SDL2, error LNK2005 objects already defined in libcmt - c++

So this is a common error but all the posts say I need to pay more attention to which versions of libraries I'm including. I'm using SDL2, OpenGL, and SDL_Mixer... I don't have any options in what I include except to stick with 32-bit libs.
Debug compiles fine but release gives me the LNK2005 error unless I set runtime libraries to /MD. I'd like to avoid that extra dependency. The resulting executable stops responding on SDL initializations or some OpenGL calls unless Visual Studio launches the release build. So I've got some kind of multi-threading issue but I'm not close to understanding it. Little help?
UPDATE: /FORCE:MULTIPLE allows the project to be compiled with /MT. But just like with /MD, the resulting executable crashes unless visual studio launches the release build. What does that mean?
UPDATE2: Use /MD in SDL projects. Crash was just a memory error the debugger wasn't catching. Linking was unrelated.

Ok, so your only other options I see are
(1) ignoring the other library that is causing the LNK2005 error (since you are defining something in two places, it doesn't know which one to use. Since ignoring libcmt.lib caused a lot of issues, maybe try the other place that defines the method).
2) Use /FORCE:MULTIPLE in your linker command line options, which will have it allow multiple definitions of a symbol.

Is rebuilding SDL an option? If so
get the source from libsdl.org
go to the VisualC directory
select the relevant solution
from there, for each of the projects, change the build type from /MD to /MT
rebuild: you should now just get a lib and DLL which are built as /MT and should link with your program compiled as /MT. You should no longer have to resort to /ignorelibs and /forcemultiple

Related

should I link to Debug or Release dll with same name?

I was working on a MS Visual Studio project and noticed that the Debug build was Linking to a Release library (DLL), when a Debug library with the same name was also available. I switched the path to Link the Debug library, and it seems to still work. Is there any way to know if my change was correct?
Additional Information:
Using the debug DLL triggers a small memory leak that wasn't triggered with the release DLL. Or possibly that is debug related cache data. That leak made me question if it was including the lib headers without _DEBUG somehow. Thus this question.
It is the preferred way to link Debug builds of your program with Debug version of external dynamic libraries as it guarantees that uniform Visual C++ runtime libraries will be used. Mixing libraries built in Debug and Release mode will result in both Debug and Release VC++ runtimes being linked and annoying linker warnings about multiple symbol definitions in conflicting Debug/Runtime libraries.
Sometimes it may be inevitable as i.e. only Release version of some external library may be available. Hence in VC++ there are linker settings allowing to ignore some specific libraries. So you may start checking in the Linker-Input settings of the Debug build if such ignores are already defined for existing conflicts. With some luck you might be able to remove them now.
If using the Debug version of some library breaks the whole program it might be an insight how to improve the whole system, it is that what a Debug build is for anyway.
Assuming that it is the right library (as in the same code compiled to a different configuration), you are right to link to the debug dll on your debug configuration (and should link to the release dll on your release configuration).
The differences tend to be related to the optimisation level (Debug is usually compiled without any optimisation at all) and any symbols that might be included to make it easier to develop with and maybe step into.

MT / MD mismatch when compiling cryptopp despite no library dependencies

I'm currently trying to compile a static 64 bit version of cryptopp (more precisely, the cryptlib VS project) using MS Visual Studio 2013 on a Windows 8.1 machine. Since it is a static release build, I've set the Runtime Library to Multithreaded (/MT).
However the linker throws several of the following errors:
error LNK2038: mismatch detected for 'RuntimeLibrary': value 'MT_StaticRelease' doesn't match value 'MD_DynamicRelease' in adhoc.obj
In most of the similar cases I've found here and on google, this was caused by one library setting /MT and another one setting /MD. The weird thing about this case is that the linker does not include any libraries (except maybe some Visual-Studio-internal magic) and there are no additional include directories. The linker command line assembles as:
/OUT:"build\x64\static_release\cryptlib64.lib" /LTCG /MACHINE:X64 /NOLOGO
In the project file, I couldn't find any other <RuntimeLibrary> settings except for those on project level so I'd assume there is no .cpp file which has a /MD switch.
To sum it up, this means my library defines /MT, but something which is used by crytlib internally seems having /MD defined. Is there a way to find out what object/cpp/define/library/whatever has that switch defined?
This linker diagnostic is a 100% accurate hint that you are in fact linking .obj or .lib files that were built wrong. Almost always .lib files that you don't know about because you didn't have to explicitly list them as Additional Dependencies. MSVC++ makes it pretty easy to specify link dependencies without having to use the setting, like using Add Reference or #pragma comment(lib, "yadayada.lib") in a source code file. Very convenient of course, but not so visible when you are trying to troubleshoot linker errors like this.
It is easily diagnosable however, the linker has an option to show you what it is actually linking. Use Project + Properties, Linker, Command Line and add the /VERBOSE option. The linker now gets very chatty to the Output window, showing you every .lib file it loads and what symbols it uses from the .lib file.
The .lib name should be enough of a hint to know where to start looking, you ought to know the #include from there. Whether you can really build with /MT is still up in the air, if it is an import library of a DLL then the odds dwindle rapidly. Avoid forcing it, having more than one copy of the CRT in a process is fraught with trouble.
Cleaning the solution and then rebuilding might help. It seems the linker is still trying to use the old object files (before you applied /MT).
The weird thing about this case is that the linker does not include any libraries (except maybe some Visual-Studio-internal magic)
There is a good chance that is where its coming from if you are certian its not something in your gear.
If Dynamic C++ Runtime Linking is an option for you, then you might consider using it for Crypto++. To ease the troubles of converting Crypto++ to Visual Studio 2010 (and above) and converting to /MD and /MDd, you can use vs2010-dynamic.zip. Just unpack it over top of the existing Crypto++ sources.
Also see Mismatch Detected for 'RuntimeLibrary' and Crypto++ on Stack Overflow.

How to build and link LuaJIT statically (VS 2013)

Premise : I'd like my C++ application not to depend on whatever Microsoft Visual C++ redistributable, so I can ship my executable file that will work out of the box.
What I've done first : switching the runtime library to Multithread (/MT) from DLL Multithread (/MD) in order to avoid the need for msvcr110.dll (and shouldn't VS 2013 require the 120 version, as it's the compiler version ?). To do that I also had to recompile another library I'm using with the same runtime library, and that worked. I had my .exe which could be ran anywhere without problems (or I wasn't aware of, haha).
Then I added some functionalities that make use of LuaJIT. I've built LuaJIT by the msvcbuild.bat provided with the package and it worked like a charm, but now my executable requires the msvcr110.dll to run. I guess that's because LuaJIT was compiled with the /MD flag, but I'd like to know if there is a proper way to do what I want.
You should run msvcbuild.bat with static command line parameter.
I didn't test this, but you most likely need to use the /MT flag on each piece of the compilation you do. In this case, both your main program, and LuaJIT. In that msvcbuild.bat file (https://github.com/luvit/luajit-2.0/blob/master/src/msvcbuild.bat) you can see that they are explicitly specifying /MD (line 17). Methinks that is your problem. Change it to /MT and see.

Link Error : xxx is already defined in *****.LIB :: What exactly is wrong?

Problem:
I'm trying to use a library named DCMTK which used some other external libraries ( zlib, libtiff, libpng, libxml2, libiconv ). I've downloaded these external libraries (*.LIB & *.h files ) from the same website. Now, when I compile the DCMTK library I'm getting link errors (793 errors) like this:
Error 2 error LNK2005: __encode_pointer already defined in MSVCRTD.lib(MSVCR90D.dll) LIBCMTD.lib dcmmkdir
Error 3 error LNK2005: __decode_pointer already defined in MSVCRTD.lib(MSVCR90D.dll) LIBCMTD.lib dcmmkdir
Error 4 error LNK2005: __CrtSetCheckCount already defined in MSVCRTD.lib(MSVCR90D.dll) LIBCMTD.lib dcmmkdir
Error 5 error LNK2005: __invoke_watson already defined in MSVCRTD.lib(MSVCR90D.dll) LIBCMTD.lib dcmmkdir
Error 6 error LNK2005: __errno already defined in MSVCRTD.lib(MSVCR90D.dll) LIBCMTD.lib dcmmkdir
Error 7 error LNK2005: __configthreadlocale already defined in MSVCRTD.lib(MSVCR90D.dll) LIBCMTD.lib dcmmkdir
Error 8 error LNK2005: _exit already defined in MSVCRTD.lib(MSVCR90D.dll) LIBCMTD.lib dcmmkdir
Documentation:
This seems to be a popular error for this library so, they do have a FAQ entry addressing this issue which ( http://forum.dcmtk.org/viewtopic.php?t=35 ) says:
The problem is that the linker tries to combine different,
incompatible versions of the Visual
C++ runtime library into a single
binary.
This happens when not all parts of your project and the libraries you
link against are generated with the
same code generation options in Visual
C++.
Do not use the /NODEFAULTLIB workaround, because strange software
crashes may follow. Fix the problem!
DCMTK is by default compiled with the "Multithreaded" or "Multithreaded
Debug" code generation option (the
latter for Debug mode).
Either change the project settings of all of your code to use these code
generation options,
or change the code generation for all DCMTK modules and re-compile.
MFC users beware: DCMTK should be compiled with "Multithreaded DLL" or
"Multithreaded DLL Debug" settings if
you want to link the libraries into an
MFC application.
Solution to same problem for others:
Huge Amount of Linker Issues with Release Build Only says:
It seems that your release build is
trying to link to something that was
built debug. You probably have a
broken dependency in your build, (or
you missed rebuilding something to
release by hand if your project is
normally built in pieces).
More technically, you seem to be
linking projects built with different
C Run Time library settings, one
with "Multi-Threaded", another one
with "Multi-Threaded Debug". Adjust
the settings for all the projects to
use the very same flavour of the
library and the issue should go away
Questions:
Till now I used to think that Name mangling is the only problem that may cause linking failures if its not been standardized. Just now I knew there are other things also which can cause same effect.
Whats up with the "Debug Mode" (Multi-Threaded Debug) and "Release Mode" (Multi-Threaded)? What exactly is happening under the hood? Why exactly this thing is causing linking error?
I wonder if there is something called "Single-Threaded Debug" and "Single-Threaded" which again causes the same thing.
Documentation talks something about "Code Generation Options". What Code Generation Options? WTH are they?
Documentation specifically warns us not to use /NODEFAULTLIB workaround. (example /NODEFAULTLIB :msvcrt ). Why? How would I cause troubles? what exactly is it?
Please explain the last point in the documentation for MFC users. Because I'm going to use MFC later in this project. Explain Why should we do it? What troubles would it cause if I don't.
Anything more you'd like to mention? I mean regarding similar errors. I'm very interested in Linker & its problems. So, if there are any similar things you can mentions them or some keywords atleast.
Whats up with the "Debug Mode"
(Multi-Threaded Debug) and "Release
Mode" (Multi-Threaded)? What exactly
is happening under the hood? Why
exactly this thing is causing linking
error?
The linker drags in libraries for several different reasons. The simplest is that a library is listed on the linker command line, or in the linker answer file on the linker command line. But any object files, whether compiled in your project or packed into a library, can also contain linker options including requesting particular libraries be linked in. In fact, the Visual C++ compiler automatically embeds such linker options matching the project options you use when compiling.
At link time, all the linker options from all object files and objects in static library files get combined. If more than one CRT library filename is requested, the linker reads in all of them and them you get naming conflicts, where the linker doesn't know which one to use.
I wonder if there is something called
"Single-Threaded Debug" and
"Single-Threaded" which again causes
the same thing.
There used to be, but the last few versions of Visual C++ have only shipped multi-thread compatible libraries.
Documentation talks something about
"Code Generation Options". What Code
Generation Options? WTH are they?
Look inside your project options.
Documentation specifically warns us
not to use /NODEFAULTLIB workaround.
(example /NODEFAULTLIB :msvcrt ). Why?
How would I cause troubles? what
exactly is it?
If you use /NODEFAULTLIB, all the linker settings stored within object files and objects in libraries get ignored. You'll end up with no runtime library and maybe missing other libraries. You can add them back in by hand, but it's still a big mess.
Please explain the last point in the
documentation for MFC users. Because
I'm going to use MFC later in this
project. Explain Why should we do it?
What troubles would it cause if I
don't. Anything more you'd like to
mention? I mean regarding similar
errors. I'm very interested in Linker
& its problems. So, if there are any
similar things you can mentions them
or some keywords atleast.
MFC applications and the MFC library have to use the same memory management functions, so that memory allocated by MFC can be freed by the application and vice-versa. FILE handles and other resources are also shared. The MFC DLLs are already compiled to use the CRT in a DLL, and in order to be able to share resources you need to use the same CRT, which means using a DLL too.
You need to configure project properties so that your debug build links with DCMTK's debug build and your release build links with DCMTK's release build.
The above is what you need to do. Below are explanations of some other random things you asked about.
Older versions of Visual Studio used to have single threaded libraries (release and debug versions) besides multithreaded libraries (release and debug versions). For your project you can pretend single threaded libraries never existed.
If you experiment with random ways to trick the linker into shutting up and leaving problems to be found by your customers instead of by yourself, you might find that the /NODEFAULTLIB option will do that. The makers of the DCMTK library are warning you not to do that because some other people did the same dumb thing in the past.
Whats up with the "Debug Mode" (Multi-Threaded Debug) and "Release Mode" (Multi-Threaded)? What exactly is happening under the hood? Why exactly this thing is causing linking error?
They are different versions of the C runtime library. You can statically link to the runtime library in debug and release mode. In the Code Generation Options (mentioned below), those would be "Multi-Threaded Debug" and "Multi-Threaded". The options "Multi-Threaded Debug DLL" and "Multi-Threaded DLL" dynamically link to the C runtime. By dynamically linking to the runtime, you'll also have to ship your installer configured to install the VC redistributable package that contains the proper runtime dlls for your version of Visual C++.
Statically linking to the C runtime is generally frowned upon, even by Microsoft:
In addition to all the methods
described above of distributing the
Visual C++ libraries DLLs, there is
one last option for building your
application which does not require you
to distribute the DLLs. However, this
option only works for native-only code
(it is not supported with /clr) and
leaves your customers seriously
vulnerable to any security holes as
well as adds a significant burden upon
yourself to patch all customer systems
should a vulnerability be found in any
of the libraries. This option is to
statically link in the libraries as
.lib files instead of dynamically
loading them as DLLs. You do this by
using the /MT flag on the cl.exe
command line (vs /MD), or selecting
the appropriate option in your project
properties through Visual Studio. You
may wish to use this option when
testing early debug builds of your
application on test machines before
you start working on setup. [See
footnote 3]
However, I can think of no scenarios
in which this is actually the right
thing to do when shipping your product
to customers. Basically, what this
approach does is pulls in the binary
code needed from .LIB files at compile
time, making it a part of your .exe or
.dll files. It increases the size of
your application, and there is no way
to update the libraries apart from
recompiling your application with new
.LIBs and redistributing your
application all over again. What this
means is that unless you go touch
every single machine which has
installed your application every time
there is a security vulnerability
found in the Visual C++ libraries and
completely reinstall your updated
binaries, you will be leaving your
customers vulnerable to attack. If
instead you use the DLLs, every time
there is a security vulnerability
found in the Visual C++ libraries,
Microsoft will install the update
centrally into the WinSxS folder via
Windows Update and all requests for
the DLLs will be redirected to the
updated version. This removes all
servicing burden on your side and also
allows the user to install one small
update which will touch all their
applications instead of replacing
every installed exe and DLL on their
system. Please, do not distribute an
application built by linking
statically against the Visual C++
libraries unless you have a system in
place for updating every customer
machine and also have a very good
reason to do so. At this time, I can
think of no circumstance under which
this would be the right thing to do
for a shipping application.
I wonder if there is something called
"Single-Threaded Debug" and
"Single-Threaded" which again causes
the same thing.
No such thing, see above.
Documentation talks something about "Code Generation Options". What Code Generation Options? WTH are they?
Right click on your Visual C++ project (from within Visual Studio) and select Properties. Under Configuration Properties->C/C++->Code Generation
Documentation specifically warns us not to use /NODEFAULTLIB workaround. (example /NODEFAULTLIB :msvcrt ). Why? How would I cause troubles? what exactly is it?
Take their advice and don't do it.
Please explain the last point in the documentation for MFC users. Because I'm going to use MFC later in this project. Explain Why should we do it? What troubles would it cause if I don't.
Because MFC is dynamically linked to the C runtime, using libraries that are statically linked to the C runtime will cause the linker errors you listed first in your post.
Anything more you'd like to mention? I mean regarding similar errors. I'm very interested in Linker & its problems. So, if there are any similar things you can mentions them or some keywords atleast.
From my experience, always dynamically link to the C runtime. It generally saves you a lot of headaches like the one you're experiencing right now.

How do I find the cause of this linker error?

After going through a lengthy process to rename a project, my DLL project will not build in Debug mode (Release builds work):
MSVCRTD.lib(msvcr90d.dll) : error LNK2005: _CrtDbgReportW already defined in LIBCMTD.lib(dbgrpt.obj)
This project, and the five static libraries it depends on, are set to use "Multi-threaded Debug (/MTd)" (under C/C++|Code Generation|Runtime Library). I believe LIBCMTD.lib is the one for multi-threaded debug, but what is MSVCRTD.lib, and what could be causing this error?
If it makes a difference, this DLL is for Windows CE.
LIBCMT is what you need for /MT, MSVCRT is what you need for /MD. You are linking .obj and .lib files that were mixed, some compiled with /MT some with /MD. That's not good.
Usually it is the .lib files that cause the problem. Review their build settings and make sure their /M option is the same as your DLL project.
Also, beware of the trouble you can get into if the DLL was compiled with /MT. You'll have major problems when the DLL returns pointers to objects that the client needs to release. It can't, it doesn't use the same memory allocator.
The MSDN article on LNK4098 has a very useful table: it tells you which libraries to manually add to the "Ignore specific library" list, depending on which CRT you're using. In your case, you should ignore all of these:
libc.lib, libcmt.lib, msvcrt.lib, libcd.lib, libcmtd.lib
Observe that the reported library is in this list too. The problem is described in more detail in KB154753 ... libraries that a program will link with when built by using Visual C++
My interpretation of this is that in certain situations the algorithm that automatically picks which CRT libraries to link your code with will pick several conflicting libraries.
What is release set too? Setting a DLL to multithreaded debug can cause problems if you allocate memory that something accesing the DLL tries to free (they will be allocated in different heaps, for example). Try setting multi-threaded debug DLL.
Your link problem probably arises because a library you are linking to is expecting multithreaded debug DLL so the linker tries to link both and your link fails ...
The problem is the msvcr90d.dll is not in the windows ce image. It must be deployed with the application. The msvcr90d.dll is located in $(VCInstallDir)/ce/bin/$(ARCHFAM).
http://stackoverflow.com/questions/15959877/windows-ce-6-0-and-runtime-link-to-debug-dll-mdd