Any reason to use raw pointers to do RAII? C++11/14 - c++

Are there any reasons to still use raw pointers (for managed resources) in C++11/14?
Should resource member variables in a class be held in their own smart pointers for automatic RAII without need for cleanup in destructor?
Is the implementation of smart pointers inlined that there is no overhead in doing so?

Are there any reasons to still use raw pointers (for managed
resources) in C++11/14?
I assume that by "managed resources" you mean "owned resources".
Yes there are reasons:
As you are inferring in your question, sometime you want to refer to an object or none, and it can change through time. You have to use a raw pointer in this case, because there is no alternative right now in this specific case. There might be later as there is a proposal about adding a "dumb" non-owning pointer which just clarify the role of the pointer (observe/refer, not own). Meanwhile the recommendation is to avoid new/delete if you can and use raw pointer only as "refers to without owning" kind of re-assignable reference.
You still need raw pointers for implementation of non-raw pointers and any low level RAII construct. Not everybody needs to work on fundamental libraries, but of course if you do, then you need basic constructs to work with. For example in my domain I often have to build up custom "object pool" systems in different ways. At some point in the implementation you have to manipulate raw memory which are not objects yet, so you need to use raw pointers to work with that.
When communicating with C interfaces, you have no other choices than to pass raw pointers to functions taking them. A lot of C++ developers have to do this, so it's just in some very specific regions of your code that you will have to use them.
Most companies using C++ don't have a "modern C++" experience of C++ and work with code that use a lot of pointers where it is not actually necessary. So most of the time when you add code to their codebase, you might be forced by the code-environment, politics, peer-pressure and conventions of the company to use pointers where in a more "modern c++" usage kind of company it would not pass peer-review. So consider the political/historic/social/knowledge-base-of-coworkers context too when choosing your techniques. Or make sure companies/projects you work in match your way of doing things (this might be harder).
Should resource member variables in a class be held in their own smart
pointers for automatic RAII without need for cleanup in destructor?
Resource member variables, in the best case, should just be members without being obvious pointers, not even smart pointers. Smart pointers are a "bridge" between code manipulating raw pointers and pure RAII style. If you have total control over some code and it's new code, you can totally avoid making any use of smart pointer in your interfaces. Maybe you will need them in your implementations though. Keep in mind that there is no actual rules, only recommendations of what you could result in if you
Is the implementation of smart pointers inlined that there is no
overhead in doing so?
Implementation of standard smart pointers is as efficient as they can be so yes most of their code is inlined. However, they are not always free, it depends on what they actually do. For example, in almost all cases, unique_ptr is exactly one raw pointer, with just additional checks around it's places of use. So it's "free". shared_ptr on the other hand have to maintain a counter of how many other shared_ptr refer to the same object. That counter can be changed on several threads doing copies of the shared_ptr, so it have to be atomic. Changing the value of atomic counters is not always free, and you should always assume that there is a higher cost than copying a raw pointer.
So "it depends".
Just:
use RAII as much as you can, without exposing any kind of pointer in your interfaces (smart or not);
use standard smart pointers in implementations if you must use owning pointers;
use raw pointers only if you need to refer to object, null, or other objects changing through time, without owning them;
avoid raw pointers in interfaces except in case of allowing passing optional objects (when nullptr is a correct argument);
You will end-up with code that, from the user's perspective, don't seem to manipulate pointers. If you have several layers of code following these rules, the code will be easier to follow and highly maintainable.
On a related note from: When to use references vs. pointers
Avoid pointers until you can't.
Also note that Sean Parents in his recent talks also consider smart pointers to be raw pointers. They can indeed be encapsulated as implementation details of value-semantic types corresponding to the actual concept being manipulated. Additionally using type-erasure techniques in implementations but never exposing them to the user helps extensibility of some library constructs.

It depends. If the object is fully owned, constructed and destructed by another object, there is a good case for using an std::unique_ptr in that other object. If you have an object which owns several such objects, all of which are dynamically allocated in the constructor, then you have to do something; if the semantics of the usual smart pointers isn't appropriate (which is often the case), then you'll have to invent something: in the case of a graph, for example, you might put the root pointer in a base class (initializing it to null), and have the destructor of the base class clean-up the graph, starting at the root.
Of course, unless your class has some sort of dynamic structure like a graph, you might ask yourself why it is using dynamic allocation to begin with. There are special cases (where, for example, the owned object is polymorphic, and its actual type depends on arguments to the constructor), but in my experience, they aren't that common. In practice, there just aren't that many cases where a smart pointer can be used in an object, much less should be used.

RAII is more than just wrapping up new and delete - a smart pointer is a form of RAII but RAII is a lot more than that. A good candidate for RAII is when you have any sort of mirroring functions: new/delete, initialise/teardown, stop/start. So your resource should still have its own RAII class - one that performs its cleanup function in its own destructor.

Related

Writing more general pointer code

Assume that I want to write function that takes in a pointer. However I want to allow caller to use naked pointers or smart pointers - whatever they prefer. This should be good because my code should rely on pointer semantics, not how pointers are actually implemented. This is one way to do this:
template<typename MyPtr>
void doSomething(MyPtr p)
{
//store pointer for later use
this->var1 = p;
//do something here
}
Above will use duck typing and one can pass naked pointers or smart pointers. The problem occurs when passed value is base pointer and we need to see if we can cast to derived type.
template<typename BasePtr, typename DerivedPtr>
void doSomething(BasePtr b)
{
auto d = dynamic_cast<DerivedPtr>(b);
if (d) {
this->var1 = d;
//do some more things here
}
}
Above code will work for raw pointers but won't work for the smart pointers because I need to use dynamic_pointer_cast instead of dynamic_cast.
One solution to above problem is that I add new utility method, something like, universal_dynamic_cast that works both on raw pointers and smart pointers by selecting overloaded version using std::enable_if.
The questions I have are,
Is there a value in adding all these complexities so code supports raw as well as smart pointers? Or should we just use shared_ptr in our library public APIs? I know this depends on purpose of library, but what is the general feeling about using shared_ptr all over API signatures? Assume that we only have to support C++11.
Why doesn't STL has built-in pointer casts that are agnostic of whether you pass raw pointers or smart pointers? Is this intentional from STL designers or just oversight?
One other problem in above approach is loss of intellisense and bit of readability. This is the problem obviously in all duck typed code. In C++, however, we have a choice. I could have easily strongly typed my argument above like shared_ptr<MyBase> which would sacrifice flexibility for callers to pass whatever wrapped in whatever pointer but reader of my code would be more confident and can build better model on on what should be coming in. In C++ public library APIs, are there general preferences/advantages one way or another?
There is one more approach I have seen in other SO answer where the author proposed that you should just use template<typename T> and let caller decide if T is some pointer type or reference or class. This super generic approach obviously don't work if I have to call something in T because C++ requires dereferencing pointer types which means I have to probably create utility method like universal_deref using std::enable_if that applies * operator to pointer types but does nothing for plain objects. I wonder if there are any design patterns that allows this super generic approach more easily. Again, above all, is it worth going all these troubles or just keep thing simple and use shared_ptr everywhere?
To store a shared_ptr within a class has a semantic meaning. It means that the class is now claiming ownership of that object: the responsibility for its destruction. In the case of shared_ptr, you are potentially sharing that responsibility with other code.
To store a naked T*... well, that has no clear meaning. The Core C++ Guidelines tell us that naked pointers should not be used to represent object ownership, but other people do different things.
Under the core guidelines, what you are talking about is a function that may or may not claim ownership of an object, based on how the user calls it. I would say that you have a very confused interface. Ownership semantics are usually part of the fundamental structure of code. A function either takes ownership or it does not; it's not something that gets determined based on where it gets called.
However, there are times (typically for optimization reasons) where you might need this. Where you might have an object that in one instance is given ownership of memory and in another instance is not. This typically crops up with strings, where some users will allocate a string that you should clean up, and other users will get the string from static data (like a literal), so you don't clean it up.
In those cases, I would say that you should develop a smart pointer type which has this specific semantics. It can be constructed from a shared_ptr<T> or a T*. Internally, it would probably use a variant<shared_ptr<T>, T*> or a similar type if you don't have access to variant.
Then you could give it its own dynamic/static/reinterpret/const_pointer_cast functions, which would forward the operation as needed, based on the status of the internal variant.
Alternatively, shared_ptr instances can be given a deleter object that does nothing. So if your interface just uses shared_ptr, the user can choose to pass an object that it technically does not truly own.
The usual solution is
template<typename T>
void doSomething(T& p)
{
//store reference for later use
this->var1 = &p;
}
This decouples the type I use internally from the representation used by the caller. Yes, there's a lifetime issue, but that's unavoidable. I cannot enforce a lifetime policy on my caller and at the same time accept any pointer. If I want to ensure the object stays alive, I must change the interface to std::shared_ptr<T>.
I think the solution you want is to force callers of your function to pass a regular pointer rather than using a template function. Using shared_ptrs is a good practice, but provides no benefit in passing along the stack, since the object is already held in a shared pointer by the caller of your function, guaranteeing it does not get destroyed, and your function isn't really "holding on" to the object. Use shared_ptrs when storing as a member (or when instantiating the object that will become stored in a member), but not when passing as an argument. It should be a simple matter for the caller to get a raw pointer from the shared_ptr anyway.
The purpose of smart pointers
The purpose of smart pointers is to manage memory resources. When you have a smart pointer, then you usually claim unique or shared ownership. On the other hand, raw pointers just point to some memory that is managed by someone else. Having a raw pointer as a function parameter basically tells the caller of the function that the function is not caring about the memory management. It can be stack memory or heap memory. It does not matter. It only needs to outlive the lifetime of the function call.
Semantics of pointer parameters
When passing a unique_ptr to a function (by value), then your passing the responsibility to clean up memory to that function. When passing a shared_ptr or weak_ptr to a function, then that's saying "I'll possibly share memory ownership with that function or object it belongs to". That's quite different from passing a raw pointer, which implicitly mean "Here's a pointer. You can access it until you return (unless specified otherwise)".
Conclusion
If you have a function, then you usually know which kind of ownership semantics you have and 98% of the time you don't care about ownership and should just stick to raw pointers or even just references, if you know that the pointer you're passing is not a nullptr anyways. Callers that have smart pointers can use the p.get() member function or &*p, if they want to be more terse. Therefore, I would not recommend to template code to tackle your problem, since raw pointers give the caller all the flexibility you can get. Avoiding templates also allows you to put your implementation into an implementation file (and not into a header file).
To answer your concrete questions:
I don't see much value in adding this complexity. To the contrary: It complicates your code unnecessarily.
There is hardly any need for this. Even if you use std::dynamic_pointer_cast in the such, it is to maintain ownership in some way. However, adequate uses of this are rare, because most of the time just using dynamic_cast<U*>(ptr.get()) is all you need. That way you avoid the overhead of shared ownership management.
My preference would be: Use raw pointers. You get all the flexibility, intellisense and so forth and you will live happily ever after.
I would rather call this an antipattern - a pattern that should not be used. If you want to be generic, then use raw pointers (if they are nullable) or references, if the pointer parameter would never be a nullptr. This gives the caller all the flexibility while keeping the interface clean and simple.
Further reading: Herb Sutter talked about smart pointers as function parameters in his Guru of the Week #91. He explains the topic in depth there. Especially point 3 might be interesting to you.
After reviewing some more material, I've finally decided to use plain old raw pointers in my public interface. Here is the reasoning:
We shouldn't be designing interface to accommodate bad design decisions of others. The mantra of "avoid raw pointers like a plague and replace them with smart pointers everywhere" is just bad advice (also se Shutter's GoTW). Trying to support those bad decisions spreads them in to your own code.
Raw pointers explicitly sets up contract with callers that they are the one who need to worry about lifetime of inputs.
Raw pointers gives the maximum flexibility to callers who have shared_ptr, unique_ptr or just raw pointers.
Code now looks much more readable, intuitive and reasonable unlike those duck typed templates taking over everywhere.
I get my strong typing back along with intellisense and better compile time checks.
Casting up and down hierarchy is a breeze and don't have to worry about perf implications where new instance of smart pointer may get created at each cast.
While passing pointers around internally, I don't have to carefully care if the pointer would be shared_ptr or raw pointer.
Although I don't care about it, there is better pathway to support older compilers.
In short, trying to accommodate potential clients who have taken up on guidelines of never using raw pointers and replace them with smart pointers everywhere causes polluting my code with unnecessary complexity. So keep simple things simple and just use raw pointers unless you explicitly want ownership.

STL smart pointers vs Qt smart pointers? [duplicate]

Comparisons, Pros, Cons, and When to Use?
This is a spin-off from a garbage collection thread where what I thought was a simple answer generated a lot of comments about some specific smart pointer implementations so it seemed worth starting a new post.
Ultimately the question is what are the various implementations of smart pointers in C++ out there and how do they compare? Just simple pros and cons or exceptions and gotchas to something you might otherwise think should work.
I've posted some implementations that I've used or at least glossed over and considered using as an answer below and my understanding of their differences and similarities which may not be 100% accurate so feel free to fact check or correct me as needed.
The goal is to learn about some new objects and libraries or correct my usage and understanding of existing implementations already widely in use and end up with a decent reference for others.
C++03
std::auto_ptr - Perhaps one of the originals it suffered from first draft syndrome only providing limited garbage collection facilities. The first downside being that it calls delete upon destruction making them unacceptable for holding array allocated objects (new[]). It takes ownership of the pointer so two auto pointers shouldn't contain the same object. Assignment will transfer ownership and reset the rvalue auto pointer to a null pointer. Which leads to perhaps the worst drawback; they can't be used within STL containers due to the aforementioned inability to be copied. The final blow to any use case is they are slated to be deprecated in the next standard of C++.
std::auto_ptr_ref - This is not a smart pointer it's actually a design detail used in conjunction with std::auto_ptr to allow copying and assignment in certain situations. Specifically it can be used to convert a non-const std::auto_ptr to an lvalue using the Colvin-Gibbons trick also known as a move constructor to transfer ownership.
On the contrary perhaps std::auto_ptr wasn't really intended to be used as a general purpose smart pointer for automatic garbage collection. Most of my limited understanding and assumptions are based on Herb Sutter's Effective Use of auto_ptr and I do use it regularly although not always in the most optimized way.
C++11
std::unique_ptr - This is our friend who will be replacing std::auto_ptr it will be quite similar except with the key improvements to correct the weaknesses of std::auto_ptr like working with arrays, lvalue protection via private copy constructor, being usable with STL containers and algorithms, etc. Since it's performance overhead and memory footprint are limited this is an ideal candidate for replacing, or perhaps more aptly described as owning, raw pointers. As the "unique" implies there is only one owner of the pointer just like the previous std::auto_ptr.
std::shared_ptr - I believe this is based off TR1 and boost::shared_ptr but improved to include aliasing and pointer arithmetic as well. In short it wraps a reference counted smart pointer around a dynamically allocated object. As the "shared" implies the pointer can be owned by more than one shared pointer when the last reference of the last shared pointer goes out of scope then the object will be deleted appropriately. These are also thread safe and can handle incomplete types in most cases. std::make_shared can be used to efficiently construct a std::shared_ptr with one heap allocation using the default allocator.
std::weak_ptr - Likewise based off TR1 and boost::weak_ptr. This is a reference to an object owned by a std::shared_ptr and will therefore not prevent the deletion of the object if the std::shared_ptr reference count drops to zero. In order to get access to the raw pointer you'll first need to access the std::shared_ptr by calling lock which will return an empty std::shared_ptr if the owned pointer has expired and been destroyed already. This is primarily useful to avoid indefinite hanging reference counts when using multiple smart pointers.
Boost
boost::shared_ptr - Probably the easiest to use in the most varying scenarios (STL, PIMPL, RAII, etc) this is a shared referenced counted smart pointer. I've heard a few complaints about performance and overhead in some situations but I must have ignored them because I can't remember what the argument was. Apparently it was popular enough to become a pending standard C++ object and no drawbacks over the norm regarding smart pointers come to mind.
boost::weak_ptr - Much like previous description of std::weak_ptr, based on this implementation, this allows a non-owning reference to a boost::shared_ptr. You not surprisingly call lock() to access the "strong" shared pointer and must check to make sure it's valid as it could have already been destroyed. Just make sure not to store the shared pointer returned and let it go out of scope as soon as you're done with it otherwise you're right back to the cyclic reference problem where your reference counts will hang and objects will not be destroyed.
boost::scoped_ptr - This is a simple smart pointer class with little overhead probably designed for a better performing alternative to boost::shared_ptr when usable. It's comparable to std::auto_ptr especially in the fact that it can't be safely used as an element of a STL container or with multiple pointers to the same object.
boost::intrusive_ptr - I've never used this but from my understanding it's designed to be used when creating your own smart pointer compatible classes. You need to implement the reference counting yourself, you'll also need to implement a few methods if you want your class to be generic, furthermore you'd have to implement your own thread safety. On the plus side this probably gives you the most custom way of picking and choosing exactly how much or how little "smartness" you want. intrusive_ptr is typically more efficient than shared_ptr since it allows you to have a single heap allocation per object. (thanks Arvid)
boost::shared_array - This is a boost::shared_ptr for arrays. Basically new [], operator[], and of course delete [] are baked in. This can be used in STL containers and as far as I know does everything boost:shared_ptr does although you can't use boost::weak_ptr with these. You could however alternatively use a boost::shared_ptr<std::vector<>> for similar functionality and to regain the ability to use boost::weak_ptr for references.
boost::scoped_array - This is a boost::scoped_ptr for arrays. As with boost::shared_array all the necessary array goodness is baked in. This one is non-copyable and so can't be used in STL containers. I've found almost anywhere you find yourself wanting to use this you probably could just use std::vector. I've never determined which is actually faster or has less overhead but this scoped array seems far less involved than a STL vector. When you want to keep allocation on the stack consider boost::array instead.
Qt
QPointer - Introduced in Qt 4.0 this is a "weak" smart pointer which only works with QObject and derived classes, which in the Qt framework is almost everything so that's not really a limitation. However there are limitations namely that it doesn't supply a "strong" pointer and although you can check if the underlying object is valid with isNull() you could find your object being destroyed right after you pass that check especially in multi-threaded environments. Qt people consider this deprecated I believe.
QSharedDataPointer - This is a "strong" smart pointer potentially comparable to boost::intrusive_ptr although it has some built in thread safety but it does require you to include reference counting methods (ref and deref) which you can do by subclassing QSharedData. As with much of Qt the objects are best used through ample inheritance and subclassing everything seems to be the intended design.
QExplicitlySharedDataPointer - Very similar to QSharedDataPointer except it doesn't implicitly call detach(). I'd call this version 2.0 of QSharedDataPointer as that slight increase in control as to exactly when to detach after the reference count drops to zero isn't particularly worth a whole new object.
QSharedPointer - Atomic reference counting, thread safe, sharable pointer, custom deletes (array support), sounds like everything a smart pointer should be. This is what I primarily use as a smart pointer in Qt and I find it comparable with boost:shared_ptr although probably significantly more overhead like many objects in Qt.
QWeakPointer - Do you sense a reoccurring pattern? Just as std::weak_ptr and boost::weak_ptr this is used in conjunction with QSharedPointer when you need references between two smart pointers that would otherwise cause your objects to never be deleted.
QScopedPointer - This name should also look familiar and actually was in fact based on boost::scoped_ptr unlike the Qt versions of shared and weak pointers. It functions to provide a single owner smart pointer without the overhead of QSharedPointer which makes it more suitable for compatibility, exception safe code, and all the things you might use std::auto_ptr or boost::scoped_ptr for.
There is also Loki which implements policy-based smart pointers.
Other references on policy-based smart pointers, addressing the problem of the poor support of the empty base optimization along with multiple inheritance by many compilers:
Smart Pointers Reloaded
A Proposal to Add a Policy-Based Smart Pointer Framework to the Standard Library
In addition to the ones given, there are some safety oriented ones too:
SaferCPlusPlus
mse::TRefCountingPointer is a reference counting smart pointer like std::shared_ptr. The difference being that mse::TRefCountingPointer is safer, smaller and faster, but does not have any thread safety mechanism. And it comes in "not null" and "fixed" (non-retargetable) versions that can be safely assumed to always be pointing to a validly allocated object. So basically, if your target object is shared among asynchronous threads then use std::shared_ptr, otherwise mse::TRefCountingPointer is more optimal.
mse::TScopeOwnerPointer is similar to boost::scoped_ptr, but works in conjunction with mse::TScopeFixedPointer in a "strong-weak" pointer relationship kind of like std::shared_ptr and std::weak_ptr.
mse::TScopeFixedPointer points to objects that are allocated on the stack, or whose "owning" pointer is allocated on the stack. It is (intentionally) limited in it's functionality to enhance compile-time safety with no runtime cost. The point of "scope" pointers is essentially to identify a set of circumstances that are simple and deterministic enough that no (runtime) safety mechanisms are necessary.
mse::TRegisteredPointer behaves like a raw pointer, except that its value is automatically set to null_ptr when the target object is destroyed. It can be used as a general replacement for raw pointers in most situations. Like a raw pointer, it does not have any intrinsic thread safety. But in exchange it has no problem targeting objects allocated on the stack (and obtaining the corresponding performance benefit). When run-time checks are enabled, this pointer is safe from accessing invalid memory. Because mse::TRegisteredPointer has the same behavior as a raw pointer when pointing to valid objects, it can be "disabled" (automatically replaced with the corresponding raw pointer) with a compile-time directive, allowing it to be used to help catch bugs in debug/test/beta modes while incurring no overhead cost in release mode.
Here is an article describing why and how to use them. (Note, shameless plug.)

Memory management patterns in C++

I think I have a considerable experience with normal (functional) designed patters, as described e.g. in the gang of four book, which I mainly used in java and C#. In these "managed" languages this is pretty much everything you need to know to get your work done.
However, in C++ world the developer also has the control of how all the objects get allocated, passed around and deleted. I understand the principles (I read Stroutrup among other texts), but it still takes me a lot of effort to decide which mechanism is best for a given scenario - and this is where a portfolio of memory-related design patterns would be useful.
For example, yesterday I had to create a class Results, that was a container for a few objects and a collection (std::vector in this case) of yet another type of objects. So there are a few design questions I couldn't really answer:
Should I return this class by value, or by smart pointer?
Inside the class, should the vector and the objects be normal members, or should they be stored as smart pointers again?
In the vector, should I store the objects directly, or smart pointers to them again?
What should the getters defined on my Results class return (i.e. values, references or smart pointers)?
Of course, smart pointers are cool and what not, but they create syntactic clutter and I am not convinced if using malloc for every single object is optimal approach.
I would be grateful for answers for the specific points above, but even more for some longer and more general texts on memory-related design patterns - so that I can solve the problems I will have on Mondays as well!
The answer to all of your questions ends up being one and the same: it depends on whether you need reference semantics or value semantics (with some caveats to be taken into account).
If you need reference semantics, which is what you have by default in languages like Java and C# for UDTs (User-defined Data Types) declared with the class keyword, then you will have to go for smart pointers. In this scenario you want several clients to hold safe aliases to a specific object, where the word safe encapsulates these two requirements:
Avoid dangling references, so that you won't try to access an object that doesn't exist anymore;
Avoid objects which outlive all of the references to them, so that you won't leak memory.
This is what smart pointers do. If you need reference semantics (and if your algorithms are not such to make the overhead of reference counting significant where shared ownership is needed), then you should use smart pointers.
You do need reference semantics, for instance, when you want the same object to be part of several collections. When you update the object in one collection, you want the representations of the same object in all the other collections to be consistently updated. In this case, you store smart pointers to your objects in those collections. Smart pointers encapsulate the identity of an object rather than its value.
But if you do not need to create aliases, then value semantics is probably what you should rely on. This is what you get by default in C++ when you declare an object with automatic storage (i.e. on the stack).
One thing to consider is that STL collections store values, so if you have a vector<T>, then copies of T will be stored in your vector. Always supposing that you do not need reference semantics, this might become anyway an overhead if your objects are big and expensive to copy around.
To limit the likelyhood of this scenario, C++11 comes with move operations, which make it possible to efficiently transfer objects by value when the old copy of the object is no more needed.
I will now try to use the above concepts to answer your questions more directly.
1) Should I return this class by value, or by smart pointer?
It depends on whether you need reference semantics or not. What does the function do with that object? Is the object returned by that function supposed to be shared by many clients? If so, then by smart pointer. If not, is it possible to define an efficient move operation (this is almost always the case)? If so, then by value. If not, by smart pointer.
2) Inside the class, should the vector and the objects be normal members, or should they be stored as smart pointers again?
Most likely as normal members, since vectors are usually meant to be conceptually a part of your object, and their lifetime is therefore bound to the lifetime of the object that embeds them. You rarely want reference semantics in such a scenario, but if you do, then use smart pointers.
3) In the vector, should I store the objects directly, or smart pointers to them again?
Same answer as for point 1): do you need to share those objects? Are you supposed to store aliases to those objects? Do you want changes to those objects to be seen in different parts of your code which refer those objects? If so, then use shared pointers. If not, is it possible to efficiently copy and/or move those objects? If so (most of the time), store values. If not, store smart pointers.
4) What should the getters defined on my Results class return (i.e. values, references or smart pointers)?
Same answer as for point 2): it depends on what you plan to do with the returned objects: do you want them to be shared by many parts of your code? If so, return a smart pointer. If they shall be exclusively owned by just one part, return by value, unless moving/copying those objects is too expensive or not allowed at all (quite unlikely). In that case, return a smart pointer.
As a side note, please be aware that smart pointers in C++ are a bit trickier than Java/C# references: first of all, you have two main flavors of smart pointers depending on whether shared ownership (shared_ptr) or unique ownership (unique_ptr) is desired. Secondly, you need to avoid circular references of shared_ptr, which would create islands of objects that keep each other alive even though they are no more reachable by your running code. This is the reason why weak pointers (weak_ptr) exist.
These concept naturally lead to the concept of responsibility for managing the lifetime of an object or (more generally) the management of a used resource. You might want to read about the RAII idiom for instance (Resource Acquisition Is Initialization), and about exception handling in general (writing exception-safe code is one of the main reasons why these techniques exist).

Usage of Smart Pointers as a Programming Standard?

More and more I hear, that I should use smart pointers instead of naked pointers, despite I have effective memory leak system implemented.
What is the correct programming approach on using smart pointers please? Should they really be used, even if I check memory leaks on allocated memory blocks? Is it still up to me? If I do not use them, can this be considered as programming weakness?
If the smart pointers(ex: std::auto_ptr) are strongly recommended, should I use them instead of every naked pointer?
You should use RAII to handle all resource allocations.
Smart pointers are just one common special case of that rule.
And smart pointers are more than just shared_ptr. There are different smart pointers with different ownership semantics. Use the one that suits your needs. (The main ones are scoped_ptr, shared_ptr, weak_ptr and auto_ptr/unique_ptr (prefer the latter where available). Depending on your compiler, they may be available in the standard library, as part of TR1, or not at all, in which case you can get them through the Boost libraries.
And yes, you should absolutely use these. It costs you nothing (if done correctly, you lose zero performance), and it gains you a lot (memory and other resources are automatically freed, and you don't have to remember to handle it manually, and your code using the resource gets shorter and more concise)
Note that not every pointer usage represents some kind of resource ownership, and so not all raw pointer usage is wrong. If you simply need to point to an object owned by someone else, a raw pointer is perfectly suitable. But if you own the object, then you should take proper ownership of it, either by giving the class itself RAII semantics, or by wrapping it in a smart pointer.
You can't just blindly substitute std::auto_ptr for every raw pointer. In particular, auto_ptr transfers ownership on assignment, which is great for some purposes but definitely not for others.
There is a real reason there are several varieties of smart pointers (e.g., shared_ptr, weak_ptr, auto_ptr/unique_ptr, etc.) Each fulfills a different purpose. One major weakness of a "raw" pointer is that it has so many different uses (and has that versatility largely because it does little or nothing to assist in any one purpose). Smart pointers tend to be more specialized, which means they can be more intelligent about doing one thing well, but also means you have to pick the right one for the job or it'll end up dong the wrong things entirely.
Smart pointers allows to define automatically the life-time of objects it refers to. That's the main thing to understand.
So, no, you shouldn't use smart pointers everywhere, only when you want to automate life-time of your objects instead of having, for example, an object managing those objects inside from birth to death. It's like any tool : it solves specific kind of problems, not all problems.
For each object, you should think about the life cycle it will go through, then choose one of the simplest correct and efficient solution. Sometimes it will be shared_ptr because you want the object to be used by several components and to be automatically destroyed once not used anymore. Sometimes you need the object only in the current scope/parent-object, so scoped_ptr might be more appropriate. Sometimes you need only one owner of the instance, so unique_ptr is appropriate. Maybe you'll find cases where you know an algorithm that might define/automate the lifetime of an object, so you'll write your own smart pointer for it.
For example of opposite case, using pools forbids you to use smart_ptr. Naked pointers might be a more welcome simple and efficient solution in this particular (but common in embedded software) case.
See this answer (from me) for more explainations : https://softwareengineering.stackexchange.com/questions/57581/in-c-is-it-a-reflection-of-poor-software-design-if-objects-are-deleted-manuall/57611#57611
Should they really be used, even if I check memory leaks on allocated memory blocks?
YES
The whole purpose of smart pointers is, it help you implement RAII(SBRM), which basically lets the resource itself take the responsibility of its deallocation and the resource doesn't have to rely on you explicitly remembering to deallocate it.
If I do not use them, can this be considered as programming weakness?
NO,
It is not a weakness but a inconvenience or unnecessary hassle to explicitly manage the resources by yourself if you are not using Smart pointers(RAII). The purpose of smart pointers to implement RAII is to provide efficient and hassle free way of handling resources and you would just not be making use of it if you are not using it. It is highly recommended to use it purely for the numerous advantages it provides.
If the smart pointers(ex: std::auto_ptr)are strongly recommended, should I use them instead of every naked pointer?
YES
You should use smart pointers wherever possible because simply there is no drawback of using them and just numerous advantages to use them.
Don't use auto_ptr though because it is already deprecated!! There are various other smart pointers available that you can use depending on the requirement. You can refer the link above to know more about them.
It's a tricky question, and the fact that there is currently a mode to
use smart pointers everywhere doesn't make things any easier. Smart
pointers can help in certain situations, but you certainly can't just
use them everywhere, without thinking. There are many different types
of smart pointers, and you have to think about which one is appropriate
in every case; and even then, most of your pointers (at least in typical
applications in the domains I've worked in) should be raw pointers.
Regardless of the approach, several points are worth mentionning:
Don't use dynamic allocation unless you have to. In many
applications, the only things that need to be allocated dynamically
are objects with specific lifetimes, determined by the application
logic. Don't use dynamic allocation for objects with value semantics.
With regards to entity object, those which model something in the
application domain: these should be created and destructed according
to the program logic. Irregardless of whether there are pointers to
them or not. If their destruction causes a problem, then you have an
error in your program logic somewhere (not handling an event correctly,
etc.), and using smart pointers won't change anything.
A typical example of an entity object might be client connection in a
server, is created when the client connects, and destructed when the
client disconnects. In many such cases, the most appropriate management
will be a delete this, since it is the connection which will receive
the disconnection event. (Objects which hold pointers to such an object
will have to register with it, in order to be informed of its
destruction. But such pointers are purely for navigation, and shouldn't
be smart pointers.)
What you'll usually find when people try to use smart pointers
everywhere is that memory leaks; typical reference counters don't
handle cycles, and of course, typical applications are full of cycles: a
Connection will point to the Client which is connected to it, and
the Client will contain a list of Connection where it is connected.
And if the smart pointer is boost::shared_ptr, there's also a definite
risk of dangling pointers: it's far to easy to create two
boost::shared_ptr to the same address (which results in two counters
for the references).
If the smart pointers(ex: std::auto_ptr) are strongly recommended, should I use them instead of every naked pointer?
In my opinion, yes, you should it for every pointer that you own.
Here are my ideas on resource management in C++ (feel free to disagree):
Good resource management requires thinking in terms of ownership.
Resources should be managed managed by objects (RAII).
Usually single ownership is preferred over shared ownership.
Ideally the creator is also the owner of the object. (However, there are situations where ownership transfer is in order.)
This leads to the following practices:
Make boost::scoped_ptr the default choice for local and member variables. Do keep in mind that using scoped_ptr for member variables will make your class non-copyable. If you don't want this see next point.
Use boost::shared_ptr for containers or to enable shared ownership:
// Container of MyClass* pointers:
typedef boost::shared_ptr<MyClass> MyClassPtr;
std::vector<MyClassPtr> vec;
The std::auto_ptr (C++03) can be used for ownership transfer. For example as the return value of factory or clone methods:
// Factory method returns auto_ptr
std::auto_ptr<Button> button = Button::Create(...);
// Clone method returns auto_ptr
std::auto_ptr<MyClass> copy = obj->clone();
// Use release() to transfer the ownership to a scoped_ptr or shared_ptr
boost::scoped_ptr<MyClass> copy(obj->clone().release());
If you need to store a pointer that you don't own then you can use a raw pointer:
this->parent = inParentObject;
In certain situations a boost::weak_pointer is required. See the documentation for more information.
In general you should prefer smart pointers, but there are a couple of exceptions.
If you need to recast a pointer, for example to provide a const version, that becomes nearly impossible with smart pointers.
Smart pointers are used to control object lifetime. Often when you are passing a pointer to a function, the function will not affect the lifetime; the function does not try to delete the object, and it does not store a copy of the pointer. The calling code cannot delete the object until the function returns. In that case a dumb pointer is perfectly acceptable.
Yes. Assuming you have C++0x available to you, use unique_ptr or shared_ptr (as appropriate) to wrap all the raw pointers you new up. With the help of make_shared, shared_ptr is highly performant. If you don't need reference counting then unique_ptr will get you better perf. Both of them behave properly in collections and other circumstances where auto_ptr was a dumb pointer.
Using smart pointers (shared_ptr or otherwise) EVERYWHERE is a bad idea. It's good to use shared_ptr to manage the lifetime of objects/resources but it's not a good idea to pass them as parameters to functions etc. That increases the likelihood of circular references and other extremely hard to track bugs (Personal experience: Try figuring out who should not be holding onto a resource in 2 millions lines of code if every function invocation changes the reference count - you will end up thinking the guys who do this kind of thing are m***ns). Better to pass a raw pointer or a reference.
The situation is even worse when combined with lazy instantiation.
I would suggest that developers should know the lifecycle of the objects they write and use shared_ptr to control that (RAII) but not extend shared_ptr use beyond that.

smart pointers + "this" considered harmful?

In a C++ project that uses smart pointers, such as boost::shared_ptr, what is a good design philosophy regarding use of "this"?
Consider that:
It's dangerous to store the raw pointer contained in any smart pointer for later use. You've given up control of object deletion and trust the smart pointer to do it at the right time.
Non-static class members intrinsically use a this pointer. It's a raw pointer and that can't be changed.
If I ever store this in another variable or pass it to another function which could potentially store it for later or bind it in a callback, I'm creating bugs that are introduced when anyone decides to make a shared pointer to my class.
Given that, when is it ever appropriate for me to explicitly use a this pointer? Are there design paradigms that can prevent bugs related to this?
Wrong question
In a C++ project that uses smart pointers
The issue has nothing to do with smart pointers actually. It is only about ownership.
Smart pointers are just tools
They change nothing WRT the concept of ownership, esp. the need to have well-defined ownership in your program, the fact that ownership can be voluntarily transferred, but cannot be taken by a client.
You must understand that smart pointers (also locks and other RAII objects) represent a value and a relationship WRT this value at the same time. A shared_ptr is a reference to an object and establishes a relationship: the object must not be destroyed before this shared_ptr, and when this shared_ptr is destroyed, if it is the last one aliasing this object, the object must be destroyed immediately. (unique_ptr can be viewed as a special case of shared_ptr where there is zero aliasing by definition, so the unique_ptr is always the last one aliasing an object.)
Why you should use smart pointers
It is recommended to use smart pointers because they express a lot with only variables and functions declarations.
Smart pointers can only express a well-defined design, they don't take away the need to define ownership. In contrast, garbage collection takes away the need to define who is responsible for memory deallocation. (But do not take away the need to define who is responsible for other resources clean-up.)
Even in non-purely functional garbage collected languages, you need to make ownership clear: you don't want to overwrite the value of an object if other components still need the old value. This is notably true in Java, where the concept of ownership of mutable data structure is extremely important in threaded programs.
What about raw pointers?
The use of a raw pointer does not mean there is no ownership. It's just not described by a variable declaration. It can be described in comments, in your design documents, etc.
That's why many C++ programmers consider that using raw pointers instead of the adequate smart pointer is inferior: because it's less expressive (I have avoided the terms "good" and "bad" on purpose). I believe the Linux kernel would be more readable with a few C++ objects to express relationships.
You can implement a specific design with or without smart pointers. The implementation that uses smart pointer appropriately will be considered superior by many C++ programmers.
Your real question
In a C++ project, what is a good design philosophy regarding use of "this"?
That's awfully vague.
It's dangerous to store the raw pointer for later use.
Why do you need to a pointer for later use?
You've given up control of object deletion and trust the responsible component to do it at the right time.
Indeed, some component is responsible for the lifetime of the variable. You cannot take the responsibility: it has to be transferred.
If I ever store this in another variable or pass it to another function which could potentially store it for later or bind it in a callback, I'm creating bugs that are introduced when anyone decides to use my class.
Obviously, since the caller is not informed that the function will hide a pointer and use it later without the control of the caller, you are creating bugs.
The solution is obviously to either:
transfer responsibility to handle the lifetime of the object to the function
ensure that the pointer is only saved and used under the control of the caller
Only in the first case, you might end up with a smart pointer in the class implementation.
The source of your problem
I think that your problem is that you are trying hard to complicate matters using smart pointers. Smart pointers are tools to make things easier, not harder. If smart pointers complicate your specification, then rethink your spec in term of simpler things.
Don't try to introduce smart pointers as a solution before you have a problem.
Only introduce smart pointers to solve a specific well-defined problem. Because you don't describe a specific well-defined problem, it is not possible to discuss a specific solution (involving smart pointers or not).
While i don't have a general answer or some idiom, there is boost::enable_shared_from_this . It allows you to get a shared_ptr managing an object that is already managed by shared_ptr. Since in a member function you have no reference to those managing shared_ptr's, enable_shared_ptr does allow you to get a shared_ptr instance and pass that when you need to pass the this pointer.
But this won't solve the issue of passing this from within the constructor, since at that time, no shared_ptr is managing your object yet.
One example of correct use is return *this; in functions like operator++() and operator<<().
When you are using a smart pointer class, you are right that is dangerous to directly expose "this". There are some pointer classes related to boost::shared_ptr<T> that may be of use:
boost::enable_shared_from_this<T>
Provides the ability to have an object return a shared pointer to itself that uses the same reference counting data as an existing shared pointer to the object
boost::weak_ptr<T>
Works hand-in-hand with shared pointers, but do not hold a reference to the object. If all the shared pointers go away and the object is released, a weak pointer will be able to tell that the object no longer exists and will return you NULL instead of a pointer to invalid memory. You can use weak pointers to get shared pointers to a valid reference-counted object.
Neither of these is foolproof, of course, but they'll at least make your code more stable and secure while providing appropriate access and reference counting for your objects.
If you need to use this, just use it explicitly. Smart pointers wrap only pointers of the objects they own - either exclusivelly (unique_ptr) or in a shared manner (shared_ptr).
I personally like to use the this pointer when accessing member variables of the class. For example:
void foo::bar ()
{
this->some_var += 7;
}
It's just a harmless question of style. Some people like it, somepeople don't.
But using the this pointer for any other thing is likely to cause problems. If you really need to do fancy things with it, you should really reconsider your design. I once saw some code that, in the constructor of a class, it assigned the this pointer to another pointer stored somewhere else! That's just crazy, and I can't ever think of a reason to do that. The whole code was a huge mess, by the way.
Can you tell us what exactly do you want to do with the pointer?
Another option is using intrusive smart pointers, and taking care of reference counting within the object itself, not the pointers. This requires a bit more work, but is actually more efficient and easy to control.
Another reason to pass around this is if you want to keep a central registry of all of the objects. In the constructor, an object calls a static method of the registry with this. Its useful for various publish/subscribe mechanisms, or when you don't want the registry to need knowledge of what objects/classes are in the system.