I'd like to know how do stream classes work in C++. When you say:
cout<<"Hello\n";
What does exactly do "<<". I know that cout is an object form iostream that represents the standard output stream oriented to narrow characters (char).
In C "<<" is the bitwise shift operator so it moves bits to the left but in C++ it's and insertion operator. Well, that's all I know, I don't really understand how does this work under the hood.
What I'm asking for is detailed explanation about stream classes in C++, how they are defined and implemented.
Thank you very much for your time and sorry for my English.
Let's create a class that looks like cout (but without as many bells and whistles).
#include <string>
class os_t {
public:
os_t & operator<<(std::string const & s) {
printf("%s", s.c_str());
return *this;
}
};
int main() {
os_t os;
os << "hello\n";
os << "chaining " << "works too." << "\n";
}
Notes:
operator<< is an operator overload just like operator+ or all of the other operators.
Chaining works because we return ourselves: return *this;.
What if you can't change the os_t class because someone else wrote it?
We don't have to use member functions to define this functionality. We can also use free functions. Let's show that as well:
#include <string>
class os_t {
public:
os_t & operator<<(std::string const & s) {
printf("%s", s.c_str());
return *this;
}
};
os_t & operator<<(os_t & os, int x) {
printf("%d", x);
return os;
// We could also have used the class's functionality to do this:
// os << std::to_string(x);
// return os;
}
int main() {
os_t os;
os << "now we can also print integers: " << 3 << "\n";
}
Where else is operator overloading useful?
A great example of how this kind of logic is useful can be found in the GMP library. This library is designed to allow arbitrarily large integers. We do this, by using a custom class. Here's an example of it's use. Note that operator overloading let's us write code that looks almost identical to if we were using the traditional int type.
#include <iostream>
#include <gmpxx.h>
int main() {
mpz_class x("7612058254738945");
mpz_class y("9263591128439081");
x = x + y * y;
y = x << 2;
std::cout << x + y << std::endl;
}
<< is a binary operator in C++, and thus can be overloaded.
You know of the C usage of this operator, where 1 << 3 is a binary operation returning 8. You could think of this as the method int operator<<(int, int) where passing in arguments 1 and 3 returns 8.
Technically, operator<< could do anything. It's just an arbitrary method call.
By convention in C++, the << operator is used for handling streams in addition to being the bit-shift operator. When you perform cout << "Hello!", you are calling a method with prototype ostream & operator<< (ostream & output, char const * stream_me). Note the return value ostream &. That return allows you to call the method multiple times, like std::cout << "Hello World" << "!"; which is calling operator<< twice... once on std::cout and "Hello World", and the second time on the result of that first invocation and "!".
In general, if you were to create a class named class Foo, and you wanted it to be printable, you could define your printing method as ostream & operator<< (ostream & output, Foo const & print_me). Here is a simple example.
#include <iostream>
struct Circle {
float x, y;
float radius;
};
std::ostream & operator<< (std::ostream & output, Circle const & print_me) {
output << "A circle at (" << print_me.x << ", " << print_me.y << ") with radius " << print_me.radius << ".";
}
int main (void) {
Circle my_circle;
my_circle.x = 5;
my_circle.y = 10;
my_circle.radius = 20;
std::cout << my_circle << '\n';
return 0;
}
Operators can be considered functions with syntactic sugar that allow for clean syntax. This is simply a case of operator overloading.
Related
Is it possible to write a method that takes a stringstream and have it look something like this,
void method(string str)
void printStringStream( StringStream& ss)
{
method(ss.str());
}
And can be called like this
stringstream var;
printStringStream( var << "Text" << intVar << "More text"<<floatvar);
I looked up the << operator and it looks like it returns a ostream& object but I'm probably reading this wrong or just not implementing it right.
Really all I want is a clean way to concatenate stuff together as a string and pass it to a function. The cleanest thing I could find was a stringstream object but that still leaves much to be desired.
Notes:
I can't use much of c++11 answers because I'm running on Visual Studio 2010 (against my will, but still)
I have access to Boost so go nuts with that.
I wouldn't be against a custom method as long as it cleans up this mess.
Edit:
With #Mooing Duck's answer mixed with #PiotrNycz syntax I achieved my goal of written code like this,
try{
//code
}catch(exception e)
{
printStringStream( stringstream() << "An exception has occurred.\n"
<<" Error: " << e.message
<<"\n If this persists please contact "<< contactInfo
<<"\n Sorry for the inconvenience");
}
This is as clean and readable as I could have hoped for.
Hopefully this helps others clean up writing messages.
Ah, took me a minute. Since operator<< is a free function overloaded for all ostream types, it doesn't return a std::stringstream, it returns a std::ostream like you say.
void printStringStream(std::ostream& ss)
Now clearly, general ostreams don't have a .str() member, but they do have a magic way to copy one entire stream to another:
std::cout << ss.rdbuf();
Here's a link to the full code showing that it compiles and runs fine http://ideone.com/DgL5V
EDIT
If you really need a string in the function, I can think of a few solutions:
First, do the streaming seperately:
stringstream var;
var << "Text" << intVar << "More text"<<floatvar;
printStringStream(var);
Second: copy the stream to a string (possible performance issue)
void printStringStream( ostream& t)
{
std::stringstream ss;
ss << t.rdbuf();
method(ss.str());
}
Third: make the other function take a stream too
Make your wrapper over std::stringstream. In this new class you can define whatever operator << you need:
class SSB {
public:
operator std::stringstream& () { return ss; }
template <class T>
SSB& operator << (const T& v) { ss << v; return *this; }
template <class T>
SSB& operator << (const T* v) { ss << v; return *this; }
SSB& operator << (std::ostream& (*v)(std::ostream&)) { ss << v; return *this; }
// Be aware - I am not sure I cover all <<'s
private:
std::stringstream ss;
};
void print(std::stringstream& ss)
{
std::cout << ss.str() << std::endl;
}
int main() {
SSB ssb;
print (ssb << "Hello" << " world in " << 2012 << std::endl);
print (SSB() << "Hello" << " world in " << 2012 << std::endl);
}
For ease of writing objects that can be inserted into a stream, all these classes overload operator<< on ostream&. (Operator overloading can be used by subclasses, if no closer match exists.) These operator<< overloads all return ostream&.
What you can do is make the function take an ostream& and dynamic_cast<> it to stringstream&. If the wrong type is passed in, bad_cast is thrown.
void printStringStream(ostream& os) {
stringstream &ss = dynamic_cast<stringstream&>(os);
cout << ss.str();
}
Note: static_cast<> can be used, it will be faster, but not so bug proof in the case you passed something that is not a stringstream.
Since you know you've got a stringstream, just cast the return value:
stringstream var;
printStringStream(static_cast<stringstream&>(var << whatever));
Just to add to the mix: Personally, I would create a stream which calls whatever function I need to call upon destruction:
#include <sstream>
#include <iostream>
void someFunction(std::string const& value)
{
std::cout << "someFunction(" << value << ")\n";
}
void method(std::string const& value)
{
std::cout << "method(" << value << ")\n";
}
class FunctionStream
: private virtual std::stringbuf
, public std::ostream
{
public:
FunctionStream()
: std::ostream(this)
, d_function(&method)
{
}
FunctionStream(void (*function)(std::string const&))
: std::ostream(this)
, d_function(function)
{
}
~FunctionStream()
{
this->d_function(this->str());
}
private:
void (*d_function)(std::string const&);
};
int main(int ac, char* av[])
{
FunctionStream() << "Hello, world: " << ac;
FunctionStream(&someFunction) << "Goodbye, world: " << ac;
}
It is worth noting that the first object sent to the temporary has to be of a specific set of types, namely one of those, the class std::ostream knows about: Normally, the shift operator takes an std::ostream& as first argument but a temporary cannot be bound to this type. However, there are a number of member operators which, being a member, don't need to bind to a reference! If you want to use a user defined type first, you need to extract a reference temporary which can be done by using one of the member input operators.
#include <string>
#include <iostream>
template <typename T>
T max(T a, T b) {
return a > b ? a : b;
}
class Dummy {
private:
std::string name;
int age;
public:
Dummy(int an_age) {age = an_age;}
bool operator> (Dummy &a) {return age > a.age;}
std::string toString() const {return "The age is " + age;}
};
std::ostream& operator<<(std::ostream& out, const Dummy& d) {return out<< d.toString();}
int main()
{
std::cout << max(3, 7) << std::endl;
std::cout << max(3.0, 7.0) << std::endl;
std::cout << max<int>(3, 7.0) << std::endl;
std::cout << max("hello", "hi") << std::endl;
Dummy d1(10);
Dummy d2(20);
std::cout << max(&d1, &d2) << std::endl;
return 0;
}
I'm pretty new to C++ but not new to programming. I've written the code to play with template and operator overloading in C++.
It took quite a while to make it compile and partially work.
The ostream operator<< is not working properly, only to return the address of the object. I can't figure out the causes.
I managed to make it compile by blind trial and error, so I suspect the code might be broken to some extent. And I may not be aware of what'd be improved.
Your max(&d1,&d2) expression gives you the address, and that is printed out. Your operator overloading is fine.
I assume the line you're talking about is
std::cout << max(&d1, &d2) << std::endl;
The problem is you are passing Dummy * instead of Dummy. That makes max return Dummy *, and since your overloaded operator<< takes (essentially) Dummy, it isn't invoked. If you're trying to pass by reference, you don't need to do anything special on the caller side, just make the function take a reference and the compiler will figure it out.
Don't write your own max, use the standard one instead:
#include <algorithm>
void f() { int a = std::max(8, 4); }
The only difference is that the standard max uses operator < by default, just like everything else in the standard library.
Your toString function does something different from what you think it does. It instead returns the sub string of "The age is " starting at the character number age. For example if age is 3, toString will return " age is ". To convert the integer to string you have to use ostringstream:
std::string toString() const {
std::ostringstream s;
s << "The age is " << age;
return s.str();
}
I've come across functions that, rather than overloading the operator << to use with cout, declare a function that takes an ostream and returns an ostream
Example:
#include <iostream>
class A {
private:
int number;
public:
A(int n) : number(n) {}
~A() {}
std::ostream& print(std::ostream& os) const;
friend std::ostream& operator<<(std::ostream& os, const A a);
};
An example of implementation:
std::ostream& A::print(std::ostream& os) const {
os << "number " << number;
return os;
}
std::ostream& operator<<(std::ostream& os, const A a) {
os << "number " << a.number;
return os;
}
Now if I run this I can use the different functions in different situations.. E.g.
int main() {
A a(1);
std::cout << "Object."; a.print(std::cout);
std::cout << "\n\n";
std::cout << "Object." << a;
std::cout << "\n\n";
return 0;
}
Output:
Object.number 1
Object.number 1
There doesn't seem to be a situation where the print function would be needed since you could only use separately or in the beginning of a "cout chain" but never in the middle or end of it which perhaps makes it useless. Wouldn't it (if no other use is found) be better off using a function "void print()" instead?
It would make sense where an inheritance hierarchy comes in to play. You can make the print method virtual, and in the operator for the base class, delegate to the virtual method to print.
It would make a lot more sense if operator<<() actually looked like
std::ostream& operator<<(std::ostream& os, const A a) {
return a.print(os);
}
Then operator<<() wouldn't need to be a friend.
A function that can be used as the start of a cout chain certainly sounds more useful than one that can't, all other things being equal.
I've implemented several functions with signatures like you describe because operator<< is only one name, and sometimes I need to have objects streamed in multiple different ways. I have one format for printing to the screen, and another format for saving to a file. Using << for both would be non-trivial, but choosing a human-readable name for at least one of the operations is easy.
The use of operator<< assumes that there is only one sensible way to print data. And sometimes that is true. But sometimes there are multiple valid ways to want to output data:
#include <iostream>
using std::cout; using std::endl;
int main()
{
const char* strPtr = "what's my address?";
const void* address = strPtr;
// When you stream a pointer, you get the address:
cout << "Address: " << address << endl;
// Except when you don't:
cout << "Not the address: " << strPtr << endl;
}
http://codepad.org/ip3OqvYq
In this case, you can either chose one of the ways as the way, and have other functions (print?) for the rest. Or you can just use print for all of them. (Or you might use stream flags to trigger which behavior you want, but that's harder to set up and use consistently.)
I need to overload the << operator for streams to work with built-in types. For strings it's not a problem, since I simply overload the function like this:
ostream& operator<<(ostream& os, const char* str) { /*...*/ }
This works because this function is global, not a member. The problem is that I need to overload the << operator for other primitive types (ints, floats, etc) but those are member functions. Is there a way I can do this? I need it to work with not only cout but other streams as well. Thanks in advance.
You shouldn't try to change what the operator in std::cout << 3; does. It's part of a standard API. If you need to output in some format which stream manipulators can't support, then for example you could write a little wrapper:
struct MyFormatter {
MyFormatter (ostream &o) : o(o) {}
ostream &o;
};
MyFormatter &operator<<(MyFormatter &mf, int i) {
mf.o << "int(" << i << ")"; // or whatever
return mf;
}
Then use it like this:
MyFormatter mf(std::cout);
mf << 1 << "," << 2 << "," << 3;
In C++, operator overloads require at least one operand of a "class type" or enumeration type.
The point is you are not allowed to overload operator for primitive types.
http://www.parashift.com/c++-faq-lite/intrinsic-types.html#faq-26.10
Hey. Is it possible to overload operator<< for primitive types? Fx lets say that I want to write a std::endl each time want to write a int. Can I overload operator<< for int, so that it automatic puts a std::endl to the output? I have tried with this,
std::ostream& operator<<(std::ostream& strm, int & i)
{
strm << i << std::endl;
return strm;
}
but it doesn't work. I cant recall the compiler error message, but I think that I'm getting operator overloading all wrong any ways.
I try to call the above overloaded operator<< in this way,
int main()
{
int i = 2;
std::out<<"Here is an int " << i;
return 0;
}
But it doesn't work at all. Maybe I can't overload POD types?
As zabzonk said, the standard library provides an (ostream&, int) overload so you can't define another.
To simulate what you were doing (though it is completely pointless in its present form :) :
class EndlinedInteger {
public:
EndlinedInteger(int i) : i(i) { }
friend ostream& operator<<(ostream&, EndlinedInteger const&);
private:
int i;
};
ostream& operator<<(ostream& out, EndlinedInteger const& ei) {
out << ei.i << endl;
return out;
}
int main()
{
EndlinedInteger i = 2;
std::cout<<"Here is an int " << i;
}
Remember that here you use << operator not only on int but also on ostream. You could derive from ostream and implement it in your own derived class, but I would suggest to make a simple macro like
#define EL(i) (i)<<std::endl
Alternatively you could make boxed int class and override the << for standard ostream and boxed int (like in answer by Iraimbilanja) class. Sounds like huge overkill but could work.
Your problem is that there is already an overload for operator << (ostream &, int), the one supplied by the C++ standard library. If you remove the overload definition and use:
#include <iostream>
int main()
{
int i = 2;
std::out<<"Here is an int " << i;
return 0;
}
things work as expected.
And BTW, compiler error messages are kind of important, so it's a good idea to remember them and quote them in posts when asking questions.
edit - std::out above should of couse be std::cout