Swapping each pair of values in a multimap<int, int> - c++

I have a multimap containing over 5 million pairs and I need to swap the keys with the values.
unordered_multimap<int, int> edge;
Due to the large size of the container and the processes involved, I would prefer to not have to create a new multimap with the swapped pairs by iterating over each element of the map.
What would be the best way, if any, to do this in place?

The proper approach is not to do this at all, but instead to have a bi-directional map in the first place, on which you can perform lookup in either direction.
Consider looking into Boost.Bimap.

You can not do this in-place.
The map you have stored the elements based of the hash values of its key. If you want to hash on a different key (the former value) you have to rebuild the whole map or think of a different way to store the elements.
Boost.Bimap (as suggested by Lightness Races in Orbit) for example supports bidirectional unordered multimaps.

Related

How does std::unordered_map find values?

When iterating over an unordered map of values, std::unordered_map<Foo, Bar>, it will use an iterator pointing to values instd::pair<Foo, Bar>. This makes it seem like std::unordered_map stores its values internally as std::pairs of values.
If I'm not mistaken, std::unordered_map works by hashing the key and using that for lookups. So, if the internal structure is something like a list of pairs, how does it know which pair has the hashed key? Wouldn't it need to hash the whole pair, value included?
If the internal structure does not hold pairs, does calling std::unordered_map::begin() then create a std::pair object using the data in the map? Then how does modifying the data in the pair also modify the data in the actual map itself?
Thank you.
Let's pretend that the map is really a single vector:
std::vector<std::pair<Foo, Bar>> container;
It's easy to visualize that iterating over this container iterates over std::pairs of two classes.
The real unordered map works the same way, except instead of a vector the map stores std::pair<Foo, Bar>s in a hash table, with additional pointers that stitch the whole hash table together, that are not exposed via the map's iterators.
The way that associative containers, like maps, get loosely explained and described -- as a key/value lookup -- makes it sound like in the maps keys and values are stored separately: here's a hash table of keys, and each key points to its corresponding value. However that is not the case. The key and its value are kept together, tightly coupled in discrete std::pair objects, and the map's internal structure arranges them in a hashed table that the iterator knows how to iterate over.
So, if the internal structure is something like a list of pairs, how does it know which pair has the hashed key?
Neither. An unordered map can be loosely described as a:
std::vector<std::list<std::pair<Key, Value>>>
A key's hash is the index in the vector. All Keys in the ith position in this vector have the same hash value. All keys with the same hash are stored in a single linked list.

What is the usage of std::multimap? [duplicate]

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Use cases of std::multimap
(3 answers)
Closed 6 months ago.
I've just started learning STL containers, and I cannot understand why std::multimap exists. With std::map, we can access values by user-defined keys, but with std::multimap we cannot do that as the latter does not even have an overloaded operator[] and the same key can be mapped to several different values. To me, this looks like std::multimap is essentialy just something like std::multiset<std::pair<K, V>> with the Compare function operating on the K and we lose the main feature of a map which is the ability to access elements by key (as I see it). I've found this post, but still couldn't comprehend the usecases given here. Could someone please give me several examples when we would use std::multimap?
First note that std::map::operator[] is a little quirky. It is not the way to access elements in the map. Instead std::map::operator[] potentially inserts an element into the map and then returns a reference to either the element that was already present before or to the newly inserted. This may seem like splitting hairs, but the difference matters. The way to access a mapped_value given a key in a std::map is std::map::find. std::multimap has a find as well. No big difference with respect to that.
std::map::at has not counterpart in std::multimap because std::map::at returns a reference to the mapped_value for the given key, but in the multimap there can be more than one mapped_value for the same key, so it isnt obvious what a std::multimap::at should return if it existed. Finding and accessing elements can be done with find for both maps.
A std::multimap<K,V> can be compared to a std::map<K,std::vector<V>> but with the interface you'd expect when you want to map more than a single value to the same key. For example std::multimap iterators lets you iterate all key-value pairs in the multimap in one go. With the map of vectors you'd have to use the maps iterators and the vectors iterators. Using the map of vectors with standard algorithms is rather cumbersome.
Further, std::multimap::count returns the number of elements for a given key. With the map of vectors you would have to first find the vector for given key and call its size. This list is not complete, but I hope the difference gets clear.
One example for a multimap could be inhabitants of houses. In the same house lives more than one person. If you want to map street number to person you could use a multimap.
More generally, if you have a collection / container of elements and you want to divide them into distinct groups, you can use a multimap. A common use of std::map (or std::unordered_map) is to count frequencies, eg:
std::map<int,int> freq;
for (const auto& x : some_container) {
++freq[ x % 3 ];
}
This counts how many elements of some_container are divisible by 3, without remainder, with remainder 1, or with remainder 2. If you want to know the elements rather than only count them you can use a std::multimap.

to store unsorted key value pair

Is there any container available in C++ STL to store unsorted key value pair with duplicate keys?
I was thinking std::unordered_multimap container will help me in this case but the elements with equivalent keys are grouped together in this.
I would recommend you to look at sequence containers. Basically you can store std::pair< key, value > at some sequence container.
If you just need to store key-value pairs and sometimes add new key-value pair at the end of the container then std::vector is enough. If you additionally want to insert elements in the beginning of the container then look at std::deque. And so on...
So the best strategy is to analyze your constraints and choose the appropriate sequence container.

Keep the order of unordered_map as we insert a new key

I inserted the elements to the unordered_map with this code:
myMap.insert(std::make_pair("A", 10));
myMap.insert(std::make_pair("B", 11));
myMap.insert(std::make_pair("C", 12));
myMap.insert(std::make_pair("D", 13));
But when I used this command to print the keys
for (const auto i : myMap)
{
cout << i.first << std::endl;
}
they are not in the same order as I inserted them.
Is it possible to keep the order?
No, it is not possible.
Usage of std::unordered_map doesn't give you any guarantee on element order.
If you want to keep elements sorted by map keys (as seems from your example) you should use std::map.
If you need to keep list of ordered pairs you can use std::vector<std::pair<std::string,int>>.
Not with an unordered associative data structure. However, other data structures preserve order, such as std::map which keeps the data sorted by their keys. If you search Stackoverflow a little, you will find many solutions for a data structure with fast key-based lookup and ordered access, e.g. using boost::multi_index.
If it is just about adding values to a container, and taking them out in the order of insertion, then you can go with something that models a queue, e.g. std::dequeue. Just push_back to add a new value, and pop_front to remove the oldest value. If there is no need to remove the values from the container then just go with a std::vector.
Remarkably common request without too many clean,simple solutions. But here they are:
The big library: https://www.boost.org/doc/libs/1_71_0/libs/multi_index/doc/tutorial/index.html Use unique index std::string (or is it char?) and sequenced index to retain the order.
Write it yourself using 2 STL containers: Use a combination of std::unordered_map (or std::map if you want sorted key order traverse as well) and a vector to retain the sequenced order. There are several ways to set this up, depending on the types on your keys/values. Usually keys in the map and the values in the vector. then the map is map<"key_type",int> where the int points to the element in the vector and therefore the value.
I might have a play with a simple template for a wrapper to tie the 2 STL containers together and post it here later...
I have put a proof of concept up for review here:
I went with std::list to store the order in the end, because I wanted efficient delete. But You might choose std::vector if you wanted random access by insertion order.
I used a a list of Pair pointers to avoid duplicate key storage.

Underlying storage and functionality of unordered_maps vs unordered_multimaps in C++?

I'm having a hard time wrapping my head around unordered_maps and unordered_multimaps because my test code isn't producing what I've been told to expect.
std::unordered_map<string, int> names;
names.insert(std::make_pair("Peter", 4));
names.insert(std::make_pair("George", 4));
names.insert(std::make_pair("George", 4));
When I iterate through this list, I get one instance of George first, then Peter.
1) It's my understanding unordered_maps do not allow multiple keys to map to one value, and that multimaps due. Is this true?
2) Why can Peter and George coexist at a value of 4? What is happening to the second George? And for that matter, why is George appearing first when I iterate from begin() to end() if this is unordered?
3) What is the underlying representation of an unordered map vs. unordered multimap?
4) Is there a way to insert keys into either map without providing a value? E.g. have the compiler create its own hash function that I don't need to worry about when I retrieve keys and look for collisions?
I'll make it short:
No. Multi... refers to keys. A (non-multi)map can't have multiple equivalent keys with differeny values, ie. per key there is at most one value. A multi map can. The same holds for the unordered versions.
Peter != George, which is why they have different key and may very well have the same value.
A hashmap.
Use sets.
In your example the second insertion for George using a (non-multi) is skipped as the same key was previously inserted.
You want to use unordered_multimap to have several keys that are the same.
Since this is unordered you can't really hope to have any particular order, because it depends on the hash function.
If you want order in which you insert things, you need to use std::vector. Even normal maps, which are supposed to be ordered imply the comparison order, and not the order in which you insert things, for example string "AB" comes before "BB", because "A" is less than "B".
To insert without providing a value you need a set, and not a map.
The underlying structure of "unordered_" things is hashtable.