I've been working on some C++ code that some of the other developers I work with will use. A lot of the developers here are MS based (they use Visual Studio as their main IDE) we also have a lot of developers who use other IDE's as well for different projects (like Eclipse and Qt, even some C++ Mac development with XCode).
The code I have are generic library functions that are cross platform compatible, so it will be used by different developers on different platforms/IDE's. Which brings me to my question: is there a compatible Doxygen comment 'style' that can be 'understood' and used with the code completion ability by most popular IDE's (VS, Eclipse, Qt, Netbeans, XCode)?
Something like VS's IntelliSence where when you use your scope resultion a description pops up for that item.
If there is not a 'compatible' way, are there any plugins that can be used for all IDE's that would allow for this ability, or would I have to write my own? Googling has lead me to many dead ends (possibly because I may not be inputing my question into correct search terms), and writing my own plugins is an option, though I'd prefer a 'compatible' style or existing plugin if possible to save time.
Thanks in advance!
Edit 1: I should mention that I am requesting Doxygen style commenting becuase it is the documenting tool we use to build out some of our documentation thus all comments in any code we make must be Doxygen style (not sure why this issue never came up before here, haha)
So I have been struggling with this question for awhile now. In the past I have used several different software suites for development, with each having its own quirks in regards to using the documentation to drive some of the more fancy features. After working on a project in C# (and Visual Studio 2010) I have come to realize that the XML commenting seems to work the best for me.
I personally believe that this is a failure in most of the IDE applications themselves, for example, it seems that Visual Studio really only supports XML commenting for C# applications to feed features such as Intellisense, and the less fancy syntax highlighting. I have found that there is a commercial plugin available to "enable" this feature in Visual Studio, but why should I pay for something that just has not been enabled?
But I have diverged from your original question. When I was first researching this it seemed that Apple themselves must use Doxygen as they seem to use this standard for highlighting code already. With that said, here are some other resources to get the same functionality in other applications:
Atomineer Pro Documentation seems to be the tool for the job in regards to Visual Studio although I have not personally used it. It seems relatively simple to use.
Eclox seems to be a front-end plugin for Eclipse that actually uses Doxygen. But from what I remember you should be able to tweak the IDE itself in the C++ settings in regards to syntax highlighting.
Doxymacs maintains a symbol table inside of Emacs for some quick searching abilities.
It seems that on the Vim project page there's a script that handles this for that editor as well, it is called DoxygenToolkit.
I absolutely feel your pain. There's something warm and toasty about having a nightly crontab generate cleanly documented markup that is easily searchable. I have only recently been on a warpath for finding the best mechanism available for achieving this cross-platform. From what I've gathered most development environments support extensions of sorts, and since Doxygen is basically the "gold standard" there's usually one way or another to shoehorn support in if it doesn't exist out of the box.
If you're interested Doxygen actually supports the C# XML comments out of the box, but unfortunately I wasn't able to get it working in Xcode, and I'm not well versed enough in AppleScript to hack it together. But by all means please update if you do!
I would like to develop a Windows build of my Android game for testing and demo purposes. Most of my code is C++, using OpenGL to render, with a thin Android/Java layer that forwards touch events and loads resources.
My first thought was to make a Visual Studio project for my Windows version, as I'm familiar with it and the debugger is excellent.
Can I get similar C++ debugging functionality with Eclipse & CDT? It seems tidier to have all versions working from the same IDE, and it would be nice to become less dependant on proprietary software. Would I be able to add a Windows build configuration in CDT, switch over, and have the IDE launch & debug my Windows version instead? Or would I be entering a world of pain setting this up?
Are there any other approaches I haven't considered? All advice welcome!
CDT is a perfectly good Windows development environment. Just make sure that you have installed the Windows SDK.
If the concern is that Visual Studio puts a lot of the Windows-specific code in place for you, you might consider starting a new project in it. I'd avoid MFC. Just create a new Win32 project. Then, you could take that code and use it as the basis for your Eclipse project, folding in the platform-independent code from your original Android game.
You can easily come up with a cross-IDE solution using makefiles. I guess cmake could help you here.
You could try out MPC. It can generate VS solutions or Eclipse CDT projects(and some more). I've been using it at my previous job and it's really neat once you get the hang of it(which shouldn't be very hard). I'm not sure how well does it work in a
cross-compilation environment, as we were using it to build our project on PC for Linux/Windows.
There's no reason why you shouldn't be able to use Eclipse on WIndows as well.
As far as I know though (I haven't used Eclipse for C++ that much), Visual Studio still has the best debugger. (it can also be a good code health check to compile it with more than one compiler). So there may be reasons to go with VS as well.
If you do decide to go with VS for the Windows version, you may want to look into CMake for managing the build system, since it can generate Visual Studio solutions as well as makefiles and pretty much anything else you may need to build.
To quote the FAQ, 'No question is [...] too "newbie"'
What is the best way to set up an Windows system (vista, if that matters) to work with C++?
Preferably with a nice IDE, easy compiling of software (support for make files, etc.), but suitable for a beginner.
I would quite like the IDE to use a relatively portable format, such as makefiles and configure scripts, nothing too proprietary.
I would also like the ability to add new libraries etc. without much hassle, and work with the majority of C++ code others have written.
I am comfortable using the command line.
Thanks for the help, hopefully the question is clear. And apologies if it's already been answered, i did have a look for similar questions.
I know this is not exactly 'nothing to proprietary' but you should give a look at the free Express Edition of Visual C++. Under its covers you'll get all the familiar make and command line tools, but wrapped in a polished IDE.
If you're really comfortable with the command line then you can make an IDE from code editor on top of a compiler/debugger suite. MS's own command line tools come with the platform SDK (free) and you get an awesome debugger in Windbg. My personal favorite code editor is Code Insight. I wish so hard for a Mac version /sigh.
Microsoft's Visual Studio has a free express edition which contains pretty much everything you need to program c++.
For a Gui, the main choices are probably, MFC (old and ugly), CLR/.Net (new and confusing) or look at Qt(now LGPL) or wxWigets
There are quite a few good IDEs for C++ available on Windows.
The de-facto standard for professional software development is Microsoft's Visual Studio, which is available in different versions, like the free Express Editions. This will give you a great tool-chain for Windows development.
However, for a more "cross-platform" approach, you should have a look to the free Eclipse C++ Development Tooling, which is available for many platforms. As long as your own code is platform-independent, the whole project can be shared between Windows, Linux, Mac, etc.
Other alternatives are MinGW or CygWin that both allow to use the GCC toolchain on Windows.
Try the MinGW compiler, it will come with a C and C++ compiler, Make, etc--among many others. This can be used from the command line, pretty easily: g++ -o someprogram.exe somecode.cpp
As for an IDE, there are lots out there. Right now I am using Code::Blocks, and so far it's been really nice. As well, it already supports the GCC compiler, and sets many of the appropriate flags for you, so all you'll really need to do is hit the "build" button.
Some others you might want to try are Eclipse, which is really powerful, but lots of its "power" will be really confusing and difficult to use until you start getting used to it. Visual C++ is another one, which (obviously) would integrate very nicely into Windows. Of course, you could always use emacs :)
I suggest you evaluate CodeBlocks.
Microsoft's Visual Studio is powerful but rather proprietary. If you prefer open/portable stuff, I recommend Dev-C++ and Cygwin.
FWIW, I recently went through this and tried the VC++ Express and QT Creator based stuff. Coming from a linux/unix background I found that QT was a little better since it was using the Ming compilers and some make based constructs.
If you will only be hacking for windows I would go for Visual Studio. It will definitely save you time you can spend on coding instead. Most open source out there for windows either already have VC project, and if they don't it is usually very simple to set one up. And normally they have either make or nmake files for you to build VC compatible libararies to link with.
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What is the best C++ IDE or editor for using on Windows? I use Notepad++, but am missing IntelliSense from Visual Studio.
Um, that's because Visual Studio is the best IDE. Come back to the darkside.
I've found the latest release of NetBeans, which includes C/C++ support, to be excellent.
http://www.netbeans.org/features/cpp/index.html
I personally like Visual Studio combined with a third party add-in such as Visual Assist (http://www.wholetomato.com/). I've tried a few of the others and always ended up back with Visual Studio. Plus, Visual Studio is a widely used product in development industries, so having experience using it can only be a plus.
The Eclipse CDT works well for me. It supports MinGW and Cygwin as targets. It also integrates well with CVS and Subversion.
The latest build, Ganymede, is available here.
There are the free "Express" versions of Visual Studio. Given that you like Visual Studio and that the "Express" editions are free, there is no reason to use any other editor.
I vote for Visual Studio, but it seems that C++ is treated like second class citizen (not the compiler and stuff but IDE support) compared to .NET languages like C#, but hopefully MS will do something about it by the next version of Visual Studio (new standard is coming and they promised that 10 should be new 6).
VIsual studio is by far the best IDE but you can also take a look at Code::Blocks
I prefer to use Microsoft Visual C++ express on windows. Though the 2008 ide is fine, the 2005 express has better support for many of the open projects which you might want to participate in. It's a pain to compile Firefox or a half life 2 mod on 2008. Also as a general tip when looking for software, I like to search wikipedia for "comparison of " In this case you would search comparison of Integrated Development Environments.
Hope that was helpful.
If you are interested in doing Qt development, then Qt Creator works fine and is free.
I think the debugger in Visual Studio (Express) is the killer thing that prevents me from using another IDE.
Visual Studio + Visual Assist X (http://www.wholetomato.com/)
There are some features in an IDE that are so transformative that you don't know how you lived without them. Integrated help was one. IntelliSense-like functionality was another. VS 6.0's Debug and Continue was absolutely killer. Visual Studio kicked butt for quite a while. Not bad, given the awful NeXTstep rip-off it all started as. (Or is it that memories of NeXTstep has faded until VS seems okay?)
Sure, there are much better EDITORS that VS, but as a complete package for Win32 development nothing seems to come close.
There are free Express editions now, but they seem pretty crippled.
I am quite enjoying Eclipse under Linux (and derivatives of it on Windows used in some FPGA vendor toolchains). I -really- don't like the lack of integrated MSDN-style help, though.
I think it's basically down to those two choices.
Emacs. Xemacs works fine under Windows. For using it as an IDE, I recommend running it under Cygwin.
The Zeus editor has support for C/C++ and it also has a form of intellisensing.
It does its intellisensing using the tags information produced by ctags:
alt text http://www.zeusedit.com/images/_lookmain.jpg
Visual studio is the most up to date and probably "best" free ide. Dev C++ is a little dated, and mingw doesn't compile most of boost, (except regex). Most of the other compilers are dated and fading, like mars and borland. But you can use whatever you like!
One that hasn't been mentioned is CodeLite, a powerful open-source, cross platform IDE. It has code completion amongst other features.
I will quote myself from this question:
https://stackoverflow.com/questions/780837/what-is-a-good-linux-ide-for-code-completion/917854#917854
Someone already said this before me,
but QtCreator is really good for Qt4
development.
Not only it has a really good code
completion support. It also knows a
little more about the code and what to
complete then I thought I needed. For
example it knows about slots/signals.
This means that connecting
slots/signals via code is much easier
then before.
The code editing is really nice. I
remember that when refactoring code,
(a few variables starting with
underscore) it remembered the cursor
position between lines and this made
the refactoring much easier. The code
indentation is smart enough to not get
in my way (KDevelop was configurable,
but QtCreator learns how I code. At
least it feels like it does).
Then there are the cool key
combinations. Most of the
functionality of the IDE can be
accessed using shortcuts. The
"control+k" thingie is a nice thing,
which some command line users would
like, but I am more GUI oriented. I
don't use it.
What I really like, is the split
window command. Yes, KDevelop3 does
it, but not as nice as QtCreator. My
favorite is control+e,3 which I use to
display the header and implementations
of my classes. Once again, the
navigation here is the best I have
seen (control+e,o).
It also has a nice SCM integration. I
usually use SVN, and quite frankly
it's not as good as I need: no
shortcut to diff the project, no diff
to commit the whole project, no option
to commit several files.
I also don't like the "total
integration of external tools". I
still like the external QtAssistant -
control+tab is easier to read large
articles. But.... when you define a
QString s, and 3 lines bellow you want
to read the interface of QString, you
put your cursor on "s" and press F1 -
the assistant comes as a sidebar with
QString's documentation. A huge
advantage.
Want to follow a definition? F2 to the
help. F4? Changes
header/implementation (yes, eclipse
does this better...).
The debugger is good. It's not as good
as VisualStudio but ... it has support
for Qt4 internals (you can see the
value of QString and QList!).
I can continue... but IMHO you will
need to give it a second and third
try. It really is a good product. Not
as flexible as Eclipse (hi
ryansstack), but it's a really small,
fast and young project. I stopped
developing QDevelop because I really
found what I was looking for.
ps: yes, I mean stopped developing
QDevelop. I was in the development
team.
My response is for Qt4 development only. Be warned.
SlickEdit is very cool, and does support something like intellisense. At my current company I now use Visual Studio, and I've mostly gotten used to it - but there are still some SlickEdit features I miss.
As a complete all-in one package, Visual Studio 2008 is the best IDE for C++ development with Windows
Visual studio is great, but there are few tricks you can enhance it with. SonicFileFinder is one - helps you to search source files by partial match. You can map solution-tree to Alt+1, partial filename search to alt+2, and properties-window to alt+3. These are the three most used windows.
Another great tool that is ofter misunderstood is ctrl+shift+F shortcut for searching file contents. People dont use because it's so slow, but my advice is - deal with it. Searching the whole solution (or even all files in project folder) is only slow the first time you use it. Consequitive searches are as fast as jump-to-definition-feature.
I've tried SlickEdit, Notepad++, emacs, jEdit and Visual Studio. VS wins hands-down for Best Windows IDE.
jEdit is probably the best GUI cross-platform editor/almost-IDE, and emacs is probably the best terminal cross-platform editor/almost-IDE. The advantage with using these is that when you jump to a Mac or Linux box, you know how they work.
I tried Eclipse, but it ran like a no-legged dog it was so slow, so I didn't use it much. Maybe tech is better now, but eh.
With Intellisense, code folding, edit and continue, and a whole host of other features, Visual Studio is certainly the best IDE. However, for simple code editing, I often use UltraEdit. It has some great features not found in Visual Studio. One surprisingly useful feature is being able to select a column in the editor. You can find and replace within the column (useful for tabs vs. spaces wars...) delete the column, etc...
How about CodeBlocks, i find it so fine with me, especially the new 10.05 version.
I would recommend C++Builder, from Embarcadero, for C++ work and there is also a free version available. If you prefer Visual Studio, download one of free express editions.
Here's another vote for Visual Studio. The debugger and Intellisense are definitely it's hallmarks. While other IDE's offer code-completion, I've often found them to be somewhat sluggish in this area for some reason (sluggish being a reference to the speed at which code-completion occurs and offers selections).
Other than VS, NetBeans is a good polished IDE and is updated on a very regular cycle.
I think it's largely a matter of taste, but I would recommend begginers to stick to a pure editor (vi, emacs...) instead of a full fledged IDE so they can figure out the whole toolchain that modern IDEs hide.
Just for the record, my weapon of choice is Emacs.
personally i dont like microsoft......I hate to admit that visual studio is the best IDE i ever use.....Netbeans is gud but drasticaly slow....other free IDEs are useless..
so people try to stick with VS....
M$ VS2008 is a better IDE for this.
The question says specifically IDE so I am guessing thats what you want. In that case, the main options are Visual Studio and Eclipse CDT as stated above. Of those, I personally prefer Eclipse. However, don't necessarily limit yourself to an IDE. I prefer to use vim as my editor and WinDbg as my debugger. For compilation, your project will probably dictate this. I currently use NMAke on the command line.
Use Visual Studio 2010. You can get the full version free with DreamSpark