What is the aux_ directory in Boost? - c++

What is the purpose or meaning behind the aux_ subdirectory in the boost libraries?
For example:
boost/parameter/aux_/
boost/mpl/aux_/
boost/local_function/aux_/

What #DevSolar wrote:
Lots of Boost functionality is implemented in templates, which -- as
we know -- need their definition to be included in the header file.
You cannot hide it in a linker library. But because portions of that
template code are auxiliary to the actual API functionality, they are
put into a subdirectory so they do not confuse the user.
It looks like several similar directory naming schemes are used in boost:
detail
impl
aux_
From what I can see all 3 of these subdirectories serve the same purpose. The naming just depends on the specific boost library. If there is a more specific purpose to the different naming convention, please edit or submit another answer...I'm only guessing here!

Thanks for the hints. I eventually did find a page on www.boost.org that mentions (just in passing!) the directory structure, and why there are different conventions. Here is what it says:
The organization of Boost library headers isn't entirely uniform, but most libraries follow a few patterns:
Some older libraries and most very small libraries place all public headers directly into boost/.
Most libraries' public headers live in a subdirectory of boost/, named after the library. For example, you'll find the Python library's def.hpp header in
boost\python\def.hpp.
Some libraries have an “aggregate header” in boost/ that #includes all of the library's other headers. For example, Boost.Python's aggregate header is
boost\python.hpp.
Most libraries place private headers in a subdirectory called detail/, or aux_/. Don't expect to find anything you can use in these directories.
Source: http://www.boost.org/doc/libs/1_56_0/more/getting_started/unix-variants.html

Related

How to namespace C++ header files?

I use a code with different libraries, which use names like defines.h. This does not only cause conflicts for identical filenames, but also creates confusion. From which library is the defines.h include?
Including as #include <library/defines.h> would be a clean solution, but then the include path would need to be the parent directory of the library, which is rather unclean again.
Is there some way to alias the include path, so that -I/path/to/library makes the headers available under library/headername.h?
Is there some way to alias the include path, so that -I/path/to/library makes the headers available under library/headername.h?
There seems to be no need to in this case. You can simply use -I/path/to which makes /path/to/library/headername.h available under library/headername.h.
That said, while there is no such compilation option (that I know of), you can create such "aliases" to file paths in most file systems. These aliases are called symbolic links. In this case, you could make a link /path/to/library/mylibrary that points to . which would make /path/to/library/headername.h available under mylibrary/headername.h assuming you've used -I/path/to/library.
At least on unixy systems, when you compile and install a library, headers are installed for example to
/usr/lib/libraryname/*.h
Or maybe something like
/opt/libraryname-1.2/include/libraryname/*.h
And then if necesssry (not installing to compiler's default include search path), right dir is added with compiler option, for gcc for example option
-I/opt/libraryname-1.2/include
Then just always do this in source code, trusting build system to have included the right search paths:
#include <libraryname/includefile.h>

Do "namespaced" include paths in CMake and C++ projects have benefits when integrating projects together?

While orienting myself to one of the open source C++ project I found a line of code in the root CMakeLists.txt file:
include_directories(${PROJECT_SOURCE_DIR}/../include)
And then in one of the source files there is this line:
#include "someFolder/someFile.h"
someFolder is found in include folder.
I have seen a different approach in another project,
in which the CMakeLists.txt has something like this:
include_directories(${PROJECT_SOURCE_DIR}/../include/someFolder)
then in the source file:
#include "someFile.h"
The first approach typically "namespaces" the include path by the name of the project the header belongs to. Are there common benefits to this when integrating multiple projects together? If so, what are those common benefits?
I prefer subdirectories for include files.
The main reason for this is to avoid file name conflicts. If dependency A has a file called someFile.h, and dependency B also has a file called someFile.h, you got a problem, because the compiler doesn't know which one to include.
So for the same reason you should use namespaces, you should also use subdirectories for include files when possible.
Well, this is very opinion based, in my opinion...
I prefer the former approach, especially for larger libraries. It exhibits the logical structure of the library as intended for by the authors.

MACRO depending on its folder location

In the following files:
app/main.cpp
app/config.hpp
app/show.hpp
app/file.hpp
lib/append.hpp
lib/clear.hpp
lib/reopen.hpp
lib/crypt.hpp
I have a problem. Imagine a few of my files use lib/crypt.hpp. For example in app/file.hpp I should write:
#include "../lib/crypt.hpp"
If I take this file to lib folder it does not work anymore. So I need a something like:
#include "LIB/crypt.hpp"
So, this LIB/ has meaning of (empty) in lib directory while it has meaning of "../lib/" in app directory.
Then I will have no worry about moving file.hpp from app to lib. I just need to fix the callers of it. But not what it calls.
Similar to concept of web programming frameworks. Is it possible in C/C++?
According to what you wrote you're searching for a way to move your sources around without worrying for hard-coded paths to your headers.
You didn't specify the compiler you're using so I'm not focusing on a specific one, anyway most C++ compilers have an option to specify one or more header search paths (on gcc you would just use something like -Ilib_parent_dir).
Once you've included your lib's parent path to the search list, you can move your sources around (as long as you don't move lib's headers) and have them include the right headers with something like #include <lib/crypt.hpp> (and keep include paths priority in mind)
This should be a cleaner and simpler way to achieve what you asked rather than using a macro.

Using project directory in include filename

I am developing C++ headers only library, lets call it PROJ. When a library header is including another, it uses:
#include <proj/foo.h>
And compiler (gcc and clang) have -I path-to-proj-parent. Users of the library should also have parent of PROJ in their include search path.
My rationally for using this scheme is that after installing this library into proj subdirectory of default-seachable parent (/usr/include/proj or /usr/local/include/proj), library user do not need to specify -I option.
Is there cons to this scheme? Is using <foo.h> without proj/ prefix is more conventional and recommended way?
Question is not about if installing in subdir or not (there will be proj subdir), but rather how to refer to include-files.
If you look at boost, you will note that they use a similar scheme:
#include <boost/shared_ptr.hpp>
It has the advantage of preventing clashes with another similarly named file from another dependency.
However, in the case of boost, they take it one step further. If you include <x/y/z.hpp>, then you are likely to be dealing with an entity named ::x::y::z (be it function or class). That is, the way the directories in the project are laid out mimic the namespace organization. It's quite neat really to orient oneself.
Normally, most projects are stashed in subdirectories (and subnamespaces), but the most used ones are pulled into the boost namespace for convenience, and thus they have headers living directly in the boost folder. There are also some convenience headers (whose job is just to gather a smattering of other headers to pull them in all at once).
You may finally note, if you open a header file, than the include guards they use follow the exact same hierarchy:
#ifndef BOOST_SHARED_PTR_HPP_INCLUDED
once again because it helps avoiding clashes since it's named after the very file it's in and there can be only one at that place in the whole Boost project (on case sensitive filesystems).
It is ok to have proj in the path if you create the proj directory when you install. In fact its a good way to prevent name collisions with other include files.
The name should not be something generic like "proj' though. It should be specific to the project.

Header files dependencies between C++ modules

In my place we have a big C++ code base and I think there's a problem how header files are used.
There're many Visual Studio project, but the problem is in concept and is not related to VS. Each project is a module, performing particular functionality. Each project/module is compiled to library or binary. Each project has a directory containing all source files - *.cpp and *.h. Some header files are API of the module (I mean the to the subset of header files declaring API of the created library), some are internal to it.
Now to the problem - when module A needs to work with module B, than A adds B's source directory to include search path. Therefore all B's module internal headers are seen by A at compilation time.
As a side effect, developer is not forced to concentrate what is the exact API of each module, which I consider a bad habit anyway.
I consider an options how it should be on the first place. I thought about creating in
each project a dedicated directory containing interface header files only. A client module wishing to use the module is permitted to include the interface directory only.
Is this approach ok? How the problem is solved in your place?
UPD On my previous place, the development was done on Linux with g++/gmake and we indeed used to install API header files to a common directory is some of answers propose. Now we have Windows (Visual Studio)/Linux (g++) project using cmake to generate project files. How I force the prebuild install of API header files in Visual Studio?
Thanks
Dmitry
It sounds like your on the right track. Many third party libraries do this same sort of thing. For example:
3rdParty/myLib/src/ -contains the headers and source files needed to compile the library
3rdParty/myLib/include/myLib/ - contains the headers needed for external applications to include
Some people/projects just put the headers to be included by external apps in /3rdParty/myLib/include, but adding the additional myLib directory can help to avoid name collisions.
Assuming your using the structure: 3rdParty/myLib/include/myLib/
In Makefile of external app:
---------------
INCLUDE =-I$(3RD_PARTY_PATH)/myLib/include
INCLUDE+=-I$(3RD_PARTY_PATH)/myLib2/include
...
...
In Source/Headers of the external app
#include "myLib/base.h"
#include "myLib/object.h"
#include "myLib2/base.h"
Wouldn't it be more intuitive to put the interface headers in the root of the project, and make a subfolder (call it 'internal' or 'helper' or something like that) for the non-API headers?
Where I work we have a delivery folder structure created at build time. Header files that define libraries are copied out to a include folder. We use custom build scripts that let the developer denote which header files should be exported.
Our build is then rooted at a substed drive this allows us to use absolute paths for include directories.
We also have a network based reference build that allows us to use a mapped drive for include and lib references.
UPDATE: Our reference build is a network share on our build server. We use a reference build script that sets up the build environment and maps(using net use) the named share on the build server(i.e. \BLD_SRV\REFERENCE_BUILD_SHARE). Then during a weekly build(or manually) we set the share(using net share) to point to the new build.
Our projects then a list of absolute paths for include and lib references.
For example:
subst'ed local build drive j:\
mapped drive to reference build: p:\
path to headers: root:\build\headers
path to libs: root:\build\release\lib
include path in project settings j:\build\headers; p:\build\headers
lib path in project settings j:\build\release\lib;p:\build\release\lib
This will take you local changes first, then if you have not made any local changes(or at least you haven't built them) it will use the headers and libs from you last build on the build server.
I've seen problems like this addressed by having a set of headers in module B that get copied over to the release directory along with the lib as part of the build process. Module A then only sees those headers and never has access to the internals of B. Usually I've only seen this in a large project that was released publicly.
For internal projects it just doesn't happen. What usually happens is that when they are small it doesn't matter. And when they grow up it's so messy to separate it out no one wants to do it.
Typically I just see an include directory that all the interface headers get piled into. It certainly makes it easy to include headers. People still have to think about which modules they're taking dependencies on when they specify the modules for the linker.
That said, I kinda like your approach better. You could even avoid adding these directories to the include path, so that people can tell what modules a source file depends on just by the relative paths in the #includes at the top.
Depending on how your project is laid out, this can be problematic when including them from headers, though, since the relative path to a header is from the .cpp file, not from the .h file, so the .h file doesn't necessarily know where its .cpp files are.
If your projects have a flat hierarchy, however, this will work. Say you have
base\foo\foo.cpp
base\bar\bar.cpp
base\baz\baz.cpp
base\baz\inc\baz.h
Now any header file can include
#include "..\baz\inc\baz.h
and it will work since all the cpp files are one level deeper than base.
In a group I had been working, everything public was kept in a module-specific folder, while private stuff (private header, cpp file etc.) were kept in an _imp folder within this:
base\foo\foo.h
base\foo\_imp\foo_private.h
base\foo\_imp\foo.cpp
This way you could just grab around within your projects folder structure and get the header you want. You could grep for #include directives containing _imp and have a good look at them. You could also grab the whole folder, copy it somewhere, and delete all _imp sub folders, knowing you'd have everything ready to release an API.
Within projects headers where usually included as
#include "foo/foo.h"
However, if the project had to use some API, then API headers would be copied/installed by the API's build wherever they were supposed to go on that platform by the build system and then be installed as system headers:
#include <foo/foo.h>