Creating class object in another class - c++

I have created two class objects, each with a constructor and I am trying to make one class object a private variable in the other object. Here is a simple example of what I am trying to do, not the actual class names but an example. There are more public and private variables but just for simplicity sake I left them out. Each class has a separate .cpp and header file, and each header has the protectors (#ifndef, etc)
So basically I have class tire with its private and public functions and variables, then I am trying to make class car with a private variable of type tire.
It will build without having tire object in car, but when I try to put tire MAKE into car i get these errors:
error C2146: syntax error : missing ';' before identifier 'A'
error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
class tire{
tire();
public:
double a,b,c,d;
private:
double e,f,g,h;
};
class car{
car();
public:
double i,j,k;
private:
tire MAKE;
};
EDIT:
I have a separate header file called Includes.h where I include all header files for the project. Looks something like
#include <iostream>
#include <string>
#include "tire.h"
#include "car.h"
then in tire.h and car.h I have
#include "Includes.h"

Your problem is that you're including "includes.h" in tire.h as well. When compiling, tire.h is compiled first and the safeguards define _tire_h_ (or whaterver your safeguard is). When car.h is compiled, the tire class is not defined.
Remove includes.h from tire.h and that should compile fine. The key is that tire must exist in car.h:
#include tire.h
class car{
car();
public:
double i,j,k;
private:
tire MAKE;
};

Related

C++ Create Instance of 2nd Class within Instance of 1st Class and Pass 1st Class as Paremeter

I'm using wxWidgets with CodeBlocks, and I'm trying to instantiate a class called FileManager as an attribute of the Frame for wxWidgets, and pass the wxFrame parent to the constructor of FileManager. The objective is to be able to able to refer to the wxFrame from within FileManager. I'm getting an error "FileManager does not name a type". Not sure what I'm doing wrong thanks
The project is called "MullSimple_CB" so the main frame class is "Mull_Simple_CBFrame" Here are the files.
So the main object is a wxFrame object of class MullSimple_CBFrame, defined inside MullSimple_CBMain. The class I want instantiated as a member of that class is FileManager
MullSimple_CBMain.h
#ifndef MULLSIMPLE_CBMAIN_H
#define MULLSIMPLE_CBMAIN_H
#include "non-wx/file_manager.h"
class MullSimple_CBFrame: public wxFrame
{
public:
MullSimple_CBFrame(wxWindow* parent,wxWindowID id = -1);
virtual ~MullSimple_CBFrame();
// ERROR ON THIS LINE:
// "'FileManager' does not name a type"
FileManager fileManager(MullSimple_CBFrame parentFrame);
private
DECLARE_EVENT_TABLE()
};
#endif // MULLSIMPLE_CBMAIN_H
MullSimple_CBMain.cpp
#include "wx_pch.h"
#include "MullSimple_CBMain.h"
#include <wx/msgdlg.h>
#include "non-wx/file_manager.h"
MullSimple_CBFrame::MullSimple_CBFrame(wxWindow* parent,wxWindowID id)
{
FileManager fileManager(this);
}
FileManager.h
#ifndef FILE_MANAGER_H_INCLUDED
#define FILE_MANAGER_H_INCLUDED
#include "../MullSimple_CBMain.h"
class FileManager
{
private:
MullSimple_CBFrame storeMainFrame;
public:
// constructor
FileManager(MullSimple_CBFrame mainFrame);
};
#endif // FILE_MANAGER_H_INCLUDED
FileManager.cpp
#include "file_manager.h"
#include "../MullSimple_CBMain.h"
FileManager::FileManager(MullSimple_CBFrame mainFrame): storeMainFrame(mainFrame))
{
}
Your file_manager.h file includes MullSimple_CBMain.h and the MullSimple_CBMain.h file includes your file_manager.h.
You end up with a never ending chain of includes... which never resolve.
Consider putting forward declarations into a single .h file and then have your .h files only include it as opposed to including the individual class.h files themselves. The only time you need to include the class.h files themselves is if you need the compiler to know about the full definition of the class as opposed to just knowing the class exists at all.

C++ Passing Reference of class to another class

I've been trying to pass my Graphics Manager class to both my Robot and Room class.
But when attempting to pass the class by reference I get 3 errors regarding the pass by reference.
These are the errors I'm referring to:
C2143 syntax error: missing ';' before '*'
C4430 missing type specifier - int assumed. Note: C++ does not support default-int
C2238 unexpected token(s) preceding ';'
I have attempted to change the way I've been passing the classes but with no luck, I have highlighted the areas in which is causing the error as well as the code that i have tried to use to fix the problem.
Any advice in how i could go about fixing these errors is highly appreciated.
I have not included the full .cpp files as they are quite large but I will include a link to a pasteBin with the full script.
GrapicsManager.h
#pragma once
#include <iostream>
#include <SFML/Graphics.hpp>
#include "Room.h"
#include "Robot.h"
class GraphicsManager
{
public:
Room* room; //This does not Flag Up Errors
Robot* robot; //This does not Flag Up Errors
Robot.h
#pragma once
#include <iostream>
#include <SFML/Graphics.hpp>
#include <SFML/System/String.hpp>
#include "GraphicsManager.h"
//#include "Room.h" //This what i had
class Room; //This is what i changed
//class GraphicsManager; //Wasnt sure if i should use it this
//way
class Robot
{
public:
//Graphics Variables
Room* room; //This works after the change
Robot* robot; //This works after the change
GraphicsManager *gm; //This throughs up the error
//This Is what i attemped to use with no effect
//GraphicsManager* gm = new GraphicsManager(room, robot);
Robot.cpp https://pastebin.com/Xd1A3Vii
#include "Robot.h"
Robot::Robot()
{
gm = new GraphicsManager(room, robot); //This tells me gm is
//not declared
this->room = room; //This does not flag up errors
this->robot = robot; //This does not flag up errors
//Room &room = *rm; // attempted to use this but decided not
//to
}
Room.h
#pragma once
#include <SFML/Graphics.hpp>
#include <SFML/System/String.hpp>
#include "GraphicsManager.h" //
//#include "Robot.h" //what i orginally had
//class GraphicsManager; //i decided not to do it this way
class Robot; //What i changed it to
class Room
{
public:
//Reference to other classes
Room* room; //This doesnt throw errors
Robot* robot; //This doesnt throw errors
//Refference to graphics manager
GraphicsManager *gm; //This throws the three errors mentioned
};
Room.cpp https://pastebin.com/6R6vnVfy
#include "Room.h"
Room::Room()
{
gm = new GraphicsManager(room, robot);
this->room = room;
this->robot = robot;
It's the classic cicular include issue. GrapicsManager.h includes Room.h and Robot.h which each include GrapicsManager.h again. Now, for example, when compiling GraphicsManager.cpp you include GrapicsManager.h. But before you ever get to the GraphicsManager class definition, you first include Room.h. From there you go straight to include GrapicsManager.h again, but since you have a #pragma once in there, the compiler will simply skip that include. By the time the compiler then gets to the GraphicsManager *gm; member declaration in Room.h, is has never seen a declaration of a type named GraphicsManager. The error message that Visual C++ gives you then
C4430 missing type specifier - int assumed. Note: C++ does not support default-int
is arguably a bit unintuitive. At the point where it encounters the identifier GraphicsManager, an identifier can only mean the start of a declaration. Since GraphicsManager is not a known type, the compiler assumes that identifier must be the name of the entity that is supposed to be declared and you just forgot to specify the type. That's why you get the error message you see. C in the olden days used to allow you to omit the type specifier in a declaration which would just mean to use int as a default. So you would see this error as a result of trying to compile ancient, non-standard C code. That's why the error message contains the explicit note that that's not allowed…
You already added forward declarations for Room in Robot.h and for Robot in Room.h. You'll have to do the same for GraphicsManager…

About circular dependency & #includes in C++

I've read several questions here about circular dependencies when using #include in the header files of classes , so for example:
// sorry edited the example to be clear
File Car.h
#include "Wheel.h"
#include <vector>
class Car
{
std::vector<Wheel> wheels;
};
File Wheel.h
#include "Car.h"
class Wheel
{
Car* car;
};
A compile error happens due to the circular dependency occurring between the 2 classes. My question is why if I just used #include "Wheel.h" in the .cpp of class Car or #include "Car.h" in the .cpp of class Wheel, the problem is solved. Isn't it still a circular dependency?
//A.h
#include "B.h"
class A
{}
//////////////
//B.h
#include "A.h"
class B
{}
There is no circular dependency in the shown code. Neither class depends on the other. (The code won't compile however, due to syntax errors).
Circular include simply means that one header is not before the other despite having been included at the top. This is simply because both cannot be before the other at the same time. If the class defined in the header that was included first depends on the one that was included second, then there would be an error.
Update for the new example:
In this case, Car depends on the definition of Wheel and Wheel depends on the declaration of Car. Note that Wheel does not depend on the definition of Car. It does not need to know what kind of class Car is, only that it is a class.
My question is why if I just used #include "Wheel.h" in the .cpp of class Car or #include "Car.h" in the .cpp of class Wheel, the problem is solved.
This is not correct, this does not solve the problem. It might make the problem disappear, but the program will remain buggy.
The correct solution is to include the definition of Wheel before Car is defined, and declare Car before Wheel is defined. Like this:
class Car;
class Wheel
{
Car* car;
};
class Car
{
std::vector<Wheel> wheels;
};

Having linking classes issue? c++ I have no clue what is up

I have three classes.
first class:
#ifndef C_LINKED_LIST_H
#define C_LINKED_LIST_H
class CLinkedList {
private:
//removed code for brevity
public:
// removed code for brevity
};
#endif
second class:
#ifndef C_SSF_FOLDER_CONTAINER_H
#define C_SSF_FOLDER_CONTAINER_H
#include "C_SSF_Folder.h"
#include "CLinkedList.h"
class C_SSF_Folder_Container {
private:
// removed code for brevity
public:
int Add_Folder(C_SSF_Folder *_pcl_SSF_Folder);
C_SSF_Folder *Get_Folder(int _i_Index);
C_SSF_Folder *Get_Folder(char *_pch_Name);
//^-----errors
};
#endif C_SSF_FOLDER_CONTAINER_H
my third class
#ifndef C_SSF_FOLDER_H
#define C_SSF_FOLDER_H
#include <windows.h>
#include <fstream>
#include "C_SSF_Folder_Container.h"
using namespace std;
class C_SSF_Folder {
public:
private:
C_SSF_Folder_Container cl_SSFFC_Folder_Container;
public:
};
#endif
my third class C_SSF_Folder.
I am including "C_SSF_Folder_Container.h"
and declaring a C_SSF_Folder_Container container.
Before declaring the variable it compiles fine. After I declare it
I get syntax errors in my C_SSF_Folder_Container
Severity Code Description Project File Line Suppression State
Error C2061 syntax error: identifier 'C_SSF_Folder' CSSFileSystem\projects\cssfilesystem\cssfilesystem\c_ssf_folder_container.h 16
Error C2061 syntax error: identifier 'C_SSF_Folder' CSSFileSystem \projects\cssfilesystem\cssfilesystem\c_ssf_folder_container.h 19
As I myself look into it I think there is a problem because my C_SSF_Folder is including C_SSF_Folder_Container.
and C_SSF_Folder_Container is including C_SSF_Folder
but the defines should take care of it? Other than that I have no clue what's the problem.
Everything is typed correctly.
You've got a circular #include -- C_SSF_Folder_Container.h #includes C_SSF_Folder.h and C_SSF_Folder.h #includes C_SSF_Folder_Container.h.
This would cause an infinite regress (and a compiler crash) except that you've got the #ifndef/#define guards at the top of your files (as you should); and because of them, instead what you get is that one of those two .h files can't see the other one, and that's why you get those errors.
The only way to fix the problem is to break the circle by deleting one of the two #includes that comprise it. I suggest deleting the #include "C_SSF_Folder.h" from C_SSF_Folder_Container.h and using a forward declaration (e.g. class C_SSF_Folder; instead.
C_SSF_Folder.h and C_SSD_Folder_Container.h are including each other(Circular Dependency).
When the compiler compiles C_SSF_Folder_Container object, it needs to create a C_SSF_Folder object as its field, however, the compiler needs to know the size of C_SSF_Folder object, so it reaches C_SSF_Folder object and tries to construct it. Here is the problem, when the compiler is constructing C_SSF_Folder object, the object has a C_SSF_Folder_Container object as its field, which is a typical chicken and egg question, both files depends on each other in order to compile.
So the correct way to do it is to use a forward declaration to break the circular dependency(including each other).
In your C_SSF_Folder.h, make a forward declaration of C_SSF_Folder_Container.
#include <windows.h>
#include <fstream>
using namespace std;
class C_SSF_Folder_Container;
class C_SSF_Folder {
public:
private:
C_SSF_Folder_Container cl_SSFFC_Folder_Container;
public:
};
#endif
Finally, include C_SSF_Folder_Container.h in your C_SSF_Folder.cpp.
You can also learn more in the following links:
Circular Dependency (Wiki):
https://en.wikipedia.org/wiki/Circular_dependency
Forward Declaration by Scott Langham
What are forward declarations in C++?

Class member attributes error

I have two classes and want to have a reference from class Kunde to class Konto and backward, but my compiler shows many errors. I don't know what the problem is. Please help me.
Class Konto:
#pragma once
#include "Kunde.h"
class Konto {
private:
Kunde* kunde;
protected:
int kontonummer;
double stand;
public:
int getKontonummer();
Kunde* getKunde();
double getKontostand();
bool einzahlen(double betrag);
virtual bool auszahlen(double betrag);
};
Class Kunde:
#pragma once
#include "Konto.h"
#include <string>
class Kunde {
private:
string vorname;
string nachname;
Konto* konto;
public:
Kunde(string vorname, string nachname);
void setKonto(Konto* konto);
Konto* getKonto();
};
I get following compiler errrors:
konto.h(6): error C2143: syntax error: missing ';' before '*'
konto.h(6): error C4430: missing typespecifier - int assumed. Note: C++ does not support "default-int"
konto.h(6): error C4430: missing typespecifier - int assumed. Note: C++ does not support "default-int"
and some more.
The header files can't include each other. Instead of the #includes, try a forward declaration in one or both, like this:
class Kunde;
You have a circular inclusion problem. You see the #pragma once statement in the first line of the header file? This prevents an inclusion of the header if it has already been included. Since your header files include each other, at the declaration of either Kunde or Konto the other one has not yet been defined.
You can circumvent the problem if you make a simple forward declaration of either class in the other header file. Specifically:
(Konto.h)
#pragma once
// Do NOT include Kunde.h
class Kunde;
class Konto {
// your further class definition as normal.
The only thing is that you now should include Kunde.h in the Konto.cpp, or else this would lead to a linker error.
EDIT: see comments :) thanks
Including one file in another that includes the first file, that includes the second file that includes the first file...
surely will confuse #pragma once
Konto is including Kunde.h and Kunde is including Konto.h. Do a forward declaration in both cases
This is a classic circular dependency. You can handle it a couple ways. The first is to use forward declarations for the other class you are trying to reference. You'll need to remove the include for the other class too.
class Konto;
class Kunde
{
Konto* konto;
...
};
The other way is to abstract out an interface that gives you what you want. I can go into further detail on that approach if you like.