So I am running into an issue when I go to build my projects using tfs build controller using the Output location "AsConfigred" it will not detect my unit tests. Let me give a little info on my setup.
TFS 2013 Update 2, Default Process Template
Here is a few screenshots that can hopefully help fill in what I can't in typing. I am copying my build out to a file share on our network so that we can use other utilities use the output. I don't want to use "PerProject" or "SingleFolder" because they mess up the file structure we have configured (These both will run the tests). So i have the files copy to folder names "SingleOutputFolder" which is a child of the DropLocation. I would like to be able to run from the drop folder or run from the bin folder for each of my tests (I don't care which). However it doesn't seem to detect/run ANY of the tests. Any help would be greatly appreciated. Please let me know if you need any additional information.
I have tried using ***test*.dll, Install\SingleFolderOutput**.test.dll, and $(TF_BUILD_DROPLOCATION)\Install\SingleFolderOutput*test*.dll
But I am not sure what variables are available and understand where the scope of its execution is.
Given that you're using Build Output location set to AsConfigured you have to change the default values of the Test sources spec setting to allow build to find the test libraries in the bin folders. Here's an example.
If the full path to the unit test libraries is:
E:\Builds\7\<TFS Team Project>\<Build Definition>\src\<Unit Test Project>\bin\Release\*test*.dll
use
..\src\*UnitTest*\bin\*\*test*.dll;
This question was asked on MSDN forums here.
MSDN Forums Suggested Workaround
The suggested workaround in the accepted answer (as of 8 a.m. on June 20) is to specify the full path to the test projects' binary folders: For example:
C:\Builds\{agentId}\{teamProjectName}\{buildDefinitionName}\src\{solutionName}\{testProjectName}\bin*\Debug\*test*.dll*
which really should have been shown as
{agentWorkingFolder}\src\{relativePathToTestProjectBinariesFolder}\*test*.dll
However this approach is very brittle, for the following reasons:
Any new test projects you add to the solution will not be executed until you add them to the build definition's list of test sources:
It will break under any of the following circumstances:
the build definition is renamed
the working folder in build agent properties is modified
you have multiple build agents, and a different agent than the one you specified in {id} runs the build
Improved Workaround
My workaround mitigates the issues listed in #2 (can't do anything about #1).
In the path specified above, replace the initial part:
{agentWorkingFolder}
with
..
so you have
..\src\{relativePathToTestProjectBinariesFolder}\*test*.dll
This works because the internal working directory is apparently the \binaries\ folder that is a sibling of the \src\ folder. Navigating up to the parent folder (whatever it is named, we don't care) and back in to \src\ before specifying the path to the test projects binaries does the trick.
Note: If you have multiple test projects, you add additional entries, separated with semicolons:
..\src\{relativePathToTestProjectONEBinariesFolder}\*test*.dll;..\src\{relativePathToTestProjectTWOBinariesFolder}\*test*.dll;..\src\{relativePathToTestProjectTHREEBinariesFolder}\*test*.dll;
What I ended up doing was adding a post build event to copy all of the test.dll into the staging location folder in the specific build that is basically equivalent to where it would go on a SingleFolder build and do that on each test project.
if "$(TeamBuildOutDir)" == "" (
echo "Building Interactively not in TFS"
) else (
echo "Building in TFS"
xcopy "$(TargetDir)*.*" "$(TeamBuildBinaries)\" /Y /E /S
)
MSBUILD parameter in the build def that told it to basically drop in the folder that TFS looks for them.
/p:TeamBuildBinaries="$(TF_BUILD_BINARIESDIRECTORY)"
Kept the default Test assembly file specification:
**\*test*.dll
View this link for the information on the variable that I used and what relative path it exists at.
Another solution is to do the reverse.
Leave all of the files in the root so that all of the built in functionality works. There is more than just test execution in there. What about static code analysis, impact analysis..among others. You would have to do something custom for them all.
Instead use a pre-drop powershell script to create your Install arrangement from the root files.
If it is an application then you can use the _ApplicationFolder Nuget package to create an _PublishApplications folder same as you get for web applications.
Related
How can I set the path to my external binaries during test discovery in visual studio's Test Explorer? After that how to make sure, it uses the correct paths?
I use windows 10 and VS 2019. I have a solution that builds some binaries and some tests into different folders. Also, I have some 3rd party dependencies, each in its own folder.
Something like:
solutionDir/
-ownBinaries/
-testBinaries/
-externalBinaries/
I'd like to use the Test Explorer to run my tests. For this purpose, I use a .runsettings file. I installed Google Test adapter via NuGet (later it will run on CI, so this is the only option). The automatic runsetting discovery is disabled, and this file is selected as the runsettings file. It overrides the workingDir to my ownBinaries folder, and extend the PATH enviroment variable with the externalBinaries. The relevant parts are:
<SolutionSettings>
<Settings>
<AdditionalTestExecutionParam>-testdirectory=$(SolutionDir)</AdditionalTestExecutionParam>
<WorkingDir>$(SolutionDir)ownBinaries</WorkingDir>
<PathExtension>$(SolutionDir)externalBinaries</PathExtension>
</Settings>
</SolutionSettings>
This is works fine, after my tests are discovered, but I have problems when it tries to discover my tests.
I use google test and c++, so the test discovery tries to run those tests with the --gtest-list-tests argument, then populate the view with the test name, case, etc. The binaries are just fine, builds without error, I can run them from the debugger, and they produce the output I want.
But the test explorer won't show them, because it doesn't set the externalBinaries path.
This is what lead me to this situation.
First I copied every binaries next to my test exe, namely into the testBinaries folder. Then, I could run it in the cmd with the --gtest-list-tests argument. Everything was fine, all my test names showed up. Started VS, and Test Explorer discovered all my tests, it was able to run them.
Then I done a clean build, so the external stuff deleted from the testBin folder. The Test Explorer cached the test names, so it was able to run them.
Restart VS. Test Explorer tries to discover my tests. but it fails whit this helping message: (removed date+time)
Google Test Adapter: Test discovery starting...
Failed to run test executable 'D:\MySolution\testBinaries\SBCUnitTest.exe': One or more errors occurred.
Check out Google Test Adapter's trouble shooting section at https://github.com/csoltenborn/GoogleTestAdapter#trouble_shooting
In particular: launch command prompt, change into directory '..\ownBinaries', and execute the following command to make sure your tests can be run in general.
D:\MySolution\testBinaries\SBCUnitTest.exe --gtest_list_tests -testdirectory=
Found 0 tests in executable D:\MySolution\testBinaries\SBCUnitTest.exe
Test discovery completed, overall duration: 00:00:00.3022924
Have you noticed that -testDirectory= is empty despite it is set in the runsettings file?
I'm completely lost how I can proceed with it. This workaround is quite heavy to copy all files, then delete all but the test binaries each time when I start VS.
Here is the link for the Troubleshooting section mentioned in the error message.
I've read through the readme file on github, also the runsetting docs on Microsoft's website.
Edit
I made progress with the VsTest.console.exe, I can successfully run all my tests with the proper arguments as below:
& "VSTest.console.exe" *_uTest.exe /Settings:..\MySolution.gta.runsettings /TestAdapterPath:"..\packages\GoogleTestAdapter.0.18.0\build\_common\"
I use the same *.runsettings and *.gta_settings_helper files. Those files are used to get absolute paths for the dependencies. I could run this from different folders, but then I had to adjust the arguments (test discovery pattern, relative path to runsettings, and relative path to GTA).
Great news, that it successfully runs on Azure (it uses vstest.console).
Edit 2
Tried to merge the workingDir and pathExtension nodes, so only one needed (the pathExtension). No success.
Tried to install Test adapter for google test in the VS installer, delete the runsetting file, and set the properties in VS->Tools->Options then Test adapter for google test. Even the example pathExtension didn't worked for me.
Found the extended logs under %AppData%/Local/Temp/TestAdapter/someNumber/*.txt and in that log I've found one line as the runsettings file. I paste here the formatted version of the log
<RunSettings>
<GoogleTestAdapterSettings>
<SolutionSettings>
<Settings>
<WorkingDir>$(SolutionDir)</WorkingDir>
<PathExtension>$(SolutionDir)externalBinaries</PathExtension>
</Settings>
</SolutionSettings>
<ProjectSettings>
</ProjectSettings>
<GoogleTestAdapterSettings>
<SolutionSettings>
<Settings>
</Settings>
</SolutionSettings>
<ProjectSettings>
</ProjectSettings>
</GoogleTestAdapterSettings>
</GoogleTestAdapterSettings>
</RunSettings>
Does anybody know why is there an empty google test adapter setting? Where does it comes from? I think this is overwrites my settings.
It turned out, before first run the relative paths are not known.
Trivial solution
Add the full path to the PATH Extension under Visual Studio -> Options -> Test Adapter for Google Test settings. Meanwhile the custom *.runsetting file is not selected.
Using this method all my tests are discoverable, but it is a manual setting for each repo cloned.
in TFS 2017.2 the agent_builddirectory is a consecutive number. I would like to change it to be the Build Definition Name.
How can I achieve that?
Regards!
No, we cannot customize the “agent_builddirectory” name, unless you reconfigure the agent to change the work folder (create a folder and set the build definition name as the folder name ) before trigger build with the specific build definition.
The alternative way would be create a source folder with the specific build definition name as the folder name on the agent machine.
For example "C:\BuildDefinitionName1" and then add a "Copy Files" task in your build definition to copy the source code from "$(build.sourcesdirectory)" to "C:\BuildDefinitionName1". And then update the settings for other task to run build/test from "C:\BuildDefinitionName1" folder. Make sure to check the "Overwrite" option for "Copy Files" task.
Reference this similar thread: TFS 2015 Build: How to change Agent.BuildDirectory
Most steps of a build execution (e.g. get sources, test assemblies, publish result) are somehow logging their working folder.
By looking at the results of a previously run build you will find out the folder you are looking for.
When creating a vNext build on TFS 2015 you can define variables, which are then used in build steps, and can also be used as environment variables in scripts the build runs.
The build I am working on runs scripts that pulls files from mapped locations, so it would be great if I could define a variable and use it in a mapping so that for example, if I update a reference in the project the build is building, I can simply update the variable with the new location and have the repository mappings and scripts all pull correctly from the new location without having to make the change in multiple places.
I have tried doing this by setting up the variable and mapping as follows,
But this generates an error when you try to save the build complaining that there are two '$' characters in the mapping. Is there way to do this or is this not currently possible?
This has been causing me havok for quite a while as well.
For starters, there is a uservoice request for this feature. You can add your votes and input here to get Microsoft to allow this feature: https://visualstudio.uservoice.com/forums/330519-team-services/suggestions/14131002-allow-variables-in-repository-variables-and-trigg
Second, we've developed a workaround that gets us most of the way there. It's not perfect, but it might be useful to you if you're comfortable with the tradeoffs or can work around the deficiencies.
Start by turning off the "Label Sources" option of the build and mapping the Server Path field to you base build. You'll want to add a custom variable to the Build Definition to tell the build instance what TFS location to pull from. For example, we have a base project and then multiple branches from the project, so our source is structured like this
$\Team Project\Project1
$\Team Project\Project1Branch1
$\Team Project\Project1Branch2
$\Team Project\Project1Branch3
and we create a variable named "Branch" that we can set to "Branch1", "Branch2", and so forth.
When we want to build the base project, we leave the Branch variable blank when launching the build. For branch builds, we set it to the name of the branch we want to build.
Then our build steps look like this
Remap Workspace Folder to Branch Folder
Get Files for Specified Branch - We have to do this manually after
remapping our workspace
Compile the Source in the Specified Branch
Publish Build Artifacts from the Specified Branch
Label the Code of the Specified Branch Manually
The Remap task runs the command
tf workfold "$/Team Project/Project1$(Branch)" "$(build.sourcesDirectory)\$(Build.DefinitionName)$(Branch)"
The Manual Get task runs the following command
get /recursive /noprompt "$/Team Project/Project1$(Branch)"
The build uses the Branch variable to point to the correct location of the solution file for the specified branch
$(build.sourcesDirectory)\$(Build.DefinitionName)$(Branch)\SolutionFile.sln
The Publish Artifacts task uses the Branch variable in both the Contents field and the Path field
Example in Contents
**\$(Build.DefinitionName)$(Branch)\bin
The Label Code task uses the following command
tf label "$(build.buildNumber)" "$/Team Project/Project1$(Branch)" /recursive
The downside of this setup is that you don't capture Associated Changes and Work Items to your subsidiary branches as the Server Path field is always set to the main location. This may not be an issue if you always merge from your branches to your main location prior to launching a build meant to go to production. What you can do to compensate for this really depends on your use case.
With some tweaking, you could use this same format to specify full paths as well if you needed to.
It's impossible. Just as the error message mentioned: there are two '$' characters in the mapping. Which means your application's path shouldn't vary from build to build.
Mappings on the Repository page are used to specify source control
folder which contains projects that need to be built in the build
definition. You can set it via clicking the Ellipsis (...) button,
however, you can't include variables in the mapping path.
There is a similar question: Variables in TFS Mappings on Visual Studio Online Team Builds
first, I'd like to apologize for my english, it's not my 1st language !
I'm a total n00b in the wonderful world of TFS Build (2010), and I've got a problem.
I'll try to explain it to you using a simple example (but my actual situation is much more complicated).
I have a project with a console application "MyApp1", its location on my computer is "D:\MyProjets\MyApp1".
I have another project "Res" which contains only resources, including a file named emailTemplate.html.
My project "MyApp1" uses this file. Therefore, in the "App.config" file there's a key that stores the path of this resource : "D:\MyProjets\Res\emailTemplate.html"
Finally, I have a test for that application "MyApp1". This test checks if an e-mail has been sent. To send the e-mail "MyApp1" will need the file "emailTemplate.html", and will use the key in the configuration file to find it.
When I run the test on my computer : everything's ok.
But if I build the solution with TFS Build, when the tests are run I have a problem with this resource. During the build, the source files are copied in a directory (for example "D:\Build\1\My build projet\Sources\MyProjets\Res", and therefore "MyApp1" will look for "emailTemplate.html" in "D:\MyProjets\Res\emailTemplate.html" (configuration file) and of course won't be able to find it.
How should I do ?
I already know that my project shouldn't work with resources this way, but it's almost impossible for us to change that now, since it's the way we've been working in my company for a loooong time...
I thought about modifying the BuildProcessTemplate to force the Build server to run a getLatest on the Res projects exactly where I want. But I don't know if it's a good idea, or if it's even possible...
Thanks a lot for your help ! :)
Edit your build definition to include the "Res" project directory in the workspace as well. It should be automatically download/updated at each build (if you use any of the default process templates), and as long as you use relative paths in your tests you should be fine.
I am looking for some documentation or tutorial for copying files from a given directory into the app created by xcode at build time, before it is run.
At first I have tried to copy files into the derived directory, hoping that everything resides in there would be automatically added to the app, but I was wrong.
So I am looking for a script because the original dir may change its name, second the script could be customized by another xcode 4 user with its src dir path etc.
The things is I don't know how to start, which language etc. I am quite confident with shell script, but maybe there's a better option.
Second, I am trying to figure out which command could add a file in the already built app.
thanks
That answer didn't really help - the BUILT_PRODUCT_DIR isn't where most stuff goes.
Ultimately, I found you just need to do:
Add the following to the very end of your script (or get your script to write directly to the output location):
cp ${DERIVED_FILE_DIR}/[YOUR OUTPUT FILES] ${BUILT_PRODUCTS_DIR}/${UNLOCALIZED_RESOURCES_FOLDER_PATH}
...but there's a lot of other things I tried. More thoughts and ideas here: http://red-glasses.com/index.php/tutorials/xcode4-a-script-that-creates-adds-files-to-your-project/
You want a Run Script or Copy Files build phase. Select your main project in the navigator, then select the app's target. Click the Build Phases tab. Click the Add Build Phase button at the bottom of the window and choose the appropriate phase.
By "appropriate" I mean if you really want to run a script, you'll use a Run Script build phase and use Xcode-provided environment variables like $BUILT_PRODUCT_DIR (see the documentation or hit build and examine the full output of an empty script in the build log) to figure out your target folder. If all you want to do is copy files (no real processing), the Copy Files build phase already knows how to locate the app bundle's proper folders depending on what you're copying (Resources, Frameworks, etc.).