is static const in C++ same as const in C? [duplicate] - c++

This question already has answers here:
Static variables in C++
(3 answers)
Closed 8 years ago.
In C header file:
const int AvarInC = 1;
Now in C++ file:
class Cpp
{
public:
static const int PublicAvar = 1;
private:
static const int Avar = 1;
};
while i have:
const int AvarInC = 1; in my C headers
OR
static const int AvarInC = 1; in my C headers.
Will it be the same thing? Is the first one without keyword static, implicitly static?

It is similar. Of course, you can use the C way in C++ as well.
But the specific C++ way (a class member) also differs in visibility and scope. Only code that is part of class Cpp (or a friend) can access Avar. The PublicAvar is somewhere in between; anyone can access it, but they need to refer to it as Cpp.PublicAvar.
The keyword static has two distinct meanings in C++. Sometimes it means the storage class (as in your example) - that is, "this is not a per-instance member". In this respect, a variable which is not a member of a class at all is obviously static without having to declare that.
Other times, static may refer to link-time visibility. A static symbol is only valid inside its own compilation unit. That's the original C meaning. It does not come into your example especially because we are assuming that your code goes in a header file, and is therefore present in multiple compilation units. Marking a non-member variable as static would result in a number of copies of the variable in the program (one per compilation unit) which would not hurt for a const variable, but generally it could lead to very confusing program behavior.

If I understand you correctly, no they aren't quite the same. Since you are putting the C one in a header file, I'm assuming it will be a global constant, therefore there will really only be one copy of it anyways. It won't need to be recreated each time (since that what static will do.
However, the one in the C++ file is inside a class and static, so every time that class is instantiated into an object all instances will share the same copy of the PublicAvar variable and it won't get recreated with each object.
Though, I have a feeling you knew what static does. So technically no, they don't do the same thing and aren't the same thing...but they do act similarly.
I'm not an expert, so I could be wrong but I believe this is right. Hope it helps.

No, they are not same. They are both variables are initialized at compile time. But static variable can be accessed without creating any object of a class, but non static variable only exists within an object. i.e, the static variable takes common space in the memory for any number of objects created for it, but not in case of the other one.

"The same" is quite ambiguous. Both will be treated as compile-time constant. You can (should) not change them at runtime and the compiler can decide to use this information to optimize your code.

Related

Multiple static const int class variables in DLL [duplicate]

In the class:
class foo
{
public:
static int bar; //declaration of static data member
};
int foo::bar = 0; //definition of data member
We have to explicitly define the static variable, otherwise it will result in a
undefined reference to 'foo::bar'
My question is:
Why do we have to give an explicit definition of a static variable?
Please note that this is NOT a duplicate of previously asked undefined reference to static variable questions. This question intends to ask the reason behind explicit definition of a static variable.
From the beginning of time C++ language, just like C, was built on the principle of independent translation. Each translation unit is compiled by the compiler proper independently, without any knowledge of other translation units. The whole program only comes together later, at linking stage. Linking stage is the earliest stage at which the entire program is seen by linker (it is seen as collection of object files prepared by the compiler proper).
In order to support this principle of independent translation, each entity with external linkage has to be defined in one translation unit, and in only one translation unit. The user is responsible for distributing such entities between different translation units. It is considered a part of user intent, i.e. the user is supposed to decide which translation unit (and object file) will contain each definition.
The same applies to static members of the class. Static members of the class are entities with external linkage. The compiler expects you to define that entity in some translation unit. The whole purpose of this feature is to give you the opportunity to choose that translation unit. The compiler cannot choose it for you. It is, again, a part of your intent, something you have to tell the compiler.
This is no longer as critical as it used to be a while ago, since the language is now designed to deal with (and eliminate) large amount of identical definitions (templates, inline functions, etc.), but the One Definition Rule is still rooted in the principle of independent translation.
In addition to the above, in C++ language the point at which you define your variable will determine the order of its initialization with regard to other variables defined in the same translation unit. This is also a part of user intent, i.e. something the compiler cannot decide without your help.
Starting from C++17 you can declare your static members as inline. This eliminates the need for a separate definition. By declaring them in that fashion you effectively tell compiler that you don't care where this member is physically defined and, consequently, don't care about its initialization order.
In early C++ it was allowed to define the static data members inside the class which certainly violate the idea that class is only a blueprint and does not set memory aside. This has been dropped now.
Putting the definition of static member outside the class emphasize that memory is allocated only once for static data member (at compile time). Each object of that class doesn't have it own copy.
static is a storage type, when you declare the variable you are telling the compiler "this week be in the data section somewhere" and when you subsequently use it, the compiler emits code that loads a value from a TBD address.
In some contexts, the compiler can drive that a static is really a compile time constant and replace it with such, for example
static const int meaning = 42;
Inside a function that never takes the address of the value.
When dealing with class members, however, the compiler can't guess where this value should be created. It might be in a library you will link against, or a dll, or you might be providing a library where the value must be provided by the library consumer.
Usually, when someone asks this, though, it is because they are misusing static members.
If all you want us a constant value, e.g
static int MaxEntries;
...
int Foo::MaxEntries = 10;
You would be better off with one or other of the following
static const int MaxEntries = 10;
// or
enum { MaxEntries = 10 };
The static requires no separate definition until something tries to take the address of or form a reference to the variable, the enum version never does.
Inside the class you are only declaring the variable, ie: you tell the compiler that there is something with this name.
However, a static variable must get some memory space to live in, and this must be inside one translation unit. The compiler reserves this space only when you DEFINE the variable.
Structure is not variable, but its instance is. Hence we can include same structure declaration in multiple modules but we cannot have same instance name defined globally in multiple modules.
Static variable of structure is essentially a global variable. If we define it in structure declaration itself, we won't be able to use the structure declaration in multiple modules. Because that would result in having same global instance name (of static variable) defined in multiple modules causing linker error "Multiple definitions of same symbol"

Why can't we declare static variables in the class definition? [duplicate]

I have the following working code:
#include <string>
#include <iostream>
class A {
public:
const std::string test = "42";
//static const std::string test = "42"; // fails
};
int main(void){
A a;
std::cout << a.test << '\n';
}
Is there a good reason why it is not possible to make the test a static const ? I do understand prior to c++11 it was constrained by the standard. I thought that c++11 introduced in-class initializations to make it a little bit friendlier. I also not such semantic are available for integral type since quite some time.
Of course it works with the out-of class initialization in form of const std::string A::test = "42";
I guess that, if you can make it non-static, then the problem lies in one of the two. Initializing it out-of-class scope (normally consts are created during the instantiation of the object). But I do not think this is the problem if you are creating an object independant of any other members of the class. The second is having multiple definitions for the static member. E.g. if it were included in several .cpp files, landing into several object-files, and then the linker would have troubles when linking those object together (e.g. into one executable), as they would contain copies of the same symbol. To my understanding, this is exactly equal to the situation when ones provides the out-of-class right under the class declaration in the header, and then includes this common header in more than one place. As I recall, this leads to linker errors.
However, now the responsibility of handling this is moved onto user/programmer. If one wants to have a library with a static they need to provide a out-of-class definition, compile it into a separate object file, and then link all other object to this one, therefore having only one copy of the binary definition of the symbol.
I read the answers in Do we still need to separately define static members, even if they are initialised inside the class definition? and Why can't I initialize non-const static member or static array in class?.
I still would like to know:
Is it only a standard thing, or there is deeper reasoning behind it?
Can this be worked-around with the constexpr and user-defined
literals mechanisms. Both clang and g++ say the variable cannot have non-literal type. Maybe I can make one. (Maybe for some reason its also a bad idea)
Is it really such a big issue for linker to include only one copy of
the symbol? Since it is static const all should be binary-exact
immutable copies.
Plese also comment if I am missing or missunderstanding something.
Your question sort of has two parts. What does the standard say? And why is it so?
For a static member of type const std::string, it is required to be defined outside the class specifier and have one definition in one of the translation units. This is part of the One Definition Rule, and is specified in clause 3 of the C++ standard.
But why?
The problem is that an object with static storage duration needs unique static storage in the final program image, so it needs to be linked from one particular translation unit. The class specifier doesn't have a home in one translation unit, it just defines the type (which is required to be identically defined in all translation units where it is used).
The reason a constant integral doesn't need storage, is that it is used by the compiler as a constant expression and inlined at point of use. It never makes it to the program image.
However a complex type, like a std::string, with static storage duration need storage, even if they are const. This is because they may need to be dynamically initialized (have their constructor called before the entry to main).
You could argue that the compiler should store information about objects with static storage duration in each translation unit where they are used, and then the linker should merge these definitions at link-time into one object in the program image. My guess for why this isn't done, is that it would require too much intelligence from the linker.

Why static variable needs to be explicitly defined?

In the class:
class foo
{
public:
static int bar; //declaration of static data member
};
int foo::bar = 0; //definition of data member
We have to explicitly define the static variable, otherwise it will result in a
undefined reference to 'foo::bar'
My question is:
Why do we have to give an explicit definition of a static variable?
Please note that this is NOT a duplicate of previously asked undefined reference to static variable questions. This question intends to ask the reason behind explicit definition of a static variable.
From the beginning of time C++ language, just like C, was built on the principle of independent translation. Each translation unit is compiled by the compiler proper independently, without any knowledge of other translation units. The whole program only comes together later, at linking stage. Linking stage is the earliest stage at which the entire program is seen by linker (it is seen as collection of object files prepared by the compiler proper).
In order to support this principle of independent translation, each entity with external linkage has to be defined in one translation unit, and in only one translation unit. The user is responsible for distributing such entities between different translation units. It is considered a part of user intent, i.e. the user is supposed to decide which translation unit (and object file) will contain each definition.
The same applies to static members of the class. Static members of the class are entities with external linkage. The compiler expects you to define that entity in some translation unit. The whole purpose of this feature is to give you the opportunity to choose that translation unit. The compiler cannot choose it for you. It is, again, a part of your intent, something you have to tell the compiler.
This is no longer as critical as it used to be a while ago, since the language is now designed to deal with (and eliminate) large amount of identical definitions (templates, inline functions, etc.), but the One Definition Rule is still rooted in the principle of independent translation.
In addition to the above, in C++ language the point at which you define your variable will determine the order of its initialization with regard to other variables defined in the same translation unit. This is also a part of user intent, i.e. something the compiler cannot decide without your help.
Starting from C++17 you can declare your static members as inline. This eliminates the need for a separate definition. By declaring them in that fashion you effectively tell compiler that you don't care where this member is physically defined and, consequently, don't care about its initialization order.
In early C++ it was allowed to define the static data members inside the class which certainly violate the idea that class is only a blueprint and does not set memory aside. This has been dropped now.
Putting the definition of static member outside the class emphasize that memory is allocated only once for static data member (at compile time). Each object of that class doesn't have it own copy.
static is a storage type, when you declare the variable you are telling the compiler "this week be in the data section somewhere" and when you subsequently use it, the compiler emits code that loads a value from a TBD address.
In some contexts, the compiler can drive that a static is really a compile time constant and replace it with such, for example
static const int meaning = 42;
Inside a function that never takes the address of the value.
When dealing with class members, however, the compiler can't guess where this value should be created. It might be in a library you will link against, or a dll, or you might be providing a library where the value must be provided by the library consumer.
Usually, when someone asks this, though, it is because they are misusing static members.
If all you want us a constant value, e.g
static int MaxEntries;
...
int Foo::MaxEntries = 10;
You would be better off with one or other of the following
static const int MaxEntries = 10;
// or
enum { MaxEntries = 10 };
The static requires no separate definition until something tries to take the address of or form a reference to the variable, the enum version never does.
Inside the class you are only declaring the variable, ie: you tell the compiler that there is something with this name.
However, a static variable must get some memory space to live in, and this must be inside one translation unit. The compiler reserves this space only when you DEFINE the variable.
Structure is not variable, but its instance is. Hence we can include same structure declaration in multiple modules but we cannot have same instance name defined globally in multiple modules.
Static variable of structure is essentially a global variable. If we define it in structure declaration itself, we won't be able to use the structure declaration in multiple modules. Because that would result in having same global instance name (of static variable) defined in multiple modules causing linker error "Multiple definitions of same symbol"

Why can't I make in-class initialized `const const std::string` a static member

I have the following working code:
#include <string>
#include <iostream>
class A {
public:
const std::string test = "42";
//static const std::string test = "42"; // fails
};
int main(void){
A a;
std::cout << a.test << '\n';
}
Is there a good reason why it is not possible to make the test a static const ? I do understand prior to c++11 it was constrained by the standard. I thought that c++11 introduced in-class initializations to make it a little bit friendlier. I also not such semantic are available for integral type since quite some time.
Of course it works with the out-of class initialization in form of const std::string A::test = "42";
I guess that, if you can make it non-static, then the problem lies in one of the two. Initializing it out-of-class scope (normally consts are created during the instantiation of the object). But I do not think this is the problem if you are creating an object independant of any other members of the class. The second is having multiple definitions for the static member. E.g. if it were included in several .cpp files, landing into several object-files, and then the linker would have troubles when linking those object together (e.g. into one executable), as they would contain copies of the same symbol. To my understanding, this is exactly equal to the situation when ones provides the out-of-class right under the class declaration in the header, and then includes this common header in more than one place. As I recall, this leads to linker errors.
However, now the responsibility of handling this is moved onto user/programmer. If one wants to have a library with a static they need to provide a out-of-class definition, compile it into a separate object file, and then link all other object to this one, therefore having only one copy of the binary definition of the symbol.
I read the answers in Do we still need to separately define static members, even if they are initialised inside the class definition? and Why can't I initialize non-const static member or static array in class?.
I still would like to know:
Is it only a standard thing, or there is deeper reasoning behind it?
Can this be worked-around with the constexpr and user-defined
literals mechanisms. Both clang and g++ say the variable cannot have non-literal type. Maybe I can make one. (Maybe for some reason its also a bad idea)
Is it really such a big issue for linker to include only one copy of
the symbol? Since it is static const all should be binary-exact
immutable copies.
Plese also comment if I am missing or missunderstanding something.
Your question sort of has two parts. What does the standard say? And why is it so?
For a static member of type const std::string, it is required to be defined outside the class specifier and have one definition in one of the translation units. This is part of the One Definition Rule, and is specified in clause 3 of the C++ standard.
But why?
The problem is that an object with static storage duration needs unique static storage in the final program image, so it needs to be linked from one particular translation unit. The class specifier doesn't have a home in one translation unit, it just defines the type (which is required to be identically defined in all translation units where it is used).
The reason a constant integral doesn't need storage, is that it is used by the compiler as a constant expression and inlined at point of use. It never makes it to the program image.
However a complex type, like a std::string, with static storage duration need storage, even if they are const. This is because they may need to be dynamically initialized (have their constructor called before the entry to main).
You could argue that the compiler should store information about objects with static storage duration in each translation unit where they are used, and then the linker should merge these definitions at link-time into one object in the program image. My guess for why this isn't done, is that it would require too much intelligence from the linker.

Difference between static in C and static in C++??

What is the difference between the static keyword in C and C++?
The static keyword serves the same purposes in C and C++.
When used at file level (outside of a function), it sets the visibility of the item it's applied to. Static items are not visible outside of their compilation unit (e.g., to the linker). Their duration is the same as the duration of the program.
These file-level items (functions and data) should be static unless there's a specific need to access them from outside (and there's almost never a need to give direct access to data since that breaks the central tenet of encapsulation).
If (as your comment to the question indicates) this is the only use of static you're concerned with then, no, there is no difference between C and C++.
When used within a function, it sets the duration of the item. Again, the duration is the same as the program and the item continues to exist between invocations of that function.
It does not affect the visibility of that item since it's visible only within the function. An example is a random number generator that needs to keep its seed value between invocations but doesn't want that value visible to other functions.
C++ has one more use, static within a class. When used there, it becomes a single class variable that's common across all objects of that class. One classic example is to store the number of objects that have been instantiated for a given class.
As others have pointed out, the use of file-level static has been deprecated in favour of unnamed namespaces. However, I believe it'll be a cold day in a certain warm place before it's actually removed from the language - there's just too much code using it at the moment. And ISO C have only just gotten around to removing gets() despite the amount of time we've all known it was a dangerous function.
And even though it's deprecated, that doesn't change its semantics now.
The use of static at the file scope to restrict access to the current translation unit is deprecated in C++, but still acceptable in C.
Instead, use an unnamed namespace
namespace
{
int file_scope_x;
}
Variables declared this way are only available within the file, just as if they were declared static.
The main reason for the deprecation is to remove one of the several overloaded meanings of the static keyword.
Originally, it meant that the variable, such as in a function, would be given storage for the lifetime of the program in an area for such variables, and not stored on the stack as is usual for function local variables.
Then the keyword was overloaded to apply to file scope linkage. It's not desirable to make up new keywords as needed, because they might break existing code. So this one was used again with a different meaning without causing conflicts, because a variable declared as static can't be both inside a function and at the top level, and functions didn't have the modifier before. (The storage connotation is totally lost when referring to functions, as they are not stored anywhere.)
When classes came along in C++ (and in Java and C#) the keyword was used yet again, but the meaning is at least closer to the original intention. Variables declared this way are stored in a global area, as opposed to on the stack as for function variables, or on the heap as for object members. Because variables cannot be both at the top level and inside a class definition, extra meaning can be unambiguously attached to class variables. They can only be referenced via the class name or from within an object of that class.
It has the same meaning in both languages.
But C++ adds classes. In the context of a class (and thus a struct) it has the extra meaning of making the method/variable class members rather members of the object.
class Plop
{
static int x; // This is a member of the class not an instance.
public:
static int getX() // method is a member of the class.
{
return x;
}
};
int Plop::x = 5;
Note that the use of static to mean "file scope" (aka namespace scope) is only deoprecated by the C++ Standard for objects, not for functions. In other words,:
// foo.cpp
static int x = 0; // deprecated
static int f() { return 1; } // not deprecated
To quote Annex D of the Standard:
The use of the static keyword is
deprecated when declaring objects in
namespace scope.
You can not declare a static variable inside structure in C... But allowed in Cpp with the help of scope resolution operator.
Also in Cpp static function can access only static variables but in C static function can have static and non static variables...😊