Loading bitmap image to button - c++

I am working on legacy application, i added a button(Switch/pushlike) to a dialog i want to add bitmap image to that, to get the reference there is getdlgitem(id) but here this function is also demanding hwnd object,
on searching the code i found previously they used following three functions
environ_control->dialwindow
environ_get_active_dialogue()
environ_get_ActiveWindow()
to pass in the place of hwnd, none of them is working for me,
i tried it like this
CButton* pButton = (CButton*)GetDlgItem(environ_get_active_dialogue(),IDD_BTN_CUSTOMRANDC );
pButton->SetBitmap((HBITMAP)Bmp1);
It gives debug assertion failed on second line, any help please, the function code is
SYMBOLIC JOB_PSNUP::nup_init_nup_dialog( void )
{
int arrTabs[8];
arrTabs[0] = 6;
arrTabs[1] = 28;
arrTabs[2] = 61;
arrTabs[3] = 97;
arrTabs[4] = 137;
arrTabs[5] = 179;
arrTabs[6] = 218;
// Reset information about Preview area
m_hwndPreview = NULL;
m_hdcPreview = NULL;
m_rFront.top = m_rFront.bottom = m_rFront.left = m_rFront.right = 0;
m_rBack.top = m_rBack.bottom = m_rBack.left = m_rBack.right = 0;
CBitmap Bmp1, Bmp2;
m_bSetOrderMode = FALSE;
m_iCurrOrder = 1;
environ_set_dlg_item_text_win( IDD_SNAME, "<click on page>" );
CDataExchange dx(CWnd::FromHandle(environ_get_active_dialogue()), FALSE);
ELX_INT BtnIndex;
comm->m_pXPBtn[BtnIndex = comm->GetIndexForNewBtn()] = new ECXPStyleButton;
comm->m_pXPBtn[comm->GetIndexForNewBtn()] = new ECXPStyleButton;
comm->initXPBtn(comm->m_pXPBtn[BtnIndex+0], IDD_NUMOVEUP, &dx, IDB_MOVEUP, "Move up");
comm->initXPBtn(comm->m_pXPBtn[BtnIndex+1], IDD_NUMOVEDOWN, &dx, IDB_MOVEDOWN, "Move down");
ECListCtrl* pListCtrl = comm->InitECListCtrl(IDD_NULIST, _T("Order,70;Side,50;Number,60;H.Offset,60;V.Offset,60;Constant,60;Forms,50"));
pListCtrl->GetHeaderCtrl()->EnableWindow(FALSE);
comm->state.enSortBy2 = SORT_DOC_BY_NAME_ASC;
environ_set_resource_object_state( 0, IDD_NUCURRORDER, OBJECT_STATE_DISABLED, FALSE );
environ_set_resource_object_state( 0, IDD_NUORDERLAB, OBJECT_STATE_DISABLED, FALSE );
environ_message_handler( ENVIRON_LBSET_TAB_STOPS, (void*)IDD_NULIST, (void*)(&arrTabs));
environ_message_handler( ENVIRON_LBSET_HEXTENT, (void*)IDD_NULIST, (void*)(1000) );
comm->dial.dial_stack_fake[0] = '\0';
environ_set_string_into_resource_object( 0, IDD_NUHOFFSET, comm->dial.dial_stack_fake, FALSE );
Bmp1.LoadBitmapA(IDB_BUTTON_ON);
Bmp2.LoadBitmapA(IDB_BUTTON_OFF);
if( environ_is_object_selected( 0, IDD_BTN_CUSTOMRANDC ))
{
CButton* pButton = (CButton*)GetDlgItem(environ_get_active_dialogue(),IDD_BTN_CUSTOMRANDC );
pButton->SetBitmap((HBITMAP)Bmp2);
}
else
{
CButton* pButton = (CButton*)GetDlgItem(environ_get_active_dialogue(),IDD_BTN_CUSTOMRANDC );
pButton->SetBitmap((HBITMAP)Bmp1);
}
// Total number of partitions
environ_set_dlg_item_int_win( IDD_NUTOTNUM, m_iTotal );
// On Back side
if( m_enPaperDuplex == JOB_SIMPLEX )
{
environ_set_resource_object_state( 0, IDD_NUFRONTNUMLAB, OBJECT_STATE_HIDDEN, FALSE );
environ_set_resource_object_state( 0, IDD_NUFRONTNUM, OBJECT_STATE_HIDDEN, FALSE );
environ_set_resource_object_state( 0, IDD_NUBACKNUMLAB, OBJECT_STATE_HIDDEN, FALSE );
environ_set_resource_object_state( 0, IDD_NUBACKNUM, OBJECT_STATE_HIDDEN, FALSE );
environ_set_resource_object_state( 0, IDD_NUFRONTLAB, OBJECT_STATE_HIDDEN, FALSE );
environ_set_resource_object_state( 0, IDD_NUBACKLAB, OBJECT_STATE_HIDDEN, FALSE );
environ_set_dlg_item_text_win( IDD_NUTOTNUMLAB, "&Number of Partitions:" );
}
else
{
environ_set_dlg_item_int_win( IDD_NUFRONTNUM, m_iOnFront );
environ_set_dlg_item_int_win( IDD_NUBACKNUM, m_iOnBack );
}
// Offset units
comm->job_prop->jobprop_get_unit_name( comm->formdef.props.units, FALSE/*TRUE*/, comm->state.workstring ); // SMP
environ_set_dlg_item_text_win( IDD_UNITSTR0, comm->state.workstring );
environ_set_dlg_item_text_win( IDD_UNITSTR1, comm->state.workstring );
if( comm->job_config.flag.auto_offset_paper_partitions )
{
environ_set_resource_object_on_or_off( 0, IDD_NUAUTOOFFSET, TRUE );
}
// List of Partitions
nup_fill_list();
m_NupDialExit = USER_CANCEL;
return( 0 );
}

The version of GetDlgItem that takes two parameters returns an HWND, not a CWnd*. So it is incorrect to cast it to CButton*. Instead, use GetDlgItem(IDD_BTN_CUSTOMRANDC).

Related

Crash in DuplicateOutput

I'm developing an application which captures frames using DXGI mechanism from an application.
First creation of the IDXGIOutputDuplication is correct. When the application changes its display (for example from fullscreen to windowed or vice versa), the frame acquire failed (expected behaviour), then I recreate the IDXGIOutputDuplication and regularly the call to DuplicateOutput crash.
Below creation of the D3d11 device:
D3D_FEATURE_LEVEL FeatureLevels[] =
{
D3D_FEATURE_LEVEL_11_1,
D3D_FEATURE_LEVEL_11_0,
D3D_FEATURE_LEVEL_10_1,
D3D_FEATURE_LEVEL_10_0,
D3D_FEATURE_LEVEL_9_1
};
UINT NumFeatureLevels = ARRAYSIZE( FeatureLevels );
D3D_FEATURE_LEVEL FeatureLevel = D3D_FEATURE_LEVEL_11_1;
D3D11CreateDevice( _pDxgiAdapter, D3D_DRIVER_TYPE_UNKNOWN, nullptr, 0, FeatureLevels, NumFeatureLevels, D3D11_SDK_VERSION, &_pD3D11Device, &FeatureLevel, &_pD3D11DeviceCtx );
_pDxgiAdapter is created before the device.
Below creation of the IDXGIOutputDuplication:
int DxgiVideoCapture::open() {
findDxgiAdapter();
if( nullptr != _pDxgiAdapter ) {
// Duplicate output
uint32_t ui32OutputIndex = 0;
HRESULT hr = S_OK;
while( SUCCEEDED( hr ) ) {
IDXGIOutput* pDxgiOutput = nullptr;
hr = _pDxgiAdapter->EnumOutputs( ui32OutputIndex, &pDxgiOutput );
if( SUCCEEDED( hr ) ) {
IDXGIOutput1* pDxgiOutput1 = nullptr;
if( SUCCEEDED ( pDxgiOutput->QueryInterface( __uuidof( IDXGIOutput1 ), ( void** )&pDxgiOutput1 ) ) ) {
uint32_t ui32EnumMode = 0;
uint32_t ui32Flags = 0xffffffff;
}
if( SUCCEEDED ( pDxgiOutput->QueryInterface( __uuidof( IDXGIOutput1 ), ( void** )&_pDxgiOutput1 ) ) ) {
LOGI( "/!\\ Call which crash regularly /!\\" );
HRESULT hrDup = _pDxgiOutput1->DuplicateOutput( _pD3D11Device, &_pOutputDuplication );
if( SUCCEEDED( hrDup ) ) {
LOGI( "Output duplication created." );
} else {
switch( hrDup ) {
case E_INVALIDARG :
{
LOGW( "Invalid device or output already duplicated" );
}
break;
case E_ACCESSDENIED :
{
LOGW( "Access denied" );
}
break;
case DXGI_ERROR_UNSUPPORTED :
{
LOGW( "DXGI_ERROR_UNSUPPORTED" );
}
break;
case DXGI_ERROR_NOT_CURRENTLY_AVAILABLE :
{
LOGW( "DXGI_ERROR_NOT_CURRENTLY_AVAILABLE" );
}
break;
case DXGI_ERROR_SESSION_DISCONNECTED :
{
LOGW( "DXGI_ERROR_NOT_CURRENTLY_AVAILABLE" );
}
break;
default:
{
LOGW( "default" );
}
}
} else {
LOGE( "Unable to retrieve interface creating the ouput duplication" );
}
}
pDxgiOutput->Release();
}
ui32OutputIndex++;
}
return RET_OK;
}
Below the frame acquisition:
int DxgiVideoCapture::captureGameFrame() {
int iRet = RET_ERROR;
ID3D11Texture2D* pCapturedTexture = nullptr;
DXGI_OUTDUPL_FRAME_INFO frameInfo;
ZeroMemory(&frameInfo, sizeof(frameInfo));
HRESULT hr = _pOutputDuplication->AcquireNextFrame( 1000, &frameInfo, &_pDxgiResource );
if( FAILED( hr ) ) {
if( hr == DXGI_ERROR_WAIT_TIMEOUT ) {
LOGW( "Wait for %d ms timed out", 1000);
}
if (hr == DXGI_ERROR_INVALID_CALL) {
LOGW( "Invalid Call, previous frame not released?" );
}
if (hr == DXGI_ERROR_ACCESS_LOST) {
LOGW( "Error Access lost - is it a game end ?" );
}
iRet = RET_RESET_CAPTURE;
return iRet;
}
if( FAILED( hr = _pDxgiResource->QueryInterface( __uuidof( ID3D11Texture2D ), ( void** ) &pCapturedTexture ) ) ) {
LOGW( "unable to retrieve D3D11 texture 0x%x", hr );
return RET_WARNING;
} else {
// Store window of the game
D3D11_TEXTURE2D_DESC d3D11TextureDesc;
pCapturedTexture->GetDesc( &d3D11TextureDesc );
// Compute the zone to extract.
D3D11_BOX srcBox;
memset( &srcBox, 0, sizeof( srcBox ) );
if( _pGameWindow->getLeftPos() > 0 ) {
srcBox.left = _pGameWindow->getLeftPos();
}
if( _pGameWindow->getTopPos() > 0 ) {
srcBox.top = _pGameWindow->getTopPos();
}
srcBox.front = 0;
srcBox.right = _pGameWindow->getLeftPos() + _pGameWindow->getWidth();
if( srcBox.right > _pGameWindow->getMonitorWidth() ) {
srcBox.right = _pGameWindow->getMonitorWidth();
}
if( ( srcBox.right - srcBox.left ) % 2 != 0 ) {
srcBox.right--;
}
srcBox.bottom = _pGameWindow->getTopPos() + _pGameWindow->getHeight();
if( srcBox.bottom > _pGameWindow->getMonitorHeight() ) {
srcBox.bottom = _pGameWindow->getMonitorHeight();
}
if( ( srcBox.bottom - srcBox.top ) % 2 != 0 ) {
srcBox.bottom--;
}
srcBox.back = 1;
// AVFrame info are udpate just when the captured game window and the texture are diffrent.
// In the same time texture is reallocated.
if( ( ( srcBox.right - srcBox.left ) != _CapturedTextureDesc.Width )
|| ( ( srcBox.bottom - srcBox.top ) != _CapturedTextureDesc.Height )
) {
LOGD( "Game window: %dx%d ; %d->%d", _pGameWindow->getLeftPos(), _pGameWindow->getTopPos(), _pGameWindow->getWidth(), _pGameWindow->getHeight() );
LOGD( "Texture creation %dx%d -> %dx%d", srcBox.left, srcBox.top, srcBox.right, srcBox.bottom );
// Create the new texture
iRet = createCapturedTexture( srcBox.right - srcBox.left, srcBox.bottom - srcBox.top );
}
DirectX11Util::GetInstance()->getD3D11DeviceContext()->CopySubresourceRegion( _pGameTexture, 0, 0, 0, 0, pCapturedTexture, 0, &srcBox );
}
if( nullptr != _pDxgiResource ) {
_pOutputDuplication->ReleaseFrame();
pCapturedTexture->Release();
_pDxgiResource->Release();
_pDxgiResource = nullptr;
}
iRet = RET_OK;
return iRet;
}
Below the release of the D3d11 capture before recreation of the IDXGIOutputDuplication:
int DxgiVideoCapture::close() {
if( nullptr != _pGameTexture ) {
ZeroMemory( &_CapturedTextureDesc, sizeof( D3D11_TEXTURE2D_DESC ) );
_pGameTexture->Release();
_pGameTexture = nullptr;
}
if( nullptr != _pDxgiResource ){
_pOutputDuplication->ReleaseFrame();
_pDxgiResource->Release();
_pDxgiResource = nullptr;
}
if( nullptr != _pOutputDuplication ) {
_pOutputDuplication->Release();
_pOutputDuplication = nullptr;
}
return RET_OK;
}
What I would like to know is how can I invest this crash (application ends without any message). To be more accurate I cross compile my application, but the behaviour seems the same. Do you have any idea how to invest this issue ?
Tell me if you want more details.
Thanks in advance !

How to get word list using ISpLexicon::GetWords?

I'm developping a Text-To-Speech application using Microsoft SAPI. I found out that it is possible to add customized prononciations of words in a dictionnary (correct me if I'm wrong). I implemented a function which allows to add words into this dictionnary. Here is my code:
int addPrononciation( const char* addPron, const char* phon )
{
hr = cpLexicon.CoCreateInstance( CLSID_SpLexicon );
hr = cpContainerLexicon.CoCreateInstance( CLSID_SpLexicon );
hr = SpEnumTokens( SPCAT_VOICES, NULL, NULL, &cpEnum );
cpEnum->Item( saveVoice, &cpVoiceToken ); //get saveVoice token defined at line 136
cpVoice->SetVoice( cpVoiceToken ); //Initialization of the voice
hr = cpContainerLexicon->AddLexicon( cpLexicon, eLEXTYPE_APP );
langId = MAKELANGID( LANG_ENGLISH, SUBLANG_ENGLISH_US );
hr = SpCreatePhoneConverter( langId, NULL, NULL, &cpPhoneConv );
int wchars_num = MultiByteToWideChar( CP_ACP, 0, addPron, -1, NULL, 0 );
wchar_t* pronWstr = new wchar_t[ wchars_num ];
MultiByteToWideChar( CP_ACP, 0, addPron, -1, pronWstr, wchars_num );
int phonWchars_num = MultiByteToWideChar( CP_ACP, 0, phon, -1, NULL, 0 );
wchar_t* phonWstr = new wchar_t[ phonWchars_num ];
MultiByteToWideChar( CP_ACP, 0, phon, -1, phonWstr, phonWchars_num );
if(SUCCEEDED( hr ))
{
hr = cpPhoneConv->PhoneToId( phonWstr, wszId );
hr = cpVoice->Speak( phonWstr, SPF_DEFAULT, NULL );
hr = cpLexicon->AddPronunciation( pronWstr, langId, SPPS_Noun, wszId );
hr = cpVoice->Speak( pronWstr, SPF_DEFAULT, NULL );
if( SUCCEEDED( hr ) )
{
printf( "Success\n" );
}
else
{
printf( "Failed\n" );
}
}
cpEnum.Release();
cpVoiceToken.Release();
cpContainerLexicon.Release();
cpLexicon.Release();
cpPhoneConv.Release();
delete new wchar_t[ wchars_num ];
delete new wchar_t[ phonWchars_num ];
return true;
}
Now I would like to list these words using ISpLexicon::GetWords.
I already read the documentation on the Microsoft website and tried to implement the function, but I can't figure out how to initialize the variable spWordList.
Here is my code:
ZeroMemory( &spWordList, sizeof( spWordList ) );
if( SUCCEEDED( hr ) )
{
hr = cpLexicon->GetWords( eLEXTYPE_APP, &dwGeneration, &dwCookie, &spWordList );
printf( "Words: %ls\n", spWordList ); //print words but the output is null
}
CoTaskMemFree( spWordList.pvBuffer );
I'm triying to print the words, but the output is null. I think the spWordList variable is not initialized. Here is a screenshot of the variable values.
How can I initialize it?
I found out how to initialize spWordList. You have to replace eLEXTYPE_APP with eLEXTYPE_USER. However, you can keep both of them like I did. Below you will find an example on how it lists the words.
ZeroMemory( &spWordList, sizeof( spWordList ) );
hr = S_FALSE;
if( hr == S_FALSE )
{
hr = cpLexicon->GetWords( eLEXTYPE_USER | eLEXTYPE_APP, &dwGeneration, &dwCookie, &spWordList );
for( spWord = spWordList.pFirstWord; spWord != NULL; spWord = spWord->pNextWord )
{
for( spWordPron = spWord->pFirstWordPronunciation; spWordPron != NULL; spWordPron = spWordPron->pNextWordPronunciation )
{
printf( "Words in dictionnary: %i\n", dwGeneration );
printf( "Word: %ls\n", spWord->pszWord );
//you can also display the pronunciation of words if you wish
}
}
}
CoTaskMemFree( spWordList.pvBuffer );
In the code, I loop through the entire dictionnary. Notice that the listed words are displayed randomly. I'll update my answer if I find other important information about ISpLexicon::GetWords

Creating Seperate Context for Each GPU while having one display monitor

I want to create one GL Context for each GPU on Linux using the GLX. As nVIDIA Slides show, it is pretty simple and I just have to use ":0.0" for the first gpu and ":0.1" for the second one in XOpenDisplay function. I have tried it but it only works with ":0.0" but not with ":0.1". I have two gpus: GTX 980 and GTX 970. Also, as the xorg.conf shows the Xinerama is disabled. Furthermore, I only have one display monitor and it is connected to the GTX 980.
Do you have any idea about how to fix that? or what is missing?
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <GL/gl.h>
#include <GL/glx.h>
#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
typedef GLXContext (*glXCreateContextAttribsARBProc)(Display*, GLXFBConfig, GLXContext, Bool, const int*);
// Helper to check for extension string presence. Adapted from:
// http://www.opengl.org/resources/features/OGLextensions/
static bool isExtensionSupported(const char *extList, const char *extension)
{
const char *start;
const char *where, *terminator;
/* Extension names should not have spaces. */
where = strchr(extension, ' ');
if (where || *extension == '\0')
return false;
/* It takes a bit of care to be fool-proof about parsing the
OpenGL extensions string. Don't be fooled by sub-strings,
etc. */
for (start=extList;;) {
where = strstr(start, extension);
if (!where)
break;
terminator = where + strlen(extension);
if ( where == start || *(where - 1) == ' ' )
if ( *terminator == ' ' || *terminator == '\0' )
return true;
start = terminator;
}
return false;
}
static bool ctxErrorOccurred = false;
static int ctxErrorHandler( Display *dpy, XErrorEvent *ev )
{
ctxErrorOccurred = true;
return 0;
}
int main(int argc, char* argv[])
{
Display *display = XOpenDisplay(":0.1");
if (!display)
{
printf("Failed to open X display\n");
exit(1);
}
// Get a matching FB config
static int visual_attribs[] =
{
GLX_X_RENDERABLE , True,
GLX_DRAWABLE_TYPE , GLX_WINDOW_BIT,
GLX_RENDER_TYPE , GLX_RGBA_BIT,
GLX_X_VISUAL_TYPE , GLX_TRUE_COLOR,
GLX_RED_SIZE , 8,
GLX_GREEN_SIZE , 8,
GLX_BLUE_SIZE , 8,
GLX_ALPHA_SIZE , 8,
GLX_DEPTH_SIZE , 24,
GLX_STENCIL_SIZE , 8,
GLX_DOUBLEBUFFER , True,
//GLX_SAMPLE_BUFFERS , 1,
//GLX_SAMPLES , 4,
None
};
int glx_major, glx_minor;
// FBConfigs were added in GLX version 1.3.
if ( !glXQueryVersion( display, &glx_major, &glx_minor ) ||
( ( glx_major == 1 ) && ( glx_minor < 3 ) ) || ( glx_major < 1 ) )
{
printf("Invalid GLX version");
exit(1);
}
printf( "Getting matching framebuffer configs\n" );
int fbcount;
GLXFBConfig* fbc = glXChooseFBConfig(display, DefaultScreen(display), visual_attribs, &fbcount);
if (!fbc)
{
printf( "Failed to retrieve a framebuffer config\n" );
exit(1);
}
printf( "Found %d matching FB configs.\n", fbcount );
// Pick the FB config/visual with the most samples per pixel
printf( "Getting XVisualInfos\n" );
int best_fbc = -1, worst_fbc = -1, best_num_samp = -1, worst_num_samp = 999;
int i;
for (i=0; i<fbcount; ++i)
{
XVisualInfo *vi = glXGetVisualFromFBConfig( display, fbc[i] );
if ( vi )
{
int samp_buf, samples;
glXGetFBConfigAttrib( display, fbc[i], GLX_SAMPLE_BUFFERS, &samp_buf );
glXGetFBConfigAttrib( display, fbc[i], GLX_SAMPLES , &samples );
printf( " Matching fbconfig %d, visual ID 0x%2x: SAMPLE_BUFFERS = %d,"
" SAMPLES = %d\n",
i, vi -> visualid, samp_buf, samples );
if ( best_fbc < 0 || samp_buf && samples > best_num_samp )
best_fbc = i, best_num_samp = samples;
if ( worst_fbc < 0 || !samp_buf || samples < worst_num_samp )
worst_fbc = i, worst_num_samp = samples;
}
XFree( vi );
}
GLXFBConfig bestFbc = fbc[ best_fbc ];
// Be sure to free the FBConfig list allocated by glXChooseFBConfig()
XFree( fbc );
// Get a visual
XVisualInfo *vi = glXGetVisualFromFBConfig( display, bestFbc );
printf( "Chosen visual ID = 0x%x\n", vi->visualid );
printf( "Creating colormap\n" );
XSetWindowAttributes swa;
Colormap cmap;
swa.colormap = cmap = XCreateColormap( display,
RootWindow( display, vi->screen ),
vi->visual, AllocNone );
swa.background_pixmap = None ;
swa.border_pixel = 0;
swa.event_mask = StructureNotifyMask;
printf( "Creating window\n" );
Window win = XCreateWindow( display, RootWindow( display, vi->screen ),
0, 0, 100, 100, 0, vi->depth, InputOutput,
vi->visual,
CWBorderPixel|CWColormap|CWEventMask, &swa );
if ( !win )
{
printf( "Failed to create window.\n" );
exit(1);
}
// Done with the visual info data
XFree( vi );
XStoreName( display, win, "GL 3.0 Window" );
printf( "Mapping window\n" );
XMapWindow( display, win );
// Get the default screen's GLX extension list
const char *glxExts = glXQueryExtensionsString( display,
DefaultScreen( display ) );
// NOTE: It is not necessary to create or make current to a context before
// calling glXGetProcAddressARB
glXCreateContextAttribsARBProc glXCreateContextAttribsARB = 0;
glXCreateContextAttribsARB = (glXCreateContextAttribsARBProc)
glXGetProcAddressARB( (const GLubyte *) "glXCreateContextAttribsARB" );
GLXContext ctx = 0;
// Install an X error handler so the application won't exit if GL 3.0
// context allocation fails.
//
// Note this error handler is global. All display connections in all threads
// of a process use the same error handler, so be sure to guard against other
// threads issuing X commands while this code is running.
ctxErrorOccurred = false;
int (*oldHandler)(Display*, XErrorEvent*) =
XSetErrorHandler(&ctxErrorHandler);
// Check for the GLX_ARB_create_context extension string and the function.
// If either is not present, use GLX 1.3 context creation method.
if ( !isExtensionSupported( glxExts, "GLX_ARB_create_context" ) ||
!glXCreateContextAttribsARB )
{
printf( "glXCreateContextAttribsARB() not found"
" ... using old-style GLX context\n" );
ctx = glXCreateNewContext( display, bestFbc, GLX_RGBA_TYPE, 0, True );
}
// If it does, try to get a GL 3.0 context!
else
{
int context_attribs[] =
{
GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
GLX_CONTEXT_MINOR_VERSION_ARB, 0,
//GLX_CONTEXT_FLAGS_ARB , GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
None
};
printf( "Creating context\n" );
ctx = glXCreateContextAttribsARB( display, bestFbc, 0,
True, context_attribs );
// Sync to ensure any errors generated are processed.
XSync( display, False );
if ( !ctxErrorOccurred && ctx )
printf( "Created GL 3.0 context\n" );
else
{
// Couldn't create GL 3.0 context. Fall back to old-style 2.x context.
// When a context version below 3.0 is requested, implementations will
// return the newest context version compatible with OpenGL versions less
// than version 3.0.
// GLX_CONTEXT_MAJOR_VERSION_ARB = 1
context_attribs[1] = 1;
// GLX_CONTEXT_MINOR_VERSION_ARB = 0
context_attribs[3] = 0;
ctxErrorOccurred = false;
printf( "Failed to create GL 3.0 context"
" ... using old-style GLX context\n" );
ctx = glXCreateContextAttribsARB( display, bestFbc, 0,
True, context_attribs );
}
}
// Sync to ensure any errors generated are processed.
XSync( display, False );
// Restore the original error handler
XSetErrorHandler( oldHandler );
if ( ctxErrorOccurred || !ctx )
{
printf( "Failed to create an OpenGL context\n" );
exit(1);
}
// Verifying that context is a direct context
if ( ! glXIsDirect ( display, ctx ) )
{
printf( "Indirect GLX rendering context obtained\n" );
}
else
{
printf( "Direct GLX rendering context obtained\n" );
}
printf( "Making context current\n" );
glXMakeCurrent( display, win, ctx );
glClearColor( 0, 0.5, 1, 1 );
glClear( GL_COLOR_BUFFER_BIT );
glXSwapBuffers ( display, win );
sleep( 1 );
glClearColor ( 1, 0.5, 0, 1 );
glClear ( GL_COLOR_BUFFER_BIT );
glXSwapBuffers ( display, win );
sleep( 1 );
glXMakeCurrent( display, 0, 0 );
glXDestroyContext( display, ctx );
XDestroyWindow( display, win );
XFreeColormap( display, cmap );
XCloseDisplay( display );
return 0;
}
The reason it works with ":0.0" but not with ":0.1" is because they are the X display and screen numbers. ":0.0" means the first screen on the first display and ":0.1" means the second screen on the first display.
These numbers are for selecting which monitor you wish to display the window to and not which GPU you wish to use. As you have only one monitor attached you only have one screen so ":0.1" fails.
I believe the slides expect you to have two or more monitors attached, each driven by a different GPU.

IWebBrowser2 simulating left click

What I wan't to achieve is to simulate left click in web browoser created with IWebBrowser2 class.
Current code
if (SUCCEEDED(OleInitialize(NULL))){
IWebBrowser2* pBrowser2;
CoCreateInstance(CLSID_InternetExplorer, NULL, CLSCTX_LOCAL_SERVER,
IID_IWebBrowser2, (void**)&pBrowser2);
if (pBrowser2){
VARIANT vEmpty;
VariantInit(&vEmpty);
BSTR bstrURL = SysAllocString(L"http://google.pl");
HRESULT hr = pBrowser2->Navigate(bstrURL, &vEmpty, &vEmpty, &vEmpty, &vEmpty);
if (SUCCEEDED(hr))
{
pBrowser2->put_Visible( VARIANT_FALSE );
pBrowser2->put_FullScreen( VARIANT_TRUE );
}
else
{
pBrowser2->Quit();
}
srand( time( NULL ) );
Sleep( ( std::rand() % 5000 ) + 5000 );
if(std::rand() % 100 > chance ){
SysFreeString(bstrURL);
pBrowser2 -> Release();
return;
}
HWND handle;
if( pBrowser2 -> get_HWND( ( long *)&handle ) != S_OK ){
return;
}
IServiceProvider* pServiceProvider = NULL;
if (SUCCEEDED(pBrowser2->QueryInterface(IID_IServiceProvider, (void**)&pServiceProvider))){
IOleWindow* pWindow = NULL;
if (SUCCEEDED(pServiceProvider->QueryService(
SID_SShellBrowser,
IID_IOleWindow,
(void**)&pWindow))){
HWND hwndBrowser = NULL;
if (SUCCEEDED(pWindow->GetWindow(&hwndBrowser))){
RECT windowRect;
GetWindowRect( hwndBrowser , &windowRect );
for( int i = 0 ; i < 100 ; i++ ){
//just for test
int positionX = ( ( std::rand() ) % ( windowRect.right - windowRect.left ) ) + windowRect.left;
int positionY = ( ( std::rand() ) % ( windowRect.bottom - windowRect.top ) ) + windowRect.top;
printf( "%d | %d\n",positionX,positionY);
PostMessage( hwndBrowser, WM_LBUTTONDOWN, 0, MAKELPARAM(positionX,positionY) );
Sleep( 10 );
PostMessage ( hwndBrowser, WM_LBUTTONUP, 0, MAKELPARAM(positionX,positionY) );
}
}
pWindow->Release();
}
pServiceProvider->Release();
}
pBrowser2->put_Visible(VARIANT_TRUE);
SysFreeString(bstrURL);
pBrowser2 -> Release();
}
OleUninitialize();
}
but nothing happen. Also I tried SendMessage and with/without window visible.
Second approach would be access to dom and try to invoke click event but is this possible ?

MS Kinect FaceTracker creating IFTResult

I have a fairly simple application that contains the following:
context->mFaceTracker = FTCreateFaceTracker();
hr = context->mFaceTracker->Initialize( &mVideoCameraConfig, &mDepthCameraConfig, NULL, NULL );
which works fine and returns S_OK and mFaceTracker is (as far as I can tell) initialized properly. However, the next line is:
hr = context->mFaceTracker->CreateFTResult( &context->mFTResult );
which always returns FT_ERROR_UNINITIALIZED, doesn't allocate the pointer, and has me puzzled. I've tried many different strategies for getting this to work from changing how the threading for the device and detector works, to changing my FTcontext object from a class to a struct to match the samples, all with no success. The Kinect SDK samples all work fine, but trying to use them in my own application doesn't seem to, despite my closely mirroring how they initialize the device and the Face Tracker. I'm curious if anyone else has run into this or similar problems around initializing either IFTFaceTracker or the IFTResult. Also, I'm curious how else I can test the IFTFaceTracker for correct intialization, other than testing the HRESULT that Initialize() returns. Thanks in advance,
=== edit
I've had a few request for more code. It's built on Cinder and is using this block for Cinder: https://github.com/BanTheRewind/Cinder-KinectSdk
I can't post all of the code, but I've posted at least most of the relevant Kinect initialization code here:
void Kinect::start( const DeviceOptions &deviceOptions )
{
if ( !mCapture ) {
// Copy device options
mDeviceOptions = deviceOptions;
string deviceId = mDeviceOptions.getDeviceId();
int32_t index = mDeviceOptions.getDeviceIndex();
// Clamp device index
if ( index >= 0 ) {
index = math<int32_t>::clamp( index, 0, math<int32_t>::max( getDeviceCount() - 1, 0 ) );
}
// Initialize device instance
long hr = S_OK;
if ( index >= 0 ) {
hr = NuiCreateSensorByIndex( index, &mSensor );
if ( FAILED( hr ) ) {
trace( "Unable to create device instance " + toString( index ) + ": " );
error( hr );
return;
}
} else if ( deviceId.length() > 0 ) {
_bstr_t id = deviceId.c_str();
hr = NuiCreateSensorById( id, &mSensor );
if ( FAILED( hr ) ) {
trace( "Unable to create device instance " + deviceId + ":" );
error( hr );
return;
}
} else {
trace( "Invalid device name or index." );
return;
}
// Check device
hr = mSensor != 0 ? mSensor->NuiStatus() : E_NUI_NOTCONNECTED;
if ( hr == E_NUI_NOTCONNECTED ) {
error( hr );
return;
}
// Get device name and index
if ( mSensor != 0 ) {
mDeviceOptions.setDeviceIndex( mSensor->NuiInstanceIndex() );
BSTR id = ::SysAllocString( mSensor->NuiDeviceConnectionId() );
_bstr_t idStr( id );
if ( idStr.length() > 0 ) {
std::string str( idStr );
mDeviceOptions.setDeviceId( str );
}
::SysFreeString( id );
} else {
index = -1;
deviceId = "";
}
flags |= NUI_INITIALIZE_FLAG_USES_COLOR;
}
hr = mSensor->NuiInitialize( flags );
if ( FAILED( hr ) ) {
trace( "Unable to initialize device " + mDeviceOptions.getDeviceId() + ":" );
error( hr );
return;
}
hr = mSensor->NuiSkeletonTrackingEnable( 0, flags );
if ( FAILED( hr ) ) {
trace( "Unable to initialize skeleton tracking for device " + mDeviceOptions.getDeviceId() + ": " );
error( hr );
return;
}
mIsSkeletonDevice = true;
mThread = CreateThread(NULL, 0, &Kinect::StaticThread, (PVOID)this, 0, 0);
}
}
DWORD WINAPI Kinect::StaticThread(PVOID lpParam)
{
Kinect* device = static_cast<Kinect*>(lpParam);
if (device)
{
return device->run();
}
return 0;
}
void run() {
if(mSensor) {
if(mEnabledFaceTracking)
{
if(mNeedFaceTracker) {
mFaceTracker = new FaceTracker(
mDeviceOptions.getVideoSize().x,
mDeviceOptions.getVideoSize().y,
mDeviceOptions.getDepthSize().x,
mDeviceOptions.getDepthSize().y,
1.0,
1 );
mNeedFaceTracker = false;
}
// make sure we have both color && depth buffers to work with
if(newDepth || newVideo)
{
FT_SENSOR_DATA sensorData(mFTColorImage, mFTDepthImage);
FT_VECTOR3D hint[2]; // this is initialized elsewhere
mFaceTracker->checkFaces( (NUI_SKELETON_FRAME*) &skeletonFrame, mFTColorImage, mFTDepthImage, 1.0, 0);
if(mFaceTracker->getNumFaces() > 0) {
cout << " we have a face " << mFaceTracker->getNumFaces() << endl;
mNewFaceTrackData = true;
mFaceData.clear();
for( int i = 0; i < mFaceTracker->getNumFaces(); i++) {
Face newFace;
mFaceTracker->getProjectedShape(0, newFace.scale, newFace.rotation, newFace.transform, newFace.screenPositions);
mFaceData.push_back(newFace);
}
}
}
}
Sleep( 8 );
}
}
It looks like you never call (or omitted including in the code sample) NuiImageStreamOpen(), such as this code snippet from the SingleFace sample, KinectSensor.cpp in the Init method:
hr = NuiImageStreamOpen(
colorType,
colorRes,
0,
2,
m_hNextVideoFrameEvent,
&m_pVideoStreamHandle );
if (FAILED(hr))
{
return hr;
}
hr = NuiImageStreamOpen(
depthType,
depthRes,
(bNearMode)? NUI_IMAGE_STREAM_FLAG_ENABLE_NEAR_MODE : 0,
2,
m_hNextDepthFrameEvent,
&m_pDepthStreamHandle );
Calling those before you call CreateFTResult() may fix the uninitialized error.
Additionally, you call CreateThread() and then call run(), but there is no while loop so that thread will exit almost immediately, certainly without enough time for the Kinect to start providing data to the FaceTracking.
It doesn't look like you have included the Thread or event loop that is checking the sensor for new data, updating mFTColorImage and mFTDepthImage, and setting the newDepth and newVideo flags. This could be in the same thread that you create above (provided you create a while loop, and ignoring performance or other classes needing the Kinect data), or could be a different thread as in the SingleFace Kinect SDK sample.