I'm developing app for google glass. I don't have glass, so i used to install file to android device. I referred this document Installing Google Glass in an Android Phone . But when i install and open my own custom voice trigger app, it won't open. I didn't see my app in list of voice command.
There are a few things to keep in mind.
First of all, those instructions were for a much older release of the Glass system. There have been many changes in how to launch a GDK app since then, and the most recent have been outlined in Why is my voice command missing from the ok glass menu in XE16?
Second, it is really difficult to appreciate the differences between Glass and more traditional Android devices. While you can probably get a basic understanding of development for Glass, you may have trouble understanding the UX differences. It is like trying to write for a mobile phone only by using a desktop computer.
Related
I want to deploy my Unity3D game on Facebook as canvas App. There are two platforms in unity version 5:
WebPlayer
WebGL (Preview)
I have no idea about both of these builds. I am using Parse to store my user data. And Facebook Unity SDK for social gaming. I have built for IOS platform and now for Canvas App deployment I want to know:
which one of these would be best for Canvas App?
I want to know if there are any issues regarding Parse API or Facebook Unity SDK for
WebPlayer/WebGL build?
EDIT:
I have built for WebPlayer and i can not run it on Google Chrome.
does it have to do anything with Canvas App too?
I have built for WebGL and tried to run it on Google Chrome and got this alert:
( I am using Google Chrome Version 44.0.2403.107 (64-bit) )
Any suggestion/help is highly appreciated.
I will suggest you to not build your game in webplayer, because chrome is dropping support for unity webplayer(Google Chrome version 42 and later has disabled all NPAPI plugins), and other browser will also drop the support sooner or later. The best way forward is to use webGL. WebGL in unity is still getting evolved, but this is the future. I also have developed game for webGL, I didn't face much problems except data storage. Parse does not support webgl yet, you have to look for other services. In my case I have build my own php server and it is working fine. Anyways you have to choose what is best in your case. You should use webGL , but thats my opinion.
The error message is more or less self-explanatory: Chrome doesn't support running Unity WebGL when it is run from a local file on disk, because of Chrome security. This is not a real problem, as in production it will always be run from a webserver (http://).
During development, your options are:
Start chrome with access to local files: chrome.exe --allow-file-access-from-files
Host a local webserver (Apacha/WAMP, IIS, etc)
Use firefox
You are correct. Building the unity for the web is the way to go. You select web from the build settings and you can upload it to the facebook canvas. The thing with chrome is that it no longer supports NPAPI and that is what the Unity web players uses. You can manually enable it and try out your game in chrome. But for the majority of chrome users unity web player no longer works.
I need to deliver a GDK app I'm building. Is instructing them to download the Android SDK and run adb commands the only way to side load the apps? Is there any easier way for my non-technical colleagues?
I have asked a similar question and am in the process of trying it out. take a look at How to send your .apk Glass Application for your client to see?
I want to start Hangouts from my Glassware so that the user can make video call to any of his contacts in the Glass. I tried the giving the package name of the hangout app in an intent , but it did not work. If anybody has tried this before ,please do share.
Thanks
Starting a hangout from an intent isn't supported by the GDK. A feature request was filed in our issue tracker here; feel free to follow it so that you can be updated if anything changes!
I want to start Hangouts from my Glassware so that team can see what is out put is coming.
I did lots of RnD, then I come up with below solution
steps -
install myglass into mobile
install your apps in google glass
paired with glass with your mobile thr Bluetooth
start myglass apps and sync with glass
done
now start you application over the google glass, it will show at mobile in same way and behavior.
let me know if it work
I want to develop a Google Glass app. I am confused on how to implement the UI. Can anyone please suggest me some tutorials on developing Google Glass.
Also i dont have Google Glass device. I have heard the emulator is not available for Google Glass. Is there any way to test the apps without having the device.
Thanks.
There's no publicly available emulator, so you need real device to test your app. Also, all things are documented here: https://developers.google.com/glass/develop/gdk/
As of now, you can't and hope Google will publish the simulator soon. Meanwhile, you could check some of the presentation, and open source codes.
http://www.slideshare.net/getdinesh/google-glass-an-intro-v-1
https://developers.google.com/glass/develop/overview
https://github.com/harrywye/gdkdemo
https://github.com/Acarin/GDGBaltimore
What is the difference between Glass Mirror API and Google GDK?
Google has announced the GDK here: https://developers.google.com/glass/gdk
but they haven't exposed any new features specific to Glass yet. How do we actually use the Google GDK?
Looking at the examples listed on the above link, we can create APKs, load APKs onto Glass and launch them using adb shell but is there a complete app or example anywhere?
The difference between the Mirror API and the forthcoming GDK boils down to where the application being written will run.
The Mirror API specifies how a web-based application will communicate with Google's servers to send updates to a user's Glass and how it will receive notifications when the user takes an action (such as a share, or a location change) that is directed at the Glassware.
The GDK is intended for applications that will run on Glass itself and have more low-level access to the sensors and to the underlying Android environment that Glass is built on top of. Google has not released the GDK yet - that page is where it will be released, and provides some early "getting started" concepts for developers who are interested in building native apps that run on Glass.
GDK has not been launched yet, so you cannot actually use it right now.
GDK will allow you to work directly on the Glass device using your Android development skills whereas Mirror API is a cloud/web-based API for interacting with a user's timeline only. See Prisoner's answer for more detail on this.
Because GDK has not been released yet, "complete" apps and examples do not exist. There are three samples (Compass, Level, and Stopwatch) listed on the link that you posted. The page says that these samples will eventually be updated into a "full Glass experience" when GDK is launched.
When we launch the GDK, we'll also update these samples to show the migration path from a traditional Android app to a full Glass experience. Make sure to check regularly for updates
Glass Mirror API is for developing the Glassware(Pushing Webcards from server to Glass).
Google GDK(Glass Development KIT) is similar to current Android SDK, but they will have some special tool that will help develop Android Apps for google glass. Even now without GDK, developers are developing apps using Android SDK.
GDK will allow you to run apks on GLASS along with the GlassHome. GlassHome is the main display that you see within GLASS. If you install an APK without the GDK, the only way to get to it is using something like Launcher2.apk. With the GDK, and this is an assumption, your apk will be represented as a card within GlassHome.