Pointers to templated class - c++

I am trying to define a graph, where the vertex class is defined with a template. How do I then define a pointer to this templated vertex in another class.
template<class T1, class T2>
class Vertex {
public:
virtual T1 run(T2) = 0;
};
class Graph {
std::map<std::string, Vertex*> vertices; // <--- How do I do something like this
int** adjacency_matrix;
public:
void run() {
...
}
};
I have been looking at some other questions on Stack-Overflow, the common suggestion seems to be to use a base class that is not templated, and use the pointers for that and putting the common functions in that class.
However, in my code, the function run() which is the common one and uses the template for the return type. So I do not understand how to use the base class.
Any ideas?

There is no class named Vertex, only a template for classes.
The simple way out is using polymorphism, as you only store pointers anyway:
Define a base-class all Vertex instances (specialized or not) inherit from.
template<class T1, class T2>
class Vertex : VertexBase {
public:
virtual T1 run(T2) = 0;
};
struct VertexBase {
~VertexBase() = default;
template<class T1, class T2> T1 run(T2 x) {
return dynamic_cast<Vertex<T1,T2>&>(*this).run(x);
}
};
Anyway, also take a look at std::function and see whether that solves your problem well enough.

First, as I said, you need a non-template base class from which Vertex inherits:
struct Base
{
virtual ~Base() = default;
};
template<class T1, class T2>
class Vertex : public Base
{
public:
virtual T1 run(T2) = 0;
};
Then inside your Graph function you use std::shared_ptr<Base> instead of Vertex*:
class Graph {
std::map<std::string, std::shared_ptr<Base>> vertices;
public:
void run();
};
Now when calling run() on the Vertex pointer, you need to dynamic_cast the pointer back the appropriate derived class. In your case you can't actually call run() on a Vertex* since Vertex::run() is a pure virtual function.
int main()
{
Graph g;
g.vertices["xyz"] = std::make_shared<Vertex<int, int>>();
// error: field type 'Vertex<int, int>' is an abstract class
}
If you want to call Vertex, either make run() a non pure-virtual function and give it an implementation, or use a derived class for the implementation:
class Derived : public Vertex<int, int>
{
public:
int run(int n) { std::cout << n << '\n'; return 0; }
};
class Graph {
std::map<std::string, std::shared_ptr<Base>> vertices;
public:
template<class T2>
void call_run(std::shared_ptr<Base> p, T2 value)
{
if (auto derived = std::dynamic_pointer_cast<Derived>(p))
derived->run(value);
if (/* other derived classes... */);
}
void run();
};

You can either specify a type like this:
std::map<std::string, Vertex<int, int>*> vertices;
Or make Graph templated as well:
template<class T1, class T2>
class Graph {
std::map<std::string, Vertex<T1, T2>*> vertices;

Related

Use Forwardly Declared Template Class in Header C++

I have a sprite class, which has a templatised data member. It holds an object, which has a pointer to this specialised sprite template class.
That object requires a forward declaration of my sprite class, but since sprite is a template class, I need to include the full header. Therefore I get a cyclic dependancy which I am unable to figure out
Sprite.h
#include "myclass.h"
template<typename SpriteType, typename = typename std::enable_if_t<std::is_base_of_v<sf::Transformable, SpriteType> && std::is_base_of_v<sf::Drawable, SpriteType>>>
class Sprite {
public:
SpriteType s;
myclass<SpriteType>;
Sprite() {
}
auto foo() {
return s;
}
private:
};
myclass.h
#include "Sprite.h"
//a sprite of type T, is going to create a myclass<Sprite<T>>, a pointer of the Sprite<T> is held in myclass.
template<typename T>
class myclass
{
public:
std::shared_ptr<Sprite<T>> ptr;
myclass() {
}
private:
};
How could I solve this cyclic dependency?
So in summary:
-Sprite is a template class.
-Sprite holds an object to another class. This other class holds a pointer to my this templated sprite class.
-This gives me a cyclic dependency, since both classes are now templates, and need to have their implementations written in their header files.
Simplified decoupling, based on #Taekahns solution.
template<typename T>
class myclass
{
public:
std::shared_ptr<T> ptr;
myclass() {
}
private:
};
template<typename SpriteType, typename = typename std::enable_if_t<std::is_base_of_v<sf::Transformable, SpriteType> && std::is_base_of_v<sf::Drawable, SpriteType>>>
class Sprite {
public:
SpriteType s;
// DO NOT PASS SpriteType here, put the whole Sprite<SpriteType>
myclass<Sprite<SpriteType>> t;
Sprite() {
}
auto foo() {
return s;
}
private:
};
One of the great thing about templates is breaking type dependencies.
You could do something like this. Simplified for readability.
template<typename T>
class myclass
{
public:
std::shared_ptr<T> ptr;
myclass() {
}
private:
};
template<typename SpriteType, typename = std::enable_if_t<std::is_base_of_v<base_class, SpriteType>>>
class Sprite {
public:
SpriteType s;
myclass<Sprite<SpriteType>> t;
Sprite() {
}
auto foo() {
return s;
}
private:
};
That is one of many options.
Another option is to use an interface. i.e. a pure virtual base class that isn't a template.
Example:
I think something like this should do it. Starting to get a hard to follow though.
class base_sprite
{
public:
virtual ~base_sprite(){};
virtual int foo() = 0;
};
template<typename T>
class myclass
{
public:
std::shared_ptr<base_sprite> ptr;
myclass() : ptr(std::make_shared<T>())
{
};
};
template<typename SpriteType>
class Sprite : public base_sprite{
public:
myclass<Sprite<SpriteType>> l;
int foo() override {return 0;};
};

C++ - Pushing variadic template class object into vector

class Base
{
public:
virtual void foo() = 0;
};
class A : public Base
{
public:
void foo() override { std::cout << "A\n"; }
};
class B : public Base
{
public:
void foo() override { std::cout << "B\n"; }
};
class Registry
{
public:
static Registry& instance()
{
static Registry s_instance;
return s_instance;
}
void register_foo(Base* foo)
{
m_vec.emplace_back(foo);
}
private:
std::vector<Base*> m_vec;
};
template<typename ... T>
class Foo : public T...
{
public:
Foo()
{
Registry::instance().register_foo(this);
}
void test() { (T::foo(), ...); }
};
int main()
{
auto f1 = std::make_unique<Foo<A, B>>();
auto f2 = std::make_unique<Foo<A>>();
f1->test();
f2->test();
}
As you can see I have a Base class, class A and class B.
A and B inherit from Base.
Class Foo is a template class, which is with a variadic template.
The idea is to be able to pass class A and class B into Foo.
Then this Foo is registered in the Registry class / pushed into a vector.
The problem is the following - as you can see I can have both Foo<A> and Foo<A, B>, or Foo<B, A>.
How can I have such a vector which can accept all possible types of Foo?
How about a simple common base class?
class FooBase {
public:
virtual ~FooBase() {}
virtual void test() = 0;
};
template<typename... T>
class Foo : public FooBase, public T...
{
public:
Foo() { }
void test() override { (T::foo(), ...); }
};
int main()
{
auto f1 = std::make_unique<Foo<A, B>>();
auto f2 = std::make_unique<Foo<A>>();
std::vector<std::unique_ptr<FooBase>> foos;
foos.push_back(std::move(f1));
foos.push_back(std::move(f2));
}
A std::vector holds one type of objects. You cannot put objects of different types into the same vector (and objects created from a template with different template arguments are different types).
One option (I'd not recommend it) is having a vector that holds instances of std::any) - works, but cumbersome and inefficient to work with. Another option is a vector of pointers to a common base class and taking advantage of polymorphism. A third option is simply having sepperate vectors for each type of object.

How to casting class template based on template argument type

Currently, I store pointers of different types in a vector. To archive this, I implemented a class template "Store" which derives from a non-class template "IStore". My vector finally stores pointers to "IStore".
In code:
class IStore
{
public:
IStore() = default;
virtual ~IStore() = default;
virtual void call() = 0;
// ... other virtual methods
};
template<typename T>
class Store : public IStore
{
public:
Store() = default;
virtual ~Store() = default;
virtual void call() override;
// ... other virtual methods
private:
T* m_object = nullptr;
}
And in my main class which holds the vector:
class Main
{
public:
template<typename T>
void registerObject(T* ptr);
template<typename T>
void callObjects();
// ... other methods
private:
std::vector<IStore*> m_storedObjects;
};
So far the current class structure. To describe the problem I need to introduce the following three example structs:
struct A {}
struct B : public A {}
struct C : {}
Other classes should call the Main::registerObject method with pointers to objects of A, B or C types. This method will then create a new Store<A>, Store<B> resp. Store<C> template class object and inserts this objects pointer to m_storedObjects.
Now the tricky part starts: The method Main::callObjects should be called by other classes with a template argument, such as Main::callObjects<B>(). This should iterate though m_storedObjects and call the IStore::call method for each object, which is of type B or which type B is derived from.
For example:
Main::registerObject<A>(obj1);
Main::registerObject<B>(obj2);
Main::registerObject<C>(obj3);
Main::callObjects<B>();
Should call obj1 and obj2 but not obj3, because C isn't B and B isn't derived from C.
My approaches in Main::callObjects were:
1. Perform dynamic_cast and check against nullptr like:
for(auto store : m_storedObjects)
{
Store<T>* base = dynamic_cast<Store<T>*>(store);
if(base)
{
// ...
}
}
which will only work for the same classes, not derived classes, because Store<B> isn't derived from Store<A>.
2. To overwrite the cast operator in IStore and Store, such that I can specify Store should be castable when the template argument is castable. For example in Store:
template<typename C>
operator Store<C>*()
{
if(std::is_convertible<T, C>::value)
{
return this;
}
else
{
return nullptr;
}
}
But this method is never called.
Does anyone have a solution to this problem?
Sorry for the long post, but I thought more code would be better to understand the problem.
Thanks for your help anyway :)
After some thought, I realized that your type erasure, from assigning Store<T> objects to IStore* pointers, makes it impossible to use any compile-time type checking like std::is_base_of and the like. The next best option you have is run-time type information (dynamic_cast<>(), typeid()). As you observed, dynamic_cast<>() can't determine if an object's type is an ancestor of another type, only if an object's type is a descendant of another type known at compile time.
EDIT: With C++17 support, I can think of another way to solve your problem, based on the std::visit example here. If you change your Main interface...
#include <iostream>
#include <vector>
#include <variant>
template <typename T>
class Store {
public:
using value_type = T;
Store(T* object): m_object(object) {}
void call() { std::cout << "Hello from " << typeid(T).name() << '\n'; }
// ... other methods
private:
T* m_object = nullptr;
};
template <typename... Ts>
class Main {
private:
std::vector<std::variant<Store<Ts>...>> m_storedObjects;
public:
// replacement for registerObjects, if you can take all objects in at once
Main(Ts*... args): m_storedObjects({std::variant<Store<Ts>...>(Store<Ts>{args})...}) {}
template <typename U>
void callObjects() {
for (auto& variant : m_storedObjects) {
std::visit([](auto&& arg) {
using T = typename std::decay_t<decltype(arg)>::value_type;
if constexpr (std::is_base_of<T, U>::value) {
arg.call();
}
}, variant);
}
}
};
struct A {};
struct B : public A {};
struct C {};
int main() {
A a;
B b;
C c;
auto m = Main{&a, &b, &c};
m.callObjects<B>();
// > Hello from 1A
// > Hello from 1B
return 0;
}

c++ container of inherited class types

I want to have a container (let's say an std::vector) that would hold various inherited types, and would instantiate them,.i.e. vector of classes --> vector of objects.
For instance:
class A{};
class B: public class A
{};
class C: public class A
{};
void main()
{
std::vector<of inherited A types> typesVec;
std::vector<A*> objectsVec;
typesVec.push_back(class B);
typesVec.push_back(class C);
for (int i = 0; i < typesVec.size(); i++)
{
A* pA = new typesVec.at(i);
objectsVec.push_back(pA);
}
}
Thanks in advance..
This isn't possible in C++ (at least not directly). I can see this happening in a language that has reflection, but C++ doesn't.
What you can do instead is create a factory or simply methods that create objects of the specified type.
Instead of having a vector of types, you'd have a vector of object generators (close enough, right?):
class A{};
class B: public class A
{};
class C: public class A
{};
struct AFactory
{
virtual A* create() { return new A; }
};
struct BFactory : AFactory
{
virtual A* create() { return new B; }
};
struct CFactory : AFactory
{
virtual A* create() { return new C; }
};
//...
typesVec.push_back(new BFactory);
typesVec.push_back(new CFactory);
for (int i = 0; i < typesVec.size(); i++)
{
A* pA = typesVec.at(i)->create();
objectsVec.push_back(pA);
}
There is a reusable approach with templates. This is a generic factory for derived types that comes with an install and a create method which lets you write code like this:
int main() {
TypeVector<Base> t;
t.install<Foo>("Foo");
t.install<Bar>("Bar");
t.create("Foo")->hello();
}
Note it's a sketch implementation. In the real world, you may provide another template parameter to specify the underlying container type (for few types, vector is probably more efficient than set).
The type-vector is this:
template <typename Base>
class Creator;
template <typename Base>
class TypeVector {
public:
template <typename Derived>
void install (std::string const &name) ;
std::shared_ptr<Base> create (std::string const &name) const;
private:
struct Meta {
Meta(std::shared_ptr<Creator<Base>> creator, std::string const &name)
: creator(creator), name(name) {}
std::shared_ptr<Creator<Base>> creator;
std::string name;
};
std::vector<Meta> creators_;
};
We somehow need a way to store the type in an allocatable manner. We do it like boost::shared_ptr, which combines an abstract base class and a template derived class:
template <typename Base>
class Creator {
public:
virtual ~Creator() {}
virtual std::shared_ptr<Base> create() const = 0;
};
template <typename Base, typename Derived>
class ConcreteCreator : public Creator<Base> {
public:
virtual std::shared_ptr<Base> create() const {
return std::shared_ptr<Base>{new Derived()};
}
};
The "concrete creator" is able to allocate an actual object, and return a pointer-to-base of it.
Finally, here are the implementations of TypeVector::install and TypeVector::create:
template <typename Base>
template <typename Derived>
void
TypeVector<Base>::install (std::string const &name)
{
creators_.emplace_back(
std::shared_ptr<Creator<Base>>(new ConcreteCreator<Base, Derived>()),
name);
}
template <typename Base>
std::shared_ptr<Base>
TypeVector<Base>::create (std::string const &name) const
{
for (auto m : creators_) {
if (name == m.name) return m.creator->create();
}
throw std::runtime_error("...");
}
and finally, here's a test:
#include <iostream>
struct Base {
virtual ~Base() {}
virtual void hello() const = 0;
};
struct Foo : Base {
virtual void hello() const { std::cout << "I am a Foo\n"; }
};
struct Bar : Base {
virtual void hello() const { std::cout << "I am a Bar\n"; }
};
int main() {
TypeVector<Base> t;
t.install<Foo>("Foo");
t.install<Bar>("Bar");
t.create("Foo")->hello();
}
You can go further and make any constructor callable for code like ...
...
Bar(Color, Age, int)
...
t.create("Foo", Color::Red, Age::TooOld, 42)
... but this requires an awesome grasp of variadic template argument lists, and how to fold them into a constructor call (can be done and has been done, but it would explode this answer).
Just a quick solution sketch:
The C++ standard does not provide direct calls to constructors. As such you can't have function pointers to constructors; you can, however, have a wrapper function "create", something like:
template<typename T>
T* create () {
return (new T();
}
Provide overloaded create definitions for one argument, two arguments, ... or try to use variadic templates; or, if you already know what types you need, you can create the create functions specifically. Then you can have a function pointer to the create function:
&create<TheType>
Mind that the signature of this function however depends on the type used. You can however create a struct that contains typdefs for the templated type, a typedef for the type pointer, and the create function as a functor operator().
Thus you can have two vectors, one for the function pointers to the create function, or, alternatively to the structs mentioned before, and one with the actual objects. In your case where you only have inherited types, you might be able to define functions A* createB() { return new B(); }, A* createC() { return new C(); }, ... for each inherited type B, C, ... and have a vector for pointers to these create functions and the second vector for the A pointers.
I might point you Andrei Alesandrescu´s book Modern C++ Design (or the Loki library he describes in the book) and the chapter about type lists. This would require you to do the typeVec.insert( type ) at compile time.

Method of derived class needs to downcast its parameter

Here is a sample code:
class Base {
public:
virtual void common();
};
class Derived {
public:
void common();
virtual void spec(); // added function specific for this class
};
class BaseTracker {
public:
void add(Base* p);
private:
vector &lt Base* &gt vec;
};
class DerivedTracker {
public:
void add(Derived* p);
private:
vector &lt Derived* &gt vec;
};
I want DerivedTracker and BaseTracker to be derived from class Tracker, because a lot of code for these two classes is the same, except one method, add(). DerivedTracker::add() method needs to call functions specific to Derived class. But I don't want to do dynamic casting. I think it is not the case when I should use it. Also Tracker class should include container, so functions which are implemented in this class could use it.
It sounds like the Tracker class would best be a template instead of being derived from a common ancestor:
template<typename Element>
class Tracker {
public:
void add(Element* p);
private:
vector< Element* > vec;
};
typedef Tracker<Base> BaseTracker;
typedef Tracker<Derived> DerivedTracker;
You could then add a specialization of the add() method that uses Derived's special features:
template<>
void Tracker<Derived>::add(Derived* p) {
p->spec();
vec.push_back(p);
}