Passing inherited class type as argument - c++

I have got problem with passing inherited class type as argument to method that takes its base class type.
class Base {...}
class Derived : public Base {...}
class Container {
vector<Base*> cont; //1
public:
void addToCont(Base x) { //2
cont.push_back(&x);
}
}
int main() {
Container c;
c.addToCont(Derived(p1,p2)); //3
}
1) I suppose I need to have container of pointers to objects to keep it working
2) Here is error in conversion from Derived to Base
3) I am not supposed to change this call. I tried
Derived d(p1,p2);
c.addToCont(d);
with
addToCont(Base& x)
and it worked for me.
My problem is that I've got 3 derived classes and I don't want to overload the add method 3 times. I guess I will have to add some virtual method or some type-casting to those classes, but I couldn't find anything about that. I am novice in inheritance and quite confused of this. Thanks for all your help.

Some notes:
Must use a vector of pointers to the Base, so that you can handle objects from the hierarchy. Goes without saying that you're probably better off with using some kind of smart pointer instead of raw pointers, but that goes in preferences and how much you love risk.
Using void addToCont(Base x) is wrong because even if you were only adding a Base object, you will be adding a pointer to a local variable (the pass-by-value parameter)
Using void addToCont(Base &x) the way you do it with a local Derived d is wrong too, for the same reasons as before, as soon as d goes out of scope, you're left with a dangling pointer stored in the pointer
Calling addToCont(Derived(...)) passes a temporary object. That must be taken into account when you think about your memory management.
Not sure why you see a need for overloading addToCont for all Derived classes, that's not what you did on void addToCont(Base &x)
The solution (if you keep to the raw pointers) is to do void addToCont(Base *x) there you can pass a pointer to Base or to any Derived. Again, you must be mindful about the memory management. You're Derived object probably needs to be allocated with a new Derived(...) and you must watch about who owns it, and who has responsibility for deleting it (for example, when the Container object is destroyed).
You probably should remember to make virtual the destructor of Base, because you will be destroying Derived objects from Base pointers, and if the destructor is not virtual, the object will only be partially destroyed.
If addToCont(Derived(...)) call is absolutely required, then you might want to consider to use the void addToCont(Base &x) defininition.... but them, you must clone the object before inserting it into the vector:
void addToCont(const Base &x) { //2
cont.push_back(x.clone());
}
But then.. you need a virtual Base *clone() const method to be implemented (at least) in the Derived classes, that will produce a Base pointer with an exact copy of the Derived object, involving extra copies of the objects and extra cloning...

Derived classes are only "possible to use" when they are either references or pointers. If you convert a class to a base-class without a reference or pointer, you won't be able to use it as a derived class later.
If you are actually storing pointers in your container, then I would make it explicit, so:
class Container {
vector<Base*> cont;
public:
void addToCont(Base* x) {
cont.push_back(x);
}
~Container()
{
for(auto a : cont)
{
delete a;
}
}
}
And in main:
Container c;
c.addToCont(new Derived(p1,p2));
Note that in your original code, the Derived(p1, p2) will get destroyed again just after call to addToCont(...), so your array would be pointing to a "dead" element of the Derived class. Which was probably not what you actually wanted (since it's undefined behaviour to ever use that element, and building up a container full of useless elements is pretty pointless)

Related

C++ Constructor member initializer lists, Object Slicing

I have two classes
class A {
public:
virtual void doStuff() = 0;
};
class B : public A {
int x;
public:
virtual void doStuff() override { x = x*2;} //just example function
};
And another class that modify and use data from the previous
class Foo {
A a;
public:
Foo::Foo(A &a_) : a(a_) {}
};
now I create the objects, and passes to the Foo class
B b;
// edit b attributes,
Foo foo(b);
So at the argument list for the class constructor I know there is not the problem of object slicing, because is a reference, but what is the case at the moment of assign the variable a(a_)?
Since I don't know how much time the object b is going to live I need to make a secure copy. I have a lot of different derived classes from A, even derived from the derived.
Will there be a object slicing?,
Is there a solution to this, or I need to pass pointers (don't want this approach)?
This causes slicing. C++ built in polymorphism only works with pointer/reference semantics.
In fact:
class Foo {
A a;
that won't even compile, because A is not a concrete class.
To fix this, first make virtual ~A(){}; and then pass smart pointers to A around. Either unique or shared.
Failing that you can use your own bespoke polymorphism. The easiers way is to stuff a pImpl smart pointer as a private member of a class and implement copy/move semantics in the holding class. The pImpl can have a virtual interface, and the wrapping class just forwards the non-overridable part of the behaviour to it.
This technique can be extended with the small buffer optimization, or even bounded size instances, in order to avoid heap allocation.
All of this is harder than just using the built in C++ object model directly, but it can have payoff.
To see a famous example of this, examine std::function<Sig> which is a value type that behaves polymorphically.
There will be object slicing with what you currently have. You're calling the A copy-constructor in Foo's constructor, and there aren't virtual constructors.
Having a member variable of type A only reserves enough space within an instance of Foo for an instance of A. There is only dynamic binding with pointers and references (which are pointers under the hood), not with member variables.
You would have to use pointers to get around this or you could rethink whether you really need a set-up like this.
Yes, there is slicing.
There has to be slicing, because a B does not fit inside a A, but it is an A that you are storing inside the class Foo. The B part is "sliced off" to fit; hence the name.

C++: An abstract class as a member

I have a question about style. I have a class (in my case an Option) that depends on the value of an exogenous object (Interest Rate). My goal is to create a abstract base class for the exogenous object (Rate) so that I can construct variations, say SimulatedRate or ConstantRate, that will work inside my depending class, Option.
However, I'm finding in C++, since I obviously cannot instantiate a abstract base class, I must store either a pointer or a reference to the base class. My concern is that when the instantiated exogenous objects go out of scope outside of the dependent class, my dependent class will be pointing to junk.
Is there a reasonable way to utilize polymorphism for this problem in C++?
My current code:
class Dependent
{
public:
Dependent(const Exogenous& exo) : exo_(exo) {}
double getSomething() const { exo_.interfaceMethod(); }
private:
Exogenous& exo_;
}
class Exogenous
{
public:
virtual double interfaceMethod() const=0;
}
class ExogenousVariationA
{
public:
virtual double interfaceMethod() const { return resultA; }
}
class ExogenousVariationB
{
public:
virtual double interfaceMethod() const { return resultB; }
}
Your worry is valid. Since you are storing to a reference an object passed in by the client, you are trusting that client to keep the object alive while you need it. This can easily lead to problems. Of course, the same would be true if you used raw pointers to dynamically allocated objects. If the client does delete on the object before you're done with it, once again you have a problem.
The solution is to force the client to give you some kind of responsibility over the lifetime of the object. The way to do this is to ask for a smart pointer. Depending on your problem, you may want a std::unique_ptr or std::shared_ptr. Use the former if you want to take ownership from the client or the latter if you want to share ownership with them. Let's say you choose std::unique_ptr, you would then define your Dependent class as:
class Dependent
{
public:
Dependent(std::unique_ptr<Exogenous> exo) : exo_(std::move(exo)) {}
double getSomething() const { exo_->interfaceMethod(); }
private:
std::unique_ptr<Exogenous> exo_;
}
The client would use this like so:
std::unique_ptr<Exogenous> ptr(new ExogenousVariationA());
Dependent dep(std::move(ptr));
Now, when your client passes the std::unique_ptr to you, they're giving you ownership of the object. The object will only be destroyed when your std::unique_ptr is destroyed (which will be when your Dependent is destroyed, since it is a member).
Alternatively, if you take a std::shared_ptr then the object will be destroyed once both the client's and your std::shared_ptrs are destroyed.
sftrabbit has some good advice, to which I'd add:
you could create a virtual clone() method in the abstract base class (it's not a virtual base class - that's something else entirely); that method would be implemented in the derived interest rate classes, returning a pointer to a new independent interest rate object that can be owned by the Option; this is particularly useful if the objects contain data that changes as you use it (e.g. from calculations or caching)
you probably don't want this, but with std/boost shared pointers it's also possible to ask for a weak pointer to the shared object... that way you can test whether the "owners" of the object (which won't include you) have already finished with it and triggered its destruction
Separately, to use runtime polymorphism your ExogenousVariationA and ~B classes must actually derive from Exogenous, and the method you want to be polymorphically dispatched must be virtual. That looks like this:
class Exogenous
{
public:
virtual double interfaceMethod() const=0;
}
class ExogenousVariationA : public Exogenous
{
public:
double interfaceMethod() const { return resultA; }
}

C++ - Reach derived class variables from vector

I'm really confused, so I have to ask this. I try to write an application, but I don't know how to reach the variables of the derived class, which are in a vector in the Base class.
The code is:
class A {
public:
A() { };
std::vector<A> aVector;
void Foo();
}
class B : public A {
public:
B() { };
int j;
}
void A::Foo() {
aVector.push_back( B() );
// Here I would like to reach B::j, but only the members and variables of A comes in
aVector[0].j; // wrong
B b = aVector[0]; // no suitable user-defined conversion from "A" to "B" exists
// should I use cast? which one?
}
I'm currently learning inheritance and this kind of things through application programming, and now I'm really stuck.
I looked for other questions, but could not find any that solves my problem. If there is, and I missed, then sorry.
You need to store pointers to A so that your new B object won't get "sliced" (see explanation here) when pushed into the vector.
Also, when you want to use specifically a child method / variable on a pointer from the base class, you need to cast it into the proper type
std::vector<A*> aVector;
aVector.push_back(new B());
B* b = (B*)aVector[0];
cout << b->j;
// remember to delete the content of aVector
Casting an object like this can be dangerous if you are not 100% sure that it is of the type you're casting it in.
See this thread for more information on casting (C style, dynamic_cast and static_cast)
Since the vector is declared to hold objects of type A, when you push a B in to the vector, all the B-ness is stripped away from the object that's stored in the vector. This is known as the slicing problem.
When you later try to access the B elements of the objects stored in the vector you can't because they simply don't exist. You don't have a vector of B objects -- you have a vector of A objects.
In order to solve this problem, you need to store A objects not by value, but by reference or by pointer. You can't store references in a vector, so this leaves you with pointers.
This has nothing to with vectors. If B derives from A then the following code:
A a;
B b = a;
is an error (unless there is some method to convert).
This is correct - your vector items you should be able to handle uniformly. If this means the code that uses the vector expects all items to be B then just make a vector<B>. If not, then you have no business converting an A to a B anyway.
You should never try to access derived class members from the base class. The base class should be agnostic about the implementation details of the derived class. What you are doing is not polymorphic. In other words your B instances cannot act like A instances, because you provided no virtual methods and overrode no virtual methods.
The entire design and approach is incorrect. A::Foo() should be a virtual method (Perhaps even abstract). And you should be doing the work in B::Foo().
And another thing, you shouldn't hold a vector of just plain old A. It should be pointers to A. So std::Vector. And that member should be prefixed with the letter m, to indicate it's a member variable of the class. So std::vector mSomething;

Smart Pointers In C++

Say we have a base class and a derived. So:
class base {
protected:
~base(){
//...
}
// ...
};
class derived : public base {
// ...
};
And now say that we have this code using the above classes with a smart pointer class:
SmartPointer<base> bptr(new derived());
delete bptr;
I understand that it would prevent slicing of the derived object by calling the destructor of derived, but how does it know to do that? Wouldn't the reference stored in the smart pointer be that of type base*? Does it traverse some kind of hierarchy tree, cast that pointer to derived* and then call delete? Or is there some other thing that I don't know about?
The implementation is supposedly threadsafe, non-intrusive, and reference counting.
YES, the classes that you see are akin to the ones that I'm testing against. There is apparently a way to do this with THESE GIVEN classes. The main idea as to how is mentioned in my question above, but I'm not sure as to how one such an implementation would work.
First thing is that as it stands the code will not work. The destructor of base must be at the very least protected (or derived classes be friends of the base). A private destructor means that the compiler will not allow you to write the destructor for the derived classes. Now, assuming that you have a protected destructor... (Rembember, if you design a class to be extended, provide either a public virtual destructor or a protected non-virtual!)
All depends on the implementation of the SmartPointer, in particular std::shared_ptr (or the boost counterpart boost::shared_ptr) are able to manage that situation cleanly. The solution performs some sort of partial type erasure of the type for destruction purposes. Basically, the smart pointer has a templated constructor that accepts any pointer that can be assigned to a base pointer, but because it is templated it knows the concrete type. At that point it stores a synthetic deleter function that will call the appropriate destructor.
For simplicity, using std::function:
template <typename T>
void delete_deleter( void * p ) {
delete static_cast<T*>(p);
}
template <typename T>
class shared_pointer {
T * ptr;
std::function<void(void*)> deleter;
public:
template <typename U>
shared_pointer( U* p, std::function<void()> d = delete_deleter<U> )
: ptr(p), deleter(d)
{}
~shared_pointer() {
deleter( ptr ); // call the stored destructor
}
};
The code is for exhibition only, it would have to be tweaked for production (where to store the function, reference counting...), but it is enough to give you the idea: in the only function where the exact type of the object is known (when creating the smart pointer), you create a wrapper that will call the exact version of the destructor that you need (providing some short of type erasure), then just leave it around and when you need to delete the object call it instead of the delete operator.
This can also be used to manage other resources that require calling a special method instead of delete:
// exhibition only!
shared_pointer<Foo> p( Factory.create(), &Factory::release );
Again there should be quite a lot of work before making this production ready.
Dependency on std::function which is used to simplify the erasure, can be eliminated from the problem. In the simple case (only memory allocated with new and freed with delete is supported in the smart pointer), then just provide a deleter base class with a single virtual operator()(void*), and then refactor the existing delete_deleter into templated derived classes from deleter that override operator()(void*) with the current implementation. If you need to go for the general case (hold any type of resource) it is not worth the effort, just use std::function or boost::function.
Well first of all, your destructor shouldn't be private or that won't compile at all. Secondly, if you're using a "smart pointer", you probably should not be deleting the pointer by hand at all (I don't know what implementation you're using though, but this strikes as odd to me).
Anyways if you're curious how the derived class' destructor gets called when the object is deleted through a pointer to the base class, the answer is polymorphism. But you're missing virtual declaration from your destructor, right now your code would not call the derived class' destructor.
How most C++ implementations implement this is through a virtual table.
If you using any of boost smart pointers or some other which is not friend of your Base class, then this code wouldn't compile, because destructor of Base class is protected (which is same as private for other independent from Base classes).
Now let's consider that you make SmartPointer<Base> friend of Base. This case the code will work, but it wouldn't call destructor of Derived but destructor of Base, because here your Base class is not polymorphic. You should declare destrucotr of Base as virtual. In last case the correct destructor will be called when your smart pointer is deleted.
this program is invalid.
1) the dtor of base is private
2) the dtor of base is not virtual
to answer your question: you need to correct #1 and #2. then the dtor will be called using dynamic dispatch (which will invoke each dtor in reverse order of construction).
without making those corrections, the only way SmartPointer could know to call derived's dtor in this example, and in a defined manner, is if SmartPointer was overly clever (or tedious to use).
Your base class desctructor needs to be virtual to ensure that destructor of derived class is called when deleting via base pointer.
Wikipedia entry on virtual desctructors

Why we can't implement polymorphism in C++ without base class pointer or reference?

First of all have a look at the following code (in this code shape is the base class and line is the derived class)
void drawshapes(shape sarray[],int size)
{
for(int i=0;i< size; i++)
sarray[i].draw();
}
main()
{
line larray[10];
larray[0]=line(p1,p2);//assuming that we have a point class
larray[1]=line(p2,p3);
..........
drawshapes(larray,10);
}
when we compile this program the draw method of shape would be called at first then program terminates. why it terminates ? why we can not implement polymorphism without base class pointer or reference what is the technical reason for this? what compiler will do if we are trying to implement polymorphism with the array of objects ? please explain in much understandable manner with examples. I will be very thankful.
You are asking a question and providing a code example that fails but for a different reason. From the wording of your question:
Why are references/pointers required for polymorphism?
struct base {
virtual void f();
};
struct derived : public base {
virtual void f();
};
void call1( base b ) {
b.f(); // base::f
}
void call2( base &b ) {
b.f(); // derived::f
}
int main() {
derived d;
call1(d);
call2(d);
}
When you use pass-by-value semantics (or store derived elements in a base container) you are creating copies of type base of the elements of type derived. That is called slicing, as it resembles the fact that you have a derived object and you slice/cut only the base subobject from it. In the example, call1 does not work from the object d in main, but rather with a temporary of type base, and base::f is called.
In the call2 method you are passing a reference to a base object. When the compiler sees call2(d) in main it will create a reference to the base subobject in d and pass it to the function. The function performs the operation on a reference of type base that points to an object of type derived, and will call derived::f. The same happens with pointers, when you get a base * into a derived object, the object is still derived.
Why can I not pass a container of derived pointers to a function taking a container of base pointers?
_Clearly if derived are base, a container of derived is a container of base.
No. Containers of derived are not containers of base. That would break the type system. The simplest example of using a container of derived as container of base objects breaking the type system is below.
void f( std::vector<base*> & v )
{
v.push_back( new base );
v.push_back( new another_derived );
}
int main() {
std::vector<derived*> v;
f( v ); // error!!!
}
If the line marked with error was allowed by the language, then it would allow the application to insert elements that are not of type derived* into the container, and that would mean lots of trouble...
But the question was about containers of value types...
When you have containers of value types, the elements get copied into the container. Inserting an element of type derived into a container of type base will make a copy of the subobject of type base within the derived object. That is the same slicing than above. Besides that being a language restriction, it is there for a good reason, when you have a container of base objects, you have space to hold just base elements. You cannot store bigger objects into the same container. Else the compiler would not even know how much space to reserve for each element (what if we later extend with an even-bigger type?).
In other languages it may seem as this is actually allowed (Java), but it is not. The only change is in the syntax. When you have String array[] in Java you are actually writting the equivalent of string *array[] in C++. All non-primitive types are references in the language, and the fact that you do not add the * in the syntax does not mean that the container holds instances of String, containers hold references into Strings, that are more related to c++ pointers than c++ references.
First: you're mixing two concepts: polymorphism, and value vs. reference semantics.
Runtime polymorphism
Polymorphism comes in many shapes. Depending on the runtime you use, other options are available.
An interpreted language (like Ruby, Python, Javascript, ...) allows for 'duck typing': if an object merely has a method called foo, you can call it. Typically these languages do garbage collection, so the notion of pointers vs. objects isn't too relevant.
C++ has a different viewpoint: polymorphism is allowed, but in a more strict way. Enforcing a common base class (which may be abstract) allows the compiler to check the semantics of your code: this way the compiler assures that you really meant the foo method which implements the intended interface, and not some mishmash of foos.
This polymorphism is realized through the use of a virtual function: a pointer to a function, which may vary amongst implementations. The caller of foo will first have to look up the value of the function pointer, and then jump to that function.
So far for polymorphism.
Containment
Now for containment: if you create an array of line objects in C++, these objects are right next to each other in memory; they're contained by value. When you pass the array to a function, the called function can only receive an array of the same type. Otherwise, taking a step of sizeof(shape) into the array we would end up in the mid of a line.
In order to fix that, you can contain the objects 'by reference' - in C++ we use pointers for that.
Compile-time polymorphism
But there is another way to achieve polymorphic functions: templates. You can write your drawshapes function with a template argument that says which type of object you are using:
template< typename tShape, size_t N >
void drawshapes( tShape (&aShapes)[N] ) {
for( tShape* shape=aShapes; shape != aShapes+N; ++shape ) {
shape->draw();
}
}
(Note: there are stl functions to simplify this, but that's out of the scope of the question.
std::for_each( shapes, shapes+10, mem_fun_ref( &shape::draw ) );
)
You cannot pass an array of line instead of an array of shape.
You must use array of pointers.
This happens because when the function tries to access the second member, it does *(sarray + sizeof(shape)) instead of *(sarray + sizeof(line)), that would be the correct way to access the second element of an array of line.
You want something like this:
void drawshapes(shape *sarray[],int size)
{
for(int i=0;i< size; i++)
sarray[i]->draw();
}
main()
{
shape *larray[10];
larray[0] = new line(p1,p2);//assuming that we have a point class
larray[1] = new line(p2,p3);
..........
drawshapes(larray, 10);
// clean-up memory
...
}