C++ preprocessor add word if condition - c++

I'm writing a library that uses the preprocessor meta-programming Boost.Preprocessor. One macro looks kind of like this:
#define MY_MACRO(my_type) return some_function<my_type>()
Now, the problem is that I need to remove the return if my_type is void. I checked Boost.Preprocessor, but I didn't see anything that could help me. How do I accomplish this? Something like:
#define MY_MACRO(my_type) BOOST_PP_IF(\
TYPE_EQUALS(my_type,void),return,BOOST_PP_EMPTY()) some_function<my_type>()

Unfortunately, boost preprocessor doesn't have an easy way to compare two tokens. Of course for your case you may just need to use some simple detection. This should work on C99 preprocessors:
#define CHECK_N(x, n, ...) n
#define CHECK(...) CHECK_N(__VA_ARGS__, 0,)
#define PROBE(x) x, 1,
#define IS_VOID(x) CHECK(BOOST_PP_CAT(IS_VOID_, x))
#define IS_VOID_void PROBE(~)
However, this won't work for parenthesis, for varidiac data(such as types with commas in them), or pointers. So here are the ones that work and don't work:
IS_VOID(int) // 0
IS_VOID(void) // 1
IS_VOID((void)) // Compile error
IS_VOID(std::map<int, int>) // Compile error
IS_VOID(void*) // Returns 1, but should return 0
You could try to work around all these cases or you could use a more general comparison macro(like the one here):
#define IS_PAREN(x) CHECK(IS_PAREN_PROBE x)
#define IS_PAREN_PROBE(...) PROBE(~)
#define IS_COMPARABLE(x) IS_PAREN( CAT(COMPARE_, x) (()) )
#define NOT_EQUAL(x, y) \
IIF(BITAND(IS_COMPARABLE(x))(IS_COMPARABLE(y)) ) \
( \
PRIMITIVE_COMPARE, \
1 EAT \
))(x, y)
#define EQUAL(x, y) COMPL(NOT_EQUAL(x, y))
#define COMPARE_void(x) x
#define IS_VOID(x) EQUAL(x, void)
Which could be updated to use boost preprocessor components. This should work for more cases, but still won't work with parenthesis(which may not be a problem).
Finally, this is just a comparison on the textual level, so if the user has typedefed void, it will incorrectly return false:
typedef void my_void;
IS_VOID(my_void) // Returns 0
If you are using the detection technique, you could allow the user to extend it for user-defined voids, like so:
#define IS_VOID(x) CHECK(BOOST_PP_CAT(IS_VOID_, x))
#define IS_VOID_void PROBE(~)
// User-defined void
#define IS_VOID_my_void PROBE(~)

Related

define macro with conditional evaluation in C/C++

is there a way/trick to make a #define directive evaluate some condition?
for example
#define COM_TIME_DO(COND, BODY) \
#if (COND) BODY
#else
#endif
it's ok also to use template but body must be an arbitrary (correct in the context is used to) piece of code, simply just present or not in the source depending of COND.
as it is now the previous code doesn't even compile.
the goal of this question is primarly a better knowledge of the language and what i'm trying to do is define a debug macro system that i can activate selectively on certain parts of code for example:
A.hpp
#define A_TEST_1 1
#define A_TEST_2 0
Class A {
...
COM_TIME_DO(A_TEST_1,
void test_method_1();
)
COM_TIME_DO(A_TEST_2,
void test_method_2();
)
};
A.cpp
COM_TIME_DO(A_TEST_1,
void A::test_method_1() {
...
})
COM_TIME_DO(A_TEST_2,
void A::test_method_2() {
...
})
i was just asking if it was POSSIBLE because i like it more than the #if ... #endif.
If the expression of the condition will always expand to 1 or 0 (or some other known set of values) it is possible to implement such a macro.
#define VALUE_0(...)
#define VALUE_1(...) __VA_ARGS__
#define COM_TIME_DO_IN(A, ...) VALUE_##A(__VA_ARGS__)
#define COM_TIME_DO(A, ...) COM_TIME_DO_IN(A, __VA_ARGS__)
However, do not use such code in real life. Use #if and write clear, readable and maintainable code that is easy to understand for anyone.
is there a way/trick to make a #define directive evaluate some condition?
This depends on what the condition actually is.
Since you mentioned #if I'm assuming you'd like to evaluate an integer constant expressions.
Doing this in a macro single macro isn't possible, without implementation defined _Pragmas, but you can do it with an include + a macro definition:
#define COM_TIME_DO ((1 > 2), true, false)
#include "com-time-do.h"
// ^-- generates: false
#define COM_TIME_DO ((1 == 1), true_func();, false_func();)
#include "com-time-do.h"
// ^-- generates: true_func();
where com-time-do.h is defined as follows:
// com-time-do.h
#define SCAN(...) __VA_ARGS__
#define SLOT_AT_COND(a,b,c) a
#define SLOT_AT_THEN(a,b,c) b
#define SLOT_AT_ELSE(a,b,c) c
#if SCAN(SLOT_AT_COND COM_TIME_DO)
SCAN(SLOT_AT_THEN COM_TIME_DO)
#else
SCAN(SLOT_AT_ELSE COM_TIME_DO)
#endif
#undef COM_TIME_DO
Although, as KamilCuk said, please write reasonable code and don't use this.

Ignoring MACRO argument [duplicate]

Is there some way of getting optional parameters with C++ Macros? Some sort of overloading would be nice too.
Here's one way to do it. It uses the list of arguments twice, first to form the name of the helper macro, and then to pass the arguments to that helper macro. It uses a standard trick to count the number of arguments to a macro.
enum
{
plain = 0,
bold = 1,
italic = 2
};
void PrintString(const char* message, int size, int style)
{
}
#define PRINT_STRING_1_ARGS(message) PrintString(message, 0, 0)
#define PRINT_STRING_2_ARGS(message, size) PrintString(message, size, 0)
#define PRINT_STRING_3_ARGS(message, size, style) PrintString(message, size, style)
#define GET_4TH_ARG(arg1, arg2, arg3, arg4, ...) arg4
#define PRINT_STRING_MACRO_CHOOSER(...) \
GET_4TH_ARG(__VA_ARGS__, PRINT_STRING_3_ARGS, \
PRINT_STRING_2_ARGS, PRINT_STRING_1_ARGS, )
#define PRINT_STRING(...) PRINT_STRING_MACRO_CHOOSER(__VA_ARGS__)(__VA_ARGS__)
int main(int argc, char * const argv[])
{
PRINT_STRING("Hello, World!");
PRINT_STRING("Hello, World!", 18);
PRINT_STRING("Hello, World!", 18, bold);
return 0;
}
This makes it easier for the caller of the macro, but not the writer.
With great respect to Derek Ledbetter for his answer — and with apologies for reviving an old question.
Getting an understanding of what it was doing and picking up elsewhere on the ability to preceed the __VA_ARGS__ with ## allowed me to come up with a variation...
// The multiple macros that you would need anyway [as per: Crazy Eddie]
#define XXX_0() <code for no arguments>
#define XXX_1(A) <code for one argument>
#define XXX_2(A,B) <code for two arguments>
#define XXX_3(A,B,C) <code for three arguments>
#define XXX_4(A,B,C,D) <code for four arguments>
// The interim macro that simply strips the excess and ends up with the required macro
#define XXX_X(x,A,B,C,D,FUNC, ...) FUNC
// The macro that the programmer uses
#define XXX(...) XXX_X(,##__VA_ARGS__,\
XXX_4(__VA_ARGS__),\
XXX_3(__VA_ARGS__),\
XXX_2(__VA_ARGS__),\
XXX_1(__VA_ARGS__),\
XXX_0(__VA_ARGS__)\
)
For non-experts like me who stumble upon the answer, but can't quite see how it works, I'll step through the actual processing, starting with the following code...
XXX();
XXX(1);
XXX(1,2);
XXX(1,2,3);
XXX(1,2,3,4);
XXX(1,2,3,4,5); // Not actually valid, but included to show the process
Becomes...
XXX_X(, XXX_4(), XXX_3(), XXX_2(), XXX_1(), XXX_0() );
XXX_X(, 1, XXX_4(1), XXX_3(1), XXX_2(1), XXX_1(1), XXX_0(1) );
XXX_X(, 1, 2, XXX_4(1,2), XXX_3(1,2), XXX_2(1,2), XXX_1(1,2), XXX_0(1,2) );
XXX_X(, 1, 2, 3, XXX_4(1,2,3), XXX_3(1,2,3), XXX_2(1,2,3), XXX_1(1,2,3), XXX_0(1,2,3) );
XXX_X(, 1, 2, 3, 4, XXX_4(1,2,3,4), XXX_3(1,2,3,4), XXX_2(1,2,3,4), XXX_1(1,2,3,4), XXX_0(1,2,3,4) );
XXX_X(, 1, 2, 3, 4, 5, XXX_4(1,2,3,4,5), XXX_3(1,2,3,4,5), XXX_2(1,2,3,4,5), XXX_1(1,2,3,4,5), XXX_0(1,2,3,4,5) );
Which becomes just the sixth argument...
XXX_0();
XXX_1(1);
XXX_2(1,2);
XXX_3(1,2,3);
XXX_4(1,2,3,4);
5;
PS: Remove the #define for XXX_0 to get a compile error [ie: if a no-argument option is not allowed].
PPS: Would be nice to have the invalid situations (eg: 5) be something that gives a clearer compilation error to the programmer!
PPPS: I'm not an expert, so I'm very happy to hear comments (good, bad or other)!
With greatest respect to Derek Ledbetter, David Sorkovsky, Syphorlate for their answers, together with the ingenious method to detect empty macro arguments by Jens Gustedt at
https://gustedt.wordpress.com/2010/06/08/detect-empty-macro-arguments/
finally I come out with something that incorporates all the tricks, so that the solution
Uses only standard C99 macros to achieve function overloading, no GCC/CLANG/MSVC extension involved (i.e., comma swallowing by the specific expression , ##__VA_ARGS__ for GCC/CLANG, and implicit swallowing by ##__VA_ARGS__ for MSVC). So feel free to pass the missing --std=c99 to your compiler if you wish =)
Works for zero argument, as well as unlimited number of arguments, if you expand it further to suit your needs
Works reasonably cross-platform, at least tested for
GNU/Linux + GCC (GCC 4.9.2 on CentOS 7.0 x86_64)
GNU/Linux + CLANG/LLVM, (CLANG/LLVM 3.5.0 on CentOS 7.0 x86_64)
OS X + Xcode, (XCode 6.1.1 on OS X Yosemite 10.10.1)
Windows + Visual Studio, (Visual Studio 2013 Update 4 on Windows 7 SP1 64 bits)
For the lazies, just skip to the very last of this post to copy the source. Below is the detailed explanation, which hopefully helps and inspires all people looking for the general __VA_ARGS__ solutions like me. =)
Here's how it goes. First define the user-visible overloaded "function", I named it create, and the related actual function definition realCreate, and the macro definitions with different number of arguments CREATE_2, CREATE_1, CREATE_0, as shown below:
#define create(...) MACRO_CHOOSER(__VA_ARGS__)(__VA_ARGS__)
void realCreate(int x, int y)
{
printf("(%d, %d)\n", x, y);
}
#define CREATE_2(x, y) realCreate(x, y)
#define CREATE_1(x) CREATE_2(x, 0)
#define CREATE_0() CREATE_1(0)
The MACRO_CHOOSER(__VA_ARGS__) part ultimately resolves to the macro definition names, and the second (__VA_ARGS__) part comprises their parameter lists. So a user's call to create(10) resolves to CREATE_1(10), the CREATE_1 part comes from MACRO_CHOOSER(__VA_ARGS__), and the (10) part comes from the second (__VA_ARGS__).
The MACRO_CHOOSER uses the trick that, if __VA_ARGS__ is empty, the following expression is concatenated into a valid macro call by the preprocessor:
NO_ARG_EXPANDER __VA_ARGS__ () // simply shrinks to NO_ARG_EXPANDER()
Ingeniusly, we can define this resulting macro call as
#define NO_ARG_EXPANDER() ,,CREATE_0
Note the two commas, they are explained soon. The next useful macro is
#define MACRO_CHOOSER(...) CHOOSE_FROM_ARG_COUNT(NO_ARG_EXPANDER __VA_ARGS__ ())
so the calls of
create();
create(10);
create(20, 20);
are actually expanded to
CHOOSE_FROM_ARG_COUNT(,,CREATE_0)();
CHOOSE_FROM_ARG_COUNT(NO_ARG_EXPANDER 10 ())(10);
CHOOSE_FROM_ARG_COUNT(NO_ARG_EXPANDER 20, 20 ())(20, 20);
As the macro name suggests, we are to count number of arguments later. Here comes another trick: the preprocessor only does simple text replacement. It infers the number of arguments of a macro call merely from the number of commas it sees inside the parentheses. The actual "arguments" separated by commas need not to be of valid syntax. They can be any text. That's to say, in the above example, NO_ARG_EXPANDER 10 () is counted as 1 argument for the middle call. NO_ARG_EXPANDER 20 and 20 () are counted as 2 arguments for the bottom call respectively.
If we use the following helper macros to further expand them
##define CHOOSE_FROM_ARG_COUNT(...) \
FUNC_RECOMPOSER((__VA_ARGS__, CREATE_2, CREATE_1, ))
#define FUNC_RECOMPOSER(argsWithParentheses) \
FUNC_CHOOSER argsWithParentheses
The trailing , after CREATE_1 is a work-around for GCC/CLANG, suppressing a (false positive) error saying that ISO C99 requires rest arguments to be used when passing -pedantic to your compiler. The FUNC_RECOMPOSER is a work-around for MSVC, or it can not count number of arguments (i.e., commas) inside the parentheses of macro calls correctly. The results are further resolved to
FUNC_CHOOSER (,,CREATE_0, CREATE_2, CREATE_1, )();
FUNC_CHOOSER (NO_ARG_EXPANDER 10 (), CREATE_2, CREATE_1, )(10);
FUNC_CHOOSER (NO_ARG_EXPANDER 20, 20 (), CREATE_2, CREATE_1, )(20, 20);
As the eagle-eyed you may have seen, the last only step we need is to employ a standard argument counting trick to finally pick the wanted macro version names:
#define FUNC_CHOOSER(_f1, _f2, _f3, ...) _f3
which resolves the results to
CREATE_0();
CREATE_1(10);
CREATE_2(20, 20);
and certainly gives us the desired, actual function calls:
realCreate(0, 0);
realCreate(10, 10);
realCreate(20, 20);
Putting all together, with some rearrangement of statements for better readability, the whole source of the 2-argument example is here:
#include <stdio.h>
void realCreate(int x, int y)
{
printf("(%d, %d)\n", x, y);
}
#define CREATE_2(x, y) realCreate(x, y)
#define CREATE_1(x) CREATE_2(x, 0)
#define CREATE_0() CREATE_1(0)
#define FUNC_CHOOSER(_f1, _f2, _f3, ...) _f3
#define FUNC_RECOMPOSER(argsWithParentheses) FUNC_CHOOSER argsWithParentheses
#define CHOOSE_FROM_ARG_COUNT(...) FUNC_RECOMPOSER((__VA_ARGS__, CREATE_2, CREATE_1, ))
#define NO_ARG_EXPANDER() ,,CREATE_0
#define MACRO_CHOOSER(...) CHOOSE_FROM_ARG_COUNT(NO_ARG_EXPANDER __VA_ARGS__ ())
#define create(...) MACRO_CHOOSER(__VA_ARGS__)(__VA_ARGS__)
int main()
{
create();
create(10);
create(20, 20);
//create(30, 30, 30); // Compilation error
return 0;
}
Although complicated, ugly, burdening the API developer, there comes a solution for overloading and setting optional parameters of C/C++ functions to us crazy people. The usage of the out-coming overloaded APIs become very enjoyable and pleasant. =)
If there is any further possible simplification of this approach, please do let me know at
https://github.com/jason-deng/C99FunctionOverload
Again special thanks to all of the brilliant people that inspired and led me to achieve this piece of work! =)
C++ macros haven't changed from C. Since C didn't have overloading and default arguments for functions, it certainly didn't have them for macros. So to answer your question: no, those features don't exist for macros. Your only option is to define multiple macros with different names (or not use macros at all).
As a sidenote: In C++ it's generally considered good practice to move away from macros as much as possible. If you need features like this, there's a good chance you're overusing macros.
For anyone painfully searching some VA_NARGS solution that works with Visual C++. Following macro worked for me flawlessly(also with zero parameters!) in visual c++ express 2010:
#define VA_NUM_ARGS_IMPL(_1,_2,_3,_4,_5,_6,_7,_8,_9,_10,_11,_12,_13,_14,_15,_16,_17,_18,_19,_20,_21,_22,_23,_24,N,...) N
#define VA_NUM_ARGS_IMPL_(tuple) VA_NUM_ARGS_IMPL tuple
#define VA_NARGS(...) bool(#__VA_ARGS__) ? (VA_NUM_ARGS_IMPL_((__VA_ARGS__, 24,23,22,21,20,19,18,17,16,15,14,13,12,11,10,9,8,7,6,5,4,3,2,1))) : 0
If you want a macro with optional parameters you can do:
//macro selection(vc++)
#define SELMACRO_IMPL(_1,_2,_3, N,...) N
#define SELMACRO_IMPL_(tuple) SELMACRO_IMPL tuple
#define mymacro1(var1) var1
#define mymacro2(var1,var2) var2*var1
#define mymacro3(var1,var2,var3) var1*var2*var3
#define mymacro(...) SELMACRO_IMPL_((__VA_ARGS__, mymacro3(__VA_ARGS__), mymacro2(__VA_ARGS__), mymacro1(__VA_ARGS__)))
That worked for me aswell in vc. But it doesn't work for zero parameters.
int x=99;
x=mymacro(2);//2
x=mymacro(2,2);//4
x=mymacro(2,2,2);//8
gcc/g++ supports varargs macros but I don't think this is standard, so use it at your own risk.
More concise version of Derek Ledbetter's code:
enum
{
plain = 0,
bold = 1,
italic = 2
};
void PrintString(const char* message = NULL, int size = 0, int style = 0)
{
}
#define PRINT_STRING(...) PrintString(__VA_ARGS__)
int main(int argc, char * const argv[])
{
PRINT_STRING("Hello, World!");
PRINT_STRING("Hello, World!", 18);
PRINT_STRING("Hello, World!", 18, bold);
return 0;
}
#include <stdio.h>
#define PP_NARG(...) \
PP_NARG_(__VA_ARGS__,PP_RSEQ_N())
#define PP_NARG_(...) \
PP_ARG_N(__VA_ARGS__)
#define PP_ARG_N( \
_1, _2, _3, _4, _5, _6, _7, _8, _9,_10, \
_11,_12,_13,_14,_15,_16,_17,_18,_19,_20, \
_21,_22,_23,_24,_25,_26,_27,_28,_29,_30, \
_31,_32,_33,_34,_35,_36,_37,_38,_39,_40, \
_41,_42,_43,_44,_45,_46,_47,_48,_49,_50, \
_51,_52,_53,_54,_55,_56,_57,_58,_59,_60, \
_61,_62,_63,N,...) N
#define PP_RSEQ_N() \
63,62,61,60, \
59,58,57,56,55,54,53,52,51,50, \
49,48,47,46,45,44,43,42,41,40, \
39,38,37,36,35,34,33,32,31,30, \
29,28,27,26,25,24,23,22,21,20, \
19,18,17,16,15,14,13,12,11,10, \
9,8,7,6,5,4,3,2,1,0
#define PP_CONCAT(a,b) PP_CONCAT_(a,b)
#define PP_CONCAT_(a,b) a ## b
#define THINK(...) PP_CONCAT(THINK_, PP_NARG(__VA_ARGS__))(__VA_ARGS__)
#define THINK_0() THINK_1("sector zz9 plural z alpha")
#define THINK_1(location) THINK_2(location, 42)
#define THINK_2(location,answer) THINK_3(location, answer, "deep thought")
#define THINK_3(location,answer,computer) \
printf ("The answer is %d. This was calculated by %s, and a computer to figure out what this"
" actually means will be build in %s\n", (answer), (computer), (location))
int
main (int argc, char *argv[])
{
THINK (); /* On compilers other than GCC you have to call with least one non-default argument */
}
DISCLAIMER: Mostly harmless.
As a big fan of horrible macro monsters, I wanted to expand on Jason Deng's answer and make it actually usable. (For better or worse.) The original is not very nice to use because you need to modify the big alphabet soup every time you want to make a new macro and it's even worse if you need different amount of arguments.
So I made a version with these features:
0 argument case works
1 to 16 arguments without any modifications to the messy part
Easy to write more macro functions
Tested in gcc 10, clang 9, Visual Studio 2017
Currently I just made 16 argument maximum, but if you need more (really now? you're just getting silly...) you can edit FUNC_CHOOSER and CHOOSE_FROM_ARG_COUNT, then add some commas to NO_ARG_EXPANDER.
Please see Jason Deng's excellent answer for more details on the implementation, but I'll just put the code here:
#include <stdio.h>
void realCreate(int x, int y)
{
printf("(%d, %d)\n", x, y);
}
// This part you put in some library header:
#define FUNC_CHOOSER(_f0, _f1, _f2, _f3, _f4, _f5, _f6, _f7, _f8, _f9, _f10, _f11, _f12, _f13, _f14, _f15, _f16, ...) _f16
#define FUNC_RECOMPOSER(argsWithParentheses) FUNC_CHOOSER argsWithParentheses
#define CHOOSE_FROM_ARG_COUNT(F, ...) FUNC_RECOMPOSER((__VA_ARGS__, \
F##_16, F##_15, F##_14, F##_13, F##_12, F##_11, F##_10, F##_9, F##_8,\
F##_7, F##_6, F##_5, F##_4, F##_3, F##_2, F##_1, ))
#define NO_ARG_EXPANDER(FUNC) ,,,,,,,,,,,,,,,,FUNC ## _0
#define MACRO_CHOOSER(FUNC, ...) CHOOSE_FROM_ARG_COUNT(FUNC, NO_ARG_EXPANDER __VA_ARGS__ (FUNC))
#define MULTI_MACRO(FUNC, ...) MACRO_CHOOSER(FUNC, __VA_ARGS__)(__VA_ARGS__)
// When you need to make a macro with default arguments, use this:
#define create(...) MULTI_MACRO(CREATE, __VA_ARGS__)
#define CREATE_0() CREATE_1(0)
#define CREATE_1(x) CREATE_2(x, 0)
#define CREATE_2(x, y) \
do { \
/* put whatever code you want in the last macro */ \
realCreate(x, y); \
} while(0)
int main()
{
create();
create(10);
create(20, 20);
//create(30, 30, 30); // Compilation error
return 0;
}
That's not really what the preprocessor is designed for.
That said, if you want to enter into the area of seriously challenging macro programming with a modicum of readability, you should take a look at the Boost preprocessor library. After all, it wouldn't be C++ if there weren't three completely Turing compatible levels of programming (preprocessor, template metaprogramming, and base level C++)!
#define MY_MACRO_3(X,Y,Z) ...
#define MY_MACRO_2(X,Y) MY_MACRO(X,Y,5)
#define MY_MACRO_1(X) MY_MACRO(X,42,5)
You know at the point of call how many args you're going to pass in so there's really no need for overloading.
You can use BOOST_PP_OVERLOAD from a boost library.
Example from official boost doc:
#include <boost/preprocessor/facilities/overload.hpp>
#include <boost/preprocessor/cat.hpp>
#include <boost/preprocessor/facilities/empty.hpp>
#include <boost/preprocessor/arithmetic/add.hpp>
#define MACRO_1(number) MACRO_2(number,10)
#define MACRO_2(number1,number2) BOOST_PP_ADD(number1,number2)
#if !BOOST_PP_VARIADICS_MSVC
#define MACRO_ADD_NUMBERS(...) BOOST_PP_OVERLOAD(MACRO_,__VA_ARGS__)(__VA_ARGS__)
#else
// or for Visual C++
#define MACRO_ADD_NUMBERS(...) \
BOOST_PP_CAT(BOOST_PP_OVERLOAD(MACRO_,__VA_ARGS__)(__VA_ARGS__),BOOST_PP_EMPTY())
#endif
MACRO_ADD_NUMBERS(5) // output is 15
MACRO_ADD_NUMBERS(3,6) // output is 9
Depending on what you need, you could do it with var args with macros. Now, optional parameters or macro overloading, there is no such thing.
Not directly answering the question, but using the same trick as David Sorkovsky answer and giving a clear example of how to build complex macros.
Just compile this with g++ -E test.cpp -o test && cat test:
// #define GET_FIRST_ARG_0_ARGS(default) (default)
// #define GET_FIRST_ARG_1_ARGS(default, a) (a)
// #define GET_FIRST_ARG_2_ARGS(default, a, b) (a)
// #define GET_FIRST_ARG_3_ARGS(default, a, b, c) (a)
// #define GET_FIRST_ARG_4_ARGS(default, a, b, c, d) (a)
#define GET_FIRST_ARG_MACROS(default, a, b, c, d, macro, ...) macro
#define GET_FIRST_ARG(default, ...) GET_FIRST_ARG_MACROS( \
,##__VA_ARGS__, \
GET_FIRST_ARG_4_ARGS(default, __VA_ARGS__), \
GET_FIRST_ARG_3_ARGS(default, __VA_ARGS__), \
GET_FIRST_ARG_2_ARGS(default, __VA_ARGS__), \
GET_FIRST_ARG_1_ARGS(default, __VA_ARGS__), \
GET_FIRST_ARG_0_ARGS(default, ##__VA_ARGS__), \
)
"0,"; GET_FIRST_ARG(0);
"0,1"; GET_FIRST_ARG(0,1);
"0,1,2"; GET_FIRST_ARG(0,1,2);
"0,1,2,3"; GET_FIRST_ARG(0,1,2,3);
"0,1,2,3,4"; GET_FIRST_ARG(0,1,2,3,4);
To see the output:
# 1 "test.cpp"
# 1 "<built-in>"
# 1 "<command-line>"
# 1 "/usr/x86_64-linux-gnu/include/stdc-predef.h" 1 3
# 1 "<command-line>" 2
# 1 "test.cpp"
# 16 "test.cpp"
"0,"; GET_FIRST_ARG_0_ARGS(0);
"0,1"; GET_FIRST_ARG_1_ARGS(0, 1);
"0,1,2"; GET_FIRST_ARG_2_ARGS(0, 1,2);
"0,1,2,3"; GET_FIRST_ARG_3_ARGS(0, 1,2,3);
"0,1,2,3,4"; GET_FIRST_ARG_4_ARGS(0, 1,2,3,4);
Now, a full working program would be:
#include <iostream>
#define GET_FIRST_ARG_0_ARGS(default) (default)
#define GET_FIRST_ARG_1_ARGS(default, a) (a)
#define GET_FIRST_ARG_2_ARGS(default, a, b) (a)
#define GET_FIRST_ARG_3_ARGS(default, a, b, c) (a)
#define GET_FIRST_ARG_4_ARGS(default, a, b, c, d) (a)
#define GET_FIRST_ARG_MACROS(default, a, b, c, d, macro, ...) macro
#define GET_FIRST_ARG(default, ...) GET_FIRST_ARG_MACROS( \
,##__VA_ARGS__, \
GET_FIRST_ARG_4_ARGS(default, __VA_ARGS__), \
GET_FIRST_ARG_3_ARGS(default, __VA_ARGS__), \
GET_FIRST_ARG_2_ARGS(default, __VA_ARGS__), \
GET_FIRST_ARG_1_ARGS(default, __VA_ARGS__), \
GET_FIRST_ARG_0_ARGS(default, ##__VA_ARGS__), \
)
int main(int argc, char const *argv[]) {
"0,"; GET_FIRST_ARG(0);
"0,1"; GET_FIRST_ARG(0,1);
"0,1,2"; GET_FIRST_ARG(0,1,2);
"0,1,2,3"; GET_FIRST_ARG(0,1,2,3);
"0,1,2,3,4"; GET_FIRST_ARG(0,1,2,3,4);
std::cerr << "0, == " << GET_FIRST_ARG(0) << std::endl;
std::cerr << "0,1 == " << GET_FIRST_ARG(0,1) << std::endl;
std::cerr << "0,1,2 == " << GET_FIRST_ARG(0,1,2) << std::endl;
std::cerr << "0,1,2,3 == " << GET_FIRST_ARG(0,1,2,3) << std::endl;
std::cerr << "0,1,2,3,4 == " << GET_FIRST_ARG(0,1,2,3,4) << std::endl;
return 0;
}
Which would output the following by being compiled with g++ test.cpp -o test && ./test:
0, == 0
0,1 == 1
0,1,2 == 1
0,1,2,3 == 1
0,1,2,3,4 == 1
Note: It is important to use () around the macro contents as #define GET_FIRST_ARG_1_ARGS(default, a) (a) to not break in ambiguous expressions when a is just not a integer.
Extra macro for second argument:
#define GET_SECOND_ARG_0_ARGS(default) (default)
#define GET_SECOND_ARG_1_ARGS(default, a) (default)
#define GET_SECOND_ARG_2_ARGS(default, a, b) (b)
#define GET_SECOND_ARG_3_ARGS(default, a, b, c) (b)
#define GET_SECOND_ARG_4_ARGS(default, a, b, c, d) (b)
#define GET_SECOND_ARG_MACROS(default, a, b, c, d, macro, ...) macro
#define GET_SECOND_ARG(default, ...) GET_SECOND_ARG_MACROS( \
,##__VA_ARGS__, \
GET_SECOND_ARG_4_ARGS(default, __VA_ARGS__), \
GET_SECOND_ARG_3_ARGS(default, __VA_ARGS__), \
GET_SECOND_ARG_2_ARGS(default, __VA_ARGS__), \
GET_SECOND_ARG_1_ARGS(default, __VA_ARGS__), \
GET_SECOND_ARG_0_ARGS(default, ##__VA_ARGS__), \
)
None of the above examples (from Derek Ledbetter, David Sorkovsky, and Joe D) to count arguments with macros worked for me using Microsoft VCC 10. The __VA_ARGS__ argument is always considered as a single argument (token-izing it with ## or not), so the argument shifting in which those examples rely doesn't work.
So, short answer, as stated by many others above: no, you can't overload macros or use optional arguments on them.

Using boost preprocessor for token comparison

I found a page that it is explained how identifier-token comparison can be implemented using c preprocessor directives. This could be done by some macros like this:
#define COMPARE_foo(x) x
#define COMPARE_bar(x) x
#define PRIMITIVE_COMPARE(x, y) IS_PAREN \
( \
COMPARE_ ## x ( COMPARE_ ## y) (()) \
)
PRIMITIVE_COMPARE(foo, bar) // expands to 0
PRIMITIVE_COMPARE(bar, bar) // expands to 1
Which IS_PAREN checks that it is completely expanded or not(which occurs just when two macros are different because of painting blue).
Now I am looking for a similar command in Boost Preprocessor. I want to have a list of accepted types of a macro and if the macro called with one of this type it expands to what it must otherwise it does not anything. My pseudo code is something like this:
#define ACCEPTED_TYPE (float)(int)(string)
#define Macro(x) // If one of accepted type do a otherwise do nothing
If boost preprocessor has not the exact solution what is your suggestion to make implementation easier.

Can we have recursive macros?

I want to know if we can have recursive macros in C/C++? If yes, please provide a sample example.
Second thing: why am I not able to execute the below code? What is the mistake I am doing? Is it because of recursive macros?
# define pr(n) ((n==1)? 1 : pr(n-1))
void main ()
{
int a=5;
cout<<"result: "<< pr(5) <<endl;
getch();
}
Macros don't directly expand recursively, but there are workarounds. When the preprocessor scans and expands pr(5):
pr(5)
^
it creates a disabling context, so that when it sees pr again:
((5==1)? 1 : pr(5-1))
^
it becomes painted blue, and can no longer expand, no matter what we try. But we can prevent our macro from becoming painted blue by using deferred expressions and some indirection:
# define EMPTY(...)
# define DEFER(...) __VA_ARGS__ EMPTY()
# define OBSTRUCT(...) __VA_ARGS__ DEFER(EMPTY)()
# define EXPAND(...) __VA_ARGS__
# define pr_id() pr
# define pr(n) ((n==1)? 1 : DEFER(pr_id)()(n-1))
So now it will expand like this:
pr(5) // Expands to ((5==1)? 1 : pr_id ()(5 -1))
Which is perfect, because pr was never painted blue. We just need to apply another scan to make it expand further:
EXPAND(pr(5)) // Expands to ((5==1)? 1 : ((5 -1==1)? 1 : pr_id ()(5 -1 -1)))
We can apply two scans to make it expand further:
EXPAND(EXPAND(pr(5))) // Expands to ((5==1)? 1 : ((5 -1==1)? 1 : ((5 -1 -1==1)? 1 : pr_id ()(5 -1 -1 -1))))
However, since there is no termination condition, we can never apply enough scans. I'm not sure what you want to accomplish, but if you are curious on how to create recursive macros, here is an example of how to create a recursive repeat macro.
First a macro to apply a lot of scans:
#define EVAL(...) EVAL1(EVAL1(EVAL1(__VA_ARGS__)))
#define EVAL1(...) EVAL2(EVAL2(EVAL2(__VA_ARGS__)))
#define EVAL2(...) EVAL3(EVAL3(EVAL3(__VA_ARGS__)))
#define EVAL3(...) EVAL4(EVAL4(EVAL4(__VA_ARGS__)))
#define EVAL4(...) EVAL5(EVAL5(EVAL5(__VA_ARGS__)))
#define EVAL5(...) __VA_ARGS__
Next, a concat macro which is useful for pattern matching:
#define CAT(a, ...) PRIMITIVE_CAT(a, __VA_ARGS__)
#define PRIMITIVE_CAT(a, ...) a ## __VA_ARGS__
Increment and decrement counters:
#define INC(x) PRIMITIVE_CAT(INC_, x)
#define INC_0 1
#define INC_1 2
#define INC_2 3
#define INC_3 4
#define INC_4 5
#define INC_5 6
#define INC_6 7
#define INC_7 8
#define INC_8 9
#define INC_9 9
#define DEC(x) PRIMITIVE_CAT(DEC_, x)
#define DEC_0 0
#define DEC_1 0
#define DEC_2 1
#define DEC_3 2
#define DEC_4 3
#define DEC_5 4
#define DEC_6 5
#define DEC_7 6
#define DEC_8 7
#define DEC_9 8
Some macros useful for conditionals:
#define CHECK_N(x, n, ...) n
#define CHECK(...) CHECK_N(__VA_ARGS__, 0,)
#define NOT(x) CHECK(PRIMITIVE_CAT(NOT_, x))
#define NOT_0 ~, 1,
#define COMPL(b) PRIMITIVE_CAT(COMPL_, b)
#define COMPL_0 1
#define COMPL_1 0
#define BOOL(x) COMPL(NOT(x))
#define IIF(c) PRIMITIVE_CAT(IIF_, c)
#define IIF_0(t, ...) __VA_ARGS__
#define IIF_1(t, ...) t
#define IF(c) IIF(BOOL(c))
#define EAT(...)
#define EXPAND(...) __VA_ARGS__
#define WHEN(c) IF(c)(EXPAND, EAT)
Putting it all together we can create a repeat macro:
#define REPEAT(count, macro, ...) \
WHEN(count) \
( \
OBSTRUCT(REPEAT_INDIRECT) () \
( \
DEC(count), macro, __VA_ARGS__ \
) \
OBSTRUCT(macro) \
( \
DEC(count), __VA_ARGS__ \
) \
)
#define REPEAT_INDIRECT() REPEAT
//An example of using this macro
#define M(i, _) i
EVAL(REPEAT(8, M, ~)) // 0 1 2 3 4 5 6 7
So, yes with some workarounds you can have recursive macros in C/C++.
Your compiler probably provides an option to only pre-process, not actually compile. This is useful if you are trying to find a problem in a macro. For example using g++ -E:
> g++ -E recursiveMacro.c
# 1 "recursiveMacro.c"
# 1 "<built-in>"
# 1 "<command line>"
# 1 "recursiveMacro.c"
void main ()
{
int a=5;
cout<<"result: "<< ((5==1)? 1 : pr(5 -1)) <<endl;
getch();
}
As you can see, it is not recursive. pr(x) is only replaced once during pre-processing. The important thing to remember is that all the pre-processor does is blindly replace one text string with another, it doesn't actually evaluate expressions like (x == 1).
The reason your code will not compile is that pr(5 -1) was not replaced by the pre-processor, so it ends up in the source as a call to an undefined function.
You're not supposed to have recursive macros in C or C++.
The relevant language from the C++ standard, section 16.3.4 paragraph 2:
If the name of the macro being replaced is found during this scan of the replacement list (not including the rest of the source file’s preprocessing tokens), it is not replaced. Furthermore, if any nested replacements encounter the name of the macro being replaced, it is not replaced. These nonreplaced macro name preprocessing tokens are no longer available for further replacement even if they are later (re)examined in contexts in which that macro name preprocessing token would otherwise have been replaced.
There's some wiggle room in this language. With multiple macros that invoke one another, there's a grey area where that wording doesn't quite say what should be done. There is an active issue against the C++ standard regarding this language lawyer problem; see http://www.open-std.org/jtc1/sc22/wg21/docs/cwg_active.html#268 .
Ignoring that language lawyer issue, every compiler vendor understands the intent:
Recursive macros are not allowed in C or in C++.
Most likely you are not able to execute it because you can't compile it. Also if it would compile correctly, it would always return 1. Did you mean (n==1)? 1 : n * pr(n-1).
Macros can't be recursive. According to chapter 16.3.4.2 (thanks Loki Astari), if the current macro is found in the replacement list, it is left as is, thus your pr in the definition will not be changed:
If the name of the macro being replaced is found during this scan of
the replacement list (not including the rest of the source file's pre-
processing tokens), it is not replaced. Further, if any nested
replacements encounter the name of the macro being replaced, it is not
replaced. These nonreplaced macro name preprocessing tokens are no
longer available for further replacement even if they are later
(re)examined in contexts in which that macro name preprocessing token
would otherwise have been replaced.
Your call:
cout<<"result: "<< pr(5) <<endl;
was converted by preprocessor into:
cout<<"result: "<< (5==1)? 1 : pr(5-1) <<endl;
During this, the definition of pr macro is 'lost', and compiler shows an error like "‘pr’ was not declared in this scope (fact)" because there is no function named pr.
Use of macros is not encouraged in C++. Why don't you just write a function?
In this case you could even write a template function so it will be resolved in compile time, and will behave as a constant value:
template <int n>
int pr() { pr<n-1>(); }
template <>
int pr<1>() { return 1; }
TLDR.
True recursion itself is easy done by duplicating macros in two names, with each referencing other. But usefulness of this feature is doubtful, because this requires nested conditional macro to make recursion finite. All conditional macro-operators are essentially multiline, because #else and #endif lines must be separate lines (serious cpp limitation), which means, that conditional macro-definitions are impossible by design (thus, recusion itself would be useless).
You can't have recursive macros in C or C++.

Is C++ preprocessor metaprogramming Turing-complete?

I know C++ template metaprogramming is Turing-complete. Does the same thing hold for preprocessor metaprogramming?
Well macros don't directly expand recursively, but there are ways we can work around this.
The easiest way of doing recursion in the preprocessor is to use a deferred expression. A deferred expression is an expression that requires more scans to fully expand:
#define EMPTY()
#define DEFER(id) id EMPTY()
#define OBSTRUCT(...) __VA_ARGS__ DEFER(EMPTY)()
#define EXPAND(...) __VA_ARGS__
#define A() 123
A() // Expands to 123
DEFER(A)() // Expands to A () because it requires one more scan to fully expand
EXPAND(DEFER(A)()) // Expands to 123, because the EXPAND macro forces another scan
Why is this important? Well when a macro is scanned and expanding, it creates a disabling context. This disabling context will cause a token, that refers to the currently expanding macro, to be painted blue. Thus, once its painted blue, the macro will no longer expand. This is why macros don't expand recursively. However, a disabling context only exists during one scan, so by deferring an expansion we can prevent our macros from becoming painted blue. We will just need to apply more scans to the expression. We can do that using this EVAL macro:
#define EVAL(...) EVAL1(EVAL1(EVAL1(__VA_ARGS__)))
#define EVAL1(...) EVAL2(EVAL2(EVAL2(__VA_ARGS__)))
#define EVAL2(...) EVAL3(EVAL3(EVAL3(__VA_ARGS__)))
#define EVAL3(...) EVAL4(EVAL4(EVAL4(__VA_ARGS__)))
#define EVAL4(...) EVAL5(EVAL5(EVAL5(__VA_ARGS__)))
#define EVAL5(...) __VA_ARGS__
Now if we want to implement a REPEAT macro using recursion, first we need some increment and decrement operators to handle state:
#define CAT(a, ...) PRIMITIVE_CAT(a, __VA_ARGS__)
#define PRIMITIVE_CAT(a, ...) a ## __VA_ARGS__
#define INC(x) PRIMITIVE_CAT(INC_, x)
#define INC_0 1
#define INC_1 2
#define INC_2 3
#define INC_3 4
#define INC_4 5
#define INC_5 6
#define INC_6 7
#define INC_7 8
#define INC_8 9
#define INC_9 9
#define DEC(x) PRIMITIVE_CAT(DEC_, x)
#define DEC_0 0
#define DEC_1 0
#define DEC_2 1
#define DEC_3 2
#define DEC_4 3
#define DEC_5 4
#define DEC_6 5
#define DEC_7 6
#define DEC_8 7
#define DEC_9 8
Next we need a few more macros to do logic:
#define CHECK_N(x, n, ...) n
#define CHECK(...) CHECK_N(__VA_ARGS__, 0,)
#define NOT(x) CHECK(PRIMITIVE_CAT(NOT_, x))
#define NOT_0 ~, 1,
#define COMPL(b) PRIMITIVE_CAT(COMPL_, b)
#define COMPL_0 1
#define COMPL_1 0
#define BOOL(x) COMPL(NOT(x))
#define IIF(c) PRIMITIVE_CAT(IIF_, c)
#define IIF_0(t, ...) __VA_ARGS__
#define IIF_1(t, ...) t
#define IF(c) IIF(BOOL(c))
#define EAT(...)
#define EXPAND(...) __VA_ARGS__
#define WHEN(c) IF(c)(EXPAND, EAT)
Now with all these macros we can write a recursive REPEAT macro. We use a REPEAT_INDIRECT macro to refer back to itself recursively. This prevents the macro from being painted blue, since it will expand on a different scan(and using a different disabling context). We use OBSTRUCT here, which will defer the expansion twice. This is necessary because the conditional WHEN applies one scan already.
#define REPEAT(count, macro, ...) \
WHEN(count) \
( \
OBSTRUCT(REPEAT_INDIRECT) () \
( \
DEC(count), macro, __VA_ARGS__ \
) \
OBSTRUCT(macro) \
( \
DEC(count), __VA_ARGS__ \
) \
)
#define REPEAT_INDIRECT() REPEAT
//An example of using this macro
#define M(i, _) i
EVAL(REPEAT(8, M, ~)) // 0 1 2 3 4 5 6 7
Now this example is limited to 10 repeats, because of limitations of the counter. Just like a repeat counter in a computer would be limited by the finite memory. Multiple repeat counters could be combined together to workaround this limitation, just like in a computer. Furthermore, we could define a FOREVER macro:
#define FOREVER() \
? \
DEFER(FOREVER_INDIRECT) () ()
#define FOREVER_INDIRECT() FOREVER
// Outputs question marks forever
EVAL(FOREVER())
This will try to output ? forever, but will eventually stop because there are no more scans being applied. Now the question is, if we gave it an infinite number of scans would this algorithm complete? This is known as the halting problem, and Turing completeness is necessary to prove the undecidability of the halting problem. So as you can see, the preprocessor can act as a Turing complete language, but instead of being limited to the finite memory of a computer it is instead limited by the finite number of scans applied.
No. The C++ preprocessor does not allow for unlimited state. You only have a finite number of on/off states, plus a include stack. This makes it a push-down automaton, not a turing machine (this ignores also the fact that preprocessor recursion is limited - but so is template recursion).
However, if you bend your definitions a bit, this is possible by invoking the preprocessor multiple times - by allowing the preprocessor to generate a program which re-invokes the preprocessor, and looping externally, it is indeed possible to make a turing machine with the preprocessor. The linked example uses C, but it should be adaptable into C++ easily enough.