Handling Win+Shift+Arrow to move window between monitors - c++

I'm currently investigating why the Win+Shift+Arrow shortcut isn't working for my application, but can't seem to get any events or find any information on the functionality.
Essentially, I should be able to hit Win+Shift+Left to move the window to monitor left of the one the application is currently running on. (Or the right-most monitor, if the current monitor is left-most)
Based on the MSDN page, I should get a WM_GETMINMAXINFO event before this occurs, however this is never sent for the shortcut. Is there anything I need to implement to support the functionality?

Related

Using two mice to perform completely different actions in Windows

I'm currently trying to develop an application to use two mice to perform completely different actions in Windows. However, after having spent couple days on it, I'm starting to wonder if what I want to do is even possible using Windows APIs. As I'm far from being an expert in Windows APIs, I would like to get your opinions to know whether I'm going in the right direction or whether I should try to do it completely differently (maybe developing a driver ?).
Here's what I want to do : Imagine two mice are plugged in my computer. I would like to use the first one as a regular mouse, while the second one would be used to perform completely different actions. For instance, by clicking the second left mouse button, it would open a new tab in Firefox (sending a CTRL+T command to FireFox app) and when clicking the right button, it would send a CTRL+C. Then, by moving the second mouse upwards, it would zoom in, and when moving it downwards, the firefox page would zoom out (so the mouse cursor on screen would remain fix while doing that !). The idea is to recognize as well which application is currently used (which one has mouse/keyboard focus) and perform different actions depending on it. So for instance, the second mouse left click would generate a CTRL+T in FireFox, a CTRL+B in WORD and a CTRL+S in Notepad (in fact, the idea is to parameterize those actions at will). All of that while the first mouse must continue to act just as a regular mouse.
So, it's important to understand that my application will run in the background and will never, per se, interact directly with the user (no GUI as it doesn't require the user to input anything). Its purpose is just to modify the mouse inputs coming from the second mouse and send other inputs(messages) to the application currently being used.
So far, I'm using raw input. I'm able to differentiate which mouse is being used and I'm able to send messages (application specific) to other applications when an action is performed on the second mouse. I'm even able to lock the cursor on screen when the second mouse is moved (so as only the corresponding message is sent to the application of interest !). However, I'm unable to block the button messages sent by the second mouse to the app with the mouse focus. Hence, when clicking on the second mouse right button in Notepad for instance, my specific command ("aaa" for the moment as I'm just trying with letters for sake of simplicity) is sent (and displayed in the notepad window) BUT the contextual Notepad menu opens as well… (hence it's received as well a WM_RBUTTONDOWN message).
My question is then : How can I block the mouse button messages ((WM_RBUTTONDOWN, and so on…) to be received by other applications when the second mouse is used? Is it even possible ? The problem is that (in my understanding) those messages have higher priority over the WM_input messages… So when I read the WM_input message in my application and detects that the button was pressed from the second mouse, it's already too late and the WM_xBUTTONDOWN was already sent !)
I know that using the mouse hooks, I could block those but then, there is no way to differentiate the origin of the message (and of course, detecting which mouse is used is the main point of my application).
I've tried as well using DirectInput8 but it doesn't support anymore the usage of several mice (Windows specifically says to use raw input to this effect).
So, I guess that by know you've gotten that I'm quite lost and have no idea whether what I want to do it even achievable. Any help would be more than welcome.
Looking forward to reading your replies.
I was about to suggest hooks, but then I read that you looked into that already. I guess, the last resort for your problem would be to write your own driver.
After Windows installed the second mouse in it's usual way, you can go to the Device Manager and change the driver of the mouse you want to "repurpose" to your own driver.
Although, developing a driver is probably nothing one will do as a side task in a project.

Simulate mouse click in background window

I'm trying to use SendMessage to post mouse clicks to a background window (Chrome), which works fine, but brings the window to front after every click. Is there any way to avoid that?
Before anyone says this is a duplicate question, please make sure that the other topic actually mentions not activating the target window, because I couldn't find any.
Update: aha, hiding the window does the trick, almost. It receives simulated mouse/keyboard events as intended, and doesn't show up on screen. However, I can just barely use my own mouse to navigate around the computer, and keyboard input is completely disrupted.
So my question is, how does sending messages to a window affect other applications? Since I'm not actually simulating mouse/keyboard events, shouldn't the other windows be completely oblivious to this?
Is it possibly related to the window calling SetCapture when it receives WM_LBUTTONDOWN? And how would I avoid that, other than hooking the API call (which would be very, very ugly for such a small task)?
The default handling provided by the system (via DefWindowProc) causes windows to come to the front (when clicked on) as a response to the WM_MOUSEACTIVATE message, not WM_LBUTTONDOWN.
The fact that Chrome comes to the front in response to WM_LBUTTONDOWN suggests that it's something Chrome is specifically doing, rather than default system behaviour that you might be able to prevent in some way.
The source code to Chrome is available; I suggest you have a look at it and see if it is indeed something Chrome is doing itself. If so, the only practical way you would be able to prevent it (short of compiling your own version of Chrome) is to inject code into Chrome's process and sub-class its main window procedure.

Can i use Global System Hooks to capture which file was clicked on?

I am new to Windows programming, mostly done Java(Java SE, Java ME, Android, Java EE), so be detailed and gentle.
I want to capture "the name of the file/path that was clicked in windows, like clicking a file on the desktop"?
Further research http://www.codeproject.com/Articles/6362/Global-System-Hooks-in-NET, which is a small c#/c++ nice app that uses Global System Hooks, to capture mouse events such as coordinates,clicks,etc.
So what is the right API or Global System Hook that captures events on file icons?
There is no single API that provides that level of detail.
The WH_MOUSE and WH_MOUSE_LL hooks of SetWindowsHookEx(), or the WM_INPUT message delivered by RegisterRawInputDevices(), can tell when the mouse is being intereacted with, and the GetCursorPos() function can tell you where the mouse cursor is located onscreen at the time of a click, but it cannot tell you what it is clicking on. You have to figure that out manually.
For instance, the Desktop is implemented as a ListView control, so you can use the WindowFromPoint() and GetDesktopWindow() functions to check if the mouse is located at coordinates corresponding to the desktop window itself instead of an application window, and if so then use the LVM_HITTEST and LVM_GETITEM messages to determine which icon onthe desktop is being clicked on and extract its display text. Then use the SHGetDesktopFolder() function and the IShellFolder interface, or the SHParseDisplayName() function, to parse that text and see if it returns a PIDL that represents a path/file, and if so then use SHGetPathFromIDList() to get the actual path/file name.
If you want to do the same thing with the Windows Explorer app, it gets a bit more complicated. Use WindowFromPoint(), GetWindowThreadProcessId(), OpenProcess(), and EnumProcessModules() to determine if the mouse is over the Windows Explorer app. However, its UI changes from on Windows version to the next, but the jist is that you have to manually locate the focused control via AttachThreadInput() and GetActiveWindow(), check if it is a TreeView/ListView control, and if so then use control-specific messages to get information about the item/icon underneath the mouse cursor coordinates, and use IShellFolder again to figure out what the text of that item/icon actually represents.
Shell programming is very complex system and not for the feint of heart to interact with. So you need to ask yourself, why do you need this information in the first place?

How to move the cursor to the last opened window (possibly popup) in c++

I need to move the mouse to the last opened window. This last window will be a popup created by whatever website.
I guess all I need is to get the position of the last opened window and use SetMousePos, right?
I'm not really familiar with the windows API and any help is welcome - Thanks!
Edit:
To answer the questions, we are writing a program that gets malware data. Unfortunately some malware only start working after the mouse moves to a popup they opened. Its a research-based application
I haven't tested this but I believe you could try the following:
Enumerate running processes and order by PID.
The highest number PID should be the "newest" process.
For the newest process enumerate its windows (use GetWindowThreadProcessId)
At this point I guess you'd have to pick which window you think is the "main" window, for example if the malware opens two windows I don't know how you're going to choose which one to give focus to?
Of your picked HWND get its position on the desktop.
Use SetMousePos to move the mouse to the position of the window.
I haven't included all the API's you'll need for these tasks as its generally quite easy to find on here :)
One way to track recently opened windows is to use SetWinEventHook to listen to the EVENT_OBJECT_CREATE and EVENT_OBJECT_SHOW events. In the callback, filter:
just events with a non-null HWND where idObject==OBJID_WINDOW to get just window creation events (vs other creation events such as for items within a listbox)
for top-level only windows, also filter by checking GetAncestor(hwnd, GA_PARENT) is GetDesktopWindow()
And check that the window is indeed currently visible (WS_VISIBLE style is set in GetWindowLong(GWL_STYLE)).
Also filter by GetWindowThreadProcessId() and via the thread/process you pass into SetWinEventHook if you only care about HWNDs from a specific app.
The reason for checking both of these events is that some windows are created hidden and then shown, others are created fully visible, while others are created once, then shown/hidden many times over their lifetime.
You can then cache this 'last known created hwnd' in a global and check it as needed, using GetWindowRect() to get its location, and SetCursorPos() to move the mouse to that location.
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If the most recent popup is an active window which takes focus - as is the case with dialogs, but not usually the case with 'pop-under' windows - you can use GetGUIThreadInfo(NULL, ...) to determine the currently active HWND, which might be the one you are looking for, returned in the GUITHREADINFO.hwndActive member of the struct you pass it.

How to send mouse click event to a game application?

I try to send a mouse click event to a game application. First, i use Spy++ to find what message the application receive. I see something like : WM_MOUSEACTIVATE, WM_WINDOWPOSCHANGING, WM_ACTIVATEAPP, WM_ACTIVATE, WM_SETFOCUS, ...
i try to send the same as i see on Spy++ but it doesn't work. How to send mouse click to a game application without give it focus? . it's run in window mode. Thanks in advance.
You want WM_LMOUSEDOWN. You can always check MSDN for the documentation on which messages mean what.
The best way to automate applications and games is via SendInput. While in theory it should be possible to drive an application via WM_LUBTTONDOWN etc, many applications read the key state directly via lower level APIs (such as GetAsyncKeyState) which don't change their state to reflect the messages processed from the message queue.
Using SendInput requires actually setting the game to the foreground as the input events are synthesized at a low level and are thus delivered to the active/focused window.