std::vector and pointer predictability - c++

when you push_back() items into an std::vector, and retain the pointers to the objects in the vector via the back() reference -- are you guaranteed (assuming no deletions occur) that the address of the objects in the vector will remain the same?
It seems like my vector changes the pointers of the objects I use, such that if I push 10 items into it, and retain the pointers to those 10 items by remembering the back() reference after each push_back.
if your vector is to store objects, not pointers to objects, are the addresses of those objects subject to constant change upon pushing more items?

Any method that causes the vector to resize itself will invalidate all iterators, pointers, and references to the elements contained within. This can be avoided by reserving mememory, or using boost::stable_vector.
23.3.6.5/1:
Remarks: Causes reallocation if the new size is greater than the old capacity. If no reallocation happens,
all the iterators and references before the insertion point remain valid.

No, std::vector is not a stable container, i.e. pointers and iterators may get invalidated by resizing the vector (or, better, by the corresponding reallocation). If you want to avoid this behaviour, use boost::stable_vector or std::list or std::deque instead (I would prefer the last). Or, more easily, you can simply store your locations by indices.
For more information, consider also the answer to this question here.

It's not guaranteed. If you push_back enough items to exceed the size of the memory buffer that's the backing store of the vector, a new buffer will be created, all the contents will be copied to the new location, and the old buffer will be deleted. At that point, old pointers (as well as iterators!) will be invalid.
If you know exactly how much maximum space you will ever need, you could set the size of the vector's buffer to that size when you create it, to avoid reallocation. However, I prefer to store "references" to elements of a vector as a reference to the vector and a size_t index into the vector, instead of using pointers. It's not necessarily slower than pointers (depending on the CPU type) but, even if it is, it won't be much slower and in my opinion it's worth it for the peace of mind knowing that no matter how the vector is used in the future or reallocated, it'll still refer to the proper element.

Related

How to access element(having a unique identifier) in a vector using a map in constant time? [duplicate]

When vector needs more memory it will reallocate memory somewhere, I don't know where yet! and then pointers become invalid, is there any good explanation on this?
I mean where they go, what happen to my containers? ( not linked list ones )
Short answer: Everything will be fine. Don't worry about this and get back to work.
Medium answer: Adding elements to or removing them from a vector invalidates all iterators and references/pointers (possibly with the exception of removing from the back). Simple as that. Don't refer to any old iterators and obtain new ones after such an operation. Example:
std::vector<int> v = get_vector();
int & a = v[6];
int * b = &v[7];
std::vector<int>::iterator c = v.begin();
std::advance(it, 8);
v.resize(100);
Now a, b and c are all invalid: You cannot use a, and you cannot dereference b or c.
Long answer: The vector keeps track of dynamic memory. When the memory is exhausted, it allocates a new, larger chunk elsewhere and copies (or moves) all the old elements over (and then frees up the old memory, destroying the old objects). Memory allocation and deallocation is done by the allocator (typically std::allocator<T>), which in turn usually invokes ::operator new() to fetch memory, which in turn usually calls malloc(). Details may vary and depend on your platform. In any event, any previously held references, pointers or iterators are no longer valid (presumably because they refer to the now-freed memory, though it's not specified in the standard why they're invalid).
When you add or remove items from a vector, all iterators (and pointers) to items within it are invalidated. If you need to store a pointer to an item in a vector, then make the vector const, or use a different container.
It shouldn't matter to you where the vector stores things. You don't need to do anything, just let it do its job.
When you use std::vector, the class takes care of all the details regarding memory allocation, pointers, resizing and so on.
The vector class exposes its contents through iterators and references. Mutations of the vector will potentially invalidate iterators and references because reallocation may be necessary.
It is valid to access the contents using pointers because the vector class guarantees to store its elements at contiguous memory locations. Clearly any mutation of the list will potentially invalidate any pointers to its contents, because of potential reallocation. Therefore, if you ever access an element using pointers, you must regard those pointers as invalid once you mutate the vector. In short the same rules apply to pointers to the contents as do to references.
If you want to maintain a reference to an item in the vector, and have this reference be valid even after mutation, then you should remember the index rather than a pointer or reference to the item. In that case it is perfectly safe to add to the end of the vector and your index value still refers to the same element.

Using vector to minimize heap allocations causes seg faults

Within a function, I have created a vector with generous amounts of space to which I push a runtime determined amount of objects(Edge). Other objects, however, maintain pointers to the Edges within the vector. Occasionally the entire program seg faults because a pointer becomes invalid, and I suspect that this happens when the vector reaches capacity and reallocates, thereby invalidating the memory addresses.
Is there any way around this? Or perhaps is there another solution to grouping together heap allocations?
Note: that the primary motivation for this is to minimize heap allocations, for this is what is slowing down my algorithm. Initially I had vector<Edge *> and every element added was individually allocated. Batch allocation increased the speed dramatically, but the vector method described here invalidates pointers.
Your code example, as requested:
This is the vector I declare as a stack var:
vector<Edge> edgeListTemp(1000);
I then add to it as such, using an rvalue overload:
edgeListTemp.push_back(Edge{edge->movie, first, second});
Node objects keep pointers to these:
first->edges.push_back(&edgeListTemp.back());
second->edges.push_back(&edgeListTemp.back());
Where edges is declared as follows:
std::vector<Edge *> edges; /**< Adjacency list */
There are several possible solutions:
if you already know the maximum number of elements in advance, do a reserve over the vector from the start; elements won't be reallocated until you reach that size;
if you don't know the maximum number of elements/don't want to preallocate the maximum size for performance reasons but you only add/remove elements from the end (or from the start) of the vector, use an std::deque instead. std::deque guarantees that pointers to elements aren't invalidated as long as you only push/pop from front/back;
std::list guarantees to never invalidate references to elements, but it introduces several serious performance penalties (no O(1) addressing, one allocation for each node);
if you want to ignore the problem completely, add a layer of indirection, and store into the vector pointers to elements allocated over the heap; even better, make a vector of std::shared_ptr and always use it to keep references to the elements; this obviously has the disadvantage of needing one allocation for each element, which may or may not be acceptable, depending on your use case.
A std::deque does not move elements once added, so iterators and references are stable as long as you don't delete the referenced element.
Like std::vector, std::deque offers random access iterators. Random access into a deque is a little slower than std::vector, but still O(1). If you need stable references, the slight slow-down is probably acceptable.
Alternatively, instead of the pointer to the element, you could keep a reference to the vector and an index into the vector.

How does deque manage memory?

There are some confusion for me in using deque container.
I compared a vector with a deque, I entered Integer values dynamically and observed that after a few insertions vector's objects start moving around and addresses have been changed which seemed logical. However deque's objects stayed on the same place in the memory even after I entered a few hundred integers.
This observation gives me the idea that deque reserves a much larger memory than vector but if it is true then what is the point of having dynamic memory instead of static? Even if it does, it will run out of memory at somewhere and need to change the place on the memory, So the next question is does it move every object or just start using memory somewhere else and links it with previous location?
deque container supports iterator arithmetic but is it safe to use it? i want to know how deque manage the memory not how one might prefer to use it.
A deque is a double linked list of mini vectors. That means addresses are stable.
Iterator arithmetic is valid unless operation which invalidates iterators is performed.
This is true for vectors too
From this std::deque reference:
... typical implementations use a sequence of individually allocated fixed-size arrays
You could think of it like a list of arrays.
A deque is typically implemented as a sequence of fixed-length pages of elements. If you append elements, when a page is full a new one is allocated and added at the end of the pages index. This guarantees that, if you add or remove elements only at the end or at the beginning, the ones that have already been stored aren't moved around in memory (in standardese speak, references to existing elements aren't invalidated by push_back, pop_back, push_front and pop_front).

will stl deque reallocate my elements (c++)?

Hi I need an stl container which can be indexed like a vector but does not move old elements in the memory like a vector would do with resize or reserve (Unless I call reserve once at the beginning with a capacity enough for all elements, which is not good for me). (Note I do address binding to the elements so I expect the address of these elements to never change). So I've found this deque. Do you think it is good for this purpose? Important: I need only pushback but I need to grow the container on demand in small chunks.
std::deque "never invalidates pointers or references to the rest of the elements" when adding or removing elements at its back or front, so yes, when you only push_back the elements stay in place.
A careful reading of the documentation seems to indicate that so long as you insert at the beginning or the end it will not invalidate pointers, and invalidating pointers is a sign that the data is being copied or moved.
The way it's constructed is not quite like a linked list, where each element is allocated individually, but as a set of linked arrays presumably for performance reasons. Altering the order of elements in the middle will necessitate moving data around.

vector pointer locations guaranteed?

Suppose I have a vector of ints,
std::vector<int> numbers;
that is populated with a bunch of values, then I say do this (where an entry exists at 43)
int *oneNumber = &numbers[43];
Is oneNumber guaranteed to always be pointing at the int at index 43, even if say I resize numbers to something like numbers.resize(46)?
I'm not 100% sure what expected behaviour is here, I know vectors are guaranteed to be contiguous but not sure if that continuity would also mean all the indices in the vector will remain in the same place throughout its life.
Is oneNumber guaranteed to always be pointing at the int at index 43
Yes, this is guaranteed by the standard.
even if say I resize numbers to something like numbers.resize(46)?
No. Once you resize, add, or remove anything to the vector, all addresses and iterators to it are invalidated. This is because the vector may need to be reallocated with new memory locations.
Your paranoia is correct. Resizing a std::vector can cause its memory location to change. That means your oneNumber is now pointing to an old memory location that has been freed, and so accessing it is undefined behavior.
Pointers, references, and iterators to std::vector elements are guaranteed to stay put as long as you only append to the std::vector and the size of the std::vector doesn't grow beyond its capacity() at the time the pointer, reference, or iterator was obtained. Once it gets resized beyond the capacity() all pointers, references, and iterators to this std::vector become invalidated. Note that things are invalidated as well when inserting somewhere else than the end of the std::vector.
If you want to have your objects stay put and you only insert new elements at the end or the beginning, you can use std::deque. Pointers and references to elements in the std::deque get only invalidated when you insert into the middle of the std::deque or when removing from the middle or when removing the referenced object. Note that iterators to elements in the std::deque get invalidated every time you insert an element into the std::deque or remove any element from it.
As all the others have said, when you call .resize() on a vector your pointers become invalidated because the (old array) may be completely deallocated, and an entirely new one may be re-allocated and your data copied into it.
One workaround for this is don't store pointers into an STL vector. Instead, store integer indices.
So in your example,
std::vector<int> numbers;
int *oneNumber = &numbers[43]; // no. pointers invalidated after .resize or possibly .push_back.
int oneNumberIndex = 43 ; // yes. indices remain valid through .resize/.push_back
No - the vector can be reallocated when it grows. Usually once the vector doubles in size.
From the C++11 standard
1 Remarks: Causes reallocation if the new size is greater than the old capacity. If no
reallocation happens, all the iterators and references before the insertion point
remain valid. If an exception is thrown other than by the copy constructor, move
constructor, assignment operator, or move assignment operator of T or by any
InputIterator operation there are no effects. If an exception is thrown by the move
constructor of a non-CopyInsertable T, the effects are unspecified.
When you use a vector's resize() or reserve() function to increase the capacity of the vector, it may need to reallocate memory for the array-backing. If it does reallocate, the new memory will not be located at the same address, so the address stored in oneNumber will no longer point to the right place.
Again, this depends on how many elements the vector is currently being used to store and the requested size. Depending on the specifics, the vector may be able to resize without reallocating, but you should definitely not assume that this will be the case.
Once you changed the capacity of the vector, the data was copied to another memory block, and the origin data is deleted.