create socket after io_service run - c++

In all examples of using boost, usually people do the following
boost::asio::io_service io_service;
tcp::socket s1(io_service);
tcp::socket s2(io_service);
io_service.run();
But i am writing class that already has running in thread io_service and it has to create sockets with this io_service. And there is my question. How to make it thread safety?
class MySocket
{
private:
boost::asio::io_service* ioService;
tcp::socket* socket;
public:
MySocket(boost::asio::io_service* nioService,
tcp::resolver::iterator endpoint_iterator):
ioService(nioService)
{
socket = new tcp::socket(*ioService);
}
~MySocket();
};
SocketHandler handler;
handler.run(); //run io_service in thread
MySocket* s1 = handler.createSocket("localhost", "80");
//do something
MySocket* s2 = handler.createSocket("localhost", "81");
//dododo
handler.destroySocket(s1);
handler.destroySocket(s2);

You can create new sockets at any time with boost::asio.
io_service::run() blocks until working queue is empty. If it there is no work in the queue - the function returns immediately. That's why people usually add work to it (create timers, bind sockets, etc) prior to io_service::run().
BTW: I don't recommend doing this way:
MySocket* s1 = handler.createSocket("localhost", "80");
...
handler.destroySocket(s1);
use RAII-objects (smart pointers) instead.

Related

Get io_context reference from a socket in Boost 1.73+ Asio

How can I get boost::asio::io_context reference from a socket? Previously there were socket::get_io_service and then socket::get_io_context member functions, however now they both are deprecated. I've found the only way to do this in Boost 1.73+:
boost::asio::ip::tcp::socket socket(...);
// ...
boost::asio::io_context& io_context = static_cast<boost::asio::io_context&>(socket.get_executor().context());
This works, however looks ugly and dangerous. Is there a better way?
You would probably want to get the executor, which might be something other than the io_context.
There's a get_executor() call to do it directly:
boost::asio::io_context io;
boost::asio::ip::tcp::socket s(io);
auto ex = s.get_executor();
The executor will allow you to do most things you were probably using the io_context for.
UPDATE
To the comment, I do NOT recommend relying on the exact target of the executor you get passed in via any service object, but you can force your hand if you really don't want to update your design right now:
Live On Coliru
#include <boost/asio.hpp>
int main() {
boost::asio::io_context io;
boost::asio::ip::tcp::socket s(io);
auto ex = s.get_executor();
auto* c = ex.target<boost::asio::io_context>();
boost::asio::ip::tcp::socket more_sockets(*c);
assert(c == &io);
}
When compositing async operations, you can derive an executor from a handler using boost::asio::get_associated_executor()

boost::asio crash when using a member acceptor instead of new one

I am trying to put the acceptor, socket and endpoint as members into my class but ran into crashes. Must the socket be a shared_ptr like in this Question or why does it not work?
When I'm trying to setup a acceptor on a server like this:
tcp::endpoint ep(boost::asio::ip::address::from_string(localIpAddress), portNumber);
tcp::acceptor a(io_service);
tcp::socket s(io_service);
a.open(ep.protocol());
a.bind(ep);
a.listen(MAX_CONNECTIONS);
a.async_accept(s, boost::bind(&WifiConnector::onAccept, this, boost::asio::placeholders::error));
it runs without crashing during execution, but when I try to use a socket/acceptor/endpoint that are member of my WifiConnector class it crashes.
m_acceptor.open(localEndpoint.protocol()); // it crashes in this line already
m_acceptor.bind(localEndpoint);
m_acceptor.listen(MAX_CONNECTIONS);
m_acceptor.async_accept(socket, boost::bind(&WifiConnector::onAccept, this, boost::asio::placeholders::error));
declaration in WifiConnector.hpp:
private:
tcp::socket m_socket;
tcp::acceptor m_acceptor;
tcp::endpoint m_localEndpoint;
initialization at class constructor:
WifiConnector::WifiConnector() :
io_service(),
m_socket(io_service),
m_acceptor(io_service)
{
m_localIpAddress = "192.168.137.1";
m_portNumber = 30000;
m_localEndpoint = tcp::endpoint(boost::asio::ip::address::from_string(m_localIpAddress), m_portNumber);
}
when it crashes, I get the following exeption:
boost::exception_detail::clone_impl<boost::exception_detail::error_info_injector<boost::system::system_error> >
private:
tcp::socket m_socket;
tcp::acceptor m_acceptor;
tcp::endpoint m_localEndpoint;
This will not work. You are constructing using the default constructors, which is not what you want. For one thing you want to construct using the io_service used by everything else.
Make the attributes pointers, and construct them using new when you have the io_service.

Transfer ownership of boost::asio::socket stack variable

I'm writing a simple tcp socket server capable of handling multiple concurrent connections. The idea is that the main listening thread will do a blocking accept and offload socket handles to a worker thread (in a thread pool) to handle the communication asynchronously from there.
void server::run() {
{
io_service::work work(io_service);
for (std::size_t i = 0; i < pool_size; i++)
thread_pool.push_back(std::thread([&] { io_service.run(); }));
boost::asio::io_service listener;
boost::asio::ip::tcp::acceptor acceptor(listener, ip::tcp::endpoint(ip::tcp::v4(), port));
while (listening) {
boost::asio::ip::tcp::socket socket(listener);
acceptor.accept(socket);
io_service.post([&] {callback(std::move(socket));});
}
}
for (ThreadPool::iterator it = thread_pool.begin(); it != thread_pool.end(); it++)
it->join();
}
I'm creating socket on the stack because I don't want to have to repeatedly allocate memory inside the while(listening) loop.
The callback function callback has the following prototype:
void callback(boost::asio::socket socket);
It is my understanding that calling callback(std::move(socket)) will transfer ownership of socket to callback. However when I attempt to call socket.receive() from inside callback, I get a Bad file descriptor error, so I assume something is wrong here.
How can I transfer ownership of socket to the callback function, ideally without having to create sockets on the heap?
Undefined behavior is potentially being invoked, as the lambda may be invoking std::move() on a previously destroyed socket via a dangling reference. For example, consider the case where the loop containing the socket ends its current iteration, causing socket to be destroyed, before the lambda is invoked:
Main Thread | Thread Pool
-----------------------------------+----------------------------------
tcp::socket socket(...); |
acceptor.accept(socket); |
io_service.post([&socket] {...}); |
~socket(); // end iteration |
... // next iteration | callback(std::move(socket));
To resolve this, one needs to transfer socket ownership to the handler rather than transfer ownership within the handler. Per documentation, Handlers must be CopyConstructible, and hence their arguments, including the non-copyable socket, must be as well. Yet, this requirement can be relaxed if Asio can eliminate all calls to the handler's copy constructor and one has defined BOOST_ASIO_DISABLE_HANDLER_TYPE_REQUIREMENTS.
#define BOOST_ASIO_DISABLE_HANDLER_TYPE_REQUIREMENTS
#include <boost/asio.hpp>
void callback(boost::asio::ip::tcp::socket socket);
...
// Transfer ownership of socket to the handler.
io_service.post(
[socket=std::move(socket)]() mutable
{
// Transfer ownership of socket to `callback`.
callback(std::move(socket));
});
For more details on Asio's type checking, see this answer.
Here is a complete example demonstrating a socket's ownership being transferred to a handler:
#include <functional> // std::bind
#include <utility> // std::move
#include <vector> // std::vector
#define BOOST_ASIO_DISABLE_HANDLER_TYPE_REQUIREMENTS
#include <boost/asio.hpp>
const auto noop = std::bind([]{});
void callback(boost::asio::ip::tcp::socket socket)
{
const std::string actual_message = "hello";
boost::asio::write(socket, boost::asio::buffer(actual_message));
}
int main()
{
using boost::asio::ip::tcp;
// Create all I/O objects.
boost::asio::io_service io_service;
tcp::acceptor acceptor(io_service, tcp::endpoint(tcp::v4(), 0));
tcp::socket client_socket(io_service);
// Connect the sockets.
client_socket.async_connect(acceptor.local_endpoint(), noop);
{
tcp::socket socket(io_service);
acceptor.accept(socket);
// Transfer ownership of socket to the handler.
assert(socket.is_open());
io_service.post(
[socket=std::move(socket)]() mutable
{
// Transfer ownership of socket to `callback`.
callback(std::move(socket));
});
assert(!socket.is_open());
} // ~socket
io_service.run();
// At this point, sockets have been conencted, and `callback`
// should have written data to `client_socket`.
std::vector<char> buffer(client_socket.available());
boost::asio::read(client_socket, boost::asio::buffer(buffer));
// Verify the correct message was read.
const std::string expected_message = "hello";
assert(std::equal(
begin(buffer), end(buffer),
begin(expected_message), end(expected_message)));
}

C++ Boost.Asio object lifetimes

asio::io_service ioService;
asio::ip::tcp::socket* socket = new asio::ip::tcp::socket(ioService);
socket->async_connect(endpoint, handler);
delete socket;
Socket's destructor should close the socket. But can the asynchronous backend handle this? Will it cancel the asynchronous operation and calling the handler? Probably not?
When the socket is destroyed, it invokes destroy on its service. When a SocketService's destroy() function is invoked, it cancels asynchronous operations by calling a non-throwing close(). Handlers for cancelled operations will be posted for invocation within io_service with a boost::asio::error::operation_aborted error.
Here is a complete example demonstrating the documented behavior:
#include <iostream>
#include <boost/asio.hpp>
void handle_connect(const boost::system::error_code& error)
{
std::cout << "handle_connect: " << error.message() << std::endl;
}
int main()
{
namespace ip = boost::asio::ip;
using ip::tcp;
boost::asio::io_service io_service;
// Create socket with a scoped life.
{
tcp::socket socket(io_service);
socket.async_connect(
tcp::endpoint(ip::address::from_string("1.2.3.4"), 12345),
&handle_connect);
}
io_service.run();
}
And its output:
handle_connect: Operation canceled
Why did you create the socket using new? It won't definitely do normal process.
If you really want to create the socket using new, you have to close and delete at the end of your program.
Here is a sample, just.
io_service service_;
ip::tcp::socket sock(service_);
sock.async_connect(ep, connect_handler);
deadline_timer t(service_, boost::posix_time::seconds(5));
t.async_wait(timeout_handler);
service_.run();

Boost::asio - how to interrupt a blocked tcp server thread?

I'm working on a multithreaded application in which one thread acts as a tcp server which receives commands from a client. The thread uses a Boost socket and acceptor to wait for a client to connect, receives a command from the client, passes the command to the rest of the application, then waits again. Here's the code:
void ServerThreadFunc()
{
using boost::asio::ip::tcp;
boost::asio::io_service io_service;
tcp::acceptor acceptor(io_service, tcp::endpoint(tcp::v4(), port_no));
for (;;)
{
// listen for command connection
tcp::socket socket(io_service);
acceptor.accept(socket);
// connected; receive command
boost::array<char,256> msg_buf;
socket.receive(boost::asio::buffer(msg_buf));
// do something with received bytes here
}
}
This thread spends most of its time blocked on the call to acceptor.accept(). At the moment, the thread only gets terminated when the application exits. Unfortunately, this causes a crash after main() returns - I believe because the thread tries to access the app's logging singleton after the singleton has been destroyed. (It was like that when I got here, honest guv.)
How can I shut this thread down cleanly when it's time for the application to exit? I've read that a blocking accept() call on a raw socket can be interrupted by closing the socket from another thread, but this doesn't appear to work on a Boost socket. I've tried converting the server logic to asynchronous i/o using the Boost asynchronous tcp echo server example, but that just seems to exchange a blocking call to acceptor::accept() for a blocking call to io_service::run(), so I'm left with the same problem: a blocked call which I can't interrupt. Any ideas?
In short, there are two options:
Change code to be asynchronous (acceptor::async_accept() and async_read), run within the event loop via io_service::run(), and cancel via io_service::stop().
Force blocking calls to interrupt with lower level mechanics, such as signals.
I would recommend the first option, as it is more likely to be the portable and easier to maintain. The important concept to understand is that the io_service::run() only blocks as long as there is pending work. When io_service::stop() is invoked, it will try to cause all threads blocked on io_service::run() to return as soon as possible; it will not interrupt synchronous operations, such as acceptor::accept() and socket::receive(), even if the synchronous operations are invoked within the event loop. It is important to note that io_service::stop() is a non-blocking call, so synchronization with threads that were blocked on io_service::run() must use another mechanic, such as thread::join().
Here is an example that will run for 10 seconds and listens to port 8080:
#include <boost/asio.hpp>
#include <boost/bind.hpp>
#include <boost/shared_ptr.hpp>
#include <boost/thread.hpp>
#include <iostream>
void StartAccept( boost::asio::ip::tcp::acceptor& );
void ServerThreadFunc( boost::asio::io_service& io_service )
{
using boost::asio::ip::tcp;
tcp::acceptor acceptor( io_service, tcp::endpoint( tcp::v4(), 8080 ) );
// Add a job to start accepting connections.
StartAccept( acceptor );
// Process event loop.
io_service.run();
std::cout << "Server thread exiting." << std::endl;
}
void HandleAccept( const boost::system::error_code& error,
boost::shared_ptr< boost::asio::ip::tcp::socket > socket,
boost::asio::ip::tcp::acceptor& acceptor )
{
// If there was an error, then do not add any more jobs to the service.
if ( error )
{
std::cout << "Error accepting connection: " << error.message()
<< std::endl;
return;
}
// Otherwise, the socket is good to use.
std::cout << "Doing things with socket..." << std::endl;
// Perform async operations on the socket.
// Done using the socket, so start accepting another connection. This
// will add a job to the service, preventing io_service::run() from
// returning.
std::cout << "Done using socket, ready for another connection."
<< std::endl;
StartAccept( acceptor );
};
void StartAccept( boost::asio::ip::tcp::acceptor& acceptor )
{
using boost::asio::ip::tcp;
boost::shared_ptr< tcp::socket > socket(
new tcp::socket( acceptor.get_io_service() ) );
// Add an accept call to the service. This will prevent io_service::run()
// from returning.
std::cout << "Waiting on connection" << std::endl;
acceptor.async_accept( *socket,
boost::bind( HandleAccept,
boost::asio::placeholders::error,
socket,
boost::ref( acceptor ) ) );
}
int main()
{
using boost::asio::ip::tcp;
// Create io service.
boost::asio::io_service io_service;
// Create server thread that will start accepting connections.
boost::thread server_thread( ServerThreadFunc, boost::ref( io_service ) );
// Sleep for 10 seconds, then shutdown the server.
std::cout << "Stopping service in 10 seconds..." << std::endl;
boost::this_thread::sleep( boost::posix_time::seconds( 10 ) );
std::cout << "Stopping service now!" << std::endl;
// Stopping the io_service is a non-blocking call. The threads that are
// blocked on io_service::run() will try to return as soon as possible, but
// they may still be in the middle of a handler. Thus, perform a join on
// the server thread to guarantee a block occurs.
io_service.stop();
std::cout << "Waiting on server thread..." << std::endl;
server_thread.join();
std::cout << "Done waiting on server thread." << std::endl;
return 0;
}
While running, I opened two connections. Here is the output:
Stopping service in 10 seconds...
Waiting on connection
Doing things with socket...
Done using socket, ready for another connection.
Waiting on connection
Doing things with socket...
Done using socket, ready for another connection.
Waiting on connection
Stopping service now!
Waiting on server thread...
Server thread exiting.
Done waiting on server thread.
When you receive an event that it's time to exit, you can call acceptor.cancel(), which will cancel the pending accept (with an error code of operation_canceled). On some systems, you might also have to close() the acceptor as well to be safe.
If it comes to it, you could open a temporary client connection to it on localhost - that will wake it up. You could even send it a special message so that you can shut down your server from the pub - there should be an app for that:)
Simply call shutdown with native handle and the SHUT_RD option, to cancel the existing receive(accept) operation.
The accepted answer is not exactly correct. Infact #JohnYu answered correctly.
Using blocking API of ASIO is much like using BSD sockets API that ASIO library wraps in its classes.
Problem is boost::asio::ip::tcp::acceptor class does not provide shutdown() functionality so you must do it using "old" sockets API.
Additional note: Make sure acceptor, socket and io_service are not deleted before all threads using it exit. In following code std::shared_ptr is used to keep shared resources alive so user of ApplicationContext class can delete the ApplicationContext object and avoid SEGFAULT crash.
Additional note: pay attention to boost documentation, there are overloaded methods that raise exception and ones that return error code. Original Poster's code used acceptor->accept(socket); without try/catch which would cause program exit instead of normal thread-routine exit and cleanup.
Here is the solution description:
#include <unistd.h> // include ::shutdown() function
// other includes ...
using boost::asio::ip::tcp;
using boost::asio::io_service;
class ApplicationContext {
// Use shared pointer to extend life of resources afer ApplicationContext is deleted
// and running threads can still keep using shared resources
std::shared_ptr<tcp::acceptor> acceptor;
std::shared_ptr<io_service> ioservice;
// called `ServerThreadFunc` in question code example
void AcceptLoopThreadRoutine(int port_no) {
ioservice = std::make_shared<io_service>();
acceptor = std::make_shared<tcp::acceptor>(*ioservice, tcp::endpoint(tcp::v4(), port_no));
try {
for (;;) {
// listen for client connection
tcp::socket socket(*ioservice);
// Note boost::system::system_error is raised when using this overload
acceptor->accept(socket);
// connected receive some data ...
// // boost::array<char,256> msg_buf;
// // socket.receive(boost::asio::buffer(msg_buf));
// do something with received bytes here
}
} catch(std::exception const & exception) {
// boost::system::system_error here indicates clean exit ;)
}
}
void StopAcceptThread() {
if(acceptor) {
// boost::asio::ip::tcp::acceptor does not have shutdown() functionality
// exposed, so we need to do it with this low-level approach
int shutdown_status = shutdown(acceptor->native_handle(), SHUT_RDWR);
}
}
};
Also note that using signals to unblock accept thread is very nasty implementation and temporary client connection on localhost to unblock accept thread is very awkward.
The ASIO is here to help you accomplish everything in single thread with callbacks. If you are mixing threads and ASIO chances are your design is bad.
Additional note: Do not confuse shutdown() and close(). Some systems may allow you to use close() on accept socket to unblock accept loop but this is not portable.