Irregular file writing performance in c++ - c++

I am writing an app which receives a binary data stream wtih a simple function call like put(DataBLock, dateTime); where each data package is 4 MB
I have to write these datablocks to seperate files for future use with some additional data like id, insertion time, tag etc...
So I both tried these two methods:
first with FILE:
data.id = seedFileId;
seedFileId++;
std::string fileName = getFileName(data.id);
char *fNameArray = (char*)fileName.c_str();
FILE* pFile;
pFile = fopen(fNameArray,"wb");
fwrite(reinterpret_cast<const char *>(&data.dataTime), 1, sizeof(data.dataTime), pFile);
data.dataInsertionTime = time(0);
fwrite(reinterpret_cast<const char *>(&data.dataInsertionTime), 1, sizeof(data.dataInsertionTime), pFile);
fwrite(reinterpret_cast<const char *>(&data.id), 1, sizeof(long), pFile);
fwrite(reinterpret_cast<const char *>(&data.tag), 1, sizeof(data.tag), pFile);
fwrite(reinterpret_cast<const char *>(&data.data_block[0]), 1, data.data_block.size() * sizeof(int), pFile);
fclose(pFile);
second with ostream:
ofstream fout;
data.id = seedFileId;
seedFileId++;
std::string fileName = getFileName(data.id);
char *fNameArray = (char*)fileName.c_str();
fout.open(fNameArray, ios::out| ios::binary | ios::app);
fout.write(reinterpret_cast<const char *>(&data.dataTime), sizeof(data.dataTime));
data.dataInsertionTime = time(0);
fout.write(reinterpret_cast<const char *>(&data.dataInsertionTime), sizeof(data.dataInsertionTime));
fout.write(reinterpret_cast<const char *>(&data.id), sizeof(long));
fout.write(reinterpret_cast<const char *>(&data.tag), sizeof(data.tag));
fout.write(reinterpret_cast<const char *>(&data.data_block[0]), data.data_block.size() * sizeof(int));
fout.close();
In my tests the first methods looks faster, but my main problem is in both ways at first everythings goes fine, for every file writing operation it tooks almost the same time (like 20 milliseconds), but after the 250 - 300th package it starts to make some peaks like 150 to 300 milliseconds and then goes down to 20 milliseconds and then again 150 ms and so on... So it becomes very unpredictable.
When I put some timers to the code I figured out that the main reason for these peaks are because of the fout.open(...) and pfile = fopen(...) lines. I have no idea if this is because of the operating system, hard drive, any kind of cache or buffer mechanism etc...
So the question is; why these file opening lines become problematic after some time, and is there a way to make file writing operation stable, I mean fixed time?
Thanks.
NOTE: I'm using Visual studio 2008 vc++, Windows 7 x64. (I tried also for 32 bit configuration but the result is same)
EDIT: After some point writing speed slows down as well even if the opening file time is minimum. I tried with different package sizes so here are the results:
For 2 MB packages it takes double time to slow down, I mean after ~ 600th item slowing down begins
For 4 MB packages almost 300th item
For 8 MB packages almost 150th item
So it seems to me it is some sort of caching problem or something? (in hard drive or OS). But I also tried with disabling hard drive cache but nothing changed...
Any idea?

This is all perfectly normal, you are observing the behavior of the file system cache. Which is a chunk of RAM that's is set aside by the operating system to buffer disk data. It is normally a fat gigabyte, can be much more if your machine has lots of RAM. Sounds like you've got 4 GB installed, not that much for a 64-bit operating system. Depends however on the RAM needs of other processes that run on the machine.
Your calls to fwrite() or ofstream::write() write to a small buffer created by the CRT, it in turns make operating system calls to flush full buffers. The OS writes normally completely very quickly, it is a simple memory-to-memory copy going from the CRT buffer to the file system cache. Effective write speed is in excess of a gigabyte/second.
The file system driver lazily writes the file system cache data to the disk. Optimized to minimize the seek time on the write head, by far the most expensive operation on the disk drive. Effective write speed is determined by the rotational speed of the disk platter and the time needed to position the write head. Typical is around 30 megabytes/second for consumer-level drives, give or take a factor of 2.
Perhaps you see the fire-hose problem here. You are writing to the file cache a lot faster than it can be emptied. This does hit the wall eventually, you'll manage to fill the cache to capacity and suddenly see the perf of your program fall off a cliff. Your program must now wait until space opens up in the cache so the write can complete, effective write speed is now throttled by disk write speeds.
The 20 msec delays you observe are normal as well. That's typically how long it takes to open a file. That is a time that's completely dominated by disk head seek times, it needs to travel to the file system index to write the directory entry. Nominal times are between 20 and 50 msec, you are on the low end of that already.
Clearly there is very little you can do in your code to improve this. What CRT functions you use certainly don't make any difference, as you found out. At best you could increase the size of the files you write, that reduces the overhead spent on creating the file.
Buying more RAM is always a good idea. But it of course merely delays the moment where the firehose overflows the bucket. You need better drive hardware to get ahead. An SSD is pretty nice, so is a striped raid array. Best thing to do is to simply not wait for your program to complete :)

So the question is; why these file opening lines become problematic
after some time, and is there a way to make file writing operation
stable, I mean fixed time?
This observation(.i.e. varying time taken in write operation) does not mean that there is problem in OS or File System.There could be various reason behind your observation. One possible reason could be the delayed write may be used by kernel to write the data to disk. Sometime kernel cache it(buffer) in case another process should read or write it soon so that extra disk operation can be avoided.
This situation may lead to inconsistency in the time taken in different write call for same size of data/buffer.
File I/O is bit complex and complicated topic and depends on various other factors. For complete information on internal algorithm on File System, you may want to refer the great great classic book "The Design Of UNIX Operating System" By Maurice J Bach which describes these concepts and the implementation in detailed way.
Having said that, you may want to use the flush call immediately after your write call in both version of your program(.i.e. C and C++). This way you may get the consistent time in your file I/O write time. Otherwise your programs behaviour look correct to me.
//C program
fwrite(data,fp);
fflush(fp);
//C++ Program
fout.write(data);
fout.flush();

It's possible that the spikes are not related to I/O itself, but NTFS metadata: when your file count reach some limit, some NTFS AVL-like data structure needs some refactoring and... bump!
To check it you should preallocate the file entries, for example creating all the files with zero size, and then opening them when writing, just for testing: if my theory is correct you shouldn't see your spikes anymore.
UHH - and you must disable file indexing (Windows search service) there! Just remembered of it... see here.

Related

Windows shared memory access time slow

I am currently using shared memory with two mapped files (1.9 GBytes for the first one and 600 MBytes for the second) in a software.
I am using a process that read data from the first file, process the data and write the results to the second file.
I have noticed a strong delay sometimes (the reason is out of my knowledge) when reading or writing to the mapping view with memcpy function.
Mapped files are created this way :
m_hFile = ::CreateFileW(SensorFileName,
GENERIC_READ | GENERIC_WRITE,
0,
NULL,
CREATE_ALWAYS,
FILE_ATTRIBUTE_NORMAL,
NULL);
m_hMappedFile = CreateFileMapping(m_hFile,
NULL,
PAGE_READWRITE,
dwFileMapSizeHigh,
dwFileMapSizeLow,
NULL);
And memory mapping is done this way :
m_lpMapView = MapViewOfFile(m_hMappedFile,
FILE_MAP_ALL_ACCESS,
dwOffsetHigh,
dwOffsetLow,
m_i64ViewSize);
The dwOffsetHigh/dwOffsetLow are "matching" granularity from the system info.
The process is reading about 300KB * N times, storing that in a buffer, processing and then writing 300KB * N times the processed contents of the previous buffer to the second file.
I have two different memory views (created/moved with MapViewOfFile function) with a size of 10 MBytes as default size.
For memory view size, I tested 10kBytes, 100kB, 1MB, 10MB and 100MB. Statistically no difference, 80% of the time reading process is as described below (~200ms) but writing process is really slow.
Normally :
1/ Reading is done in ~200ms.
2/ Process done in 2.9 seconds.
3/ Writing is done in ~200ms.
I can see that 80% of the time, either reading or writing (in the worst case both are slow) will take between 2 and 10 seconds.
Example : For writing, I am using the below code
for (unsigned int i = 0 ; i < N ; i++) // N = 500~3k
{
// Check the position of the memory view for ponderation
if (###)
MoveView(iOffset);
if (m_lpMapView)
{
memcpy((BYTE*)m_lpMapView + iOffset, pANNHeader, uiANNStatus);
// uiSize = ~300 kBytes
memcpy((BYTE*)m_lpMapView + iTemp, pLine[i], uiSize);
}
else
return uiANNStatus;
}
After using GetTickCount function to pinpoint where is the delay, I am seeing that the second memcpy call is always the one taking most of the time.
So, so far I am seeing N (for test, I used N = 500) calls to memcpy taking 10 seconds at the worst time when using those shared memories.
I made a temporary software that was doing the same quantity of memcpy calls, same amount of data and couldn't see the problem.
For tests, I used the following conditions, they all show the same delay :
1/ I can see this on various computers, 32 or 64 bits from windows 7 to windows 10.
2/ Using the main thread or multi-threads (up to 8 with critical sections for synchronization purpose) for reading/writing.
3/ OS on SATA or SSD, memory mapped files of the software physically on a SATA or SSD hard-disk, and if on external hard-disk, tests were done through USB1, USB2 or USB3.
I am kindly asking you what you would think my mistake is for memcpy to go slow.
Best regards.
I found a solution that works for me but not might be the case for others.
Following Thomas Matthews comments, I checked the MSDN and found two interesting functions FlushViewOfFile and FlushFileBuffers (but couldn't find anything interesting about locking memory).
Calling both after the for loop force update of the mapped file.
I am having no more "random" delay, but instead of the expected 200ms, I have an average of 400ms which is enough for my application.
After doing some tests I saw that calling those too often will cause heavy hard-disk access and will make the delay worse (10 seconds for every for loop) so the flush should be use carefully.
Thanks.

Speed up data logging code

I have a device that outputs 64 bits of binary data at a rate of 1KHz. I am reading the device over USB via a 3rd party DLL, converting the binary data into a float, timestamping it, and writing to file.
I have the following setup at the moment:
int main(int argc, char* argv[])
{
unsigned char Message_Rx[64];
USHORT Bytes_Read=0;
std::ofstream out(argv[1]);
do
{
Result = Comms.USBRead(&Message_Rx[0],&Bytes_Read);
unsigned long now = getTickCount(start);
if(Result != 0)
{
uint16_t msb (Message_Rx[11] & 0xff) \\leftshited 8;
uint16_t lsb (Message_Rx[12] & 0xff);
uint16_t rate = msb | lsb;
char outstring[1024];
sprintf(outstring, "%d\t%.7f", now, (float)rate*0.03125);
out << outstring << "\n";
}
}while(!kbhit());
out.close();
}
(Sorry, formatting gets messed up with >> or <<).
This produces perfectly good results on my desktop. There doesn't appear to be any data missing and the timestamps are continuous and 1ms apart.
143379582 -0.5937500
143379583 -1.5312500
143379584 -1.6250000
143379585 -1.4062500
143379586 -1.1875000
143379587 -1.3437500
143379588 -1.3125000
143379589 -1.3125000
143379590 -1.1562500
But when I run this on the old laptop that I need to use I get timestamps that appear in blocks and it looks like there must be some data missing:
143379582 -0.5937500
143379582 -1.5312500
143379582 -1.6250000
143379582 -1.4062500
143379582 -1.1875000
143379593 -1.3437500
143379593 -1.3125000
143379593 -1.3125000
143379593 -1.1562500
Is there a way to achieve a speedup of my code so that I won't lose data?
To say this loud and clear: for any PC that is not a Intel 486SX, 64kb/s is a utmost laughable rate. Getting a few Mb/s over USB is very doable with small, Dollar-a-piece microcontrollers without any optimization.
Whatever goes wrong needs investigation much more than your code does.
I don't know the Comms library, but that's where I'd look for the place where time is spent.
Other than that, your printing stuff to the screen should take orders of magnitude more time than your processing, but still shouldn't be a problem. As mentioned, 1kS/s * 64 b/S is nothing for modern (read: last twenty years) PC hardware.
I recommend storing the raw data until the key is hit. After the key is pressed, output the data.
You want to remove formatting and output from high performance code areas.
Paraphrasing a song, There will be time enough for printing when the data's done.
Edit 1:
An array-based circular queue is a good data structure to hold the incoming data. This gives you the last N data samples.
Whenever you have issues with performance, your first step should be to profile the code to see what parts of it are taking up time.
However, for your code, I would say that the printing and string handling are unnecessary for the main loop. I would have a separate array of timestamps and within my main loop only acquire data.
After a key is hit, you no longer have timing restrictions and can deal with the somewhat expensive operation of file I/O and building up of the strings.
A final note is that your OS might be stealing CPU cycles from you. You may want to try to run your code with higher priorities to rule out scheduling.
With all that said, as was mentioned above, your data rate should be sustainable unless you're running on some really vintage hardware.

Parse very large CSV files with C++

My goal is to parse large csv files with C++ in a QT project in OSX environment.
(When I say csv I mean tsv and other variants 1GB ~ 5GB ).
It seems like a simple task , but things get complicated when file sizes get bigger. I don't want to write my own parser because of the many edge cases related to parsing csv files.
I have found various csv processing libraries to handle this job, but parsing 1GB file takes about 90 ~ 120 seconds on my machine which is not acceptable. I am not doing anything with the data right now, I just process and discard the data for testing purposes.
cccsvparser is one of the libraries I have tried . But the the only fast enough library was fast-cpp-csv-parser which gives acceptable results: 15 secs on my machine, but it works only when the file structure is known.
Example using: fast-cpp-csv-parser
#include "csv.h"
int main(){
io::CSVReader<3> in("ram.csv");
in.read_header(io::ignore_extra_column, "vendor", "size", "speed");
std::string vendor; int size; double speed;
while(in.read_row(vendor, size, speed)){
// do stuff with the data
}
}
As you can see I cannot load arbitrary files and I must specifically define variables to match my file structure. I'm not aware of any method that allows me to create those variables dynamically in runtime .
The other approach I have tried is to read csv file line by line with fast-cpp-csv-parser LineReader class which is really fast (about 7 secs to read whole file), and then parse each line with cccsvparser lib that can process strings, but this takes about 40 seconds until done, it is an improvement compared to the first attempts but still unacceptable.
I have seen various Stack Overflow questions related to csv file parsing none of them takes large file processing in to account.
Also I spent a lot of time googling to find a solution to this problem, and I really miss the freedom that package managers like npm or pip offer when searching for out of the box solutions.
I will appreciate any suggestion about how to handle this problem.
Edit:
When using #fbucek's approach, processing time reduced to 25 seconds, which is a great improvement.
can we optimize this even more?
I am assuming you are using only one thread.
Multithreading can speedup your process.
Best accomplishment so far is 40 sec. Let's stick to that.
I have assumed that first you read then you process -> ( about 7 secs to read whole file)
7 sec for reading
33 sec for processing
First of all you can divide your file into chunks, let's say 50MB.
That means that you can start processing after reading 50MB of file. You do not need to wait till whole file is finished.
That's 0.35 sec for reading ( now it is 0.35 + 33 second for processing = cca 34sec )
When you use Multithreading, you can process multiple chunks at a time. That can speedup process theoretically up to number of your cores. Let's say you have 4 cores.
That's 33/4 = 8.25 sec.
I think you can speed up you processing with 4 cores up to 9 s. in total.
Look at QThreadPool and QRunnable or QtConcurrent
I would prefer QThreadPool
Divide task into parts:
First try to loop over file and divide it into chunks. And do nothing with it.
Then create "ChunkProcessor" class which can process that chunk
Make "ChunkProcessor" a subclass of QRunnable and in reimplemented run() function execute your process
When you have chunks, you have class which can process them and that class is QThreadPool compatible, you can pass it into
It could look like this
loopoverfile {
whenever chunk is ready {
ChunkProcessor *chunkprocessor = new ChunkProcessor(chunk);
QThreadPool::globalInstance()->start(chunkprocessor);
connect(chunkprocessor, SIGNAL(finished(std::shared_ptr<ProcessedData>)), this, SLOT(readingFinished(std::shared_ptr<ProcessedData>)));
}
}
You can use std::share_ptr to pass processed data in order not to use QMutex or something else and avoid serialization problems with multiple thread access to some resource.
Note: in order to use custom signal you have to register it before use
qRegisterMetaType<std::shared_ptr<ProcessedData>>("std::shared_ptr<ProcessedData>");
Edit: (based on discussion, my answer was not clear about that)
It does not matter what disk you use or how fast is it. Reading is single thread operation.
This solution was suggested only because it took 7 sec to read and again does not matter what disk it is. 7 sec is what's count. And only purpose is to start processing as soon as possible and not to wait till reading is finished.
You can use:
QByteArray data = file.readAll();
Or you can use principal idea: ( I do not know why it take 7 sec to read, what is behind it )
QFile file("in.txt");
if (!file.open(QIODevice::ReadOnly | QIODevice::Text))
return;
QByteArray* data = new QByteArray;
int count = 0;
while (!file.atEnd()) {
++count;
data->append(file.readLine());
if ( count > 10000 ) {
ChunkProcessor *chunkprocessor = new ChunkProcessor(data);
QThreadPool::globalInstance()->start(chunkprocessor);
connect(chunkprocessor, SIGNAL(finished(std::shared_ptr<ProcessedData>)), this, SLOT(readingFinished(std::shared_ptr<ProcessedData>)));
data = new QByteArray;
count = 0;
}
}
One file, one thread, read almost as fast as read by line "without" interruption.
What you do with data is another problem, but has nothing to do with I/O. It is already in memory.
So only concern would be 5GB file and ammout of RAM on the machine.
It is very simple solution all you need is subclass QRunnable, reimplement run function, emit signal when it is finished, pass processed data using shared pointer and in main thread joint that data into one structure or whatever. Simple thread safe solution.
I would propose a multi-thread suggestion with a slight variation is that one thread is dedicated to reading file in predefined (configurable) size of chunks and keeps on feeding data to a set of threads (more than one based cpu cores). Let us say that the configuration looks like this:
chunk size = 50 MB
Disk Thread = 1
Process Threads = 5
Create a class for reading data from file. In this class, it holds a data structure which is used to communicate with process threads. For example this structure would contain starting offset, ending offset of the read buffer for each process thread. For reading file data, reader class holds 2 buffers each of chunk size (50 MB in this case)
Create a process class which holds a pointers (shared) for the read buffers and offsets data structure.
Now create driver (probably main thread), creates all the threads and waiting on their completion and handles the signals.
Reader thread is invoked with reader class, reads 50 MB of the data and based on number of threads creates offsets data structure object. In this case t1 handles 0 - 10 MB, t2 handles 10 - 20 MB and so on. Once ready, it notifies processor threads. It then immediately reads next chunk from disk and waits for processor thread to completion notification from process threads.
Processor threads on the notification, reads data from buffer and processes it. Once done, it notifies reader thread about completion and waits for next chunk.
This process completes till the whole data is read and processed. Then reader thread notifies back to the main thread about completion which sends PROCESS_COMPLETION, upon all threads exits. or main thread chooses to process next file in the queue.
Note that offsets are taken for easy explanation, offsets to line delimiter mapping needs to be handled programmatically.
If the parser you have used is not distributed obviously the approach is not scalable.
I would vote for a technique like this below
chunk up the file into a size that can be handled by a machine / time constraint
distribute the chunks to a cluster of machines (1..*) that can meet your time/space requirements
consider dealing at block sizes for a given chunk
Avoid threads on same resource (i.e given block) to save yourself from all thread related issues.
Use threads to achieve non competing (on a resource) operations - such as reading on one thread and writing on a different thread to a different file.
do your parsing (now for this small chunk you can invoke your parser).
do your operations.
merge the results back / if can distribute them as they are..
Now, having said that, why can't you use Hadoop like frameworks?

How to optimize time for writing a lot files (saving frames from video)

Background
I am currently working on a small application that grabs the RGB and depth map streams from a Microsoft Kinect device and saves them on disk for future analysis. Whn I run the program it shall output each frame as a separate image on disk.
The framerate of the Kinect is 30fps, but there are two sources so make this (approximately) 60fps. If I naively try to just save each frame when it arrives I will get dropped frames as is demonstrated by the bundled freenect/record.c application.
I rewrote the application to use one thread that grabs the frames from the device and pushes them to the back of a double ended list (std::deque). Then there are two threads that each pop frames from the front of the double ended list and saves the frames to disk.
When the recording is turned off, there is a potentially large number of frames left in the list that still need to be recorded, so before exiting we let the two save threads do their work until finished.
Now the actual problem
Although the problem of dropped frames is solved, writes to the filesystem are still quite slow. Is there any good way to speed up the file creation on disk?
Currently, the function dump_frame looks like this:
static void
dump_frame(struct frame* frame)
{
FILE* fp;
char filename[512]; /* plenty of space! */
sprintf(filename, "d-%f-%u.pgm", get_time, frame->timestamp);
fp = fopen(filename, "w");
fprintf(fp, "P5 %d %d 65535\n", frame->width, frame->height);
fwrite(frame->data, frame->size, 1, fp);
fclose(fp);
}
I am running Fedora 14 x64, so the solution only have to concern Linux as operating system.
You need to measure what takes time in your specific case. Is it creating multiple files or actually writing the image data to disk?
When I tested on my local system with OSX and an Intel SSD X25M 2G I noticed a huge variation in writes when writing multiple 1MB files vs writing 1 multi MB file. This is probably due to housekeeping of the filesystem and will vary depending on the file system you have.
To avoid the housekeeping you could site all your images to the same file and split it later. However, the data you are saving needs about 60MB sustained speed which is quite high.
An alternative if you have a lot of memory is to create a ram disk and store the images there first and later move them on to the persistent file system. With a 6GB ram disk you could store about 100 seconds of video.
A possible improvement would to explicitly set the buffering of fp to full using setvbuf:
const size_t BUFFER_SIZE = 1024 * 16;
fp = fopen(filename, "w");
setvbuf(fp, 0, _IOFBF, BUFFER_SIZE)); /* Must be immediately after the open. */
fprintf(fp, "P5 %d %d 65535\n", frame->width, frame->height);
fwrite(frame->data, frame->size, 1, fp);
fclose(fp);
You could profile using different buffer sizes to determine which provides the best performance.

Reading binary files, Linux Buffer Cache

I am busy writing something to test the read speeds for disk IO on Linux.
At the moment I have something like this to read the files:
Edited to change code to this:
const int segsize = 1048576;
char buffer[segsize];
ifstream file;
file.open(sFile.c_str());
while(file.readsome(buffer,segsize)) {}
For foo.dat, which is 150GB, the first time I read it in, it takes around 2 minutes.
However if I run it within 60 seconds of the first run, it will then take around 3 seconds to run. How is that possible? Surely the only place that could be read from that fast is the buffer cache in RAM, and the file is too big to fit in RAM.
The machine has 50GB of ram, and the drive is a NFS mount with all the default settings. Please let me know where I could look to confirm that this file is actually being read at this speed? Is my code wrong? It appears to take a correct amount of time the first time the file is read.
Edited to Add:
Found out that my files were only reading up to a random point. I've managed to fix this by changing segsize down to 1024 from 1048576. I have no idea why changing this allows the ifstream to read the whole file instead of stopping at a random point.
Thanks for the answers.
On Linux, you can do this for a quick troughput test:
$ dd if=/dev/md0 of=/dev/null bs=1M count=200
200+0 records in
200+0 records out
209715200 bytes (210 MB) copied, 0.863904 s, 243 MB/s
$ dd if=/dev/md0 of=/dev/null bs=1M count=200
200+0 records in
200+0 records out
209715200 bytes (210 MB) copied, 0.0748273 s, 2.8 GB/s
$ sync && echo 3 > /proc/sys/vm/drop_caches
$ dd if=/dev/md0 of=/dev/null bs=1M count=200
200+0 records in
200+0 records out
209715200 bytes (210 MB) copied, 0.919688 s, 228 MB/s
echo 3 > /proc/sys/vm/drop_caches will flush the cache properly
in_avail doesn't give the length of the file, but a lower bound of what is available (especially if the buffer has already been used, it return the size available in the buffer). Its goal is to know what can be read without blocking.
unsigned int is most probably unable to hold a length of more than 4GB, so what is read can very well be in the cache.
C++0x Stream Positioning may be interesting to you if you are using large files
in_avail returns the lower bound of how much is available to read in the streams read buffer, not the size of the file. To read the whole file via the stream, just keep
calling the stream's readsome() method and checking how much was read with the gcount() method - when that returns zero, you have read everthing.
It appears to take a correct amount of time the first time the file is read.
On that first read, you're reading 150GB in about 2 minutes. That works out to about 10 gigabits per second. Is that what you're expecting (based on the network to your NFS mount)?
One possibility is that the file could be at least in part sparse. A sparse file has regions that are truly empty - they don't even have disk space allocated to them. These sparse regions also don't consume much cache space, and so reading the sparse regions will essentially only require time to zero out the userspace pages they're being read into.
You can check with ls -lsh. The first column will be the on-disk size - if it's less than the file size, the file is indeed sparse. To de-sparse the file, just write to every page of it.
If you would like to test for true disk speeds, one option would be to use the O_DIRECT flag to open(2) to bypass the cache. Note that all IO using O_DIRECT must be page-aligned, and some filesystems do not support it (in particular, it won't work over NFS). Also, it's a bad idea for anything other than benchmarking. See some of Linus's rants in this thread.
Finally, to drop all caches on a linux system for testing, you can do:
echo 3 > /proc/sys/vm/drop_caches
If you do this on both client and server, you will force the file out of memory. Of course, this will have a negative performance impact on anything else running at the time.