How to make Window full screen in VisualStudio SkeletonBasics-D2D 2013 - c++

I'm currently using the SkeletonBasics-D2D library. I would like to give a presentation with the skeleton but need make the window fullscreen. Here are the notes I currently worked through and my next step is potentially modifying the .rc file to work with the full screen windowed app; however, I'd like to ask first is anyone knows another way.
Potentially it could just be manipulating this code in my SkeletonBasics.rc file :
IDD_APP DIALOGEX 0, 0, 512, 424
STYLE DS_SETFONT | DS_FIXEDSYS | WS_MINIMIZEBOX | WS_CLIPCHILDREN | WS_CAPTION | WS_SYSMENU
EXSTYLE WS_EX_CONTROLPARENT | WS_EX_APPWINDOW
CAPTION "Skeleton Basics"
CLASS "SkeletonBasicsAppDlgWndClass"
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
CONTROL "",IDC_VIDEOVIEW,"Static",SS_BLACKFRAME,0,0,512,384
LTEXT "Click 'Seated' to change skeletal pipeline type!",IDC_STATUS,0,413,511,11,SS_SUNKEN,WS_EX_CLIENTEDGE
CONTROL "Seated",IDC_CHECK_SEATED,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,238,391,55,8
END
Notes from code :
creating a window causes different signals to be generated than a dialog
where a dialog expects WM_INITDIALOG on create, a window should expect WM_NCCREATE
the dialog's DLGPROC was being set with CreateDialogParamW(). The window's WNDPROC is set within a WNDCLASS structure and then registered before CreateWindow()
the window's class name is important, as it's referred to in the SkeletonBasics.rc file wc.lpszClassName = L"SkeletonBasicsAppDlgWndClass";
need to determine all messages sent to the window and handle them appropriately

This tutorial is a great example of full screen and have used it to convert my application into full screen.
To get there, I needed to change the dialog proc to a window.
http://www.directxtutorial.com/Lesson.aspx?lessonid=11-4-4

Related

Minimize button won't appear on MFC Dialog

I am having trouble adding the minimise button to my MFC Dialog application. I have enabled minimise box (true).
The minimise button appears in the designer view but when I run the application the buttons are not visible.
Other settings are:
Style: Overlapped
Application Window: True
Border: Dialog Frame
Tool Window: False
System Menu: True
I tried adding:
ModifyStyle(0, WS_MINIMIZEBOX, TRUE);
to the OnInitDialog() but hasn't solved it.
There are 3 styles that I can choose which are popup, child and overlapped. If I use popup I don't see a title bar and cannot drag the window. Child throws an access violation if I use that style, so the only style I can choose is overlapped which shows the title bar and allows me to drag the window but the minimise button is not visible.
I am using Visual Studio 2019 and running Windows 10 1809.
I have double checked and minimise box is set to TRUE however it still won't show up on the dialog box when running.
The problem is when I use the Popup window style, I do not see the title bar at all! Also if I use the popup style I am unable to drag the window (title bar is missing). Overlapped seems the only style that I can use.
Try something like this:
BOOL CMFCApplication1Dlg::OnInitDialog()
{
ModifyStyle(0, WS_POPUP | WS_SYSMENU | WS_CAPTION | WS_MINIMIZEBOX, TRUE);
...
}
Consider modifying your dialog template (in the .RC file) to include the necessary style bits instead of modifying the style at runtime.
MFC is no different from programming a dialog without any frameworks. You declare a DIALOGEX resource, and have the system load it up, and display a dialog based on that template.
To get a dialog with a minimize box it needs at least the styles WS_MINIMIZEBOX and WS_SYSMENU1. Open up the .rc script that defines the DIALOGEX dialog template, and make sure those 2 styles are present in the STYLE element.
A default dialog template for a dialog-based application (with a minimize box) will typically be defined like this:
IDD_MFCAPPLICATION1_DIALOG DIALOGEX 0, 0, 320, 200
STYLE DS_SHELLFONT | WS_POPUP | WS_VISIBLE | WS_CAPTION
| WS_THICKFRAME
| WS_SYSMENU
| WS_MINIMIZEBOX
EXSTYLE WS_EX_APPWINDOW
CAPTION ""
FONT 8, "MS Shell Dlg"
BEGIN
DEFPUSHBUTTON "OK",IDOK,209,179,50,14
PUSHBUTTON "Cancel",IDCANCEL,263,179,50,14
CTEXT "TODO: Place dialog controls here.",IDC_STATIC,10,96,300,8
END
You don't need to write any code that executes at runtime to get this behavior.
1 From Window Styles: "WS_MINIMIZEBOX: The window has a minimize button. [...] The WS_SYSMENU style must also be specified."
BOOL CMFCApplication1Dlg::OnInitDialog(){
ModifyStyle(0, WS_MINIMIZEBOX, TRUE);
ModifyStyle(0, WS_POPUP, TRUE);
ModifyStyle(0, WS_BORDER, TRUE);
ModifyStyle(0, WS_SYSMENU, TRUE);
ModifyStyle(0, WS_CAPTION, TRUE);

Win32 programming child window does not have exit button

Hi I am writing a Win32 Windows program. I created a child window with the following command
case ID_VIEW_CARVIEW:
carViewHwnd = CreateWindowEx(WS_EX_TOPMOST, L"Edit", L"Edit",
WS_VISIBLE | WS_POPUP | WS_CAPTION | WS_BORDER,
000, 00, 656, 519, hWnd, (HMENU)NULL, GetModuleHandle(NULL), NULL);
SetWindowLongPtr(carViewHwnd, GWLP_WNDPROC, (LONG_PTR)CarViewWndProc);
However, this child windows has two problems:
It does not have a "close" button on the top right.
It always stay on top of all windows on my desktop top.
How can I change it?
It does not have a "close" button on the top right.
You need set WS_SYSMENU flag for dwStyle parameter to have a window menu on its title bar.
It always stay on top of all windows on my desktop top.
Because you define WS_EX_TOPMOST style: "The window should be placed above all non-topmost windows and should stay above them, even when the window is deactivated."

Z- Ordering in PURE WIN32 Application

I have a Dialog Box created using CreateDialog(). I have two static picture controls, one with SS_BLACKFRAME, and the other is a Bitmap type picture control which is set using SendDlgItemMessage().
The ordering in the .rc file is:
CONTROL "",IDC_PROMPT_RIBBON,"Static",SS_BLACKRECT,0,0,260,30
CONTROL "",IDC_REBOOT_ICON,"Static",SS_BITMAP,10,11,10,9
The IDC_REBOOT_ICON uses an HBITMAP.
Everything works as expected when IDC_PROMPT_RIBBON is disabled.
When it is enabled, the icon is always drawn below the first control, even though it has to be drawn above it. I have tried to manually set the z-order via SetWindowPos() but it does not seem to do anything.
What am I missing?
What it looks like in the designer (What I am supposed to get):
What I get instead:
On stepping through the program, I can indeed confirm that the Image is being drawn first. Why is this happening?
PS. No MFC.
My Dialog Styles are
DS_ABSALIGN | DS_SYSMODAL | DS_SETFONT | DS_MODALFRAME | DS_SETFOREGROUND | DS_3DLOOK | DS_FIXEDSYS | WS_POPUP | WS_CAPTION

PrintWindow on inactive desktop in Windows 10

So, I've run into a problem while trying to take a picture of a window located in an inactive desktop using the PrintWindow API and it is starting to get on my nerves.
The problem is that with a specific window, even though PrintWindow succeeds and I get the image of the window I want, that image is always an outdated copy of the last time the desktop was active. At first I thought the window was not receiving any input, but after some checking I noticed that it still receives and processes input, but does not render any changes until its desktop gets activated again. I tested in Windows 7 and 10, and that only happens in Windows 10.
After some more checking, I found out that the main window in fact updates itself just as expected and it is its child, which covers all the client area of the main window, who is to blame. The 2 windows were created with the following styles:
Class Styles: 0x00000003 = CS_VREDRAW | CS_HREDRAW
Parent Extended Styles: 0x00000000
Parent Standard Styles: 0x96000000 = WS_POPUP | WS_VISIBLE | WS_CLIPCHILDREN | WS_CLIPSIBLINGS
Child Extended Styles: 0x00000020 = WS_EX_TRANSPARENT
Child Standard Styles: 0x56300000 = WS_CHILD | WS_VISIBLE | WS_CLIPCHILDREN | WS_CLIPSIBLINGS | WS_HSCROLL | WS_VSCROLL
I have already tried an absolutely uncountable amount of things trying to get this problem solved, and I've searched the web extensively, all to no avail. I am so frustrated that I am well ready to give up if noone can at least come up with an explanation for this.
Windows does not render windows that are not visible. You are getting the current image, which is the same image you would get when getting the little preview window when hovering over the task bar icon.
Without the program itself explicitly calling the render function the window will not update. It's not going to be possible to get a screenshot of how the window would currently look if it updated.

Groupbox resizing issue with radio buttons on top

I'm not sure what I'm doing wrong here. I'm trying to implement a resizing dialog window using MFC. The code is pretty straightforward. I override the following sizing notification:
void CMyDlg::OnSize(UINT nType, int cx, int cy)
{
CDialog::OnSize(nType, cx, cy);
// TODO: Add your message handler code here
//...
//First move the groupbox, pGroupbox is of type CWnd
pGroupbox->MoveWindow(rcGroupbox);
//And then move all radio buttons in it
//Each is moved the exact same way
//pEachRadioButton is of type CWnd
pEachRadioButton->MoveWindow(rcEachRadioButton);
}
But what I get as a result is this.
First here's the initial groupbox:
It happens only when I start dragging the bottom of the main window frame down. I get this artifact:
Note that the radio button positions themselves are correct. If I move the mouse over either of them, it redraws itself correctly (like this "shut-down" button):
Here's the layout of the dialog itself:
IDD_MY_DIALOG DIALOGEX 0, 0, 437, 190
STYLE DS_SETFONT | DS_FIXEDSYS | WS_MINIMIZEBOX | WS_MAXIMIZEBOX | WS_POPUP | WS_VISIBLE | WS_CAPTION | WS_SYSMENU | WS_THICKFRAME
EXSTYLE WS_EX_APPWINDOW
CAPTION "My dialog"
MENU IDR_MENU_MAIN
FONT 8, "MS Shell Dlg", 0, 0, 0x1
BEGIN
PUSHBUTTON "&Cancel",IDCANCEL,381,169,50,14
GROUPBOX "When Tasks Are Completed",IDC_STATIC_WHEN_COMPLETED,7,113,423,36
CONTROL "Close the pro&gram",IDC_RADIO_CLOSE_PROGRAM,"Button",BS_AUTORADIOBUTTON | WS_GROUP,26,129,73,8
CONTROL "Put computer to sleep",IDC_RADIO_SLEEP,"Button",BS_AUTORADIOBUTTON,122,129,84,10
CONTROL "Hibernate computer",IDC_RADIO_HIBERNATE,"Button",BS_AUTORADIOBUTTON,229,129,78,10
CONTROL "Shut down computer",IDC_RADIO_SHUT_DOWN,"Button",BS_AUTORADIOBUTTON,330,129,81,10
DEFPUSHBUTTON "&OK",IDC_BUTTON_SET,311,161,67,22
END
I did some search and found this article, but unfortunately setting those styles did not fix the bug.
Any idea how to fix this?
PS. I'm testing it on Windows Vista, 7, or 8 with visual themes enabled.
When you move a window, the window manager will move the current image of the window as it exists. Unfortunately because you moved the frame first, all those windows got clipped. Flipping them around wouldn't help, because then the tops would get clipped.
The easy way to fix it would be to call InvalidateRect on each control after moving it.
The better way would be to call BeginDeferWindowPos before you start moving anything, then EndDeferWindowPos when you're done so that all the windows move together.
P.S. Windows prefers for the group box to come after the radio buttons in the tab order, that might make a difference too.