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Save HBITMAP to *.bmp file using only Win32
(5 answers)
Closed 8 years ago.
Ok, whole story is, I am trying to use Leptonica+Tesseract OCR in C++ to take a screenshot, save it to a *.bmp file, then load it back up to OCR with it. I won't need to do this frequently, but as I cannot seem to copy the screenshot data directly into a Leptonica PIX structure, I need to save it to a file first..actually a solution to this would be preferably.
Here's some code I've found online, trying to help me out.
Screen cap:
HBITMAP ScreenCapture(){
int width=100;
int height=100;
// get the device context of the screen
HDC hScreenDC = CreateDC(L"DISPLAY", NULL, NULL, NULL);
// and a device context to put it in
HDC hMemoryDC = CreateCompatibleDC(hScreenDC);
int x = GetDeviceCaps(hScreenDC, HORZRES);
int y = GetDeviceCaps(hScreenDC, VERTRES);
// maybe worth checking these are positive values
HBITMAP hBitmap = CreateCompatibleBitmap(hScreenDC, x, y);
// get a new bitmap
HBITMAP hOldBitmap = (HBITMAP)SelectObject(hMemoryDC, hBitmap);
BitBlt(hMemoryDC, 0, 0, width, height, hScreenDC, 0, 0, SRCCOPY);
hBitmap = (HBITMAP)SelectObject(hMemoryDC, hOldBitmap);
//GlobalAlloc(GPTR, hBitmap)
WriteDIB(L"test.bmp", (HGLOBAL)hBitmap);
// clean up
DeleteDC(hMemoryDC);
DeleteDC(hScreenDC);
return hBitmap;
// now your image is held in hBitmap. You can save it or do whatever with it
}
Attempt to write function:
BOOL WriteDIB( LPTSTR szFile, HANDLE hDIB)
{
cout<<endl<<"Running save function";
/*HANDLE hDIB=GlobalAlloc(GPTR, sizeof(hDIBtochange));//this doesn't work, the result is four. Also the HANDLE parameter's name would be changed to hDIBtochange, so that the rest of the function uses the old 'hDIB' throughout
cout<<endl<<sizeof(hDIBtochange);*/
BITMAPFILEHEADER hdr;
LPBITMAPINFOHEADER lpbi;
if (!hDIB)
return FALSE;
CFile file;
if( !file.Open( szFile, CFile::modeWrite|CFile::modeCreate) )
return FALSE;
lpbi = (LPBITMAPINFOHEADER)hDIB;
int nColors = 1 << lpbi->biBitCount;
// Fill in the fields of the file header
hdr.bfType = ((WORD) ('M' << 8) | 'B'); // is always "BM"
hdr.bfSize = GlobalSize (hDIB) + sizeof( hdr );
hdr.bfReserved1 = 0;
hdr.bfReserved2 = 0;
hdr.bfOffBits = (DWORD) (sizeof( hdr ) + lpbi->biSize + nColors * sizeof(RGBQUAD));
// Write the file header
file.Write( &hdr, sizeof(hdr) );
// Write the DIB header and the bits
file.Write( lpbi, GlobalSize(hDIB) );
return TRUE;
}
Shamelessly copied from people's posts over the years.
Ok! Problem I face is, I cannot seem to understand how to GlobalAlloc the Hbitmap into a globally accessible Handle, that can be converted or use with LPBITMAPINFOHEADER.
Soon as lpbi is created, every single field inside of it is "Unable to read memory" error in Visual Studio 2012 debugging. It's inaccessible, despite being created.
Solutions..
Go straight from screencap to PIX, inside of memory..
Find a way to save to bitmap and create them periodically to read..
Find another way entirely that makes more sense..
Preferring first, but, I'm asking for a solution in this, to the second one..or third.
If you need more info I can try to provide it. This mostly boils down to "I've never done code like this before and it wasn't taught in my classes so I'm trying to learn as I go".
A much easier way to save an HBITMAP to file is to make use of GDI+.
This gives you the advantage of being able to save to any format that windows supports natively, while freeing you from the muck of playing around with or even needing to understand, various image formats.
In the below example, I've just used LoadImage as a quik and dirty way of loading a pre-existing image - you could simply use the HBITMAP you've already captured.
Here's an example that loads a bitmap and saves it again. (I had initially used "image/png" as the output type, along with an appropriate output filename)
#include <windows.h>
#include <gdiplus.h>
using namespace Gdiplus;
int GetEncoderClsid(const WCHAR* format, CLSID* pClsid)
{
UINT num = 0; // number of image encoders
UINT size = 0; // size of the image encoder array in bytes
ImageCodecInfo* pImageCodecInfo = NULL;
GetImageEncodersSize(&num, &size);
if(size == 0)
return -1; // Failure
pImageCodecInfo = (ImageCodecInfo*)(malloc(size));
if(pImageCodecInfo == NULL)
return -1; // Failure
GetImageEncoders(num, size, pImageCodecInfo);
for(UINT j = 0; j < num; ++j)
{
if( wcscmp(pImageCodecInfo[j].MimeType, format) == 0 )
{
*pClsid = pImageCodecInfo[j].Clsid;
free(pImageCodecInfo);
return j; // Success
}
}
free(pImageCodecInfo);
return -1; // Failure
}
int main()
{
GdiplusStartupInput gdiplusStartupInput;
ULONG_PTR gdiplusToken;
GdiplusStartup(&gdiplusToken, &gdiplusStartupInput, NULL);
HBITMAP hBitmap = (HBITMAP)LoadImage(GetModuleHandle(NULL), "babe.bmp", IMAGE_BITMAP, 0,0, LR_LOADFROMFILE);
Bitmap *image = new Bitmap(hBitmap, NULL);
CLSID myClsId;
int retVal = GetEncoderClsid(L"image/bmp", &myClsId);
image->Save(L"output.bmp", &myClsId, NULL);
delete image;
GdiplusShutdown(gdiplusToken);
return 0;
}
I recently had to do the same thing you are doing and successfully used GlobalAlloc.
The basis of this code is from This MSDN Article.
It looks like you Got your example code from here.
MSDN is really reliable for win32 operations, definitely prefer it over other sites in my experaince.
What seems to be happening is that the sizeof(hDIBtochange) is returning 4, so you are only allocating 4 bytes of memory. which would not be enough to hold a pbi structure.
Here is my code with a GlobalAlloc which hopefully will show the correct usage.
void
WriteBmpTofile(const bool remote, LPSTR pszFile, PBITMAPINFO pbi, HBITMAP hBmp, HDC hDC)
{
HANDLE hFile;
BITMAPFILEHEADER hdr;
PBITMAPINFOHEADER pbih;
LPBYTE lpBits;
DWORD dwTemp;
pbih = (PBITMAPINFOHEADER)pbi;
lpBits = (LPBYTE) GlobalAlloc(GMEM_FIXED, pbih->biSizeImage);
if(!lpBits)
{
return; // could not allocate bitmap
}
GetDIBits(hDC, hBmp, 0, (WORD)pbih->biHeight, lpBits, pbi, DIB_RGB_COLORS);
hFile = CreateFile(pszFile,
GENERIC_READ | GENERIC_WRITE,
0,
NULL,
CREATE_ALWAYS,
FILE_ATTRIBUTE_NORMAL,
NULL);
if(hFile == INVALID_HANDLE_VALUE)
{
return; // Could not open screenshot file
}
// type == BM
hdr.bfType = 0x4d42;
hdr.bfSize = (sizeof(BITMAPFILEHEADER) + pbih->biSize + pbih->biClrUsed * sizeof(RGBQUAD) + pbih->biSizeImage);
hdr.bfReserved1 = 0;
hdr.bfReserved2 = 0;
hdr.bfOffBits = sizeof(BITMAPFILEHEADER) + pbih->biSize + pbih->biClrUsed * sizeof(RGBQUAD);
// write the bitmap file header to file
WriteFile(hFile, (LPVOID)&hdr, sizeof(BITMAPFILEHEADER), &dwTemp, NULL);
// write the bitmap header to file
WriteFile(hFile, (LPVOID)pbih, sizeof(BITMAPINFOHEADER) + pbih->biClrUsed * sizeof(RGBQUAD), &dwTemp, NULL);
// copy the bitmap colour data into the file
WriteFile(hFile, (LPSTR)lpBits, pbih->biSizeImage, &dwTemp, NULL);
CloseHandle(hFile);
GlobalFree((HGLOBAL)lpBits);
}
Here is the top function in that MSDN article, if you need it (again modified by me).
PBITMAPINFO
Print::CreateBitmapInfo(HBITMAP hBmp)
{
BITMAP bmp;
PBITMAPINFO pbmi;
GetObject(hBmp, sizeof(BITMAP), &bmp);
pbmi = static_cast<PBITMAPINFO>(LocalAlloc(LPTR, sizeof(BITMAPINFOHEADER)));
pbmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
pbmi->bmiHeader.biWidth = bmp.bmWidth;
pbmi->bmiHeader.biHeight = bmp.bmHeight;
pbmi->bmiHeader.biPlanes = bmp.bmPlanes; // we are assuming that there is only one plane
pbmi->bmiHeader.biBitCount = bmp.bmBitsPixel;
// no compression this is an rgb bitmap
pbmi->bmiHeader.biCompression = BI_RGB;
// calculate size and align to a DWORD (8bit), we are assuming there is only one plane.
pbmi->bmiHeader.biSizeImage = ((pbmi->bmiHeader.biWidth * bmp.bmBitsPixel +31) & -31) * pbmi->bmiHeader.biHeight;
// all device colours are important
pbmi->bmiHeader.biClrImportant = 0;
return pbmi;
}
I'm guessing you got your code from here Storing an Image. A while back I had to modify the code to work with WinCE 5.0 and WinCE 6.0. Here is the beta-sample though it is kinda messy. It does it without the GlobalAlloc. It uses CreateDibSection instead.
int CreateBMPFile(HWND hwnd, LPCTSTR pszFile, PBITMAPINFO pbi,
HBITMAP hBMP, HDC hDC)
{
HANDLE hf; // file handle
BITMAPFILEHEADER hdr; // bitmap file-header
PBITMAPINFOHEADER pbih; // bitmap info-header
//LPBYTE lpBits; // memory pointer
DWORD dwTotal; // total count of bytes
DWORD cb; // incremental count of bytes
BYTE *hp; // byte pointer
DWORD dwTmp;
int ret = 0;
pbi = CreateBitmapInfoStruct(NULL, hBMP);
if(pbi == NULL)
{
return ret;
}
pbih = (PBITMAPINFOHEADER) pbi;
/*
lpBits = (LPBYTE) GlobalAlloc(GMEM_FIXED, pbih->biSizeImage);
if (!lpBits)
{
//errhandler("GlobalAlloc", hwnd);
return;
}
*/
RGBQUAD *rgbq;
rgbq = pbi->bmiColors;
PALETTEENTRY pe[256];
GetSystemPaletteEntries(hDC, 0, pbih->biClrUsed, pe);
for(DWORD i = 0; i < pbih->biClrUsed; i++)
{
rgbq[i].rgbRed = pe[i].peRed;
rgbq[i].rgbBlue = pe[i].peBlue;
rgbq[i].rgbGreen = pe[i].peGreen;
rgbq[i].rgbReserved = 0;
}
// CE5.0 + CE6.0
HDC tHDC;
tHDC = CreateCompatibleDC(hDC);
HBITMAP h = CreateDIBSection(hDC, pbi, DIB_PAL_COLORS, (void **)&hp, NULL, 0);
if(h == NULL)
{
goto close_bmp;
}
SelectObject(tHDC, h);
BitBlt(tHDC, 0, 0, SCREEN_W, SCREEN_H, hDC, 0, 0, SRCCOPY);
/*
// Retrieve the color table (RGBQUAD array) and the bits
// (array of palette indices) from the DIB.
if (!GetDIBits(hDC, hBMP, 0, (WORD) pbih->biHeight, lpBits, pbi,
DIB_RGB_COLORS))
{
//errhandler("GetDIBits", hwnd);
return;
}
*/
// Create the .BMP file.
hf = CreateFile(pszFile,
GENERIC_READ | GENERIC_WRITE,
(DWORD) 0,
NULL,
CREATE_ALWAYS,
FILE_ATTRIBUTE_NORMAL,
(HANDLE) NULL);
if (hf == INVALID_HANDLE_VALUE)
{
//errhandler("CreateFile", hwnd);
goto close_bmp;
}
hdr.bfType = 0x4d42; // 0x42 = "B" 0x4d = "M"
// Compute the size of the entire file.
hdr.bfSize = (DWORD) (sizeof(BITMAPFILEHEADER) +
pbih->biSize + pbih->biClrUsed
* sizeof(RGBQUAD) + pbih->biSizeImage);
hdr.bfReserved1 = 0;
hdr.bfReserved2 = 0;
// Compute the offset to the array of color indices.
hdr.bfOffBits = (DWORD) sizeof(BITMAPFILEHEADER) +
pbih->biSize + pbih->biClrUsed
* sizeof (RGBQUAD);
// Copy the BITMAPFILEHEADER into the .BMP file.
if (!WriteFile(hf, (LPVOID) &hdr, sizeof(BITMAPFILEHEADER),
(LPDWORD) &dwTmp, NULL))
{
//errhandler("WriteFile", hwnd);
goto close_bmp;
}
// Copy the BITMAPINFOHEADER and RGBQUAD array into the file.
if (!WriteFile(hf, (LPVOID) pbih, sizeof(BITMAPINFOHEADER)
+ pbih->biClrUsed * sizeof (RGBQUAD),
(LPDWORD) &dwTmp, ( NULL)))
{
//errhandler("WriteFile", hwnd);
}
// Copy the array of color indices into the .BMP file.
dwTotal = cb = pbih->biSizeImage;
//hp = lpBits;
if (!WriteFile(hf, (LPSTR) hp, (int) cb, (LPDWORD) &dwTmp,NULL))
{
//errhandler("WriteFile", hwnd);
goto close_bmp;
}
close_bmp:
// Close the .BMP file.
if(hf != INVALID_HANDLE_VALUE)
{
if (!CloseHandle(hf))
{
//errhandler("CloseHandle", hwnd);
}
else
{
ret = 1;
}
}
// Free memory.
// GlobalFree((HGLOBAL)lpBits);
if(tHDC != NULL)
DeleteObject(tHDC);
if(h != NULL)
DeleteObject(h);
if(pbi != NULL)
{
//LocalFree(pbi);
free(pbi);
}
return ret;
}
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Closed 6 years ago.
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I have a pretty big leak somewhere in this screencapture code I have.
My C++ is pretty bad so if anyone can point out the issues that would be fantastic!
Here's the offending code:
FString AWindow::CaptureWindow(HWND hwnd) {
HDC hdcSrc = GetWindowDC(hwnd);
RECT rawRect;
LPRECT rect = &rawRect;
GetWindowRect(hwnd, rect);
int width = rect->right - rect->left;
int height = rect->bottom - rect->top;
HDC hdcDest = CreateCompatibleDC(hdcSrc);
HBITMAP hBitmap = CreateCompatibleBitmap(hdcSrc, width, height);
HGDIOBJ h0ld = SelectObject(hdcDest, hBitmap);
BitBlt(hdcDest, 0, 0, width, height, hdcSrc, 0, 0, SRCCOPY);
SelectObject(hdcDest, h0ld);
DeleteDC(hdcDest);
char* pImage = NULL;
pImage = (char*)GlobalLock(hBitmap);
BITMAP bmp;
PBITMAPINFO pbmi;
WORD cClrBits;
GetObject(hBitmap, sizeof(BITMAP), (LPSTR)&bmp);
//Convert the color format to a count of bits
cClrBits = (WORD)(bmp.bmPlanes * bmp.bmBitsPixel);
if (cClrBits == 1)
cClrBits = 1;
else if (cClrBits <= 4)
cClrBits = 4;
else if (cClrBits <= 8)
cClrBits = 8;
else if (cClrBits <= 16)
cClrBits = 16;
else if (cClrBits <= 24)
cClrBits = 24;
else cClrBits = 32;
//Allocate memory for the BITMAPINFO structure.
if (cClrBits < 24) {
pbmi = (PBITMAPINFO)LocalAlloc(LPTR, sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * (1i64 << cClrBits));
}
else {
pbmi = (PBITMAPINFO)LocalAlloc(LPTR, sizeof(BITMAPINFOHEADER));
}
//Initialize the field in the BITMAPINFO structure
pbmi->bmiHeader.biWidth = bmp.bmWidth;
pbmi->bmiHeader.biHeight = bmp.bmHeight;
pbmi->bmiHeader.biPlanes = bmp.bmPlanes;
pbmi->bmiHeader.biBitCount = bmp.bmBitsPixel;
pbmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
pbmi->bmiHeader.biClrUsed = (1i64 << cClrBits);
pbmi->bmiHeader.biCompression = BI_RGB;
//Computer the number of bytes in the array of color
//indices and store the result in biSizeImage.
pbmi->bmiHeader.biSizeImage = ((pbmi->bmiHeader.biWidth * cClrBits + 31) & ~31) / 8
* pbmi->bmiHeader.biHeight;
//Set biClrImportant to 0, indicating that all of the device
//colors are important
pbmi->bmiHeader.biClrImportant = 0;
FString file = FPaths::Combine(*FPaths::GameDir(), TEXT("ScreenGrab/"), TEXT("Desktop.bmp"));
std::string mystring(TCHAR_TO_UTF8(*file));
std::wstring lpstring = std::wstring(mystring.begin(), mystring.end());
LPCWSTR realfile = lpstring.c_str();
FString error = CreateBMPFile(hwnd, realfile, pbmi, hBitmap, hdcSrc);
ReleaseDC(hwnd, hdcSrc);
DeleteObject(hBitmap);
return error;
}
I'm guessing there's some objects in there I'm forgetting to delete though I have no idea which ones they are.
Posting it here while I comment code out lines at a time to see if I can pinpoint the offending things.
Thanks
-Paul
::EDIT::
Upon further inspection I narrowed the severe leak down to the function saving the BMP.
Here that is:
FString AWindow::CreateBMPFile(HWND hwnd, LPCWSTR pszFile, PBITMAPINFO pbi, HBITMAP hBMP, HDC hDC) {
HANDLE hf; // file handle
BITMAPFILEHEADER hdr; // bitmap file-header
PBITMAPINFOHEADER pbih; // bitmap info-header
LPBYTE lpBits; // memory pointer
DWORD dwTotal; // total count of bytes
DWORD cb; // incremental count of bytes
BYTE *hp; // byte pointer
DWORD dwTmp;
pbih = (PBITMAPINFOHEADER)pbi;
lpBits = (LPBYTE)GlobalAlloc(GMEM_FIXED, pbih->biSizeImage);
if (!lpBits) {
return FString("global alloc failed");
}
// Retrieve the color table (RGBQUAD array) and the bits
// (array of palette indices) from the DIB.
if (!GetDIBits(hDC, hBMP, 0, (WORD)pbih->biHeight, lpBits, pbi,
DIB_RGB_COLORS))
{
return FString("get di bits failed");
}
// Create the .BMP file.
hf = CreateFile(pszFile,
GENERIC_READ | GENERIC_WRITE,
(DWORD)0,
NULL,
CREATE_ALWAYS,
FILE_ATTRIBUTE_NORMAL,
(HANDLE)NULL);
if (hf == INVALID_HANDLE_VALUE)
{
return FString("invalid file handle");
}
hdr.bfType = 0x4d42; // 0x42 = "B" 0x4d = "M"
// Compute the size of the entire file.
hdr.bfSize = (DWORD)(sizeof(BITMAPFILEHEADER) +
pbih->biSize + pbih->biClrUsed
* sizeof(RGBQUAD) + pbih->biSizeImage);
hdr.bfReserved1 = 0;
hdr.bfReserved2 = 0;
// Compute the offset to the array of color indices.
hdr.bfOffBits = (DWORD) sizeof(BITMAPFILEHEADER) +
pbih->biSize + pbih->biClrUsed
* sizeof(RGBQUAD);
// Copy the BITMAPFILEHEADER into the .BMP file.
if (!WriteFile(hf, (LPVOID)&hdr, sizeof(BITMAPFILEHEADER),
(LPDWORD)&dwTmp, NULL))
{
return FString("Write header failed");
}
// Copy the BITMAPINFOHEADER and RGBQUAD array into the file.
if (!WriteFile(hf, (LPVOID)pbih, sizeof(BITMAPINFOHEADER)
+ pbih->biClrUsed * sizeof(RGBQUAD),
(LPDWORD)&dwTmp, (NULL))) {
return FString("write info header failed");
}
// Copy the array of color indices into the .BMP file.
dwTotal = cb = pbih->biSizeImage;
hp = lpBits;
if (!WriteFile(hf, (LPSTR)hp, (int)cb, (LPDWORD)&dwTmp, NULL)) {
return FString("copy color failed");
}
// Close the .BMP file.
if (!CloseHandle(hf))
// Free memory.
GlobalFree((HGLOBAL)lpBits);
return FString("Completed ok?");
}
Thanks again for any help! Digital brownies for anyone who solves this mess!
The "pbmi" was locally allocated.
You forgot to use "LocalFree" to release the allocation.
Maybe there are more, but that was the first one I spotted.
Using RAII (resource acquistion is initialization) pattern, you don't have to sprinkle closes and frees before each return. Furthermore, you will prevent leaks if an exception is thrown (e.g. bad character encoding in UTF8 translation). Here is the idiom that #JesperJuhl is referring to in context of your code:
using file_raii_t = std::unique_ptr<std::remove_pointer<HANDLE>::type, decltype(&::CloseHandle)>;
using gmem_raii_t = std::unique_ptr<std::remove_pointer<HGLOBAL>::type, decltype(&::GlobalFree)>;
gmem_raii_t gmem(::GlobalAlloc(GMEM_FIXED, size), ::GlobalFree);
// gmem can be used like (!GetDIBits(..., gmem.get(), ...);
file_raii_t fh(::CreateFile(pszFile, GENERIC_READ | GENERIC_WRITE, (DWORD)0, NULL,
CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, (HANDLE)NULL), ::CloseHandle);
//fh can be used like FileRead(fh.get()...);
This can be extended to include other APIs (even APIs that return resources as out parameters). In you case: GetWindowDC, LocalAlloc. Using RAII you can write fewer lines of exception-safe code.
Note: code from my aging memory. not tested in your code.
I created a layered window (with WS_EX_LAYERED), size of about 400X300 px.
When drawing the window (using UpdateLayeredWindow) everything works great.
The problem is that I'm unable to get the HBITMAP of the window after drawing it.
When trying to get the HBITMAP through the window's HDC, I get an empty (black) bitmap, the size of my entire desktop (1920X1080 px insted of 400X300 px).
Does anybody know if it is even possible to get the HDC\HBITMAP of a layered window?
Code samples
Here's the code of how I draw the layered window (again, works great):
void MyLayeredWindow::DrawLayered() const
{
RECT rcWindow;
GetWindowRect(rcWindow);
int nWidth = abs(rcWindow.right - rcWindow.left);
int nHeight = abs(rcWindow.bottom - rcWindow.top);
// Create 32Bit bitmap to apply transparency
// (have to set negative height because if not the (0,0) point would be the bottom left instead of top left)
VOID *ppvBits = NULL;
BITMAPINFO BitmapInfo = {0};
BitmapInfo.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
BitmapInfo.bmiHeader.biWidth = nWidth;
BitmapInfo.bmiHeader.biHeight = -nHeight;
BitmapInfo.bmiHeader.biPlanes = 1;
BitmapInfo.bmiHeader.biBitCount = 32;
BitmapInfo.bmiHeader.biCompression = BI_RGB;
// Copy view buffer to a temp DC and bitmap
HDC hDcTemp = ::CreateCompatibleDC(NULL);
assert(hDcTemp);
HBITMAP hBitmapTemp = ::CreateDIBSection(hDcTemp, &BitmapInfo, DIB_RGB_COLORS, &ppvBits, NULL, 0);
assert(hBitmapTemp && hBitmapTemp!=(HBITMAP)ERROR_INVALID_PARAMETER)
::SelectObject(hDcTemp, hBitmapTemp);
// Darwing the window's conent here
// ....
// ....
// Call UpdateLayeredWindow
BLENDFUNCTION blend = {0};
blend.BlendOp = AC_SRC_OVER;
blend.SourceConstantAlpha = 190;
blend.AlphaFormat = AC_SRC_ALPHA;
SIZE sizeWnd = {0};
sizeWnd.cx = nWidth;
sizeWnd.cy = nHeight;
POINT ptPos = {0};
ptPos.x = rcWindow.left;
ptPos.y = rcWindow.top;
POINT ptSrc = {0,0};
::UpdateLayeredWindow(m_hWnd, NULL, &ptPos, &sizeWnd, hDcTemp, &ptSrc, 0, &blend, ULW_ALPHA);
if(hDcTemp)
::DeleteDC(hDcTemp);
if(hBitmapTemp)
::DeleteObject(hBitmapTemp);
}
Here's the code of how I capture the window's bitmap and save it to a file:
(NOTICE: It works of "normal" windows, such as the Calculator)
bool MyLayeredWindow::SaveBitmapFile(__in const HWND& hWnd, __in const wstring& sFileName)
{
HDC hDC = ::GetDC(hWnd);
// get bitmap of DC
HBITMAP hBmp = (HBITMAP)::GetCurrentObject( hDC, OBJ_BITMAP );
// get info of bitmap
BITMAPINFO stBmpInfo;
stBmpInfo.bmiHeader.biSize = sizeof( stBmpInfo.bmiHeader );
stBmpInfo.bmiHeader.biBitCount = 0;
GetDIBits( hDC, hBmp, 0, 0, NULL, &stBmpInfo, DIB_RGB_COLORS );
// init info size
ULONG iBmpInfoSize;
switch( stBmpInfo.bmiHeader.biBitCount )
{
case 24:
iBmpInfoSize = sizeof(BITMAPINFOHEADER);
break;
case 16:
case 32:
iBmpInfoSize = sizeof(BITMAPINFOHEADER)+sizeof(DWORD)*3;
break;
default:
iBmpInfoSize = sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * ( 1 << stBmpInfo.bmiHeader.biBitCount );
break;
}
// copy header
PBITMAPINFO pstBmpInfo = NULL;
if( iBmpInfoSize != sizeof(BITMAPINFOHEADER) )
{
pstBmpInfo = (PBITMAPINFO)GlobalAlloc( GMEM_FIXED | GMEM_ZEROINIT, iBmpInfoSize );
PBYTE pbtBmpInfoDest = (PBYTE)pstBmpInfo;
PBYTE pbtBmpInfoSrc = (PBYTE)&stBmpInfo;
ULONG iSizeTmp = sizeof( BITMAPINFOHEADER );
while( iSizeTmp-- )
*( ( pbtBmpInfoDest )++ ) = *( ( pbtBmpInfoSrc )++ );
}
// create file
HANDLE hFile = CreateFile( sFileName.c_str(), GENERIC_WRITE, 0 , NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_ARCHIVE, NULL );
// init bmp file header
BITMAPFILEHEADER stBmpFileHder = {0};
stBmpFileHder.bfType = 0x4D42; // 'BM'
stBmpFileHder.bfSize = sizeof(BITMAPFILEHEADER) + sizeof(BITMAPINFOHEADER) + iBmpInfoSize + pstBmpInfo->bmiHeader.biSizeImage;
stBmpFileHder.bfReserved1 = 0;
stBmpFileHder.bfReserved2 = 0;
stBmpFileHder.bfOffBits = sizeof(BITMAPFILEHEADER) + iBmpInfoSize;
// write header to file
DWORD dRet;
WriteFile( hFile, (LPCVOID)&stBmpFileHder, sizeof(BITMAPFILEHEADER), &dRet, NULL );
// allocate size for rest of bmp (body)
PBYTE pBits = (PBYTE)GlobalAlloc( GMEM_FIXED | GMEM_ZEROINIT, stBmpInfo.bmiHeader.biSizeImage );
// get bmp bits
HBITMAP hBmpOld;
HBITMAP hTmpBmp = CreateCompatibleBitmap( hDC, pstBmpInfo->bmiHeader.biWidth, pstBmpInfo->bmiHeader.biHeight );
hBmpOld = (HBITMAP)SelectObject( hDC, hTmpBmp );
GetDIBits( hDC, hBmp, 0, pstBmpInfo->bmiHeader.biHeight, (LPSTR)pBits, pstBmpInfo, DIB_RGB_COLORS );
// write bmp info
WriteFile( hFile, (LPCVOID)pstBmpInfo, iBmpInfoSize, &dRet, NULL );
// write bmp bits
WriteFile( hFile, (LPCVOID)pBits, pstBmpInfo->bmiHeader.biSizeImage, &dRet, NULL );
// release handles and free memory
SelectObject( hDC, hBmpOld );
DeleteObject( hTmpBmp );
CloseHandle( hFile );
GlobalFree( pstBmpInfo );
GlobalFree( pBits );
ReleaseDC( hWnd, hDC );
return true;
}
Thanks!
Since I didn't get any better answer, I simply called a "Draw" function that paints my layered window, onto a temporary HDC.
Meaning I don't copy existing bitmap, but create an identical one, using the same drawing function.
I'd still love to get a better answer for this question.
I am trying to get a screen capture of a selected region of the desktop.
The problem I am having is that the output (.bmp file) is just black.
I took CreateBitmapInfoStruct(); and CreateBMPFile(); from MSDN. The rest has been snips from the internet Frankenstein-ed together by me.
Here is what my code looks like presently:
#include <windows.h>
#include <iostream>
#include <fstream>
#include <string>
using namespace std;
PBITMAPINFO CreateBitmapInfoStruct(HBITMAP hBmp)
{
BITMAP bmp;
PBITMAPINFO pbmi;
WORD cClrBits;
// Retrieve the bitmap color format, width, and height.
if (!GetObject(hBmp, sizeof(BITMAP), (LPSTR)&bmp))
cout << "ERROR:1";
// Convert the color format to a count of bits.
cClrBits = (WORD)(bmp.bmPlanes * bmp.bmBitsPixel);
if (cClrBits == 1)
cClrBits = 1;
else if (cClrBits <= 4)
cClrBits = 4;
else if (cClrBits <= 8)
cClrBits = 8;
else if (cClrBits <= 16)
cClrBits = 16;
else if (cClrBits <= 24)
cClrBits = 24;
else cClrBits = 32;
// Allocate memory for the BITMAPINFO structure. (This structure
// contains a BITMAPINFOHEADER structure and an array of RGBQUAD
// data structures.)
if (cClrBits < 24)
pbmi = (PBITMAPINFO) LocalAlloc(LPTR,
sizeof(BITMAPINFOHEADER) +
sizeof(RGBQUAD) * (1<< cClrBits));
// There is no RGBQUAD array for these formats: 24-bit-per-pixel or 32-bit-per-pixel
else
pbmi = (PBITMAPINFO) LocalAlloc(LPTR,
sizeof(BITMAPINFOHEADER));
// Initialize the fields in the BITMAPINFO structure.
pbmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
pbmi->bmiHeader.biWidth = bmp.bmWidth;
pbmi->bmiHeader.biHeight = bmp.bmHeight;
pbmi->bmiHeader.biPlanes = bmp.bmPlanes;
pbmi->bmiHeader.biBitCount = bmp.bmBitsPixel;
if (cClrBits < 24)
pbmi->bmiHeader.biClrUsed = (1<<cClrBits);
// If the bitmap is not compressed, set the BI_RGB flag.
pbmi->bmiHeader.biCompression = BI_RGB;
// Compute the number of bytes in the array of color
// indices and store the result in biSizeImage.
// The width must be DWORD aligned unless the bitmap is RLE
// compressed.
pbmi->bmiHeader.biSizeImage = ((pbmi->bmiHeader.biWidth * cClrBits +31) & ~31) /8
* pbmi->bmiHeader.biHeight;
// Set biClrImportant to 0, indicating that all of the
// device colors are important.
pbmi->bmiHeader.biClrImportant = 0;
return pbmi;
}
void CreateBMPFile(LPTSTR pszFile, PBITMAPINFO pbi,
HBITMAP hBMP, HDC hDC)
{
HANDLE hf; // file handle
BITMAPFILEHEADER hdr; // bitmap file-header
PBITMAPINFOHEADER pbih; // bitmap info-header
LPBYTE lpBits; // memory pointer
DWORD dwTotal; // total count of bytes
DWORD cb; // incremental count of bytes
BYTE *hp; // byte pointer
DWORD dwTmp;
pbih = (PBITMAPINFOHEADER) pbi;
lpBits = (LPBYTE) GlobalAlloc(GMEM_FIXED, pbih->biSizeImage);
if (!lpBits)
cout << "ERROR:2";
// Retrieve the color table (RGBQUAD array) and the bits
// (array of palette indices) from the DIB.
GetDIBits(hDC, hBMP, 0, (WORD) pbih->biHeight, lpBits, pbi,
DIB_RGB_COLORS);
// Create the .BMP file.
hf = CreateFile(pszFile,
GENERIC_READ | GENERIC_WRITE,
(DWORD) 0,
NULL,
CREATE_ALWAYS,
FILE_ATTRIBUTE_NORMAL,
(HANDLE) NULL);
if (hf == INVALID_HANDLE_VALUE)
cout << "ERROR:4";
hdr.bfType = 0x4d42; // 0x42 = "B" 0x4d = "M"
// Compute the size of the entire file.
hdr.bfSize = (DWORD) (sizeof(BITMAPFILEHEADER) +
pbih->biSize + pbih->biClrUsed
* sizeof(RGBQUAD) + pbih->biSizeImage);
hdr.bfReserved1 = 0;
hdr.bfReserved2 = 0;
// Compute the offset to the array of color indices.
hdr.bfOffBits = (DWORD) sizeof(BITMAPFILEHEADER) +
pbih->biSize + pbih->biClrUsed
* sizeof (RGBQUAD);
// Copy the BITMAPFILEHEADER into the .BMP file.
if (!WriteFile(hf, (LPVOID) &hdr, sizeof(BITMAPFILEHEADER),
(LPDWORD) &dwTmp, NULL))
{
cout << "ERROR:5";
}
// Copy the BITMAPINFOHEADER and RGBQUAD array into the file.
if (!WriteFile(hf, (LPVOID) pbih, sizeof(BITMAPINFOHEADER)
+ pbih->biClrUsed * sizeof (RGBQUAD),
(LPDWORD) &dwTmp, ( NULL)))
cout << "ERROR:6";
// Copy the array of color indices into the .BMP file.
dwTotal = cb = pbih->biSizeImage;
hp = lpBits;
if (!WriteFile(hf, (LPSTR) hp, (int) cb, (LPDWORD) &dwTmp,NULL))
cout << "ERROR:7";
// Close the .BMP file.
if (!CloseHandle(hf))
cout << "ERROR:8";
// Free memory.
GlobalFree((HGLOBAL)lpBits);
}
void getBit(string name) {
int nX = 300;
int nX2 = 600;
int nY = 300;
int nY2 = 700;
HDC hScrDC = GetDC(NULL);
HDC hMemDC = CreateCompatibleDC(hScrDC);
int nWidth = nX2 - nX;
int nHeight = nY2 - nY;
HBITMAP hBitmap = CreateCompatibleBitmap(hScrDC, nWidth, nHeight);
HBITMAP hOldBitmap = (HBITMAP)SelectObject(hMemDC, hBitmap);
BitBlt(hMemDC, 0, 0, nWidth, nHeight,
hScrDC, nX, nY, SRCCOPY);
hBitmap = (HBITMAP)SelectObject(hMemDC, hOldBitmap);
DeleteDC(hScrDC);
DeleteDC(hMemDC);
// now your image is held in hBitmap. You can save it or do whatever with it
PBITMAPINFO pbi = CreateBitmapInfoStruct(hBitmap);
//File name
LPTSTR path = L"test.bmp";
CreateBMPFile(path,pbi,hBitmap,hMemDC);
}
void main(void) {
getBit("SAVE");
cout << "Done";
int wait;
cin >> wait;
}
The biggest problem is that GetDIBits fails because you're passing a handle to a deleted memory context instead of a handle to a valid device context. If you fix that, it works.
When debugging, it's always a good idea to check all of the return values.
Other things I've noticed:
You should not delete hSrcDC, since you didn't create it. Use ReleaseDC, which is the companion to GetDC.
Consider using CAPTUREBLT in your BitBlt call.
I would like to get the context of my window into a bitmap. I use the window to draw basic lines with touch. The problem that I'm having is my bitmap is black. Which it is probably due to the fact that I'm not grabbing the device context properly or doing something else wrong.
The functions CreateBitmapInfoStruct and CreateBMPFile are from this MSDN example.
Also note that g_hWnd is a global variable that has the handle of the window for which I want to save the picture.
My end goal is to be able to save the bitmap into a mysql field (BLOB) that I have. This is what my original problem was. Anyway, I started by first trying to create a BMP to file.
I have searched here and in other places. The best solution I found was recommended here following this MSDN example. However, it is not working.
Any help for this specific problem and/or in writing to the bitmap into a blob into mysql table, will be greatly appreciated.
Here is my code:
HDC hDC = GetDC(g_hWnd);
LPRECT rect = (LPRECT)malloc(sizeof(RECT));
GetWindowRect(g_hWnd,rect);
int h = rect->right - rect->left;
int w = rect->bottom - rect->top;
LPRECT rect = (LPRECT)malloc(sizeof(RECT));
GetWindowRect(g_hWnd,rect);
HBITMAP hBmp = CreateCompatibleBitmap(hDC,w,h);
PBITMAPINFO pbmi;
pbmi = CreateBitmapInfoStruct(g_hWnd,hBmp);
CreateBMPFile(g_hWnd, TEXT("c:\\TEMPO\\TestG2.bmp"), pbmi,
hBmp, hDC) ;
ReleaseDC(g_hWnd,hDC);
DeleteObject(hBmp);
DeleteObject(pbmi);
if (rect != nullptr)
free(rect);
EDIT:
The actual answer for capturing the screen (getDC) is to modify this sample in MSDN.
I have modified the sample here (remove the stretch) Note that still uses the goto, which I will remove.
A note about the GOTO... WHile I don't use it, I don't find it to be a problem either. I think too much has been made about the GOTO statement... like if in assembly, we wouldn't do goto (JUMPS)
Here is the code:
void saveBitmap()
{
HDC hdcScreen;
HDC hdcWindow;
HDC hdcMemDC = NULL;
HBITMAP hbmScreen = NULL;
BITMAP bmpScreen;
// Retrieve the handle to a display device context for the client
// area of the window.
hdcScreen = GetDC(NULL);
hdcWindow = GetDC(g_hWnd);
// Create a compatible DC which is used in a BitBlt from the window DC
hdcMemDC = CreateCompatibleDC(hdcWindow);
if(!hdcMemDC)
{
goto done;
}
RECT rcClient;
GetClientRect(g_hWnd, &rcClient);
hbmScreen = CreateCompatibleBitmap(hdcWindow, rcClient.right-rcClient.left,
rcClient.bottom-rcClient.top);
if(!hbmScreen)
{
goto done;
}
SelectObject(hdcMemDC,hbmScreen);
if(!BitBlt(hdcMemDC,
0,0,
rcClient.right-rcClient.left, rcClient.bottom-rcClient.top,
hdcWindow,
0,0,
SRCCOPY))
{
goto done;
}
GetObject(hbmScreen,sizeof(BITMAP),&bmpScreen);
BITMAPFILEHEADER bmfHeader;
BITMAPINFOHEADER bi;
bi.biSize = sizeof(BITMAPINFOHEADER);
bi.biWidth = bmpScreen.bmWidth;
bi.biHeight = bmpScreen.bmHeight;
bi.biPlanes = 1;
bi.biBitCount = 32;
bi.biCompression = BI_RGB;
bi.biSizeImage = 0;
bi.biXPelsPerMeter = 0;
bi.biYPelsPerMeter = 0;
bi.biClrUsed = 0;
bi.biClrImportant = 0;
DWORD dwBmpSize = ((bmpScreen.bmWidth * bi.biBitCount + 31) / 32) * 4 *
bmpScreen.bmHeight;
// Starting with 32-bit Windows, GlobalAlloc and LocalAlloc are implemented as wrapper functions that
// call HeapAlloc using a handle to the process's default heap. Therefore, GlobalAlloc and LocalAlloc
// have greater overhead than HeapAlloc.
HANDLE hDIB = GlobalAlloc(GHND,dwBmpSize);
char *lpbitmap = (char *)GlobalLock(hDIB);
// Gets the "bits" from the bitmap and copies them into a buffer
// which is pointed to by lpbitmap.
GetDIBits(hdcWindow, hbmScreen, 0,
(UINT)bmpScreen.bmHeight,
lpbitmap,
(BITMAPINFO *)&bi, DIB_RGB_COLORS);
// A file is created, this is where we will save the screen capture.
HANDLE hFile = CreateFile(L"c:\\tempo\\captureqwsx.bmp",
GENERIC_WRITE,
0,
NULL,
CREATE_ALWAYS,
FILE_ATTRIBUTE_NORMAL, NULL);
// Add the size of the headers to the size of the bitmap to get the total file size
DWORD dwSizeofDIB = dwBmpSize + sizeof(BITMAPFILEHEADER) +
sizeof(BITMAPINFOHEADER);
//Offset to where the actual bitmap bits start.
bmfHeader.bfOffBits = (DWORD)sizeof(BITMAPFILEHEADER) +
(DWORD)sizeof(BITMAPINFOHEADER);
//Size of the file
bmfHeader.bfSize = dwSizeofDIB;
//bfType must always be BM for Bitmaps
bmfHeader.bfType = 0x4D42; //BM
DWORD dwBytesWritten = 0;
WriteFile(hFile, (LPSTR)&bmfHeader, sizeof(BITMAPFILEHEADER), &dwBytesWritten, NULL);
WriteFile(hFile, (LPSTR)&bi, sizeof(BITMAPINFOHEADER), &dwBytesWritten, NULL);
WriteFile(hFile, (LPSTR)lpbitmap, dwBmpSize, &dwBytesWritten, NULL);
//Unlock and Free the DIB from the heap
GlobalUnlock(hDIB);
GlobalFree(hDIB);
//Close the handle for the file that was created
CloseHandle(hFile);
//Clean up
done:
DeleteObject(hbmScreen);
DeleteObject(hdcMemDC);
ReleaseDC(NULL,hdcScreen);
ReleaseDC(g_hWnd,hdcWindow);
}
You can use GetDIBits().
This function copies the image pixels data into your own allocated memory.
See GetDIBits and loop through pixels using X, Y for some more details and explanation.
I need to compare two bitmaps. One bitmap is loaded from a file, the second is a bitmap from a device context. The file bitmap is generated by the same program for test-purpose.
I am programming on vc10 / win7
I deliberately not handle error to keep clear the code on this post.
First step, I make a rgb24 bitmap file and save it as "test.bmp" :
void GetBitmap24FromDcToFile(HDC winDC, int x, int y, int w, int h)
{
int imgsize;
if((3 * w) % 4 > 0)
imgsize = ((3 * w) / 4 + 1) * 4 * h;
else if((3 * w) % 4 == 0)
imgsize = 3 * w * h;
BITMAPINFO bi;
bi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
bi.bmiHeader.biWidth = w;
bi.bmiHeader.biHeight = h;
bi.bmiHeader.biPlanes = 1;
bi.bmiHeader.biBitCount = 24;
bi.bmiHeader.biCompression = BI_RGB;
bi.bmiHeader.biSizeImage = imgsize;
bi.bmiHeader.biXPelsPerMeter = 0;
bi.bmiHeader.biYPelsPerMeter = 0;
bi.bmiHeader.biClrUsed = 0;
bi.bmiHeader.biClrImportant = 0;
void *pvBits = NULL;
HBITMAP hbmp = ::CreateDIBSection(winDC, &bi, DIB_RGB_COLORS, &pvBits, NULL, 0);
HDC hdc = ::CreateCompatibleDC(winDC);
HBITMAP holdbmp = (HBITMAP)::SelectObject(hdc, hbmp);
::BitBlt(hdc, 0, 0, w, h, winDC, x, y, SRCCOPY);
HANDLE hFile = ::CreateFile(_T("test.bmp"), GENERIC_WRITE, FILE_SHARE_WRITE, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
DWORD dwCnt;
BITMAPFILEHEADER bmfh;
ZeroMemory(&bmfh, sizeof(BITMAPFILEHEADER));
bmfh.bfType = 0x4d42;
bmfh.bfSize = imgsize + sizeof(BITMAPFILEHEADER) + sizeof(BITMAPINFOHEADER);
bmfh.bfOffBits = sizeof(BITMAPFILEHEADER) + sizeof(BITMAPINFOHEADER);
WriteFile(hFile, (char*)&bmfh, sizeof(BITMAPFILEHEADER), &dwCnt, NULL);
WriteFile(hFile, (char*)&bi.bmiHeader, sizeof(BITMAPINFOHEADER), &dwCnt, NULL);
WriteFile(hFile, (char*)pvBits, imgsize, &dwCnt, NULL);
CloseHandle(hFile);
::SelectObject(hdc, holdbmp);
::DeleteDC(hdc);
::DeleteObject(hbmp);
}
Second step, i make a bitmap from a device context :
HBITMAP GetBitmap24FromDC(HDC winDC, int x, int y, int w, int h)
{
HDC hMemDC = ::CreateCompatibleDC( winDC );
HBITMAP hbmp; // = ::CreateCompatibleBitmap( winDC, w, h);
BITMAPINFOHEADER infoHeader;
infoHeader.biSize = sizeof(infoHeader);
infoHeader.biWidth = (LONG)w;
infoHeader.biHeight = (LONG)h;
infoHeader.biPlanes = 1;
infoHeader.biBitCount = 24;
infoHeader.biCompression = BI_RGB;
infoHeader.biSizeImage = 0;
infoHeader.biXPelsPerMeter = 0;
infoHeader.biYPelsPerMeter = 0;
infoHeader.biClrUsed = 0;
infoHeader.biClrImportant = 0;
BITMAPINFO info;
info.bmiHeader = infoHeader;
unsigned char *mem;
hbmp = CreateDIBSection(winDC, &info, DIB_RGB_COLORS, (void**)&mem, 0, 0);
HBITMAP holdbmp = (HBITMAP) ::SelectObject(hMemDC, hbmp);
::BitBlt(hMemDC, 0, 0, w, h, winDC, x, y, SRCCOPY);
::SelectObject(hMemDC, holdbmp);
::DeleteDC(hMemDC);
return hbmp;
}
And i use this method for comparaison :
// Author: PJ Arends - codeproject
bool CompareBitmaps(HBITMAP HBitmapLeft, HBITMAP HBitmapRight)
{
if (HBitmapLeft == HBitmapRight)
{
return true;
}
if (NULL == HBitmapLeft || NULL == HBitmapRight)
{
return false;
}
bool bSame = false;
HDC hdc = GetDC(NULL);
BITMAPINFO BitmapInfoLeft = {0};
BITMAPINFO BitmapInfoRight = {0};
BitmapInfoLeft.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
BitmapInfoRight.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
if (0 != GetDIBits(hdc, HBitmapLeft, 0, 0, NULL, &BitmapInfoLeft, DIB_RGB_COLORS) &&
0 != GetDIBits(hdc, HBitmapRight, 0, 0, NULL, &BitmapInfoRight, DIB_RGB_COLORS))
{
// Compare the BITMAPINFOHEADERs of the two bitmaps
if (0 == memcmp(&BitmapInfoLeft.bmiHeader, &BitmapInfoRight.bmiHeader,
sizeof(BITMAPINFOHEADER)))
{
// The BITMAPINFOHEADERs are the same so now compare the actual bitmap bits
BYTE *pLeftBits = (BYTE*)malloc(sizeof(BYTE) * BitmapInfoLeft.bmiHeader.biSizeImage);
BYTE *pRightBits = (BYTE*)malloc(sizeof(BYTE) * BitmapInfoRight.bmiHeader.biSizeImage);
BYTE *pByteLeft = NULL;
BYTE *pByteRight = NULL;
PBITMAPINFO pBitmapInfoLeft = &BitmapInfoLeft;
PBITMAPINFO pBitmapInfoRight = &BitmapInfoRight;
// calculate the size in BYTEs of the additional
// memory needed for the bmiColor table
int AdditionalMemory = 0;
switch (BitmapInfoLeft.bmiHeader.biBitCount)
{
case 1:
AdditionalMemory = 1 * sizeof(RGBQUAD);
break;
case 4:
AdditionalMemory = 15 * sizeof(RGBQUAD);
break;
case 8:
AdditionalMemory = 255 * sizeof(RGBQUAD);
break;
case 16:
case 32:
AdditionalMemory = 2 * sizeof(RGBQUAD);
}
if (AdditionalMemory)
{
// we have to allocate room for the bmiColor table that will be
// attached to our BITMAPINFO variables
pByteLeft = new BYTE[sizeof(BITMAPINFO) + AdditionalMemory];
if (pByteLeft)
{
memset(pByteLeft, 0, sizeof(BITMAPINFO) + AdditionalMemory);
memcpy(pByteLeft, pBitmapInfoLeft, sizeof(BITMAPINFO));
pBitmapInfoLeft = (PBITMAPINFO)pByteLeft;
}
pByteRight = new BYTE[sizeof(BITMAPINFO) + AdditionalMemory];
if (pByteRight)
{
memset(pByteRight, 0, sizeof(BITMAPINFO) + AdditionalMemory);
memcpy(pByteRight, pBitmapInfoRight, sizeof(BITMAPINFO));
pBitmapInfoRight = (PBITMAPINFO)pByteRight;
}
}
if (pLeftBits && pRightBits && pBitmapInfoLeft && pBitmapInfoRight)
{
// zero out the bitmap bit buffers
memset(pLeftBits, 0, BitmapInfoLeft.bmiHeader.biSizeImage);
memset(pRightBits, 0, BitmapInfoRight.bmiHeader.biSizeImage);
// fill the bit buffers with the actual bitmap bits
if (0 != GetDIBits(hdc, HBitmapLeft, 0,
pBitmapInfoLeft->bmiHeader.biHeight, pLeftBits, pBitmapInfoLeft,
DIB_RGB_COLORS) && 0 != GetDIBits(hdc, HBitmapRight, 0,
pBitmapInfoRight->bmiHeader.biHeight, pRightBits, pBitmapInfoRight,
DIB_RGB_COLORS))
{
// compare the actual bitmap bits of the two bitmaps
bSame = 0 == memcmp(pLeftBits, pRightBits,
pBitmapInfoLeft->bmiHeader.biSizeImage);
}
}
// clean up
free(pLeftBits);
free(pRightBits);
free(pByteLeft);
free(pByteRight);
}
}
ReleaseDC(NULL, hdc);
return bSame;
}
So, in my main code i have something like that :
(...)
HWND capture = ::FindWindow(_T("the_window_class"), NULL);
HDC winDC = ::GetDC(capture);
GetBitmap24FromDcToFile(winDC, 0, 0, 200, 200); // generate bitmap file "test.bmp"
HBITMAP bmpFile = (HBITMAP)LoadImage( NULL, _T("test.bmp"), IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE|LR_CREATEDIBSECTION );
HBITMAP bmpMem = GetBitmap24FromDC(winDC, 0, 0, 200, 200); // get bitmap from DC
bool isEqual = CompareBitmaps(bmpFile, bmpMem); // test both bitmaps
if(isEqual)
AfxMessageBox(_T("Success"));
(...)
Comparaison between two files return true; two bitmaps from dc return true;
Comparaison between a bitmap file and a dc bitmap always return false.
After debugging, it passe the first test-condition (in the Compare method) where we check the BITMAPINFOHEADERs. It fail on the last memcmp() where we compare the bits of the two bitmaps.
In the debugger, the structure are the same for both bitmaps, I have only a small difference between the two pBitmapInfoLeft\pBitmapInfoRight->bmiColors field.
Checking the bits from the two bitmaps headers are the same (pLeftBits\pRightBits).
An idea, an alternative, an example? let me know! thank you!
JE
There's a sort of a bug though.
You use the BITMAPINFO structure, which is actually a fake, not designed to be used as-is.
The actual bitmap header consists of a fixed BITMAPINFOHEADER structure, and a variable-sized array of RGBQUAD structures, whereas the size of this array depends on the data in the BITMAPINFOHEADER. Depending on the bitmap bitness, this array should have the following length:
1/4/8: the array size should be 2^bitness. I.e. 2/16/256 respectively. The bitmap is considered indexed, and the values in this array define the actual colors.
16: The pixel values translate into colors using so-called bitfields. The array size depends on biCompression member:
BI_RGB: the array should be empty. Default bitfields 5-5-5 are used.
BI_BITFIELDS: The array should have 3 entries. The define the appropriate bitmasks for R/G/B channels.
32: The pixel values either directly correspond to the colors, or translate using bitfields if biCompression is set to BI_BITFIELDS. As with 16-bit case, the array should be either empty or have 3 entries.
The BITMAPINFO structure consists of the BITMAPINFO structure (bmiHeader), and bmiColors, which always has one entry. Which is never the case.
That's why BITMAPINFO is actually a fake structure. In order to create the bitmap header one should first allocate the needed amount of memory for the BITMAPINFOHEADER and the needed array, and then cast it to the BITMAPINFO.
In simple words: comparing BITMAPINFO structures (i.e. using sizeof(BITMAPINFO)) doesn't make sense. The bmiColors will either contain uninitialized data, or be inaccessible, or will actually have larger size.
P.S. BTW, the whole bitmap comparison is somewhat dirty IMHO. Saving the bitmap to the file, just to compare - looks insane. Also you don't actually need to allocate the memory for the whole bitmap, it may be compared line-by-line.
Also, if one of the bitmaps is a DIB, you may directly get pointer to its bits, hence allocating extra memory and copying is not needed.
I believe you could use SoIL Library (or any other than WinApi, actually) for loading and operating on bitmap files. It's free and lightweight, and will shorten your code by about 90%.