How can you bind a variadic member function to a functor? - c++

I am attempting to bind the first parameter of a variadic function using std::bind and then pass the returned functor to the connect() function of a boost::signals2::signal. The process works fine as long as the variadic function is not a member function. This is what I would like to be able to do:
class test {
public:
test() {}
void call_var_callback(string const& func, ...) {
va_list args;
va_start(args, func);
std::cout << "Calling variadic function: " << func << std::endl;
}
};
test t;
void register_callback2(std::map<string, boost::any>& sig_table,
string func, string event) {
auto event_entry = sig_table.find(event);
if (event_entry != sig_table.end()) {
if (event == "event1") {
auto sig = boost::any_cast<signal<void (void)>*>(sig_table["event1"]);
sig->connect(std::bind(&test::call_var_callback, &t, std::cref(func)));
// ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
}
} else {
std::cout << "No such event exists!" << std::endl;
}
}
int main( void ) {
// define events
signal<void (void)> event1;
signal<void (char const*)> event2;
signal<void (int, char const*)> event3;
// intialize event / signal lookup table
std::map<string, boost::any> sig_tbl;
sig_tbl["event1"] = &event1;
sig_tbl["event2"] = &event2;
sig_tbl["event3"] = &event3;
// connect the signals
register_callback2(sig_tbl, "func1", "event1");
register_callback2(sig_tbl, "func2", "event2");
register_callback2(sig_tbl, "func3", "event3");
// call the signals
for (int i = 1000; i > 0; --i) {
(*boost::any_cast<signal<void (void)>*>(sig_tbl["event1"]))();
(*boost::any_cast<signal<void (char const*)>*>(sig_tbl["event2"]))("0xBAAD");
(*boost::any_cast<signal<void (int, char const*)>*>(sig_tbl["event3"]))(5, "0xBEEF");
}
}
When I compile I get an error that states there is "no match for call to ..." Where ... is the filled in templated type of the call to bind. If I move the definition of call_var_callback() outside the scope of the 'test' object, everything works. However, in my real code base I need the bound function to be a member of a class because it carries state along with it.
Thank you in advance for your consideration and assistance.

When you bind member functions, you don't take the address of the object. In your code :
sig->connect(std::bind(&test::call_var_callback, &t, std::cref(func)));
the &t is wrong, it should be a plain t
bind supports 2 main ways of binding the object: You can
pass an object itself or
a pointer to object (as well as a shared pointer instead of a raw pointer)

Related

c++ callbacks to another member function

I have a question on callbacks. Previously, I am associating my callbacks to a class Q
class Q{
using Callback = std::function<void(char*, int)>;
Q:Q();
Q:~Q();
void Q::RegisterCB(Callback callbackfunc)
{
callback_func = callbackfunc;
}
void Q:someEvent()
{
callback_func();
}
};
void handleCallback( char*, int)
{
// perform some routine
}
// from my main file
int main()
{
Q q;
q.RegisterCB(&handleCallback);
}
It works well for me. However, when I need to transfer the handleCallback function to another class for cleaner code. I have problem with using same code
class R{
void R::handleCallback( char*, int)
{
// perform some routine
}
void R::someOp()
{
// q is some member variables of R
q.RegisterCB(&R::handleCallback, this);
}
};
However, i run into some problems of saying there is a "no matching function for call to .....". I thought it was just simply assigning from function name to class function name
May I have a hint to where I might go wrong?
Regards
&R::handleCallback has the type void (R::*)(char*, int), which is not convertible to std::function<void(char*, int)>.
Also, RegisterCB takes one argument, not two.
The most straightforward fix is to wrap the call in a lambda function,
q.RegisterCB([this](char* p, int x) { handleCallback(p, x); });
Example on how to use a lambda function to register a member function of an instance of R as event handler. (I replaced char* with string_view out of habit, it's not essential for this example). The use of "const" wherever you can is a recommendation.
#include <functional>
#include <string_view>
#include <iostream>
class Q
{
public:
// use const arguments, the callback is not supposed to change them
// just passing information on to callback
using callback_t = std::function<void(const std::string_view&, const int)>;
// initialize callback with a (lambda) function that does nothing
// this prevents the need for a check if callback has been set or not
// (Pattern : Null Strategy)
Q() :
m_callback_func( [](const std::string_view&,const int) {} )
{
}
~Q() = default;
void RegisterCallback(callback_t fn)
{
m_callback_func = fn;
}
void Event(const std::string_view& string, const int value)
{
m_callback_func(string,value);
}
private:
callback_t m_callback_func;
};
void handleCallback(const std::string_view& string, const int value)
{
std::cout << string << ", " << value << "\n";
}
class R
{
public:
void handleCallback(const std::string_view& string, const int value)
{
std::cout << string << ", " << value << "\n";
}
};
// from my main file
int main()
{
Q q1;
q1.RegisterCallback(handleCallback);
q1.Event("Hello", 42);
// to pass a callback to an instance of a class
// you can use a lambda function https://en.cppreference.com/w/cpp/language/lambda
R r;
Q q2;
q2.RegisterCallback([&r](const std::string_view& string, const int value)
{
r.handleCallback(string,value);
});
q2.Event("World",21);
return 0;
}

How can I pass a member function with an unknown prototype to a class in C++?

I need to make a class (we'll call it Command) that takes in a string, processes it into function arguments, and then passes it to a member function of a different class. For my use, the member function that I pass to Command could come from a number of classes, and could have many different prototypes. I can guarantee that that member function will return void. Here's the code I imagine:
class Command {
public:
vector<tuple<int, string, any>> argument_specification;
SomeType callable;
Command(vector<tuple<int, string, any>> argument_spec, SomeType callable) {
this->argument_specification = argument_spec;
this->callable = callable;
}
void apply(string args) {
/* processing args according to this->argument_specification
to make a std::tuple arguments */
std::apply(this->callable, arguments);
}
};
class Action {
public:
print_two_arguments(int arg1, int arg2) {
std::cout << arg1 << ", " << arg2 << std::endl;
}
print_one_arguments(std::string arg1) {
std::cout << arg1 << std::endl);
}
}
int main() {
Action *actor = new Action();
// my argument specification code splits by string and then extracts
// arguments by position or keyword and replacing with a default if
// not specified
Command *command1 = new Command({{0, "first_arg", "something"}},
&actor->print_one_argument);
command1->apply("hello_world"); // Should print "hello_world"
Command *command2 = new Command({{0, "first_arg", 2},
{1, "second_arg", 10}},
&actor->print_two_arguments);
command2->apply("0 2"); // should print "0 2"
}
I don't really mind what method gets there - I've tried std::bind and can't quite get that to work, I've also tried lambdas. I'm currently trying a template class with a type deduced factory method. I'm also open to a macro definition that will fix this at compile time.
A couple ideas come to mind, but the key thing that I'm seeing is that you want to be able to take an arbitrary void function and call it with a single string. Templates can be really helpful here because you can use them to auto-deduce things such as how to build the tuple that you apply to the function.
This will be a semi-complicated meta-program-y solution, but I love that stuff; so I'm going to build a prototype. Also beware, this is the kind of solution that will result in absolutely horrendous compiler errors if you try to use it wrong.
My suggestion would be to make Command a templated type, where the command itself is templated on the parameter types of the function you want to pass it. If you need to be able to make a list of these to apply arguments to, then you can have a base class which provides the apply function. Since I don't fully understand how the argument specification is supposed to work, I'm punting on that and supporting keyword arguments only; but the way I built this, it should be fairly straightfoward to sub in your own argument splitter. I think. It could be cleaner, but I need to get back to my job.
Play with it on Compiler Explorer: https://godbolt.org/z/qqrn9bs1T
#include <any>
#include <functional>
#include <initializer_list>
#include <iostream>
#include <iterator>
#include <memory>
#include <regex>
#include <sstream>
#include <string>
#include <tuple>
#include <vector>
using namespace std;
// Converts the string arguments to the actual types
template <class T> T convert_arg(std::string);
template <> std::string convert_arg<std::string>(std::string s) { return s; }
template <> int convert_arg<int>(std::string s) { return std::stoi(s); }
// Split on spaces
std::vector<string> tokenize(std::string s) {
istringstream iss(s);
return {istream_iterator<string>{iss}, istream_iterator<string>{}};
}
// Argument spec defines how to parse the arguments from the input. It
// contains the positional index in the string, the name of it, and a
// default value. It's effectively a mapping from the string being applied
// to the function being called.
//
// This could maybe be turned into a std::tuple<std::tuple<...>>, but
// I'm not sure. That could get a little messy with trying to iterate
// through it to build the argument list, and I don't think it buys us
// anything.
//
// For example, given the argument spec
// {{1, "first_arg", 0}, {0, "second_arg", "some_default"}}
// You could call a function that has the signature
// void (int, string);
// And you could parse the following argument strings (assuming space-delimited)
// "second_arg=hello first_arg=0"
// "words 1"
// "first_arg=5 more_text"
using argument_spec_t = std::vector<tuple<std::size_t, string, std::string>>;
class CommandBase {
public:
virtual void apply(string args) = 0;
};
// Concrete commands are templated on the argument types of the function
// that they will invoke. For best results, use make_command() to deduce
// this template from the function that you want to pass the Command in
// order to get references and forwarding correct.
template <class... ArgTs> class Command : public CommandBase {
public:
using callable_t = std::function<void(ArgTs...)>;
// Holds the argument specification given during constuction; this
// indicates how to parse the string arguments
argument_spec_t m_argument_specification;
// A function which can be invoked
callable_t m_callable;
Command(argument_spec_t argument_spec, callable_t callable)
: m_argument_specification(std::move(argument_spec)),
m_callable(std::move(callable)) {}
void apply(string args) {
//std::cout << "Apply " << args << std::endl;
std::tuple parsed_args =
build_args(split_args(std::move(args), m_argument_specification),
std::index_sequence_for<ArgTs...>{});
std::apply(m_callable, parsed_args);
}
private:
// Pre-processes the command arguments string into a
// std::unordered_map<size_t, std::string> where x[i] returns the text of the
// i'th argument to be passed to the function.
//
// \todo Support positional arguments
// \todo Be more robust
static std::unordered_map<size_t, std::string>
split_args(std::string args, const argument_spec_t &arg_spec) {
std::unordered_map<std::string, std::string> kw_args;
std::unordered_map<size_t, std::string> arg_map;
vector<string> tokens = tokenize(args);
for (const auto &token : tokens) {
auto delim = token.find("=");
auto key = token.substr(0, delim);
auto val = token.substr(delim + 1);
kw_args[key] = val;
// std::cout << "key = " << val << std::endl;
}
for (size_t i = 0; i < arg_spec.size(); ++i) {
const auto &[pos_index, key, default_val] = arg_spec[i];
auto given_arg_it = kw_args.find(key);
if (given_arg_it != kw_args.end())
arg_map[i] = given_arg_it->second;
else
arg_map[i] = default_val;
// std::cout << i << " -> " << arg_map[i] << std::endl;
}
return arg_map;
}
// Copies the arguments from the map returned by pre_process_args into a
// std::tuple which can be used with std::apply to call the internal function.
// This uses a faux fold operation because I'm not sure the right way to do a
// fold in more modern C++
// https://articles.emptycrate.com/2016/05/14/folds_in_cpp11_ish.html
template <std::size_t... Index>
std::tuple<ArgTs...>
build_args(std::unordered_map<size_t, std::string> arg_map,
std::index_sequence<Index...>) {
std::tuple<ArgTs...> args;
std::initializer_list<int> _{
(std::get<Index>(args) =
convert_arg<std::tuple_element_t<Index, std::tuple<ArgTs...>>>(
std::move(arg_map[Index])),
0)...};
return args;
}
};
// Factory function to make a command which calls a pointer-to-member
// function. It's important that the reference to the object stays in
// scope as long as the Command object returned!
template <class C, class... ArgTs>
std::unique_ptr<CommandBase> make_command(C &obj,
void (C::*member_function)(ArgTs...),
argument_spec_t argument_spec) {
return std::make_unique<Command<ArgTs...>>(
std::move(argument_spec), [&obj, member_function](ArgTs... args) {
(obj.*member_function)(std::forward<ArgTs>(args)...);
});
}
// Factory function to make a command which calls a std::function.
template <class... ArgTs>
std::unique_ptr<CommandBase>
make_command(std::function<void(ArgTs...)> callable,
argument_spec_t argument_spec) {
return std::make_unique<Command<ArgTs...>>(std::move(argument_spec),
std::move(callable));
}
// Factory function to make a command which calls a free function
template <class... ArgTs>
std::unique_ptr<CommandBase> make_command(void (*fn)(ArgTs...),
argument_spec_t argument_spec) {
return make_command(std::function<void(ArgTs...)>{fn},
std::move(argument_spec));
}
class Action {
public:
void print_two_arguments(int arg1, int arg2) {
std::cout << arg1 << ", " << arg2 << std::endl;
}
void print_one_argument(std::string arg1) { std::cout << arg1 << std::endl; }
};
void print_one_argument_free(std::string arg1) {
std::cout << arg1 << std::endl;
}
int main() {
Action actor;
// my argument specification code splits by string and then extracts
// arguments by position or keyword and replacing with a default if
// not specified
auto command1 = make_command(actor, &Action::print_one_argument,
argument_spec_t{{0, "first_arg", "something"}});
command1->apply("first_arg=hello_world"); // Should print "hello_world"
auto command2 = make_command(
actor, &Action::print_two_arguments,
argument_spec_t{{0, "first_arg", "2"}, {1, "second_arg", "10"}});
command2->apply("0 second_arg=2"); // should print "0 2"*/
auto command3 = make_command(&print_one_argument_free,
argument_spec_t{{0, "first_arg", "something"}});
command3->apply("first_arg=hello_again");
}
I think there are a number of ways to handle this problem, including function pointers with variable arguments, etc. But your fundamental problem is that you're asking one class to understand the internals of another class, which never works out well. I'd argue instead that you should have a parent Actor class that has a function that can be overridden by sub-classes and just passing an instance of the subclass instead. Each subclass may need to take an array of arguments, or even another container type that each subclass knows what it needs from within.
#include <iostream>
using namespace std;
class Data {
public:
std::string strdata;
int intinfo1;
int intinfo2;
};
class ActionBase {
public:
virtual void act(Data d) = 0;
};
class PrintIntinfos : public ActionBase {
public:
virtual void act(Data d) {
std::cout << d.intinfo1 << ", " << d.intinfo2 << std::endl;
}
};
class PrintStrData : public ActionBase {
public:
virtual void act(Data d) {
std::cout << d.strdata << std::endl;
}
};
int main()
{
ActionBase *Action1 = new PrintIntinfos();
Data d = Data();
d.intinfo1 = 42;
d.intinfo2 = -42;
Action1->act(d);
delete Action1;
d.strdata = "hello world";
Action1 = new PrintStrData();
Action1->act(d);
}
What you should actually do requires analysis of what your goals are with respect to base-pointers and containers and your data structure, flow, etc.
In your apply you describe something that really wants the context of the constructor. What if Command was
class Command {
std::function<void(std::string)> callable;
public:
template <typename... Args>
Command(std::function<std::tuple<Args...>(std::string)> argument_spec, std::function<void(Args...)> callable)
: callable([=](std::string args) { std::apply(callable, argument_spec(args)); })
{ }
void apply(std::string args) {
callable(args);
}
};
You would still be able to use your argument specification code to create the argument_spec parameter

Handle non-member function pointer and member function pointer at the same time

I want to do a member function that will call every X seconds. I did a little prototype that can handle non member function, but I don't know if I did it well, and I can't handle both member function and non member function.
I have an Event object, which handle the function and the delay, with a basic timer, to detect when we need to run the function:
typedef void (*ScheduleFunction)(float dt);
class Event
{
private:
ScheduleFunction m_Func;
double m_Timer;
double m_Delay;
public:
Event(ScheduleFunction function, double delay)
{
m_Func = function;
m_Delay = delay;
}
void Call(float dt)
{
m_Timer += dt;
if (m_Timer >= m_Delay)
{
m_Func(dt);
m_Timer = 0.0;
}
}
};
Then, I have another object that call every frames each function into a vector<Event>:
class Handler
{
private:
void m_MemberFunction(float dt)
{
std::cout << "A member function." << std::endl;
}
std::vector<Event> m_ScheduleItems;
public:
Handler()
{
// This will not compile, because the function expect a non member function
Schedule(&Handler::m_MemberFunction, 1.0);
}
void CallScheduledFunctions(float dt)
{
for (std::vector<Event>::iterator it = m_ScheduleItems.begin(); it != m_ScheduleItems.end(); ++it)
{
it->Call(dt);
}
}
void Schedule(ScheduleFunction func, double delay)
{
Event event(func, delay);
m_ScheduleItems.push_back(event);
}
void Unschedule()
{
// TODO
}
};
As you can see, I have a function Schedule that register new Event. But right now, it only handle non member function. Is there a way that I can handle non member function and member function, not only from the Handler but also on all others objects?
If there is no way, how can I achieve this?
Using std::function is the way to go. Anything that can be called can be transformed/wrapped into an std::function.
In your case, you could write your Event constructor like this:
Event(std::function<void(float)>, double delay);
And you can call this with a standalone function, a functor or a lambda.
Some examples:
// declaration
auto myDummyFunction (float) -> void;
// Calling the constructor
auto event = Event(myDummyFunction,1.0);
If we want to pass a member function, just use a lambda:
// declaration of the class with the member function
class SomeOtherClass
{
public:
auto someMethod(float) -> void;
};
// Calling the constructor
auto someOtherClass = SomeOtherClass{};
auto event = Event([&someOtherClass](float f){someOtherClass.someMethod(v)},1.0);
In general I find lambda's more readable and flexible than the std::bind approach. As far as I can remember, it's advised (was it Herb or Scott?) not to use std::bind anymore, but to use lambda's instead.
UPDATE 1
Added "call any object's members" below.
BRIEF
I recommend using std::function and std::bind. But remind that std::function has some overhead due to the internal mechanisms!
std::function is very powerful as there are many things you can store in it.
Important:
Using a function-pointer only approach is possible, but would cause some code and complexity if you must retain the simple unified interface.
EXAMPLE
#include <functional>
using ScheduleFunction_t = std::function<void(float)>;
class Event {
private:
ScheduleFunction_t
m_Func;
double
m_Timer,
m_Delay;
public:
Event(
ScheduleFunction_t const&function,
double delay)
: m_Func(function)
, m_Delay(delay)
{ }
void Call(float dt) {
m_Timer += dt;
if (m_Timer >= m_Delay)
{
// Important, if you do not assert in the constructor, check if the fn is valid...
// The ctr shouldn't throw on runtime assert fail... memory leak and incpomplete construction...
if(m_Func)
m_Func(dt);
m_Timer = 0.0;
}
}
};
As you can see, including the <functional> header will give you the template std::function<R(Args...)>, where R is the return type and Args... a comma separated list of fully qualified argument types.
void g_freeFunction(float f) {
std::cout << "Globally floating for " << f << "ms" << std::endl;
}
class Handler {
private:
void m_MemberFunction(float dt) {
std::cout << "Floating around with " << dt << " m/s" << std::endl;
}
std::vector<Event> m_ScheduleItems;
public:
Handler() {
// Bind member function
Schedule<Handler, &Handler::m_MemberFunction>(this);
// Or free
Schedule(&g_freeFunction);
// Or lambda
Schedule([](float f) -> void { std::cout << "Weeeeeeeh...." << std::endl; });
}
void CallScheduledFunctions(float dt)
{
for(Event& e : m_ScheduleItems)
e.Call(dt);
}
template <typename TClass, void(TClass::*TFunc)(float)>
void Schedule(
TClass *const pInstance,
double delay = 0.0)
{
m_ScheduleItems.emplace_back(std::bind(TFunc, pInstance, std::placeholders::_1), delay); // Create in place at the end of vector.
}
void Schedule(
ScheduleFunction_t fn,
double delay = 0.0)
{
m_ScheduleItems.emplace_back(fn, delay); // Create in place at the end of vector.
}
void Unschedule() { /* TODO */ }
};
This way you can now bind almost whatever you want. :D
Update:
The Schedule-function can not be called for any other type that has a matching public method, e.g.:
struct Test {
void foo(float f) {
std::cout << "TEST ME!" << std::endl;
}
};
int main()
{
Test t={};
Handler h = Handler();
h.Schedule<Test, &Test::foo>(&t);
for(uint32_t k=0; k < 32; ++k)
h.CallScheduledFunctions(k);
}
RESOURCES
http://en.cppreference.com/w/cpp/utility/functional
http://en.cppreference.com/w/cpp/utility/functional/function
http://en.cppreference.com/w/cpp/utility/functional/bind
WORKING EXAMPLE
http://cpp.sh/7uluut

C++ How to create a function pointer to an overloaded templated function

So I have an overloaded templated function that needs to be passed down to a thread. I don't know how to distinguish overloaded functions to a function pointer.
template<typename T>
void DetectChange(T& variable, T& notify) { // must be a thread, else it's useless
T original = variable;
while (true) {
if (variable != original) { // change detected
notify = variable; // send notification
variable = original; // reset to original
}
}
}
template<typename T>
void DetectChange(T& variable, void (* notify)()) { // must be a thread, else it's useless (template, function pointer)
T original = variable;
while (true) {
if (variable != original) { // change detected
notify(); // do notification function
variable = original; // reset to original
}
}
}
int main() {
int x = 3;
void(*function)();
function = &DetectChange; // how to distinguish which overloaded templated function
std::thread detect = std::thread(&function, x, doSomething);
x++; // change variable
return 0;
}
Your problem is that function doesn't match either overload. function is declared taking no arguments but both available overloads take at least two. And the function-pointer type has to match down to references etc.
void (*ptr)(int &, int&) = &DetectChange;
Of course that would fail to compile because int isn't a valid T but it should give you the idea.

Beginner template compile error - Having trouble passing function as arg

Most of my classes have lists as private data members. As such, most of them also have adder/remover public members. I noticed I was writing basically the same thing for each of the adders, so I thought I'd turn it into a template.
Here's what I've got:
template <class N, class I>
void add(N element, std::list<N> & container, I (*f)(void),
std::string successmsg, std::string exceptmsg) {
typename std::list<N>::iterator it;
it = find(container.begin(), container.end(), element);
try {
if(it != container.end())
throw DuplicateElement<I>(element->(*f));
}
catch (DuplicateElement<I>&){
std::cout << exceptmsg;
pause(PAUSE_MESSAGE);
return;
}
container.push_back(element);
std::cout << successmsg;
}
Let me just explain this one, its parameters (in order) are the element to add, the container which the element shall be added to, a function present on the element class that returns its unique ID (a code, a license plate, whatever), a success message and an exception message.
Sample usage:
void Aeroporto::addCompanhia(CompanhiaAerea* companhia) {
std::string success = "Companhia aérea adicionada com sucesso!";
std::string except = "Companhia aérea já existente!";
add(companhia, companhias, getSigla, success, except);
// std::list<CompanhiaAerea*>::iterator it;
//
// it = find(companhias.begin(), companhias.end(), companhia);
// try{
// if(it != companhias.end())
// throw DuplicateElement<std::string>(companhia->getSigla());
// }
// catch (DuplicateElement<std::string>&){
// std::cout << "Companhia aérea já existente!";
// pause(PAUSE_MESSAGE);
// return;
// }
//
// companhias.push_back(companhia);
// std::cout << "Companhia aérea adicionada com sucesso!";
}
When I try to compile this, I get the following:
..\src\/headers/template.h: In function 'void add(N, std::list<N>&, I (*)(), std::string, std::string)':
..\src\/headers/template.h:23:29: error: expected primary-expression before '(' token
..\src\/headers/template.h:23:39: error: expected unqualified-id before '(' token
..\src\aeroporto.cpp: In member function 'void Aeroporto::addCompanhia(CompanhiaAerea*)':
..\src\aeroporto.cpp:76:54: error: no matching function for call to 'add(CompanhiaAerea*&, std::list<CompanhiaAerea*>&, <unresolved overloaded function type>, std::string&, std::string&)'
I require your assistance since it's not particularly easy to google for this kind of stuff.
Thank you for your time!
Because you want to use a method, you have to use a pointer-to-member-function:
template <class N, class I>
void add(N* element, std::list<N*>& container, I (N::*f)() const,
std::string successmsg, std::string exceptmsg) {
typename std::list<N*>::iterator it;
it = find(container.begin(), container.end(), element);
try {
if(it != container.end())
throw DuplicateElement<I>((element->*f)());
//...
//...
add(companhia, companhias, &CompanhiaAerea::getSigla, success, except);
//...
Note how I had to change the way N is used, in order to get the right type for f.
You do not want to pass a function pointer, but a member function pointer. They are quite different in C++ (basically the implicit this argument). This is a simple test case on how free functions, static member functions and non-static member functions can be passed around. You will have to complete it with the template part:
struct test {
void foo() { std::cout << "test::foo" << std::endl; }
static void bar() { std::cout << "test::bar" << std::endl; }
};
void foo() { std::cout << "foo" << std::endl; }
void call_function( void (*f)() )
{
f();
}
void call_member( test & t, void (test::*f)() )
{
t.*f();
(&t)->*f();
}
int main()
{
test t;
call_function( &foo ); // free function
call_function( &test::bar ); // equivalent for static member function
call_member( t, &test::foo ); // but not for member function
}