirect3DDevice9::SetTexture
Can someone tell how to get this texture? In general, I would like to get something like link
Detour intercepts OS API calls and Direct3D is implemented via COM object concept. You probably can intercept the very first step of D3D device object creation but after this point you'll have to deal with COM object interfaces and Detour won't be helping you.

C++ ( Without MFC ) Disabling/Graying a menu item

I have been having trouble with my program trying to gray out ( and disable ) a sub menu item.
What I'm looking for is that the "run" item be disabled unless the required .ini entry is not empty.
My code
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
HMENU hmenu = GetMenu(hWnd);
// Reading in ini
if (0 == strcmp(webLocation, "")){
EnableMenuItem(hmenu,ID_WEBSERVICES_RUN,MF_DISABLED | MF_GRAYED);
WritePrivateProfileString(_T("WEBSERVICES"), _T("Location"), _T("Tool Not Found"), WpathStr);
}
I am unsure as to whether I am getting the HMENU correctly and why this code is not working for the desired effect.
Any help with this would be greatly appreciated.
You can't just put this in the WndProc at the top level. WndProc process events, whether the window has been constructed or not. It'll be called many times for many different reasons.
Your WndProc will almost certainly look like a big switch on message. The one you want here is WM_INITDIALOG:
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch(message)
{
case WM_INITDIALOG:
// jump to a new function that reads the .ini
// and disables the control etc.
return OnInitDialog(hWnd, wParam, lParam);
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
}

Multiple WndProc functions in Win32

This might be a dumb question, but can you register multiple WndProc functions in Win32? e.g. a framework catches some messages and my app is interested in other ones - how do I catch them without modifying the framework code?
If I understand your intention correctly, you can do that by setting a hook. Assuming you know the thread whose message loop you'd like to hook, you can do something along these lines (unchecked):
SetWindowsHookEx(WH_CALLWNDPROC, yourHOOKPROC, NULL, theThreadId);
You can chain multiple message handling functions by using the function CallWindowProc instead of DefWindowProc.
Here is an example:
pfOriginalProc = SetWindowLong( hwnd, GWL_WNDPROC, (long) wndproc1 ); // First WNDPROC
pfOriginalProc2 = SetWindowLong( hwnd, GWL_WNDPROC, (long) wndproc2); // Second WNDPROC, WILL EXECUTE FIRST!!
LRESULT wndproc1( HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam )
{
switch ( uMsg )
{
...
default:
return CallWindowProc( pfOriginalProc, hwnd, uMsg, wParam, lParam );
}
}
LRESULT wndproc2( HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam )
{
switch ( uMsg )
{
...
default:
return CallWindowProc( pfOriginalProc2, hwnd, uMsg, wParam, lParam );
}
}

how to send typing messages via WM_KEYBOARD_LL hook procedure

I'm trying to send a duplicate message to an editbox window in this code:
extern "C" HOOK_DLL_API LRESULT CALLBACK GetMsgHookProc(int nCode, WPARAM wParam, LPARAM lParam)
{
if (nCode < 0)
{
CallNextHookEx(gMsgHook, nCode, wParam, lParam);
}
KBDLLHOOKSTRUCT *lpk = (KBDLLHOOKSTRUCT*) lParam;
ghServerWnd; // ghServerWnd == Edit1. that defined..
if (wParam == WM_KEYDOWN)
{
// case1: this code working.. but, unicode(IME character) no sent;;
SendMessageW(ghServerWnd, WM_CHAR, (WPARAM)lpk->vkCode, 0);
// case2: this code - not working.. T_T
SendMessageW(ghServerWnd, wParam, lParam, 0);
}
return CallNextHookEx(gMsgHook, nCode, wParam, lParam);
}
I need help with "case2" as marked in the code.
Thanks for reading.
Well i'm not surprised case 2 does not work. You are sending KBDLLHOOKSTRUCT as the wParam.
I would have thought.
SendMessage( ghServerWnd, wParam, (WPARAM)lpk->vkCode, (LPARAM)lpk->scanCode );
Would work better (Though I'm not 100% convinced my LPARAM is complete).