Static initializing a struct of unions of arrays - c++

I am trying to write static initializers for this class:
class Cube3x3
{
union CornerData
{
u8 mData8[8];
u32 mData16[4];
u32 mData32[2];
u64 mData64;
};
union EdgeData
{
u8 mData8[12];
u32 mData32[3];
};
CornerData mCorners;
EdgeData mEdges;
static const Cube3x3 sSolved;
};
I've tried this, and a lot of variants, and it seems like nothing I try will work.
const Cube3x3 Cube3x3::sSolved =
{
{ 0, 0, 1, 0, 0, 0, 1, 0 },
{ 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0 }
};
Does anyone know how, or if, its possible to static initialize this?

If you are willing to change Cube3x3 from a class to a struct, you can use:
const Cube3x3 Cube3x3::sSolved = {0};
Update
When a struct is used, you can also initialize the members with non-zero values, like you have in the updated question.
const Cube3x3 Cube3x3::sSolved =
{
{ 0, 0, 1, 0, 0, 0, 1, 0 },
{ 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0 }
};

One solution is to use C++11 lambdas to initialize it.
const Cube3x3 Cube3x3::sSolved = []{
Cube3x3 cube;
std::fill(std::begin(cube.mCorners.mData8), std::end(cube.mCorners.mData8), 0);
std::fill(std::begin(cube.mEdges.mData8), std::end(cube.mEdges.mData8), 0);
return cube;
}();
Live Example
Note the () at the end, which indicates that we are calling that lambda function. If you are using a non-C++11 compiler, or at least one that doesn't yet support C++11 lambdas, you could write a function with basically the same body as you would have when writing a lambda. You then need to call that function when static-initializing the desired object.
Cube3x3 initialize() {
Cube3x3 cube;
std::fill(&cube.mCorners.mData8[0], &cube.mCorners.mData8[8], 0);
std::fill(&cube.mEdges.mData8[0], &cube.mEdges.mData8[8], 0);
return cube;
}
const Cube3x3 Cube3x3::sSolved = initialize();
Live Example

The code is working for me if I add a constructor for your class that takes the CornerData and EdgeData as arguments.
Cube3x3(CornerData cornerData, EdgeData edgeData)
: mCorners(cornerData),
mEdges(edgeData)
{
}
Here is the link: http://ideone.com/XzBXZM

Related

Passing arguments to Base constructor using Derived class member variables in C/C++

I am building a class to control some hardware which has a few different versions. Because of this variety of versions, certain parameters need to be hardcoded, and they are different for each version. However, beyond those hardcoded parameters, all versions provide the same funcionality.
The way I thought I would architect this was to use a base class which contains all the methods needed, and derived classes (DerivedV1, DerivedV2, etc) where I would just define these hardcoded parameters as member variables and then pass them as constructions parameters to the base class.
Here is a minimal example of the code:
(this is deployed on a microcontroller hence the use of arrays instead of vectors, also disregard the use of std::cout, it was only included here to illustrate the problem)
#include <iostream>
using namespace std;
void print_array(uint16_t *array, uint16_t size){
cout<<"[ ";
for(int i=0; i < size-1; i++){
cout<<array[i]<<", ";
}
cout<<array[size-1]<<" ]"<<endl;
}
class BaseClass{
protected:
std::string id_;
uint16_t num_cats_;
uint16_t num_dogs_;
uint16_t *cat_mapping_;
uint16_t *dog_mapping_;
uint16_t combinations_;
public:
BaseClass(string id, uint16_t num_cats, uint16_t num_dogs,
uint16_t *cat_map, uint16_t *dog_map){
cout<<"Base Constructor"<<endl;
id_ = id;
num_cats_ = num_cats;
num_dogs_ = num_dogs;
cat_mapping_ = cat_map;
dog_mapping_ = dog_map;
combinations_ = num_cats_*num_dogs_;
cout<<"Num cats: "<<num_cats_<<endl;
cout<<"Num dogs: "<<num_cats_<<endl;
print_array(cat_mapping_, num_cats_);
print_array(dog_mapping_, num_dogs_);
cout<<"Combinations: "<<combinations_<<endl;
}
virtual ~BaseClass(){};
};
class DerivedClassV1 : public BaseClass
{
private:
uint16_t num_cats_ = 10;
uint16_t cat_map_[10] = {31, 15, 20, 32, 13, 25, 19, 16, 28, 23};
uint16_t num_dogs_ = 8;
uint16_t dog_map_[8] = {5, 25, 23, 4, 13, 15, 14, 26};
public:
DerivedClassV1(string id) : BaseClass(id, num_cats_, num_dogs_, cat_map_, dog_map_){
cout<<"Derived Constructor";
}
};
int main()
{
DerivedClassV1 dummy("v1");
return 0;
}
Execution of this code results in garbage being output:
Base Constructor
Num cats: 64
Num dogs: 64
[ 0, 0, 2, 0, 0, 0, 4781, 64, 0, 0, 124, 0, 0, 0, 0, 0, 0, 0, 4704,
64, 0, 0, 3040, 64, 0, 0, 42640, 13254, 32766, 0, 0, 0, 0, 0, 0, 0, 0,
0, 44869, 10268, 32576, 0, 0, 0, 0 , 0, 42648, 13254, 32766, 0, 0, 0,
1, 0, 3456, 64, 0, 0, 0, 0, 0, 0, 13708, 48499 ]
[ 0, 0, 0, 0, 0, 0, 0, 4704, 64, 0, 0, 3040, 64, 0, 0, 42640, 13254,
32766, 0, 0, 0, 0, 0, 0, 0, 0, 0, 44869, 10268, 32576, 0, 0, 0, 0, 0,
42648, 13254, 32766, 0, 0, 0, 1, 0 , 3456, 64, 0, 0, 0, 0, 0, 0,
13708, 48499, 5513, 17381, 3040, 64, 0, 0, 42640, 13254, 32766, 0, 0,
0, 0, 0, 0, 0, 0, 0, 13708, 63219, 29188, 48153, 13708, 57481, 17840,
484 85, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4704, 64, 0, 0, 42648,
13254, 32766, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3040, 64, 0, 0,
42640, 13254, 32766, 0, 0, 0, 0, 0, 3081 ]
Combinations: 7936
Derived Constructor
What am I doing wrong here? Why are the arguments sent to the BaseClass not the correct ones defined in the derived class?
Should I be doing this differently? Any help is appreciated
The behaviour of your program is undefined.
Conceptually, DerivedClassV1::cat_map_ &c. do not exist at the point the base class is constructed.
A pointer to such an array (e.g. cat_map in the base class constructor) is effectively dangling.
Can't you use polymorphism to yield the appropriate arrays?
You can pass the DerivedClassV1 values to the BaseClass by using a template. But the values have to be static constants so they're initialized before the base class.
#include <iostream>
using namespace std;
void print_array(const uint16_t *array, uint16_t size){
cout<<"[ ";
for(int i=0; i < size-1; i++){
cout<<array[i]<<", ";
}
cout<<array[size-1]<<" ]"<<endl;
}
template <class T>
class BaseClass {
protected:
std::string id_;
const uint16_t *cat_mapping_ = T::cat_map_;
const uint16_t *dog_mapping_ = T::dog_map_;
uint16_t combinations_;
public:
BaseClass(string id){
cout<<"Base Constructor"<<endl;
id_ = id;
combinations_ = T::num_cats_*T::num_dogs_;
cout<<"Num cats: "<<T::num_cats_<<endl;
cout<<"Num dogs: "<<T::num_dogs_<<endl;
print_array(cat_mapping_, T::num_cats_);
print_array(dog_mapping_, T::num_dogs_);
cout<<"Combinations: "<<combinations_<<endl;
}
virtual ~BaseClass(){};
};
class DerivedClassV1 : public BaseClass<DerivedClassV1>
{
public:
static const uint16_t num_cats_ = 10;
static constexpr uint16_t cat_map_[10] = {31, 15, 20, 32, 13, 25, 19, 16, 28, 23};
static const uint16_t num_dogs_ = 8;
static constexpr uint16_t dog_map_[8] = {5, 25, 23, 4, 13, 15, 14, 26};
public:
DerivedClassV1(string id) : BaseClass(id){
cout<<"Derived Constructor";
}
};
constexpr uint16_t DerivedClassV1::cat_map_[10];
constexpr uint16_t DerivedClassV1::dog_map_[8];

Is there a way to overload a constructor with a 2D array (int)?

When I utilize the default constructor, I expect it to call the constructor that accepts an argument; however, this does not occur correctly. When debugging, as far as I can tell it is assigning the values and then the instance simply isn't maintained. I'm not sure if I need to create a helper method instead to pass the object, array, assign out values, and then pass back the object?
My goal is to have a default constructor that passes a hard-coded set of values and then a constructor that accepts the same type of array passed as values.
I've tried passing the array as an argument for the constructors, and while it seems to work for the derived class, it does not work for the base class. I ended up moving the functionality of the overloaded constructor to the default constructor and that works correctly.
This is the base class:
// Puzzle.h
class Puzzle
{
public:
Puzzle();
Puzzle(int grid[gridLength][gridLength]);
~Puzzle();
void Print_Puzzle(); // Displays puzzle in console
protected:
int grid[gridLength][gridLength]; // Our board
private:
};
This is the definition:
Puzzle::Puzzle()
{
int grid[gridLength][gridLength] = // Taken from https://www.puzzles.ca/sudoku_puzzles/sudoku_easy_505.html
{
{ 0, 7, 0, 0, 0, 2, 0, 0, 0 },
{ 0, 9, 0, 3, 7, 0, 0, 0, 0 },
{ 0, 0, 5, 0, 8, 0, 0, 0, 1 },
{ 0, 0, 4, 7, 0, 0, 0, 0, 9 },
{ 0, 0, 0, 0, 9, 6, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 8, 6, 5, 4 },
{ 0, 2, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 1, 0, 4, 3 },
{ 4, 0, 7, 9, 5, 0, 2, 6, 0 }
};
for (int x = 0; x < gridLength; x++)
{
for (int y = 0; y < gridLength; y++)
Puzzle::grid[x][y] = grid[x][y];
}
// Puzzle::Puzzle(grid) // Doesn't work. Not sure how to properly pass the array values.
}
Puzzle::Puzzle(int grid[gridLength][gridLength])
{
for (int row = 0; row < gridLength; row++)
{
for (int col = 0; col < gridLength; col++)
this->grid[row][col] = grid[row][col];
}
}
I expect the default constructor to pass the grid variable and the receiving constructor to assign those values to the instance's member property.
A more convenient way and no less efficient is to use std::array which can be copied, so that you do not have to copy it element-wise:
#include <array>
constexpr int gridLength = 9;
using Grid = std::array<std::array<int, gridLength>, gridLength>;
Grid const grid = {{ // Taken from https://www.puzzles.ca/sudoku_puzzles/sudoku_easy_505.html
{ 0, 7, 0, 0, 0, 2, 0, 0, 0 },
{ 0, 9, 0, 3, 7, 0, 0, 0, 0 },
{ 0, 0, 5, 0, 8, 0, 0, 0, 1 },
{ 0, 0, 4, 7, 0, 0, 0, 0, 9 },
{ 0, 0, 0, 0, 9, 6, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 8, 6, 5, 4 },
{ 0, 2, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 1, 0, 4, 3 },
{ 4, 0, 7, 9, 5, 0, 2, 6, 0 }
}};
class Puzzle {
Grid grid_;
public:
Puzzle(Grid const& grid)
: grid_(grid) // Copy grid into grid_.
{}
};
int main() {
Puzzle p(grid);
}
Alternatively:
class Puzzle {
Grid grid_;
static Grid make_grid() {
Grid grid;
// Your code to fill the grid.
return grid;
}
public:
Puzzle()
: Puzzle(make_grid())
{}
Puzzle(Grid const& grid)
: grid_(grid) // Copy the grid.
{}
};
In my opinion, you are committing a design error.
Never use C arrays in C++, use std::vector or std::array instead.
Try this.
class Sudoku
{
public:
Sudoku(const std::vector<std::vector<int>> initData = { {/* Write your default values here */} })
{
data = initData;
}
private:
std::vector<std::vector<int>> data;
};
if you want to use C-like arrays you will need to understand the only way to pass arrays is via pointers, and is a messy solution.
template <uint32_t width, uint32_t height>
class Sudoku
{
public:
Sudoku(int** initData, int maxX, int maxY)
{
for (int i = 0; i < maxX; i++) {
for (int j = 0; j < maxY; j++) {
data[i][j] = initData[i][j];
}
}
}
private:
std::array<width, std::array<height, int>> data;
};

Parameter not passing in correctly [duplicate]

This question already has answers here:
When a function has a specific-size array parameter, why is it replaced with a pointer?
(3 answers)
Closed 7 years ago.
I have a function like the following:
void Direct3DRenderer::CreatePrimitive(char *name, Direct3DHelper::VERTEX vertices[])
{
LPDIRECT3DVERTEXBUFFER9 vertex_buf;
d3d_dev->CreateVertexBuffer(4 * sizeof(Direct3DHelper::VERTEX), 0, Direct3DHelper::FVF, D3DPOOL_MANAGED, &vertex_buf, NULL);
VOID *pVoid;
vertex_buf->Lock(0, 0, (void**)&pVoid, 0);
memcpy(pVoid, vertices, sizeof(vertices));
vertex_buf->Unlock();
primitiveMap[name] = vertex_buf;
}
For some reason that sizeof(vertices) is not giving me the right value, or something. This is what I'm inputting:
Direct3DHelper::VERTEX verticesA[] =
{
{ 0, 0, 0, 1, D3DCOLOR_XRGB(255, 0, 0) },
{ 10, 0, 0, 1, D3DCOLOR_XRGB(0, 255, 0) },
{ 0, 10, 0, 1, D3DCOLOR_XRGB(255, 255, 0) },
{ 10, 10, 0, 1, D3DCOLOR_XRGB(0, 0, 255) }
};
If I don't pass it into the function and just replace all the "vertices" with "verticesA," it works... Please help.
The use of the [] syntax does not mean you are passing an array. It's still a pointer, which makes it all the more confusing to use.
So sizeof vertices in your function will be sizeof Direct3DHelper::VERTEX*.
You'll need to pass the size of the array into the function from where it was created. Only in the scope where it was created will the size account for the whole size of the array.
I would actually recommend using something like std::array or std::vector.

Comparison of floating point arrays using google test and google mock

I am new to Google's test products and trying them out with some signal processing code. I am trying to assert that to floating point arrays are equal to within some bounds, using google mock as suggested by the answer to this question. I would like to know the recommended method for adding some error tolerance to an expression like the following . . .
EXPECT_THAT( impulse, testing::ElementsAreArray( std::vector<float>({
0, 0, 0, 1, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0
}) ) );
I want the test to pass if the element-wise values in the arrays are within 10-8 of one another.
The following works for me:
using ::testing::Pointwise;
using ::testing::FloatNear;
auto const max_abs_error = 1 / 1024.f;
ASSERT_THAT(
test,
Pointwise(FloatNear(max_abs_error), ref));
Where test and ref are of type std::vector<float>.
One approach is to use the googletest rather than googlemock macros, which results in a more compact assert:
#define EXPECT_FLOATS_NEARLY_EQ(expected, actual, thresh) \
EXPECT_EQ(expected.size(), actual.size()) << "Array sizes differ.";\
for (size_t idx = 0; idx < std::min(expected.size(), actual.size()); ++idx) \
{ \
EXPECT_NEAR(expected[idx], actual[idx], thresh) << "at index: " << idx;\
}
// define expected_array as in the other answer
EXPECT_FLOATS_NEARLY_EQ(impulse, expected_array, 0.001);
Here is one method. First define a matcher outside of the test scope. According to the documentation, the matcher cannot be defined in a class or function . .
MATCHER_P(FloatNearPointwise, tol, "Out of range") {
return (std::get<0>(arg)>std::get<1>(arg)-tol && std::get<0>(arg)<std::get<1>(arg)+tol) ;
}
Then is can be used with Pointwise int the test . . .
std::vector<float> expected_array({
0, 0, 0, 1, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0
});
EXPECT_THAT( impulse, Pointwise( FloatNearPointwise(1e-8), expected_array ) );
But it would be neater if there was a solution that used the builtin FloatNear directly.

Initialize large two dimensional array in C++

I want to have static and constant two dimensional array inside a class. The array is relatively large, but I only want to initialize a few elements and others may be whatever compiler initializes them to.
For example, if a class is defined like:
class A {
public:
static int const test[10][10];
};
int const A::test[10][10] = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 7, 7, 7, 7, 0, 0, 0},
{0, 0, 0, 7, 7, 7, 7, 0, 0, 0},
{0, 0, 0, 7, 7, 7, 7, 0, 0, 0},
{0, 0, 0, 7, 7, 7, 7, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
};
and I am interested only to initialize the elements marked with '7', how do I do this on the same elements, but with array of larger size, like array[1024][1024]?
Any part of an array which is initialized, that is beyond the initialization, is initialized to 0. Hence:
int const A::test[10][10]; // uninitialized
int const A::test[10][10] = { {0} }; // all elements initialized to 0.
int const A::test[10][10] = {1,2}; // test[0][0] ==1, test[0][1]==2, rest==0
That means all you have to initialize is up to the last non-zero:
int const A::test[10][10] = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 7, 7, 7, 7, 0, 0, 0},
{0, 0, 0, 7, 7, 7, 7, 0, 0, 0},
{0, 0, 0, 7, 7, 7, 7, 0, 0, 0},
{0, 0, 0, 7, 7, 7, 7, 0, 0, 0}
};
It is not the best solution, but will save some work.
There is no way to assign an int to const array after it's been initialized. So you will have to script it up:
And include your file this way:
class A {
public:
static const int test[10][10];
};
const int A::test[10][10] = {
#include "data.inc" // points to the file generated by script.
};
Coincidentally, a couple of hours after reading your question, I bumped into a possible solution while looking for something else in the book "C - A Reference Manual" 5th ed., Harbison/Steele (this is a fantastic C reference, by the way).
According to the book,
C99 allows you to name the components of an aggregate (structs, union or array) to be initialized within an initializer list.
... and it gives an example:
int a1[5] = { [2]=100, [1]=3 }; /* eqv. to {0, 3, 100, 0, 0} */
So, depending on the compliance of your compiler and on the size of the non-zero elements in your array, you may be able to use this syntax to init your matrix efficiently. That said, the book doesn't give an example for 2D arrays. Unfortunately, I couldn't test this idea since MSVC++ 2005 doesn't seem to support C99.
When I do this, I use a method to read in data. Generically, it looks like:
extern void ReadElements(string sFile, Matrix a)
{
int x;
int y;
double value;
ifstream myInFile;
myInFile.open(sFile, ifstream::in);
while(!myInFile.eof())
{
myInFile >> x >> y >> value;
a[x][y] = value;
}
myInFile.close();
return;
}
You could access the array only through accessor functions/macros and arrange the internal storage so, that the initialzed part goes first.
A solution would be to hide non-const array somewhere, load it from file or resource, and then use const reference to access it. I.e.
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
typedef int Array[1024][1024];
namespace DontTouch{
Array arr;
void initArray(){
for (int i = 0; i < 1024; i++)
for (int j = 0; j < 1024; j++)
arr[i][j] = rand() & 0xff;
}
}
const Array &arr = DontTouch::arr;
int main(int argc, char** argv){
DontTouch::initArray();
//arr[4][4] = 0;//compiler error
for (int i = 0; i < 1024; i++){
for (int j = 0; j < 1024; j++)
printf(" 0x%02x", arr[i][j]);
printf("\n");
}
return 0;
}
It will be (IMO) more readable than script-generated huge array.
You can do same thing with class that acts like 2D array (easy enough to write). Again - have non-const object somewhere, and use const reference to access the data. It should be easy to make non-const array completely invisibile outside of just one cpp.
Another way to do that is to generate array using script. If you think that big arrays are ugly, put entire thing into *.h file (make sure it is included in only one *.cpp file), so it won't scare people away. Compiler doesn't care what you write in your code as long as it is syntactically correct.
I don't think there are any other options.
It only takes four lines by using std::fill_n
using std::fill_n;
using std::begin;
fill_n(begin(test[3])+3, 4, 7);
fill_n(begin(test[4])+3, 4, 7);
fill_n(begin(test[5])+3, 4, 7);
fill_n(begin(test[6])+3, 4, 7);
install R software, it's free !
then call function defined below with
writetable(data,"test","myfile.h")
if data is your matrix then you're done
writetable<-function(data,varname="test",file="myFile.hpp"){
cat('const static double CONST_array_',varname," [][] = { \n \t\t\t\t {",file=file,append=TRUE,sep='')
for (j in 1:(dim(data)[2]-1)){
for (i in 1:(dim(data)[1]-1) ){
cat(data[i,j],',',file=file,append=TRUE)
}
cat(data[dim(data)[1],j],'},\n \t\t\t\t\t{',file=file,append=TRUE)
}
for (i in 1:(dim(data)[1]-1) ){
cat(data[i,dim(data)[2]],',',file=file,append=TRUE)
}
cat(data[dim(data)[1],dim(data)[2]],'}\n }; \n',file=file,append=TRUE)
}