What happens to the pointer itself after delete? [duplicate] - c++

This question already has answers here:
Pointers in c++ after delete
(3 answers)
Closed 5 years ago.
void doSomething()
{
TheObject *ptr = new TheObject;
delete ptr;
ptr = NULL;
return 0;
}
Let me borrow the words from operator delete in cplusplus.com:
Deallocates the memory block pointed by ptr (if not null), releasing
the storage space previously allocated to it by a call to operator new
and rendering that pointer location invalid.
Please help to clear my confusions: what happens to the pointer itself after delete? The pointer itself does have an address, right? So after the pointed block is deleted, what about the pointer itself?
Could I say that the pointer itself will be free after returning the method where the pointer is initialized? Is the pointer itself placed on the stack or heap?

The pointer itself does have an address and the value. The address of the pointer does not change after you perform delete on it. The space allocated to the pointer variable itself remains in place until your program releases it (which it might never do, e.g. when the pointer is in the static storage area). The standard does not say what happens to the value of the pointer; all it says is that you are no longer allowed to use that value until you assign your pointer a valid value. This state of the pointer is called dangling.
In your program, the pointer ptr is dangling after delete has completed, but before the ptr = NULL assignment is performed. After that it becomes a NULL pointer.
The pointer it self is placed on stack or heap?
Pointer variable is a regular variable. Its placement follows the same rules as the placement of other variables, i.e. you can put a pointer in a static area, in an automatic area (commonly known as "the stack") or in the dynamic memory (also known as "the heap"). In this case, you allocate a pointer to a pointer:
TheObject **ptrPtr = new TheObject*; // The pointer to a pointer is on the stack
*ptrPtr = new TheObject; // The pointer to TheObject is in the heap
delete *ptrPtr; // The space for TheObject is released; the space for the pointer to TheObject is not
delete ptrPtr; // Now the space for the pointer to TheObject is released as well
// The space for the pointer to pointer gets released when ptrPtr goes out of scope

In C and C++, a pointer can be thought of in many ways as just an integer in disguise. So when you say:
TheObject *ptr = new TheObject;
Then ptr is just like a stack-allocated ("automatic") integer variable, one that happens to be big enough to hold the memory address of the heap-allocated TheObject. It's similar to saying
size_t i = /* some value given to you by the runtime */.
Later on, when you write
ptr = NULL;
it has an identical meaning to:
i = 0;
So what happens to the pointer when you leave the function? Just as with any other automatic variable, it's deallocated at the end of the block. It's as simple as that. (Of course, the thing that's pointed to will live on until you call delete, or free() in C.)

Performing delete invalidates the pointer (see [new.delete.single]#10). It could be said that the value is changed: previously it had a value, but now it does not have a value.
Trying to read the value of the pointer (note: this is different to dereferencing it) causes implementation-defined behaviour since C++14, which may include generating a runtime fault. (In C++11 and older standards, it was undefined behaviour). Ref: [basic.stc.dynamic.deallocation]#4.
It would be legal for the compiler to also set the pointer to be null, or set it to some recognizable garbage for debugging purposes (although I don't know of any compilers that do this).

Related

Pointer is corrupting data for no good reason in C++ [duplicate]

I know this is pretty common question, but still new for me!
I don't understand concept of dangling pointer, was googling around, and writing test methods to find one.
I just wonder is this a dangling pointer? As whatever example I found was returning something, here I'm trying something similar!
Thanks!
void foo(const std::string name)
{
// will it be Dangling pointer?!, with comments/Answer
// it could be if in new_foo, I store name into Global.
// Why?! And what is safe then?
new_foo(name.c_str());
}
void new_foo(const char* name)
{
// print name or do something with name...
}
A dangling pointer is a pointer that points to invalid data or to data which is not valid anymore, for example:
Class *object = new Class();
Class *object2 = object;
delete object;
object = nullptr;
// now object2 points to something which is not valid anymore
This can occur even in stack allocated objects:
Object *method() {
Object object;
return &object;
}
Object *object2 = method();
// object2 points to an object which has been removed from stack after exiting the function
The pointer returned by c_str may become invalid if the string is modified afterwards or destroyed. In your example you don't seem to modify it, but since it's not clear what you are going to do with const char *name it's impossible to know it your code is inherently safe or not.
For example, if you store the pointer somewhere and then the corresponding string is destroyed, the pointer becomes invalid. If you use const char *name just in the scope of new_foo (for example, for printing purposes) then the pointer will remain valid.
A dangling pointer is a (non-NULL) pointer which points to unallocated (already freed) memory area.
The above example should be correct given that the string is not modified through new_foo.
Taken from here. Although, even if this is for C, it is the same for C++.
Dangling Pointer
When a pointer is pointing at the memory address of a variable but after some time that variable is deleted from that memory location while the pointer is still pointing to it, then such a pointer is known as a dangling pointer and this problem is known as the dangling pointer problem.
Initially
Later
Example
#include<stdio.h>
int *call();
int main() {
int *ptr;
ptr = call();
fflush(stdin);
printf("%d", *ptr);
return 0;
}
int * call() {
int x=25;
++x;
return &x;
}
Its output will be garbage because the variable x is a local variable. Its scope and lifetime are within the function call hence after returning the address of x variable x becomes dead and the pointer is still pointing to that location.
As a matter of style, I explain a dangling pointer as "a pointer which still exists, even though the object it pointed to no longer exists".
In your case, the pointer name exists for a shorter period that the object that it points to. So it's never dangling.
Inside common C++ classes, pointers dangle for a very short period, inside destructors. That's because the delete statement is before the last } of the destructor, while the pointer itself ceases to exist at the last }. If you don't want to worry about this, use e.g. unique_ptr<T>. The T* pointer will dangle for a very short time inside the unique_ptr::~unique_ptr destructor, which is perfectly safe.
Dangling pointers is a situation where you have valid pointers in the stack, but it is pointing to invalid memory. You might end up in this situation when you deallocate the heap memory before the pointers in stack deallocated.
This is a security issue. Because when you deallocate a memory, we are informing Operating System, that we no longer need this section of memory. So OS will mark that piece of memory as ready to allocate and allocate to other applications when they request for memory.
Usually, in C++, memory allocated and deallocated through a general pattern. Constructor in a class gets invoked when a class initialised and this is the right place to allocate memory in heap.Destructor will be invoked when the class instance goes out of scope, and this is the right place to deallocate memory from heap. Assume we already created a class that does allocation and deallocation of memory in constructor and destructor respectively.
int main() {
SomeClass pointer1 = SomeClass();
SomeClass pointer2 = pointer1;
}
In the above example code, there are two variables declared but both holding the same value. When the constructor invoked, it allocates a heap memory. Then we are declaring one more variable and assigning the same value. In C++ usually, when you assign a value of complex type, it does a shallow copy (unless you explicitly implemented copy constructor) instead of deep copy. That means the only pointer gets copied in Stack, but not the heap memory. Actually it is not recommended to copy heap memory for performance reasons. Now the final memory layout looks like that we have two pointers pointing to the same heap memory.
Now when the function is done with execution, local variables goes out of scope and it invokes destructor. First, pointer2 invokes destructor that deallocates the heap memory. At this point, pointer1 becomes dangling pointer. It points to a memory that is already deallocated.
From this example, we understood that the primary cause of dangling pointer is having multiple owners for the same resource. Because when one pointer deallocates memory other pointers became dangling pointers.
//Declaring two pointer variables to int
int * ptr1;
int * ptr2;
// Allocating dynamic memory in the heap
ptr1 = new int;
ptr2 = ptr1; // Having both pointers to point same dynamic memory location
//deleting the dynamic memory location
delete ptr1;
ptr1 = nullptr;
//ptr2 is still pointing the already deleted memory location
//We call ptr2 is a dangling pointer
Dangling Pointer and dangling pointer problem
If any pointer is pointing the memory address of any variable but after some variable has deleted from that memory location while pointer is still pointing such memory location.
That pointer is called as dangling pointer and the problem that arises at that time is called as dangling pointer problem.
Here are some examples: Dangling Pointer and dangling pointer problem

What is the difference between delete a pointer and set the pointer as NULL? [duplicate]

This question already has answers here:
What's the difference between delete-ing a pointer and setting it to nullptr? [duplicate]
(5 answers)
Closed 6 years ago.
Suppose I have a pointer to MyClass:
MyClass *myPointer = new MyClass();
What is the difference between delete myPointer; and myPointer = NULL;?
Thanks
delete myPointer de-allocates memory, but leaves value of myPointer variable, that it is pointing to some garbage address.
myPointer = NULL only sets value of myPointer to null-pointer, possibly leaking memory, if you don't delete other pointer, which points to same address as myPointer
In ideal world you should use both those strings, like this:
delete myPointer; // free memory
myPointer = nullptr; // setting value to zero, signalizing, that this is empty pointer
But overall, use std::unique_ptr, which is modern approach to memory management.
delete myPointer frees the allocated space but lets you with a dangling pointer (one that points to something not allocated).
myPointer = NULL set your pointer to a value that is used to represent the concept of (pointing to nothing) but gives you a memory leak in return as you didn't deallocate a memory which is now "lost". Memory leak may not be too harmful if you don't abuse, but is always considered as a kind of programming error.
You may use the following idiom to prevent future problems:
delete myPointer;
myPointer = NULL;
Briefly, delete is used to deallocate memory for an object previously allocated with the new keyword. The object's destructor is called before the object's memory is deallocated (if the object has a destructor).
Pointers that dereference the deallocated memory (usually) have not a NULL value after calling delete, but any operation on them cause errors.
Setting a pointer to NULL implies that it does not dereference anything, but the memory allocated for your object still persist.
Sometimes could be useful to set pointers to NULL after deleting object they dereference, so that it's possible to check if they are still valid (dereference a consistent memory area) or not.

Return value in a function not working? [duplicate]

I know this is pretty common question, but still new for me!
I don't understand concept of dangling pointer, was googling around, and writing test methods to find one.
I just wonder is this a dangling pointer? As whatever example I found was returning something, here I'm trying something similar!
Thanks!
void foo(const std::string name)
{
// will it be Dangling pointer?!, with comments/Answer
// it could be if in new_foo, I store name into Global.
// Why?! And what is safe then?
new_foo(name.c_str());
}
void new_foo(const char* name)
{
// print name or do something with name...
}
A dangling pointer is a pointer that points to invalid data or to data which is not valid anymore, for example:
Class *object = new Class();
Class *object2 = object;
delete object;
object = nullptr;
// now object2 points to something which is not valid anymore
This can occur even in stack allocated objects:
Object *method() {
Object object;
return &object;
}
Object *object2 = method();
// object2 points to an object which has been removed from stack after exiting the function
The pointer returned by c_str may become invalid if the string is modified afterwards or destroyed. In your example you don't seem to modify it, but since it's not clear what you are going to do with const char *name it's impossible to know it your code is inherently safe or not.
For example, if you store the pointer somewhere and then the corresponding string is destroyed, the pointer becomes invalid. If you use const char *name just in the scope of new_foo (for example, for printing purposes) then the pointer will remain valid.
A dangling pointer is a (non-NULL) pointer which points to unallocated (already freed) memory area.
The above example should be correct given that the string is not modified through new_foo.
Taken from here. Although, even if this is for C, it is the same for C++.
Dangling Pointer
When a pointer is pointing at the memory address of a variable but after some time that variable is deleted from that memory location while the pointer is still pointing to it, then such a pointer is known as a dangling pointer and this problem is known as the dangling pointer problem.
Initially
Later
Example
#include<stdio.h>
int *call();
int main() {
int *ptr;
ptr = call();
fflush(stdin);
printf("%d", *ptr);
return 0;
}
int * call() {
int x=25;
++x;
return &x;
}
Its output will be garbage because the variable x is a local variable. Its scope and lifetime are within the function call hence after returning the address of x variable x becomes dead and the pointer is still pointing to that location.
As a matter of style, I explain a dangling pointer as "a pointer which still exists, even though the object it pointed to no longer exists".
In your case, the pointer name exists for a shorter period that the object that it points to. So it's never dangling.
Inside common C++ classes, pointers dangle for a very short period, inside destructors. That's because the delete statement is before the last } of the destructor, while the pointer itself ceases to exist at the last }. If you don't want to worry about this, use e.g. unique_ptr<T>. The T* pointer will dangle for a very short time inside the unique_ptr::~unique_ptr destructor, which is perfectly safe.
Dangling pointers is a situation where you have valid pointers in the stack, but it is pointing to invalid memory. You might end up in this situation when you deallocate the heap memory before the pointers in stack deallocated.
This is a security issue. Because when you deallocate a memory, we are informing Operating System, that we no longer need this section of memory. So OS will mark that piece of memory as ready to allocate and allocate to other applications when they request for memory.
Usually, in C++, memory allocated and deallocated through a general pattern. Constructor in a class gets invoked when a class initialised and this is the right place to allocate memory in heap.Destructor will be invoked when the class instance goes out of scope, and this is the right place to deallocate memory from heap. Assume we already created a class that does allocation and deallocation of memory in constructor and destructor respectively.
int main() {
SomeClass pointer1 = SomeClass();
SomeClass pointer2 = pointer1;
}
In the above example code, there are two variables declared but both holding the same value. When the constructor invoked, it allocates a heap memory. Then we are declaring one more variable and assigning the same value. In C++ usually, when you assign a value of complex type, it does a shallow copy (unless you explicitly implemented copy constructor) instead of deep copy. That means the only pointer gets copied in Stack, but not the heap memory. Actually it is not recommended to copy heap memory for performance reasons. Now the final memory layout looks like that we have two pointers pointing to the same heap memory.
Now when the function is done with execution, local variables goes out of scope and it invokes destructor. First, pointer2 invokes destructor that deallocates the heap memory. At this point, pointer1 becomes dangling pointer. It points to a memory that is already deallocated.
From this example, we understood that the primary cause of dangling pointer is having multiple owners for the same resource. Because when one pointer deallocates memory other pointers became dangling pointers.
//Declaring two pointer variables to int
int * ptr1;
int * ptr2;
// Allocating dynamic memory in the heap
ptr1 = new int;
ptr2 = ptr1; // Having both pointers to point same dynamic memory location
//deleting the dynamic memory location
delete ptr1;
ptr1 = nullptr;
//ptr2 is still pointing the already deleted memory location
//We call ptr2 is a dangling pointer
Dangling Pointer and dangling pointer problem
If any pointer is pointing the memory address of any variable but after some variable has deleted from that memory location while pointer is still pointing such memory location.
That pointer is called as dangling pointer and the problem that arises at that time is called as dangling pointer problem.
Here are some examples: Dangling Pointer and dangling pointer problem

Pointer Deallocation and Heap memory, c++

I have a member function that I call, from there I get a pointer to a private member which is of class BankAccount, I am unsure what happens with the pointers when I deallocate them. I create a new pointer and heap memory address but then assign the pointer to something else. What does "delete" end up deleting?
I read that if you delete a pointer
Here is the code
void Employee::raise(){
BankAccount* tempBank = new BankAccount(); //set pointer to new heap place
double amt;
tempBank = get_bank(); // set pointer to existing heap implicitly
amt = tempBank->get_amount();
amt = (amt + (amt/12));
tempBank->set_amount(amt);
delete tempBank; //does this delete new heap created or does it add a new block of
//memory to heap since it is trying to delete a pointer assigned
//by memory address
tempBank = NULL;
}
I realized I could just do the code below to avoid this situation, but now I am curious as to what happens in the above situation with the memory
BankAccount* tempBank = get_bank();
So what exactly happens when delete is called in my original situation?
When you use delete ptr; the object pointed to by ptr is destroyed and the corresponding memory is returned to the memory management system. The variable ptr and any copy thereof hold a bit pattern referring to now inaccessible memory (the system may still allow you to actually access this memory and it may even still contain the original data but that's undefined behavior and you shall not rely on it).
Put differently, the memory deallocation does not affect the pointer but it does affected the pointed to entity. In your case, the BankAccount, i.e., the result of *tempBank gets destroyed while the pointer tempBank remains unchanged by the delete operation. Obviously, setting tempBank to NULL does change this specific pointer but none of the other copies (if any), giving you false sense of security: I'd not set deleted pointers to NULL unless I keep them around for whatever reason...
Pointers are essentially just the address of the first byte in memory that belongs to the data structure they point to. So in your case:
BankAccount* tempBank = new BankAccount(); // this creates a new object of type BankAccount
// the pointer tempBank points to the first byte of that object in memory
tempBank = get_bank(); // now tempBank points to the first byte of whatever is returned from get_bank()
// that means that you no longer know the address of the object you created above (tempBank now points to something different)
// C++ has no garbage collection, so you just leaked that memory
delete tempBank; // you delete the object that was returned from get_bank
// so that memory is now marked as free and can be reused by whatever needs it
tempBank = NULL; // this is good style, you should always do it, but it does nothing to any allocated memory
BTW: using plain new and delete and owning raw pointers is considered bad style in modern C++. YOu might want to consider using std::shared_ptr or std::unique_ptr (or their boost equivalents if you cannot use C++11 yet)
I found this information that may be useful to you:
ordinary delete Deallocates the memory block pointed by ptr (if not null), releasing the storage space previously allocated to it by a call to operator new and rendering that pointer location invalid.
You can find more information in the original url: http://www.cplusplus.com/reference/new/operator%20delete/
delete tempBank;
when delete is called on pointer , it releases memory pointed by that variable[tempBank].
There are two notions of delete in C++: One is the operator, declared as ::operator delete(void*), which basically only frees up the memory and isn't usually thought about by most programmers. The other is the delete expression, delete p;, where p is a T*. The expression invokes the destructor of the object pointed to by p (and then frees the memory), which is a crucial language feature of C++ that has no analogue in C.
Well first of all, you are allocating from heap with your first exp which is
BankAccount* tempBank = new BankAccount();
and you lose the address of it with assigning another object address to tempBank pointer by
tempBank = get_bank();
so actually when you delete tempBank; you actually deleting the object that you allocated in the function get_bank(). Also because you have lost the address of object that you allocated with new BankAccount(), there is no more way to delete it, because you do not know the address of this object.
In your question, Are you sure that get_bank() indeed returns pointer to object allocated on heap (and not address of just plain object on stack). You have not mentioned it clearly hence it's worth to confirm it again. Now, coming back to question, if get_bank() returned pointer to private member which let's say was not on heap - in that case doing doing tempBank will result in undefined behavior because you can only invoke delete on an object which was created using new. But if get_bank() returned pointer to object allocated on heap then it will free memory of that object and then accessing that object from any other member function could become a nightmare!
You can check below link for some more related information,
Calling delete on variable allocated on the stack

What is a dangling pointer?

I know this is pretty common question, but still new for me!
I don't understand concept of dangling pointer, was googling around, and writing test methods to find one.
I just wonder is this a dangling pointer? As whatever example I found was returning something, here I'm trying something similar!
Thanks!
void foo(const std::string name)
{
// will it be Dangling pointer?!, with comments/Answer
// it could be if in new_foo, I store name into Global.
// Why?! And what is safe then?
new_foo(name.c_str());
}
void new_foo(const char* name)
{
// print name or do something with name...
}
A dangling pointer is a pointer that points to invalid data or to data which is not valid anymore, for example:
Class *object = new Class();
Class *object2 = object;
delete object;
object = nullptr;
// now object2 points to something which is not valid anymore
This can occur even in stack allocated objects:
Object *method() {
Object object;
return &object;
}
Object *object2 = method();
// object2 points to an object which has been removed from stack after exiting the function
The pointer returned by c_str may become invalid if the string is modified afterwards or destroyed. In your example you don't seem to modify it, but since it's not clear what you are going to do with const char *name it's impossible to know it your code is inherently safe or not.
For example, if you store the pointer somewhere and then the corresponding string is destroyed, the pointer becomes invalid. If you use const char *name just in the scope of new_foo (for example, for printing purposes) then the pointer will remain valid.
A dangling pointer is a (non-NULL) pointer which points to unallocated (already freed) memory area.
The above example should be correct given that the string is not modified through new_foo.
Taken from here. Although, even if this is for C, it is the same for C++.
Dangling Pointer
When a pointer is pointing at the memory address of a variable but after some time that variable is deleted from that memory location while the pointer is still pointing to it, then such a pointer is known as a dangling pointer and this problem is known as the dangling pointer problem.
Initially
Later
Example
#include<stdio.h>
int *call();
int main() {
int *ptr;
ptr = call();
fflush(stdin);
printf("%d", *ptr);
return 0;
}
int * call() {
int x=25;
++x;
return &x;
}
Its output will be garbage because the variable x is a local variable. Its scope and lifetime are within the function call hence after returning the address of x variable x becomes dead and the pointer is still pointing to that location.
As a matter of style, I explain a dangling pointer as "a pointer which still exists, even though the object it pointed to no longer exists".
In your case, the pointer name exists for a shorter period that the object that it points to. So it's never dangling.
Inside common C++ classes, pointers dangle for a very short period, inside destructors. That's because the delete statement is before the last } of the destructor, while the pointer itself ceases to exist at the last }. If you don't want to worry about this, use e.g. unique_ptr<T>. The T* pointer will dangle for a very short time inside the unique_ptr::~unique_ptr destructor, which is perfectly safe.
Dangling pointers is a situation where you have valid pointers in the stack, but it is pointing to invalid memory. You might end up in this situation when you deallocate the heap memory before the pointers in stack deallocated.
This is a security issue. Because when you deallocate a memory, we are informing Operating System, that we no longer need this section of memory. So OS will mark that piece of memory as ready to allocate and allocate to other applications when they request for memory.
Usually, in C++, memory allocated and deallocated through a general pattern. Constructor in a class gets invoked when a class initialised and this is the right place to allocate memory in heap.Destructor will be invoked when the class instance goes out of scope, and this is the right place to deallocate memory from heap. Assume we already created a class that does allocation and deallocation of memory in constructor and destructor respectively.
int main() {
SomeClass pointer1 = SomeClass();
SomeClass pointer2 = pointer1;
}
In the above example code, there are two variables declared but both holding the same value. When the constructor invoked, it allocates a heap memory. Then we are declaring one more variable and assigning the same value. In C++ usually, when you assign a value of complex type, it does a shallow copy (unless you explicitly implemented copy constructor) instead of deep copy. That means the only pointer gets copied in Stack, but not the heap memory. Actually it is not recommended to copy heap memory for performance reasons. Now the final memory layout looks like that we have two pointers pointing to the same heap memory.
Now when the function is done with execution, local variables goes out of scope and it invokes destructor. First, pointer2 invokes destructor that deallocates the heap memory. At this point, pointer1 becomes dangling pointer. It points to a memory that is already deallocated.
From this example, we understood that the primary cause of dangling pointer is having multiple owners for the same resource. Because when one pointer deallocates memory other pointers became dangling pointers.
//Declaring two pointer variables to int
int * ptr1;
int * ptr2;
// Allocating dynamic memory in the heap
ptr1 = new int;
ptr2 = ptr1; // Having both pointers to point same dynamic memory location
//deleting the dynamic memory location
delete ptr1;
ptr1 = nullptr;
//ptr2 is still pointing the already deleted memory location
//We call ptr2 is a dangling pointer
Dangling Pointer and dangling pointer problem
If any pointer is pointing the memory address of any variable but after some variable has deleted from that memory location while pointer is still pointing such memory location.
That pointer is called as dangling pointer and the problem that arises at that time is called as dangling pointer problem.
Here are some examples: Dangling Pointer and dangling pointer problem