Ring buffer implementation linker error [duplicate] - c++

This question already has answers here:
What is an undefined reference/unresolved external symbol error and how do I fix it?
(39 answers)
error LNK2019 unresolved external symbol
(1 answer)
Closed 8 years ago.
I am implementing a Ring Buffer construct in C++ in the course of a workshop we are going through.
Now, the source code may be okay, but the linker just won't work properly - or more likely my code or project settings.
Header:
http://pastie.org/private/rbx84gvlzc9ipzk1mzczg
Source:
http://pastie.org/private/kkjjhwywfljgnw75jlmxsq
The build process says:
1>------ Build started: Project: RingBuffer, Configuration: Debug
Win32 ------ 1> RingBuffer.cpp 1>RingBuffer.obj : error LNK2019:
unresolved external symbol "public: __thiscall
RingBuffer::RingBuffer(int)" (??0RingBuffer##QAE#H#Z) referenced in
function _main 1>C:\Users*.*\Documents\Visual Studio
2013\Projects\RingBuffer\Debug\RingBuffer.exe : fatal error LNK1120: 1
unresolved externals
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
Thanks in advice for any helpful suggestions.

You have not defined the constructor
RingBuffer(int storageAmount);
You gave definition of
RingBuffer();
But using the previous one in main.
This is clear from the error message
unresolved external symbol public: __thiscall RingBuffer::RingBuffer(int)
Linker can not find the method to link.

Related

Unresolved External Symbol __imp__Py_Finalize

I literally just got Python.h to link to my Visual Studio 2017 IDE and then when I ran it, it spat this error out for me.
I use VS2017, and I am learning C++, so I have no idea why this is happening. I linked my Python.h file's directory in the project properties.
Full Build Logs:
1>------ Build started: Project: PyC++, Configuration: Release Win32 ------
1>PyC++.obj : error LNK2001: unresolved external symbol __imp__Py_Finalize
1>PyC++.obj : error LNK2001: unresolved external symbol __imp__Py_SetProgramName
1>PyC++.obj : error LNK2001: unresolved external symbol __imp__Py_InitializeEx
1>C:\Users\maste\source\repos\PyC++\Release\PyC++.exe : fatal error LNK1120: 3 unresolved externals
1>Done building project "PyC++.vcxproj" -- FAILED.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
Try to include pythonxx.lib(such as python26.lib) in your references.
The answer is simple, like #Xiaoying Sun has stated, put the python38.lib file in your references, however, you're required to put it in your VC++ directories, this way it will work.

How should I deal with "Fatal error LNK1120" when I tried to compile Ipopt-3.9.3 in Windows 10 & Visual C++ 2010

all.
I’m compiling Ipopt-3.9.3 in Windows 10 & Visual C++ 2010 Express.
I’ve built the projects of libCoinBlas, libConHSL, libCoinLapack as well as libIpopt, and generated libCoinBlas.lib, libCoinHSL.lib, libCoinLapack.lib as well as libIpopt.lib in the correct paths but with some warnings.
While when I tried to build the projects of IpoptAmplSolver and hs071_cpp, there exists the following fatal errors.
5>  Generating Code...
5> Creating library Release\IpoptAmplSolver.lib and object Release\IpoptAmplSolver.exp
5>dlarf.obj : error LNK2019: unresolved external symbol _iladlr_ referenced in function _dlarf_
5>dlarfb.obj : error LNK2001: unresolved external symbol _iladlr_
5>dlarf.obj : error LNK2019: unresolved external symbol _iladlc_ referenced in function _dlarf_
5>dlarfb.obj : error LNK2001: unresolved external symbol _iladlc_
5>dlascl.obj : error LNK2019: unresolved external symbol _disnan_ referenced in function _dlascl_
5>dpotf2.obj : error LNK2001: unresolved external symbol _disnan_
5>Release\IpoptAmplSolver.exe : fatal error LNK1120: 3 unresolved externals
========== Rebuild All: 4 succeeded, 1 failed, 0 skipped ==========
5>------ Rebuild All started: Project: hs071_cpp, Configuration: Release Win32 ------
5>  hs071_main.cpp
5>  hs071_nlp.cpp
5>  Generating Code...
5>dlarf.obj : error LNK2019: unresolved external symbol _iladlr_ referenced in function _dlarf_
5>dlarfb.obj : error LNK2001: unresolved external symbol _iladlr_
5>dlarf.obj : error LNK2019: unresolved external symbol _iladlc_ referenced in function _dlarf_
5>dlarfb.obj : error LNK2001: unresolved external symbol _iladlc_
5>dlascl.obj : error LNK2019: unresolved external symbol _disnan_ referenced in function _dlascl_
5>dpotf2.obj : error LNK2001: unresolved external symbol _disnan_
5>LIBCMT.lib(wincrt0.obj) : error LNK2019: unresolved external symbol _WinMain#16 referenced in function ___tmainCRTStartup
5>Release\hs071_cpp.exe : fatal error LNK1120: 4 unresolved externals
========== Rebuild All: 4 succeeded, 1 failed, 0 skipped ==========
Is there anyone who can kindly tell me how should I deal with it?
Thank you very much for your attention, and I’m looking forward to your kind aid.
Finally, I've solved this problem which is due to the undefined functions. I think my case is about a released software package rather than some specific procedure code, hence, it's a little different and relative simple.
Without knowing the specifics of the libraries you are using, I recommend that you try the following to deal with this error:
The error tells you that the linker is missing code for some function calls. This probably means that a library file is not found. Make sure that the linker can find all needed lib files. Check the property pages. Under the Linker->General->Additional library directories, make sure that the directories where your lib-files are located are present and under Linker->Input->Additional dependencies, make sure that the the lib-files are listed. Also make sure that the parameters are present for the different Configurations.
If this still does not help, check if your libraries depend on other libraries. These should be mentioned in the documentation of the libraries you are using.
I've not built this, but here's what I would try from the start. From what you've said, you've compiled the .lib files that it links against and it's failing during linking.
So here are your options...
1) You've either missed a .lib file in the input list for the linker.
2) The actual .lib file doesn't contain the symbol that the linker needs (you can check this by dumping the symbols of the .lib file)
3) Your .lib file is compiled with either the wrong platform than what you're linking with or with the wrong type ie. release/debug.
4) The symbols in your lib are decorated because you're compiling as C++ instead of C, or visa-versa.
If you go through the above steps above, I'm pretty sure you'll find your problem, but you've not really given enough information to properly answer your question. Personally, I'd have a guess that you're compiling C as C++ or you've got the wrong platform type set for one of your lib files.
Thank you all very much for your patient and detailed advices that inspired me, and I finally find out that I should add some C files which define the necessary functions into my project. The detailed solution is as follows.
For example, I want to eliminate
5>dlarf.obj : error LNK2019: unresolved external symbol _iladlr_ referenced in function _dlarf_
5>dlarfb.obj : error LNK2001: unresolved external symbol _iladlr_
Step 1: Run
f2c iladlr.f
In the Visual Stuido Command Prompt and generate iladlr.c.
Step 2: Add iladlr.c to my project.
Step 3: Rebuild.
Finally, everything goes well.

Getting LNK 2019 errors in VS 2013 in directX 11 using C++ [duplicate]

This question already has answers here:
What is an undefined reference/unresolved external symbol error and how do I fix it?
(39 answers)
Closed 5 years ago.
Upon compilation of my program I am getting the following errors:
Error 59 error LNK2019: unresolved external symbol _D3DXMatrixTranspose#8 referenced in function "private: bool __thiscall ColorShaderClass::SetShaderParameters(struct ID3D11DeviceContext *,struct D3DXMATRIX,struct D3DXMATRIX,struct D3DXMATRIX)" (?SetShaderParameters#ColorShaderClass##AAE_NPAUID3D11DeviceContext##UD3DXMATRIX##11#Z) D:\Programs\C++\DirectX 11\Tutorial 2\Tutorial 1\colorshaderclass.obj Tutorial 1
Error 60 error LNK2019: unresolved external symbol _D3DX11CompileFromFileW#44 referenced in function "private: bool __thiscall ColorShaderClass::InitializeShader(struct ID3D11Device *,struct HWND__ *,wchar_t *,wchar_t *)" (?InitializeShader#ColorShaderClass##AAE_NPAUID3D11Device##PAUHWND__##PA_W2#Z) D:\Programs\C++\DirectX 11\Tutorial 2\Tutorial 1\colorshaderclass.obj Tutorial 1
Error 61 error LNK1120: 2 unresolved externals D:\Programs\C++\DirectX 11\Tutorial 2\Debug\Tutorial 1.exe Tutorial 1
I have looked everywhere on the internet for an answer and have tried everything I found, does anyone know why I am getting these errors or how I can fix them?
You forgot to link some libraries for the functions you use: D3DXMatrixTranspose and D3DX11CompileFromFile
You can do this by adding the corresponding libraries to the Linker:
Project -> [ProjectName] Properties... -> Configuration Properties -> Linker -> Input -> Additional Dependencies - then add these libraries:
D3DX10.lib
D3DX11.lib

gmp.h /mpir.h linker in visual studio 2012 professional

I am trying to use gmp.h for C/C++. I am currently working on visual studio 2012 professional. I followed the instructions from the link. But still I got error messages...
1>------ Build started: Project: final, Configuration: Debug Win32 ------
1> final.cpp
1>final.obj : error LNK2019: unresolved external symbol ___gmpz_init referenced in function _wmain
1>final.obj : error LNK2019: unresolved external symbol ___gmpz_init_set_ui referenced in function _wmain
1>final.obj : error LNK2019: unresolved external symbol ___gmpz_out_str referenced in function _wmain
1>D:\New folder\final\Debug\final.exe : fatal error LNK1120: 3 unresolved externals
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
I tried all possible options but could not got the solution. Please help me out
I had the same problem and it was just that I wasn't linking the library.
You need to include the library in the Visual Studio project.
How to add additional libraries to Visual Studio project?

C++ Errors: LNK2001 and LNK1120

I realize this is kind of an incomplete question, but I'm a student not thoroughly versed in debugging yet. When I try to compile I get the following output:
------ Build started: Project: p05Inheritance, Configuration: Debug Win32 ------
employee.cpp
employee.obj : error LNK2001: unresolved external symbol "private: static class CE::Company CE::Employee::company" (?company#Employee#CE##0VCompany#2#A)
c:\documents and settings\km\my documents\visual studio 2010\Projects\p05Inheritance\Debug\p05Inheritance.exe : fatal error LNK1120: 1 unresolved externals
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
Does anyone know how I can go about resolving this? Thanks in advance, and let me know if you need any more information.
It appears that CE::Employee::company is not defined anywhere for the linker to find. I suggest you give a little more info in your snippet ie the class in question for us to help you more precisely.