what does command c#define mean in Fortran? - fortran

I am new in FORTRAN trying to understand some code:
c#define _USE_MPI_
#ifndef _NX_
Is this fortran?

These are pre-processor flags, not valid Fortran. You would need to enable a pre-processor like cpp (gfortran) or fpp (ifort).
With #define you can define a variable or a macro. Using #ifdef and #ifndef you can perform checks on those variables.
I assume these directives are present in your code to enable different routines or statements when compiled with and without MPI - not unlike an if-statement at compile-time. This is usually done to be able to run the code in a purely serial mode as well.
The c before the pre-processor directive is probably to comment it out (which would be FORTRAN syntax), to prevent it from being interpreted by the pre-processor.

Related

Using _EXFUN () in C

https://www.gnu.org/software/m68hc11/examples/stdio_8h-source.html
I wonder what does _exfun () mean above link in using C/C++ and what does it do? I have seen a code fragment. Here is:
#ifndef _EXFUN
# define _EXFUN(N,P) N P
#endif
What does this code do? If you explain that, i will be so happy. Thanks
I just tested it and it chains two statements.
_EXFUN(printf("Hello, ");, printf("World!\n");)
Apparently, this is a hack used so that the same statement will be preprocessed differently depending on how _EXFUN is implemented in the header file. It mainly has to do with declarations. But I can not give any example of when it is useful.
The macro is used to overcome the definition on the functions mainly in C headers (.h files). This ensure the best support for the compilation whatever can be the platform and the version of the compiler (C ANSI compatible or plain C).
Then int _EXFUN(scanf, (const char *, ...)); resolves as int scanf(const char *, ...).
In C/C++ anything that starts with a # is a precompiler flag. This meaning that before the program is compiled, a program parses the lines that start with # and do what ever operation they are supposed to do. #if, #ifdef, #ifndef only include the code within their if block so long as the condition is met, meaning if the condition is not met, the code in the if is not compiled. #define is used for macro definition and simple text replacement.
It seems that in the code you reference, if the macro is not already defined, the macro will be defined so that the code below the definiton of the macro will be turned into valid C syntax. I suppose this could be useful if somebody wanted to have the stdio functions do something else or be defined a different way. They would achieve that be defining_EXFUN before stdio.h was included.

#if vs #ifndef vs #ifdef

My problem is first of all, understanding #ifndef and #ifdef. I also want to understand the difference between #if, #ifndef , and #ifdef. I understand that #if is basically an if statement. For example:
#include<iostream>
#define LINUX_GRAPHICS 011x101
int main(){
long Compare = LINUX_GRAPHICS;
#if Compare == LINUX_GRAPHICS
std::cout << "True" << std::endl;
#endif
}
But the others, although I read about them I can't comprehend. They also seem like very similar terms, but I doubt they work similarly. Help would be greatly appreciated.
Macros are expanded by the preprocessor who doesn't know anything about values of variables during runtime. It is only about textual replacement (or comparing symbols known to the preprocessor). Your line
#if Compare == LINUX_GRAPHICS
will expand to
#if Compare == 011x101
and as "Compare" is different from "011x101", it evaluates to false. Actually I am not even 100% sure about that, but the point is: you are mixing preprocessor directives with variables that are evaluated at runtime. That is non-sense. Preprocessor directives are not there to replace C++ statements.
For most traditional use cases of macros there are better way nowadays. If you don't really need to use macros, it is better not to use them. It makes it extremely hard to read the code (eg. I don't understand how that macros in your code work and unless I really need it honestly I don't want to know :P) and there are other problems with macros that can lead to very hard to find bugs in your program. Before using macros I would advice you to first consider if there isn't a more natural C++ way of achieving the same.
PS:
#ifdef SYMBOL
ifdef = "if defined"
this part of the code is excluded before the compiler even sees it
if SYMBOL is not defined (via #define)
#endif
#ifndef SYMBOL
ifndef = "if not defined"
this part of the code is excluded before the compiler even sees it
if SYMBOL is defined (via #define)
#endif
I wrote "excluded" on purpose to emphasize the bad impact it has on readability of your code. If you overuse #ifdef or #ifndef inside normal blocks of code, it will be extremely hard to read.
#if doesn't have any notion about Compare or the value it contains, so it probably doesn't do what you intend.
Remember the preprocessor does plain text replacement.
The statement will expand as seen from #if as
#if Compare == 011x101
and being expanded as
#if 0 == 011x101
which certainly won't yield true at the preprocessing stage.
The #ifdef and #ifndef directives check if a preprocessor symbol was #define'd at all, either using that (<--) preprocessor directive, or your compilers preprocessor option (most commonly -D<preprocessor-symbol>).
These don't care if the preprocessor symbol carries an empty value or something. A simple
#define MY_CONDITION
or
-DMY_CONDITION
is enough to satisfy
#ifdef MY_CONDITION
to expand the text coming afterwards (or hide it with #ifndef).
The Compare declaration isn't a preprocessor symbol and can't be used reasonably with #ifdef or #ifndef either.
#if is preprocessor if. It can only deal with with preprocessor stuff which is basically preprocessor macros (which are either function like or constant-like) and C tokens with some simple integer-literal arithmetic.
#ifdef SOMETHING is the same as #if defined(SOMETHING) and
#ifndef SOMETHING is the same as #if !defined(SOMETHING). defined is a special preprocessor operator that allows you to test whether SOMETHING is a defined macro. These are basically shortcuts for the most common uses or preprocessor conditionals -- testing whether some macros are defined or not.
You can find a detailed manual (~80 pages) on the gcc preprocessor at
https://gcc.gnu.org/onlinedocs/ .
Well the preprocessors #ifdef and #ifndef mean the followind: In your example you used #define to set a constant variable named LINUX_GRAPHICS to be equal to 011x101. So later in your program you migth want to check if this variable is defined. Then you use #ifdef, when you want to check if this variable is defined and #ifndef if not. I wish I helped you.
Basicaly, preprocessor does text substitution. Then the compiler compiles program into machine code. And then CPU executes machine instructions. This means you can't use preprocessor #if instead of operator if: one does text substitution, while second generates branching code for CPU.
So preprocessor directives such as #if, #ifdef, #ifndef serve for "semi-automatic mode" of generating (a little) different programs based on some "meta-input". Actually you can always do these substitutions yourself and get working C/C++ program without any preprocessor directives. Also compilers often have a command-line switch which outputs just preprocessed program, i.e. without any #if directives. Try to play with it, and you should get what these directives do.
#ifdef XXX is just the same as #if defined(XXX) where defined(XXX) is builtin preprocessor-only function which is true when identifier XXX is defined in program text by another preprocessor directive #define. And #ifndef XXX is just #if !defined(XXX).

code inside #ifdef is included in runtime or during compilation itself?

I am using #define ENABLE_FLAG inside C++ code and correspondingly trying to include a section of code, while ENABLE_FLAG is defined.
My question is, the particular set of code inside
#ifdef ENABLE_FLAG
....setofcode....
#endif
is evaluated during runtime through #ifdef check or compiler itself sees the ENABLE_FLAG during compilation and includes the code?
#ifdef and all those other things you see with a # as the first character on the line are "C preprocessor directives." These are handled even before compilation proper. So there will be no runtime decision made at all--the enabled/disabled block of code is decided at the earliest part of the build process.
#define settings are compile time, and persist during run time.

Preprocessor directives

When we see #include <iostream>, it is said to be a preprocessor directive.
#include ---> directive
And, I think:
<iostream> ---> preprocessor
But, what is meant by "preprocessor" and "directive"?
It may help to think of the relationship between a "directive" and being "given directions" (i.e. orders). "preprocessor directives" are directions to the preprocessor about changes it should make to the code before the later stages of compilation kick in.
But, what's the preprocessor? Well, its name reflects that it processes the source code before the "main" stages of compilation. It's simply there to process the textual source code, modifying it in various ways. The preprocessor doesn't even understand the tokens it operates on - it has no notion of types or variables, classes or functions - it's all just quoted- and/or parentheses- grouped, comma- and/or whitespace separated text to be manhandled. This extra process gives more flexibility in selecting, combining and even generating parts of the program.
EDIT addressing #SWEngineer's comment: Many people find it helpful to think of the preprocessor as a separate program that modifies the C++ program, then gives its output to the "real" C++ compiler (this is pretty much the way it used to be). When the preprocessor sees #include <iostream> it thinks "ahhha - this is something I understand, I'm going to take care of this and not just pass it through blindly to the C++ compiler". So, it searches a number of directories (some standard ones like /usr/include and wherever the compiler installed its own headers, as well as others specified using -I on the command line) looking for a file called "iostream". When it finds it, it then replaces the line in the input program saying "#include " with the complete contents of the file called "iostream", adding the result to the output. BUT, it then moves to the first line it read from the "iostream" file, looking for more directives that it understands.
So, the preprocessor is very simple. It can understand #include, #define, #if/#elif/#endif, #ifdef and $ifndef, #warning and #error, but not much else. It doesn't have a clue what an "int" is, a template, a class, or any of that "real" C++ stuff. It's more like some automated editor that cuts and pastes parts of files and code around, preparing the program that the C++ compiler proper will eventually see and process. The preprocessor is still very useful, because it knows how to find parts of the program in all those different directories (the next stage in compilation doesn't need to know anything about that), and it can remove code that might work on some other computer system but wouldn't be valid on the one in use. It can also allow the program to use short, concise macro statements that generate a lot of real C++ code, making the program more manageable.
#include is the preprocessor directive, <iostream> is just an argument supplied in addition to this directive, which in this case happens to be a file name.
Some preprocessor directives take arguments, some don't, e.g.
#define FOO 1
#ifdef _NDEBUG
....
#else
....
#endif
#warning Untested code !
The common feature is that they all start with #.
In Olden Times the preprocessor was a separate tool which pre-processed source code before passing it to the compiler front-end, performing macro substitutions and including header files, etc. These days the pre-processor is usually an integral part of the compiler, but it essentially just does the same job.
Preprocessor directives, such as #define and #ifdef, are typically used to make source programs easy to change and easy to compile in different execution environments. Directives in the source file tell the preprocessor to perform specific actions. For example, the preprocessor can replace tokens in the text, insert the contents of other files into the source file...
#include is a preprocessor directive meaning that it is use by the preprocessor part of the compiler. This happens 'before' the compilation process. The #include needs to specify 'what' to include, this is supplied by the argument iostream. This tells the preprocessor to include the file iostream.h.
More information:
Preprocessor Directives on MSDN
Preprocessor directives on cplusplus.com

Tool/Parser for preprocessor #if statements?

I am working on many C-sourcecode files which contain many preprocessor #if, #elseif and #else statements.
This statements often check for a #define, e.g.
#if(Switch_TestMode == Switch_TestModeON)
/* code 1 */
#else
/*code 2 */
#endif
Often this preprocessor statements are located within c-if statements which makes the sourcecode nearly unreadable for human beeings.
The #defines used for this preprocessor #if statements are defined within an extra file.
My idea now is to have a tool which checks this #defined switch settings and then only copies the lines of sourcecode which apply using the current #defines/switch settings.
For the above example I would like to get a new .c file which contains only
/*code 2 */
assumed the #define of Switch_TestMode is not equal to Switch_TestModeON.
Are there tools (freeware || low-cost) available which do this job?
Or do I have to write my own preprocessor parser for this?
(It is impossible for me to run the compiler using a special parameter which does this job, because our company is creating the C-sourcecode, another company is compiling.)
Thanks for any hint!
Regards
Thomas
unifdef is available from http://dotat.at/prog/unifdef/.
Try Sunifdef
Edit: Which has now become Coan
You can run the GNU compiler using command line option -E to do the preprocessing.
http://gcc.gnu.org/onlinedocs/gcc/Preprocessor-Options.html
You can use unifdef.