openmp syntax highlighting in gedit? - fortran

I am facing an awkward situation. I am trying to run a Fortran 90 program in Linux with ifort and since it has OpenMP directives I compile it with the -openmp-report1 option to see that whether the blocks have been successfully parallelized.
The problem is that gedit doesn't recognize the OpenMP directive:
!$omp parallel do etc....
it treats it as a comment. Anyone has an idea about it? I also tried:
C$omp parallel do etc...
but in that case it produces a compile-time error. Do I have to enable an option in gedit in order to recognize the OpenMP directives?
I faced the same problem in emacs.
I note that I run successfully the same program with Intel Visual Fortran. In Visual Studio OpenMP directives are properly recognized.

First of all, you need to define a new style in the <styles> section of your language specification:
<style>
<!-- ... -->
<style id="openmp-directives" _name="OpenMP directives" map-to="def:preprocessor"/>
</styles>
Next, add a corresponding <context> to the <definitions> section:
<definitions>
<!-- ... -->
<context id="openmp-directives" style-ref="openmp-directives" end-at-line-end="true">
<start extended="true">
((^[Cc])|^\s*!)\$
</start>
</context>
<!-- ... -->
</definitions>
Activate the evaluation of the new style:
<definitions>
<!-- ... -->
<context id="fortran" class="no-spell-check">
<include>
<context ref="openmp-directives"/>
</include>
</context>
<!-- ... -->
</definitions>
Finally, as #VladimirF pointed out, you need to tell GtkSourceView to not treat the directives as comments.
Locate the <context id="line-comment" ...> and change
<start>!|(^[Cc](\b|[^OoAaYyHh]))</start>
to
<start>(![^$])|(^[Cc](\s|[^$OoAaYyHh]))|(^[Cc]$)</start>
I just proposed this patch to GtkSourceView here.

Related

Step into custom nuget c++ package

I am trying to release a C++ nuget package into our company Nuget feed. The problem is that we can't step into functions during debugging (F11). We need to be able to debug inside the package sources but it seems i cannot made it work.
I enabled in VS the option "Debug not only my code", included the generated vc110.pdb files in the package and finally added in the .nuspec the line
<repository type="git" url="http://xxxx" />
Unfortunately, VS17 does not step into the code of my package. We are pretty desperate and we really need a solution to this problem in order to make our toolchain leaner.
This is a C++ question so please do not link me to C#/.NET solutions because they don't work.
NOTE 1: When i pack with nuget i do not use the -Symbols option because it generates 2 packages and the second one cannot be pushed on our nuget feed (dupikcated package)
NOTE 2: I looked into the /SourceLink option but it seems to be supported only in C#
NOTE 3: I cannot use the .vcxproj when packing (it does not work, nuget says that i didn't give it any input file so i have to use my own .nuspec:
<package >
<metadata>
<id>x</id>
<version>1.0.2</version>
<title>$title$</title>
<authors>x</authors>
<projectUrl>yyy</projectUrl>
<description>static .lib</description>
<tags>native</tags>
<repository type="git" url="yyy" />
</metadata>
<files>
<file src="include\**\*.*" target="include" />
<file src="x64\**\*.lib" target="lib\x64" />
<file src="x64\**\*.pdb" target="lib\x64" />
<file src="build\**\*.*" target="build" />
</files>
</package>
NOTE 4: Ours GIT repo is on a Azure Devops TFS machine
NOTE5 : We are using VS17 but compiling with vc110 toolset (yeah know, don't comment on that please)
Thanks all

TextTemplating target in a .Net Core project

I have recently migrated a test project to .NET Core 2.0. That test project used text templates to generate some repetitive code. The previous project had a build target to generate all T4-templates before build. Therefore, the generated code is also not checked in into the VCS.
I had used this snippet in the project to ensure that templates are built:
<PropertyGroup>
<!-- Default VisualStudioVersion to 15 (VS2017) -->
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">15.0</VisualStudioVersion>
<!-- Determinate VSToolsPath -->
<VSToolsPath Condition="'$(VSToolsPath)' == ''">$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)</VSToolsPath>
<!-- Run T4 generation if there are outdated files -->
<TransformOnBuild>True</TransformOnBuild>
<TransformOutOfDateOnly>True</TransformOutOfDateOnly>
</PropertyGroup>
<!-- Import TextTemplating target -->
<Import Project="$(VSToolsPath)\TextTemplating\Microsoft.TextTemplating.targets" />
My first approach was to keep this fragment and copy it to the new .NET Core project file.
Inside Visual Studio, this works because apparently, VSToolsPath is set correctly. However, when I run the .NET Core SDK tools, as for example dotnet test (as I do on the build server), VSToolsPath maps to Program Files\dotnet\sdk\2.0.3 and there, the text templating targets cannot be found.
Because that did not work, I also tried to simply install the Microsoft.VisualStudio.TextTemplating package from Nuget but that has two problems:
it does not officially support .NET Core and installs for .NET 4.6.1 and
Nuget does not seem to install anything, so I cannot adjust the paths in the project file.
To support building T4 templates while building dotnet build you need to use Custom Text Template Host, which already exists for .NET Core (https://github.com/atifaziz/t5). To include it, add to your project in any ItemGroup this element:
<DotNetCliToolReference Include="T5.TextTransform.Tool" Version="1.1.0-*" />.
As Visual Studio already has it's own Text Template Host implementation, your added element should be conditioned only for .NET Core. For example:
<ItemGroup Condition="'$(MSBuildRuntimeType)'=='Core'">
<DotNetCliToolReference Include="T5.TextTransform.Tool" Version="1.1.0-*" />
</ItemGroup>
And at the same time you should condition out of .NET Core your settings for Visual Studio's Text Template Host, like this: Condition="'$(MSBuildRuntimeType)'=='Full'".
You should also add <Import Project="Sdk.targets" Sdk="Microsoft.NET.Sdk" Condition="'$(MSBuildRuntimeType)'=='Full'" /> before importing Microsoft.TextTemplating.targets to make everything work correctly with .NET Core csproj in Visual Studio.
If you need to be able to clean up all generated code, you should rename your templates from *.tt to *.Generated.tt, all the code will be generated under *.Generated.cs and it will be possible to filter these file out at dotnet clean action.
The complete example of what it will look like in your csproj:
<!-- T4 build support for .NET Core (Begin) -->
<ItemGroup Condition="'$(MSBuildRuntimeType)'=='Core'">
<DotNetCliToolReference Include="T5.TextTransform.Tool" Version="1.1.0-*" />
<TextTemplate Include="**\*.Generated.tt" />
<Generated Include="**\*.Generated.cs" />
</ItemGroup>
<Target Name="TextTemplateTransform" BeforeTargets="BeforeBuild" Condition="'$(MSBuildRuntimeType)'=='Core'">
<ItemGroup>
<Compile Remove="**\*.cs" />
</ItemGroup>
<Exec WorkingDirectory="$(ProjectDir)" Command="dotnet tt %(TextTemplate.Identity)" />
<ItemGroup>
<Compile Include="**\*.cs" />
</ItemGroup>
</Target>
<Target Name="TextTemplateClean" AfterTargets="Clean">
<Delete Files="#(Generated)" />
</Target>
<!-- T4 build support for .NET Core (End) -->
<!-- T4 build support for Visual Studio (Begin) -->
<PropertyGroup Condition="'$(MSBuildRuntimeType)'=='Full'">
<VSToolsPath Condition="'$(VSToolsPath)' == ''">$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)</VSToolsPath>
<!-- This is what will cause the templates to be transformed when the project is built (default is false) -->
<TransformOnBuild>true</TransformOnBuild>
<!-- Set to true to force overwriting of read-only output files, e.g. if they're not checked out (default is false) -->
<OverwriteReadOnlyOutputFiles>true</OverwriteReadOnlyOutputFiles>
<!-- Set to false to transform files even if the output appears to be up-to-date (default is true) -->
<TransformOutOfDateOnly>false</TransformOutOfDateOnly>
</PropertyGroup>
<Import Project="Sdk.targets" Sdk="Microsoft.NET.Sdk" Condition="'$(MSBuildRuntimeType)'=='Full'" />
<Import Project="$(VSToolsPath)\TextTemplating\Microsoft.TextTemplating.targets" Condition="'$(MSBuildRuntimeType)'=='Full'" />
<!-- T4 build support for Visual Studio (End) -->
If you don't want to rename your template files and you don't need to clean up them, then replace:
<TextTemplate Include="**\*.Generated.tt" />
<Generated Include="**\*.Generated.cs" />
with:
<TextTemplate Include="**\*.tt" />
And delete:
<Target Name="TextTemplateClean" AfterTargets="Clean">
<Delete Files="#(Generated)" />
</Target>
For more information see:
How to set up code generation on dotnet build:
https://notquitepure.info/2018/12/12/T4-Templates-at-Build-Time-With-Dotnet-Core/
How to set up code generation on build for Visual Studio and .NET Core csproj:
https://thomaslevesque.com/2017/11/13/transform-t4-templates-as-part-of-the-build-and-pass-variables-from-the-project/
The full example of the generation of multiple files from a single T4 template:
https://github.com/Konard/T4GenericsExample
Update:
GitHub.com/Mono/T4 is even better.
You are at the mercy of someone writing a port for dotnet core.
This is old: http://www.bricelam.net/2015/03/12/t4-on-aspnet5.html
Or use a different templating tool entirely, though of course I understand if that’s not an option.
Or just use T4Executer. You can set which templates to execute before build, after build or ignore specific templates. Works good with VS2017-19
To expand on Konard's comment of "Update: https://github.com/mono/t4 is even better."
Install Mono/T4 (dotnet-t4) as a tool
If you are running an Azure devops pipeline, you can add it as a step - see the first part of https://stackoverflow.com/a/60667867/1901857.
If you are building in a linux dockerfile, add this before you build (we were using .net 6 on alpine, but it should be fine with other distros and versions):
# you will see a warning if this folder is not on PATH
ENV PATH="${PATH}:/root/.dotnet/tools"
RUN dotnet tool install -g dotnet-t4
If you want to use the tool on your dev machine, instead of VS TextTemplating, run a one-off install from powershell (but every dev in your team will need to do this):
dotnet tool install -g dotnet-t4
Run t4 on build - dev machine and pipeline
dotnet-t4 is setup very similarly to t5 in Konard's answer
Option 1 - dotnet-t4 installed on your dev machine
Add this to your csproj file. No conditional settings required.
<!-- T4 build support for .NET Core (Begin) -->
<ItemGroup>
<TextTemplate Include="**\*.tt" />
</ItemGroup>
<Target Name="TextTemplateTransform" BeforeTargets="BeforeBuild">
<ItemGroup>
<Compile Remove="**\*.cs" />
</ItemGroup>
<Exec WorkingDirectory="$(ProjectDir)" Command="t4 %(TextTemplate.Identity)" />
<ItemGroup>
<Compile Include="**\*.cs" />
</ItemGroup>
</Target>
<!-- T4 build support for .NET Core (End) -->
Option 2 - use VS templating on your dev machine
If you don't want everyone to install the tool locally, you can still add conditional build steps to the project, as per Konard's answer. Note that Visual Studio is now 64-bit, so you can use MSBuildExtensionsPath instead of MSBuildExtensionsPath32:
<!-- T4 build support for .NET Core (Begin) -->
<ItemGroup Condition="'$(MSBuildRuntimeType)'=='Core'">
<TextTemplate Include="**\*.tt" />
</ItemGroup>
<Target Name="TextTemplateTransform" BeforeTargets="BeforeBuild" Condition="'$(MSBuildRuntimeType)'=='Core'">
<ItemGroup>
<Compile Remove="**\*.cs" />
</ItemGroup>
<Exec WorkingDirectory="$(ProjectDir)" Command="t4 %(TextTemplate.Identity)" />
<ItemGroup>
<Compile Include="**\*.cs" />
</ItemGroup>
</Target>
<!-- T4 build support for .NET Core (End) -->
<!-- T4 build support for Visual Studio (Begin) -->
<PropertyGroup Condition="'$(MSBuildRuntimeType)'=='Full'">
<VSToolsPath Condition="'$(VSToolsPath)' == ''">$(MSBuildExtensionsPath)\Microsoft\VisualStudio\v$(VisualStudioVersion)</VSToolsPath>
<TransformOnBuild>true</TransformOnBuild>
<!--Other properties can be inserted here-->
<!--Set to true to force overwriting of read-only output files, e.g. if they're not checked out (default is false)-->
<OverwriteReadOnlyOutputFiles>true</OverwriteReadOnlyOutputFiles>
<!--Set to false to transform files even if the output appears to be up-to-date (default is true)-->
<TransformOutOfDateOnly>false</TransformOutOfDateOnly>
</PropertyGroup>
<Import Project="$(VSToolsPath)\TextTemplating\Microsoft.TextTemplating.targets" Condition="'$(MSBuildRuntimeType)'=='Full'" />
<!-- T4 build support for Visual Studio (End) -->

How to use the Web Publishing Pipeline and Web Deploy (MSDEPLOY) to Publish a Console Application?

I would like to use web deploy to publish a Visual Studio "Console" application to a folder on the target system.
I have had some luck, and have been able to produce something similar to what I need, but not quite.
I've added the following to the console .csproj:
added the following projectName.wpp.targets file
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v10.0\WebApplications\Microsoft.WebApplication.targets" />
and I've added the following projectName.wpp.targets:
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
<PropertyGroup>
<DeployAsIisApp>false</DeployAsIisApp>
<IncludeSetAclProviderOnDestination>false</IncludeSetAclProviderOnDestination>
</PropertyGroup>
<ItemGroup>
<FilesForPackagingFromProject Include="$(IntermediateOutputPath)$(TargetFileName).config">
<DestinationRelativePath>bin\%(RecursiveDir)%(FileName)%(Extension)</DestinationRelativePath>
<FromTarget>projectName.wpp.targets</FromTarget>
</FilesForPackagingFromProject>
</ItemGroup>
</Project>
I then edit the .SetParameters.xml file as follows:
<parameters>
<setParameter name="IIS Web Application Name" value="c:\company\project" />
</parameters>
When I then deploy using the generated .cmd file, I get all the files deployed to C:\company\project\bin.
That's not bad, but I'd like to do better. In particular, I'd like to omit the "bin" folder and put all files in the "C:\company\project" folder, and I'd like to be able to specify the ACLs
Has anybody been able to work around these problems?
Ok, so here's the way how to omit the 'bin' folder.
First of all, I'd like to emphasize that all this msdeploy-related stuff is for web apps deployment, and 'bin' folder seems for me to be almost hardcoded deeply inside. So if you want to get rid of it - you have to do some dirty things. Which I did.
We'll have to change $(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v10.0\WebApplications\Microsoft.WebApplication.targets project a little bit, so it's better to change not it, but it's copy.
Steps:
1.Backup $(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v10.0\WebApplications\Microsoft.WebApplication.targets(alternatively, you could install MSBuild.Microsoft.VisualStudio.Web.targets package, redirect your csproj file to Microsoft.WebApplication.targets file obtained from package and work with it).
2. In the $(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v10.0\WebApplications\Microsoft.WebApplicaton.targets find the xml node which looks like <CopyPipelineFiles PipelineItems="#(FilesForPackagingFromProject)"(there are several ones of them, take the one from the line ~2570).
3. Comment the node out, replace with the custom one, so eventually it will look like:
<!--
<CopyPipelineFiles PipelineItems="#(FilesForPackagingFromProject)"
SourceDirectory="$(WebPublishPipelineProjectDirectory)"
TargetDirectory="$(WPPAllFilesInSingleFolder)"
SkipMetadataExcludeTrueItems="True"
UpdateItemSpec="True"
DeleteItemsMarkAsExcludeTrue ="True"
Condition="'#(FilesForPackagingFromProject)' != ''">
<Output TaskParameter="ResultPipelineItems" ItemName="_FilesForPackagingFromProjectTempory"/>
</CopyPipelineFiles>-->
<!-- Copying files to package folder in 'custom'(dirty) way -->
<CreateItem Include="$(OutputPath)\**\*.*">
<Output TaskParameter="Include" ItemName="YourFilesToCopy" />
</CreateItem>
<Copy SourceFiles="#(YourFilesToCopy)"
DestinationFiles="#(YourFilesToCopy->'$(WPPAllFilesInSingleFolder)\%(RecursiveDir)%(Filename)%(Extension)')" />
Then
4. Your projectName.wpp.targets don't have to have FilesForPackagingFromProject, so it will look like:
<!-- targets -->
<PropertyGroup>
<DeployAsIisApp>false</DeployAsIisApp>
<IncludeSetAclProviderOnDestination>false</IncludeSetAclProviderOnDestination>
</PropertyGroup>
<ItemGroup>
<!-- intentionally left blank -->
</ItemGroup>
</Project>
That's it. Worked for me(tm), tested. Let me be honest, I don't like this approach, but that was the only way I made it working in the needed way. It's up to you whether you'll use it in your project or not.
My opinion is not to use msdeploy here - it was not for you task.
Better to write msbuild-scripts from scratch or accept the 'bin' folder, and fight against the framework again once next customization is required.

Build with nant and reference libraries in subdirectories

I'm creating bild-file for a project containing several 3rd-party libraries located inside a lib-folder. So my build-script looks like this:
<csc target="library" ....>
<sources>
<include name="**/*.cs" />
<!-- common assembly-level attributes -->
<include name="../../src/CommonAssemblyInfo.cs" />
<exclude name="Properties/AssemblyInfo.cs" />
</sources>
<references>
<include name="${build.dir}/bin/lib/Should.Fluent.dll" />
</references>
</csc>
The compilation runs fine, however, runtime doesn't work, saying it can't find the library Should.Fluent.dll. How can I make the program find it?
The library has to be present either in GAC or in the same directory that the referencing assembly is in. You can copy it manually to check if this fixes the problem - if yes, then add a <copy> task that makes sure you references are present in your output problem.

CodeBlocks, GCC: change project language c and c++?

When I select console project to start with, it lets you to select C or C++. But once its created, I can't figure out how to change it. Plus, when you create a Win32 GUI application, it doesn't give you the option at all and its default is C++.
Where can I change to C? I have been looking in all the project settings for ages. Renaming my file from .cpp to .c doesn't seem to do anything, it compiles the file as C++. I know that without the IDE, you just change your executable from g++ to gcc, but how do I set this for the current project in CodeBlocks?
The only tangible difference between selecting C vs C++ when you create a project is which compiler is invoked for the translation units during a build. Code::Blocks currently does not provide a way to directly change this after project creation. That is to say you would have to change each source file one at a time to get what you want.
Here's what you can do to change it:
Open the properties window for a source you want to change. You can get to it by right-click source file->properties.
Goto the Advanced tab.
Find the Compiler variable field and change it from CPP to CC.
Click Ok.
Repeat this for each source file that needs to be changed.
Now if your existing project contains a lot of source files you can do this quicker by manually editing the Code::Blocks .cbp project file (it's just an XML file). The nodes you want to search for and replace will look something like this:
<CodeBlocks_project_file>
<!-- ... -->
<Project>
<!-- ... -->
<Unit filename="source1.cpp">
<Option compilerVar="CPP" /> <!-- Change CPP to CC here -->
</Unit>
<Unit filename="source2.cpp">
<Option compilerVar="CPP" /> <!-- And here -->
</Unit>
<Unit filename="source3.cpp">
<Option compilerVar="CPP" /> <!-- And here then save. -->
</Unit>
<!-- ... -->
</Project>
</CodeBlocks_project_file>
After the changes, open your project in Code::Blocks and confirm it's being compiled as a C source file. You should see the build log invoking gcc now instead of g++.