Google Glass bundle functionality clarification - google-glass

It's probably a bit tricky question, unfortunately, I had no luck to find an answer:
Let's say I have a bundle with 3 card inside.
Each nested card has TOGGLE_PINNED action. I'd like to see exactly card I've toggled in pinned area, but despite on where I do toggle I see that whole bundle has been pinned. Any ideas, suggestion, how to achive that?
Thanks,Eugene

I'm not quite sure what your question is, but that is correct.
If a card is a part of a bundle, it makes sense that the entire bundle would have to share the pinned or unpinned status. It doesn't make sense to have just one card of a bundle pinned with the rest unpinned - since bundles are all displayed together, it would make for a confusing state.
If you want to be able to display just one card from a bundle in the pinned area, taking it out of the bundle, you can do just that. When your server gets the notification update that the item is pinned, you can issue a timeline.patch instruction on that item to remove it from the bundle, or perhaps to assign it to a new bundle where all of the members are pinned. When they unpin it, you can do the reverse and assign it back to the original bundle again.
Update:
While many times bundles do map directly to the logical representation in other systems (for example - a bundle maps nicely to an email thread or text conversation with someone), it is fundamentally a construct for Glass to group things and does not need to map to something else. For example, Glassware that posts news may use a bundle to group stories that are related simply by time they're released and not have any topical relation.
So while I can see how this might be viewed as a hack by you because you're using bundles to logically group things - Glass treats it as a setting for how things must be visually arranged. Since pinning is also an instruction for visual arrangement, one of them must take priority over the other. You may disagree with the choice made, but this seems very much by design. From the Glass point of view, it does not make sense to say to group cards together on one hand, but also not group them together.

Related

tastypie: why reference objects using uris rather than ids?

When creating or editing a model that contains a reference/foreign key to another object, you have to use the uri of that object. For example, imagine we have two classes: User and Group. Each Group has many Users and each User can belong to exactly one group.
Then, if we are creating a User, we might send an object that looks like this:
{"name":"John Doe", "group":"/path/to/group/1/"}
instead of
{"name":"John Doe", "group_id":1}
I believe this is related to one of the principles of HATEOAS, but I can't find the rationale for using the resource uri rather than the id. What are some reasons for using the uri?
(I'm not interested in opinions about which is better, but in any resources that can help me understand this design choice.)
I'll take a stab
The simplest reason is that surrogate keys like your 1 only mean something within the boundaries of your system. They are meaningless outside of the system.
Expanding on this, you could build your app such that there's no limitations on the URLs that identify groups, only the conformance of the resources gathered from the response of those URLS. Someone could add a user in your system that is in a group in the FaceBook system, as long as the two systems could negotiate what a group is. There are standards for concepts like group, and it's not impossible to do such a thing.
This is how most web apps work. EG: the citation links in a wikipedia article which can point to any other article (until the wiki trolls remove it for not being an appropriate citation resource...)
having your app work like this gets you closer to RESTful conformance. Whether or not you consider RESTful architecture a good idea is what you asked us not to discuss, so i won't.
Another often cited benefit would be the ability for you to completely re-key your setup. You may dismiss this at first...but if you really use 1 for id's, that's probably an int or long, and you'll soon run out of those. Also such an id means you have to sequence them appropriately. At some point you may wish you had used a guid as your id's. Anyone holding on to your old ID scheme would be considered legacy. The URLs give you a little abstraction from this..old url's remain a legacy thing, but it's easier to identify a legacy url than it is to identify a legacy id (granted not much...it's pretty easy to know if you're getting a long or a guid, but a bit easier to see a url as /old/path/group/1 vs /new/path/group/). Generally using URLs gives you a little more forward compatibility and room to grow.
I also find providing URLs as identifiers makes it very easy for a client to retrieve information about that thing. the self link is so VERY convenient. Suppose i have some reference to a group:1....what good is that? How many UI's are going to show a control that says "add group 1". You'll want to show more. If you pass around URLs as identifiers of selections then clients can always retrieve more information about what that selection actually is. In some apps you could pass around the whole object (which would include the id) to deal with this, but it's nice to just save the URL for later retrieval (think bookmarks). Even more importantly it's always nice to be able to refresh that object regularly in order to get the latest state of it. A self link can do that very nicely, and i'd argue it's useful enough to always include...and if an always included self link identifies the resource...why do you need to also provide your surrogate key as a secondary identifier?
One side note. I try to avoid services that require a url as a parameter. I'd prefer to create the user, than have the service offer up possible group memberships as links, then have the client choose to request those state transitions from non-membership to membership. If you need to "create the user with groups" i'd go with intermediate states prior to actual submission/commitment of the new user to the service. I've found the less inputs the client has to provide, the easier the application is to use.

Determine unique visitors to site

I'm creating a django website with Apache2 as the server. I need a way to determine the number of unique visitors to my website (specifically to every page in particular) in a full proof way. Unfortunately users will have high incentives to try to "game" the tracking systems so I'm trying to make it full proof.
Is there any way of doing this?
Currently I'm trying to use IP & Cookies to determine unique visitors, but this system can be easily fooled with a headless browser.
Unless it's necessary that the data be integrated into your Django database, I'd strongly recommend "outsourcing" your traffic to another provider. I'm very happy with Google Analytics.
Failing that, there's really little you can do to keep someone from gaming the system. You could limit based on IP address but then of course you run into the problem that often many unique visitors share IPs (say, via a university, organization, or work site). Cookies are very easy to clear out, so if you go that route then it's very easy to game.
One thing that's harder to get rid of is files stored in the appcache, so one possible solution that would work on modern browsers is to store a file in the appcache. You'd count the first time it was loaded in as the unique visit, and after that since it's cached they don't get counted again.
Of course, since you presumably need this to be backwards compatible then of course it leaves it open to exactly the sorts of tools which are most likely to be used for gaming the system, such as curl.
You can certainly block non-browserlike user agents, which makes it slightly more difficult if some gamers don't know about spoofing browser agent strings (which most will quickly learn).
Really, the best solution might be -- what is the outcome from a visit to a page? If it is, for example, selling a product, then don't award people who have the most page views; award the people whose hits generate the most sales. Or whatever time-consuming action someone might take at the page.
Possible solution:
If you're willing to ignore people with JavaScript disabled, you could choose to count only people who access the page and then stay on that page for a given window of time (say, 1 minute). After a given period of time, do an Ajax request back to the server. So if they tried to game by changing their cookie and loading multiple tabs at once, it wouldn't work because they'd need to have the same cookie in order to register that they'd been on that page long enough. I actually think this might work; I can't honestly see a way to game that. Basically on the server side you store a dictionary called stay_until in request.session with keys for each unique page and after 1 minute or so you run an Ajax call back to the server. If the value for stay_until[page_id] is less than or equal to the current time, then they're an active user, otherwise they're not. This means that it will take someone at least 20 minutes to generate 20 unique visitors, and so long as you make the payoff worth less than the time consumed that will be a strong disincentive.
I'd even make it more explicit: on the bottom of the page in a noscript tag, put "Your access was not counted. Turn on JavaScript to be counted" with a page that lays out the tracking process.
As HTML Requests are stateless and you have no control over the users behavior on his clientside, there is no bulletproof way.
The only way you're going to be able to track "unique" visitors in a fool-proof way is to make it contingent on some controlled factor such as a login. Anything else can and will fail to be completely accurate.

Choice of storage and caching

I hope the title is chosen well enough to ask this question.
Feel free to edit if not and please accept my apologies.
I am currently laying out an application that is interacting with the web.
Explanation of the basic flow of the program:
The user is entering a UserID into my program, which is then used to access multiple xml-files over the web:
http://example.org/user/userid/?xml=1
This file contains several ID's of products the user owns in a DRM-System. This list is then used to access stats and informations about the users interaction with the product:
http://example.org/user/appid/stats/?xml=1
This also contains links to various images which are specific to that application. And those may change at any time and need to be downloaded for display in the app.
This is where the horror starts, at least for me :D.
1.) How do I store that information on the PC of the user?
I thought about using a directory for the userid, then subfolders with the appid to cache images and the xml-files to load them on demand. I also thought about using a zipfile while using the same structure.
Or would one rather use a local db like sqlite for that?
Average Number of Applications might be around ~100-300 and stats and images per app from basically 5-700.
2.) When should I refresh the content?
The bad thing is, the website from where this data is downloaded, or rather the xmls, do not contain any timestamps when it was refreshed/changed the last time. So I would need to hash all the files and compare them in the moment the user is accessing that data, which can take an inifite amount of time, because it is webbased. Okay, there are timeouts, but I would need to block the access to the content until the data is either downloaded and processed or the timeout occurs. In both cases, the application would not be accessible for a short or maybe even long time and I want to avoid that. I could let the user do the refresh manually when he needs it, but then I hoped there are some better methods for that.
Especially with the above mentioned numbers of apps and stuff.
Thanks for reading and all of that and please feel free to ask if I forgot to explain something.
It's probably worth using a DB since it saves you messing around with file formats for structured data. Remember to delete and rebuild it from time to time (or make sure old stuff is thoroughly removed and compact it from time to time, but it's probably easier to start again, since it's just a cache).
If the web service gives you no clues when to reload, then you'll just have to decide for yourself, but do be sure to check the HTTP headers for any caching instructions as well as the XML data[*]. Decide a reasonable staleness for data (the amount of time a user spends staring at the results is a absolute minimum, since they'll see results that stale no matter what you do). Whenever you download anything, record what date/time you downloaded it. Flush old data from the cache.
To prevent long delays refreshing data, you could:
visually indicate that the data is stale, but display it anyway and replace it once you've refreshed.
allow staler data when the user has a lot of stuff visible, than you do when they're just looking at a small amount of stuff. So, you'll "do nothing" while waiting for a small amount of stuff, but not while waiting for a large amount of stuff.
run a background task that does nothing other than expiring old stuff out of the cache and reloading it. The main app always displays the best available, however old that is.
Or some combination of tactics.
[*] Come to think of it, if the web server is providing reasonable caching instructions, then it might be simplest to forget about any sort of storage or caching in your app. Just grab the XML files and display them, but grab them via a caching web proxy that you've integrated into your app. I don't know what proxies make this easy - you can compile Squid yourself (of course), but I don't know whether you can link it into another app without modifying it yourself.

Optimisation tips when migrating data into Sitecore CMS

I am currently faced with the task of importing around 200K items from a custom CMS implementation into Sitecore. I have created a simple import page which connects to an external SQL database using Entity Framework and I have created all the required data templates.
During a test import of about 5K items I realized that I needed to find a way to make the import run a lot faster so I set about to find some information about optimizing Sitecore for this purpose. I have concluded that there is not much specific information out there so I'd like to share what I've found and open the floor for others to contribute further optimizations. My aim is to create some kind of maintenance mode for Sitecore that can be used when importing large columes of data.
The most useful information I found was on Mark Cassidy's blogpost http://intothecore.cassidy.dk/2009/04/migrating-data-into-sitecore.html. At the bottom of this post he provides a few tips for when you are running an import.
If migrating large quantities of data, try and disable as many Sitecore event handlers and whatever else you can get away with.
Use BulkUpdateContext()
Don't forget your target language
If you can, make the fields shared and unversioned. This should help migration execution speed.
The first thing I noticed out of this list was the BulkUpdateContext class as I had never heard of it. I quickly understood why as a search on the SND forum and in the PDF documentation returned no hits. So imagine my surprise when i actually tested it out and found that it improves item creation/deletes by at least ten fold!
The next thing I looked at was the first point where he basically suggests creating a version of web config that only has the bare essentials needed to perform the import. So far I have removed all events related to creating, saving and deleting items and versions. I have also removed the history engine and system index declarations from the master database element in web config as well as any custom events, schedules and search configurations. I expect that there are a lot of other things I could look to remove/disable in order to increase performance. Pipelines? Schedules?
What optimization tips do you have?
Incidentally, BulkUpdateContext() is a very misleading name - as it really improves item creation speed, not item updating speed. But as you also point out, it improves your import speed massively :-)
Since I wrote that post, I've added a few new things to my normal routines when doing imports.
Regularly shrink your databases. They tend to grow large and bulky. To do this; first go to Sitecore Control Panel -> Database and select "Clean Up Database". After this, do a regular ShrinkDB on your SQL server
Disable indexes, especially if importing into the "master" database. For reference, see http://intothecore.cassidy.dk/2010/09/disabling-lucene-indexes.html
Try not to import into "master" however.. you will usually find that imports into "web" is a lot faster, mostly because this database isn't (by default) connected to the HistoryManager or other gadgets
And if you're really adventureous, there's a thing you could try that I'd been considering trying out myself, but never got around to. They might work, but I can't guarantee that they will :-)
Try removing all your field types from App_Config/FieldTypes.config. The theory here is, that this should essentially disable all of Sitecore's special handling of the content of these fields (like updating the LinkDatabase and so on). You would need to manually trigger a rebuild of the LinkDatabase when done with the import, but that's a relatively small price to pay
Hope this helps a bit :-)
I'm guessing you've already hit this, but putting the code inside a SecurityDisabler() block may speed things up also.
I'd be a lot more worried about how Sitecore performs with this much data... assuming you only do the import once, who cares how long that process takes. Is this going to be a regular occurrence?

How exactly does sharkscope or PTR data mine all those hands?

I'm very curious to know how this process works. These sites (http://www.sharkscope.com and http://www.pokertableratings.com) data mine thousands of hands per day from secure poker networks, such as PokerStars and Full Tilt.
Do they have a farm of servers running applications that open hundreds of tables (windows) and then somehow spider/datamine the hands that are being played?
How does this work, programming wise?
There are a few options. I've been researching it since I wanted to implement some of this functionality in a web app I'm working on. I'll use PokerStars for example, since they have, by far, the best security of any online poker site.
First, realize that there is no way for a developer to rip real time information from the PokerStars application itself. You can't access the API. You can, though, do the following:
Screen Scraping/OCR
PokerStars does its best to sabotage screen/text scraping of their application (by doing simple things like pixel level color fluctuations) but with enough motivation you can easily get around this. Google AutoHotkey combined with ImageSearch.
API Access and XML Feeds
PokerStars doesn't offer public access to its API. But it does offer an XML feed to developers who are pre-approved. This XML feed offers:
PokerStars Site Summary - shows player, table, and tournament counts
PokerStars Current Tournament data - files with information about upcoming and active tournaments. The data is provided in two files:
PokerStars Static Tournament Data - provides tournament information that does not change frequently, and
PokerStars Dynamic Tournament Data - provides frequently changing tournament information
PokerStars Tournament Results - provides information about completed tournaments. The data is provided in two files:
PokerStars Tournament Results – provides basic information about completed tournaments, and
PokerStars Tournament Expanded Results – provides expanded information about completed tournaments.
PokerStars Tournament Leaders Board - provides information about top PokerStars players ranked using PokerStars Tournament Ranking System
PokerStars Tournament Leaders Board BOP - provides information about top PokerStars players ranked using PokerStars Battle Of Planets Ranking System
Team PokerStars – provides information about Team PokerStars players and their online activity
It's highly unlikely that these sites have access to the XML feed (or an improved one which would provide all the functionality they need) since PokerStars isn't exactly on good terms with most of these sites.
This leaves two options. Scraping the network connection for said data, which I think is borderline impossible (I don't have experience with this so I'm not sure; I've heard it's highly encrypted and not easy to tinker with, but I'm not sure) and, mentioned above, screen scraping/OCR.
Option #2 is easy enough to implement and, with some work, can avoid detection. From what I've been able to gather, this is the only way they could be doing such massive data mining of PokerStars (I haven't looked into other sites but I've heard security on anything besides PokerStars/Full Tilt is quite horrendous).
[edit]
Reread your question and realized I didn't unambiguously answer it.
Yes, they likely have a massive amount of servers running watching all currently running tables, tournaments, etc. Realize that there is a decent amount of money in what they're doing.
This, for instance, could be how they do it (speculation):
Said bot applications watch the tables and data mine all information that gets "posted" to the chat log. They do this by already having a table of images that correspond to, for example, all letters of the alphabet (since PokerStars doesn't post their text as... text. All text in their software is actually an image). So, the bot then rips an image of the chat log, matches it against the store, converts the data to a format they can work with, and throws it in a database. Done.
[edit]
No, the data isn't sold to them by the poker sites themselves. This would be a PR nightmare if it ever got out, which it would. And it wouldn't account for the functionality of these sites, which appears to be instantaneous. OPR, Sharkscope, etc. There are, without a doubt, applications running that are ripping the data real time from the poker software, likely using the methods I listed.
maybe I can help.
I play poker, run a HUD, look at the stats and am a software developer.
I've seen a few posts on this suggesting it's done by OCR software grabbing the screen. Well, that's really difficult and processor hungry, so a programmer wouldn't choose to do that unless there were no other options.
Also, because you can open multiple windows, the poker window can be hidden or partially obscured by other things on the screen, so you couldn't guarantee to be able to capture the screen.
In short, they read the log files that are output by the poker software.
When you install your HUD like Sharkscope or Jivaro etc, than they run client software on your PC. It reads the log files and updates its own servers with every hand you play.
Most poker software is similar, but lets start with Pokerstars, as thats where I play. The Poker software outputs to local log files for every action you/it makes. It shows your cards, any opponents cards that you see plus what you do. eg. which button you have pressed, how much you/they bet etc. It posts these updates in near real time and timestamps the log file.
You can look at your own files to see this in action.
On a PC do this (not sure what you do on a Mac, but will be similar)
1. Load File Explorer
2. Select VIEW from the menu
3. Select HIDDEN ITEMS so that you can see the hidden data files
4. Goto C:\Users\Dave\AppData\Local\PokerStars.UK (you may not be called DAVE...)
5. Open the PokerStars.log.0 file in NOTEPAD
6. In Notepad, SEARCH for updateMyCard
7. It will show your card numerically
3c for 3 of Clubs
14d for Ace of Diamonds
You can see your opponents cards only where you saw them at the table.
Here is a few example lines from the log file.
OnTableData() round -2
:::TableViewImpl::updateMyCard() 8s (0) [2A0498]
:::TableViewImpl::updateMyCard() 13h (1) [2A0498]
:::TableViewImpl::updatePlayerCard() 7s (0) [2A0498]
:::TableViewImpl::updatePlayerCard() 14s (1) [2A0498]
[2015/12/13 12:19:34]
cheers, hope this helps
Dave
I've thought about this, and have two theories:
The "sniffer" sites have every table open, AND:
Are able to pull the hand data from the network stream. (or:)
Are obtaining the hand data from the GUI (screen scraping, pulling stuff out via the GUI API).
Alternately, they may have developed/modified clients to log everything for them, but I think one of the above solutions is likely simpler.
Well, they have two choices:
they spider/grab the data without consent. Then they risk being shut down anytime. The poker site can easily detect such monitoring at this scale and block it. And even risk a lawsuit for breach of the terms of service, which probably disallow the use of robots.
they pay for getting the data directly. This saves a lot of bandwidth (e.g. not having to load the full pages, extraction, updates with html changes etc.) and makes their business much less risky (legally and technically).
Guess which one they more likely chose; at least if the site has been around for some time without being shut down every now and then.
I'm not sure how it works but I have an application id and a key- which you get as a gold or silver subscriber- sign up for a month and send them an email and you will get access and the API documentation.