Qt5Cored.dll missing when trying to run application - c++

I'm using Visual Studio 2013 Ultimate.
My Qt version is 5.2.1
Am using a specific build for VS2013 which I obtained from here.
Now, what I did:
Created a new Qt Application from Visual Studio.
Typed in my logic and the code.
Built it successfully in x64 Debug mode.
Ran the application successfully.
Everything good so far.
Now the problem:
I restart my Visual Studio and load the project.
It is built successfully (in x64 Debug).
Now, am unable to run it. I get the error:
The program can't start because Qt5Cored.dll is missing from your computer.
Try reinstalling the program to fix this problem.
It ran the first time when I created the application. Now it won't run.
I tried simulating the problem, and this happens everytime. Runs the first time, and doesn't run after Visual Studio restart.
Please help me resolve this issue.
Thanks in advance.

From project properties you have to go to debugging -> Environment -> and write PATH=qt5 dll paths Or you have to put the dlls next to the exe.

The first time you in debug mode. Probably in that case Qt5Cored.dll (with a d in the name) was used. Maybe in the second build, you build in release mode, and for some reason Qt5Core.dll is not found in the PATH.

here is what i did and it worked :D
first : make sure you are building a release version not a debug version
second : it asked for the qt5core.dll when you copy it to the same path of your program it may ask for other *.dll files so i put the program in the folder containing all the dlls :D
which is
C:\Qt\Qt5.7.0\5.7\mingw53_32\bin
or according to your installation ..it worked well
any way this folder (as i think) contains all DLL libraries you may need with your program
so to know what exactly you need from it try to start your program many times in another location and in every time you will know another dll needed according to your programming ..
that method worked but i think there may be a more cleaver solutions we have to dig for :)

Related

Building executable in Visual Studio 2022 with "Release" configuration, built EXE asking for debug DLLs

The EXE I'm building builds fine using Release config (x64). When ran on another computer it asks for both:
ucrtbased.dll
vcruntime140d.dll
From what I can tell, the program shouldn't be asking for these debug (denoted with "d" at the end of their filenames) DLL files.
I am researching this simultaneous to asking this question, but have a bit of a time crunch to figure this out. I'm looking for any common culprits, or things that I could be missing? Not the most versed on this WIN process.
If I source the missing DLLs and add them to the directory with the EXE, I get this error message:
"The application was unable to start correctly (0xc000007b). Click OK to close the application."
The EXE works fine on my machine, where I co-developed the program. Does not work when we try to take it to another machine with a release package.
You need to check whether the library files are mixed with 32/64 bits versions.
vcruntime140.dll is Visual C++ Redistributable.
In addition, the methods in this issue are worthy of your reference.

Debugging Qt in visual studio, msvcp140d_app.dll is missing

I'm new to Qt, but have been working with Visual studio for C/C++ development for a few years. Now I'm trying to build a GUI for my project. I installed Qt 5.11.0 and the Qt VS Tools on both my work computer and home PC. At work I can build and run my project with the VS debugger, however on my home system I can build but can't run either with VS debugger or simply launching the app. I tried in release and it runs fine.
The error I'm getting is :
The code execution cannot proceed because VCRUNTIME140D_APP.dll was not found.
I get 4 of these, the first two want VCRUNTIME, the second two want MSVCP140D_APP.dll.
Solutions I've tried so far :
Uninstalled Win SDK and reinstalled
Uninstalled VS2017 and SDK and reinstalled
Searched System32, SysWOW64 and VS install directories - found msvcp140d.dll and vcruntime140d.dll, but no _app.dlls
Does anyone know what these are included with and where to get them? I can't figure out why I have them on my work computer but not at home. I have the same VS updates, same Qt version, and SDK on both systems.
Using :
Visual Studio 2017 v15.7.1
Qt 5.11.0 - msvc2017_64
I suppose I can just copy the .dll's from my work pc and drop them in the appropriate locations on the other, but I'd like to know what they should have been installed with so I can have the same setup on both systems.
Edit:
I also tried changing the platform toolset to VS2015 with Qt versions msvc2015_64 and winrt_x64_msvc2015
I found this post concerning the same missing _app.dll files. There wasn't any answer there, which is why I tried reinstalling the SDK in the hope the missing files were included there.
Edit 2:
I just scanned my entire system at work and it turns out that I don't have the missing .dll there either. That tells me that there is a difference in the project properties or configuration between the two. I use git for source control, and I am currently the only contributor to this project. When I try to build and run just the example from the getting started guide I have the same problem at home with missing _app.dll files, however it works fine at work. I'm totally confused now, and any hints are greatly appreciated.
Solution:
After trying for a couple of hours making new solutions etc. I decided to delete the entire build folder and put fresh copies of all the dependencies into it. My project now runs fine in debugging mode.
I'm fairly certain that when I originally copied the Qt .dll files into it I must have grabbed them from one of the winrt folders rather than the msvc2017_64 folder. To test I replaced the working .dll files with those from the winrt_x64_msvc2017 folder and sure enough the same errors again. So, this was a dumb mistake on my part, but hopefully it'll save someone else a lot of hair-pulling in the future.

Visual Studio C++ 3rd Party dll's prevent .exe from running

I am new to C++ an I am making an application in Visual Studio 2010 using an SDK which has 3rd party dll's. I want to be able to run this program on other computers so I looked at this question to make sure I include them right (specifically Laserallan's answer). I then build the program in release mode and it compiles fine. The problem is, when I try to run the .exe in the sample release folder the program doesn't run. Not sure if these detals are relevent but my project uses MFC in a static library and Multi-Threaded(MT) runtime library. Incremental linking is not enabled.
My suspicion is that it has something to do with the dll's being in the same place as the .exe because if I move one of them out of the sample release folder, I get this error:
I also noticed this in the SDK's API. I'm not sure if it is relevent or not:
"The eBUS SDK is provided as DLLs. Static libraries are not offered at this point. Even though DLLs are provided, it is still necessary to link your application against link libraries of the DLLs."
The .exe was working fine before, It only started mucking up when I tried to put the dll's in the same place as the exe, tried to make it work on other computers and when I reinstalled the SDK. Does anyone have any ideas on what it could be? It has been doing my head in for the past 2 days now. Any help would be greatly appreciated.
I solved it, turns out the new computer had 2 versions of PvBuffer, one had the GetAcquiredSize method and the other didn't. The program was executing the version that didn't and was trying to find a method that wasn't there. Thanks for your help!

Program only executes if I run it in Visual Studio

I have been trying to find a solution for this problem but I haven't been able to see/find any answer that correctly solves it.
I coded a program (Qt + OpenCV) that works fine when I run it with Visual Studio, but trying to run the executable it simply does not execute anything. The program doesn't give any error: it just never starts.
I am not sure where to start checking what is happening and why it is not even starting (I could understand lack of libraries, some other error..).
I am basically interested on what are the best way of checking why a program runs when executed from the IDE and not from the executable created. As I said, I was expecting an error message if something was wrong. Any ideas? Any good programming advice regarding how to avoid this problem in the future?
Edit: I forgot to mention that I am coding with a Windows XP machine. It doesn't work in this machine when I try to execute the file. It executes normally on a W7 machine but not in other W7 machine.
The executable will need the QT libraries on the computer that you are running it on. On linux there is command (I think ldd) that will show you what libraries your executable needs. I am not sure about Windows but there should be something similar. At least on a linux computer it will not necessarily give you an error if the QT libraries are missing. The executable just seems to do nothing.
Try copying the executable into the same directory as the .dll files in the Qt 'bin' directory.
If that works then you just need to put the Qt bin directory into your path, or copy the dlls into the windows\system directory
You need not only the correct dlls in your path (best in the application directory), but also the plugins in the correct location. See my answer to the question: Qt dll deployment on windows.

C++ application fails to start correctly (0xc000000d)

I'm writing a C++ application using VS2010 on two dev computers - both are Win7 64bit SP1. I use git to sync the repositories.
On one of the machines the compiled executable (and also the test exec) stopped working with the following error, while on the other machine it works fine and I'm able to continue development.
The application was unable to start correctly (0xc000000d). Click OK to close the application.
I tried deleting the repository and cloning it again. I also made sure I have the same versions of Boost, git, Visual Studio. Also, I tried debugging (stepping in) but the error occurs before any line of code is reached.
Notice as far as I understand I'm tracking Visual Studio's solution\project configuration files as detailed here.
I'm at a loss, how would you debug this?
UPDATE 1:
Only the Debug version fails to run. The Release version runs fine
UPDATE 2: The executable that doesn't work does work on the other computer!
UPDATE 3: I've reinstalled VS2010 (exactly the same version) - didn't help. Surprisingly the compiled files are not the same size between the two machines.
I got the same problem as you mentioned.
My solution:
Clean the manifest file and rebuild
In the property page-> Manifest tool -> make sure "Additional Options" is set to nothing.
(I set it as "/validate_manifest" before).
Or you can try "Embed Manifest -> NO", rebuild and then set back to Yes. It sounds to be ridiculous, but it really works sometimes. I don't know why.
I got the same phenomenon suddenly without a warning on Win7 / VS2010 / C++. Debug App couldn't be launched, got 0xC000000D at initializing and loading multiple dlls. Found one base dll of my own responsible, played around with linker settings. Modifying settings, incremential rebuild -> app starts, rebuild all -> app crashes again. After setting "generate manifest" to "no" in the linker settings the sample app works, but the main app still crashes. After setting "generate manifest" to "no" for the most of my dlls -> the app starts in debug mode again. The stuff is very spurious, because some dlls need the modified settings others do not.
Have a look at the top two answers to this question
Program crashes with 0xC000000D and no exceptions - how do I debug it?
On the machine where it fails, try running the debug executable NOT under the debugger, and update your question to say what happens. If it crashes, are you able to then attach the debugger whilst the message box is still there and get a stack trace that tells you what function it is crashing in?
This is the weirdest thing....
Try deleting the "ipch" directory and then rebuilding.
Hope it works for you, I have wasted hours on this.
disabling/enabling precompiled headers fixed the issue for me.
I was facing crash on Debug x64 only - I guess it was related to an upgrade from boost 1.50 to 1.52, while keeping pch files.
in my case i got it working again by setting generate manifest to NO on all projects
I have changed "Embed manifest" setting to NO and then back to YES but it didn't help.
For me setting General->Platform Toolset to Windows SDK 7.1 for my program and all dependent libraries compiled with it helped.
It's the ipch just delete the entire folder and it will clear it up. I was confused for a while too.
I saw the error while using OpenCV library compiled with MSVC2010 in a project running on MSVC2015. Changing project configuration properties->General->Platform toolset from Visual Studio 2015(v140) to Visual studio 2010(v100) resolved the error.