GLSL Double Precision Angle, Trig and Exponential Functions Workaround - opengl

In GLSL there's rudimentary support for double precision variables and operations which can be found here. However they also mention "Double-precision versions of angle, trigonometry, and exponential
functions are not supported.".
Is there a simple workaround for this, or do I have to write my own functions from scratch?

this link seem's to be the best answer
So yes, you'll need to make your own implementation for those functions.
glibc source may be your friend.

Related

double precision functions within the compute shader [duplicate]

In GLSL there's rudimentary support for double precision variables and operations which can be found here. However they also mention "Double-precision versions of angle, trigonometry, and exponential
functions are not supported.".
Is there a simple workaround for this, or do I have to write my own functions from scratch?
this link seem's to be the best answer
So yes, you'll need to make your own implementation for those functions.
glibc source may be your friend.

arbitrary precision linear algebra c/c++ library with complex numbers

I'm doing a research involving linear differential equations with complex coefficients in 4-dimensional phase space. To be able to check some hypothesis about the root of the solutions, I need to be able to solve these equations numerically with arbitrary precision. I used to use mpmath Python module, but it works slowsly, so I prefer to rewrite my program in C/C++ to achieve maximum perfomance. So I have a question:
Are there any C/C++ linear algebra library exists which support both arbitrary precision arithmetic and complex numbers? I need some basic functionality like dot-products and so on. (Actually, I need matrix exponential too, but I can implement it by myself if necessary).
I tried to use Eigen with MPFR C++, but failed due to the fact that it doesn't support complex numbers (and construction like complex <mpreal> doesn't work as it assumes that the base type is a standard float).
Try using an arbitrary precision number library (e.g GMP http://gmplib.org/) with a linear algebra math library that supports complex numbers (e.g. Eigen http://eigen.tuxfamily.org/)
Finally, it seems that zkcm did what I want. I'm not sure if it is good from performance viewpoint (didn't do any benchmarks), but at least it works and provides all necessary features.
You could look into uBLAS from boost.

Matlab - Cumulative distribution function (CDF)

I'm in the middle of a code translation from Matlab to C++, and for some important reasons I must obtain the cumulative distribution function of a 'normal' function (in matlab, 'norm') with mean=0 and variance=1.
The implementation in Matlab is something like this:
map.c = cdf( 'norm', map.c, 0,1 );
Which is suppose to be the equalization of the histogram from map.c.
The problem comes at the moment of translating it into C++, due to the lack of decimals I have. I tried a lot of typical cdf implementations: such as the C++ code I found here,
Cumulative Normal Distribution Function in C/C++ but I got an important lack of decimals, so I tried the boost implementation:
#include "boost/math/distributions.hpp"
boost::math::normal_distribution<> d(0,1);
but still it is not the same implementation as Matlab's (I guess it seems to be even more precise!)
Does anyone know where I could find the original Matlab source for such a process, or which is the correct amount of decimals I should consider?
Thanks in advance!
The Gaussian CDF is an interesting function. I do not know whether my answer will interest you, but it is likely to interest others who look up your question later, so here it is.
One can compute the CDF by integrating the Taylor series of the PDF term by term. This approach works well in the body of the Gaussian bell curve, only it fails numerically in the tails. In the tails, it wants special-function techniques. The best source I have read for this is N. N. Lebedev's Special Functions and Their Applications, Ch. 2, Dover, 1972.
Octave is an open-source Matlab clone. Here's the source code for Octave's implementation of normcdf: http://octave-nan.sourcearchive.com/documentation/1.0.6/normcdf_8m-source.html
It should be (almost) the same as Matlab's, if it helps you.
C and C++ support long double for a more precise floating point type. You could try using that in your implementation. You can check your compiler documentation to see if it provides an even higher precision floating point type. GCC 4.3 and higher provide __float128 which has even more precision.

c++ numerical analysis Accurate data structure?

Using double type I made Cubic Spline Interpolation Algorithm.
That work was success as it seems, but there was a relative error around 6% when very small values calculated.
Is double data type enough for accurate scientific numerical analysis?
Double has plenty of precision for most applications. Of course it is finite, but it's always possible to squander any amount of precision by using a bad algorithm. In fact, that should be your first suspect. Look hard at your code and see if you're doing something that lets rounding errors accumulate quicker than necessary, or risky things like subtracting values that are very close to each other.
Scientific numerical analysis is difficult to get right which is why I leave it the professionals. Have you considered using a numeric library instead of writing your own? Eigen is my current favorite here: http://eigen.tuxfamily.org/index.php?title=Main_Page
I always have close at hand the latest copy of Numerical Recipes (nr.com) which does have an excellent chapter on interpolation. NR has a restrictive license but the writers know what they are doing and provide a succinct writeup on each numerical technique. Other libraries to look at include: ATLAS and GNU Scientific Library.
To answer your question double should be more than enough for most scientific applications, I agree with the previous posters it should like an algorithm problem. Have you considered posting the code for the algorithm you are using?
If double is enough for your needs depends on the type of numbers you are working with. As Henning suggests, it is probably best to take a look at the algorithms you are using and make sure they are numerically stable.
For starters, here's a good algorithm for addition: Kahan summation algorithm.
Double precision will be mostly suitable for any problem but the cubic spline will not work well if the polynomial or function is quickly oscillating or repeating or of quite high dimension.
In this case it can be better to use Legendre Polynomials since they handle variants of exponentials.
By way of a simple example if you use, Euler, Trapezoidal or Simpson's rule for interpolating within a 3rd order polynomial you won't need a huge sample rate to get the interpolant (area under the curve). However, if you apply these to an exponential function the sample rate may need to greatly increase to avoid loosing a lot of precision. Legendre Polynomials can cater for this case much more readily.

SSE2: Double precision log function

I need open source (no restriction on license) implementation of log function, something with signature
__m128d _mm_log_pd(__m128d);
It is available in Intel Short Vector Math Library (part of ICC), but ICC is neither free nor open source. I am looking for implementation using intrinsics only.
It should use special rational function approximations. I need something almost as accurate as cmath log, say 9-10 decimal digits, but faster.
I believe log2 is easier to compute. You can multiply/divide your number by a power of two (very quick) such that it lies in (0.5, 2], and then you use a Pade approximant (take M close to N) which is easy to derive once and for all, and whose order you can chose according to your needs. You only need arithmetic operations that you can do with SSE intrinsics. Don't forget to add/remove a constant according to the above scaling factor.
If you want natural log, divide by log2(e), that you can compute once and for all.
It is not rare to see custom log functions in some specific projects. Standard library functions address the general case, but you need something more specific. I sincerely think it is not that hard to do it yourself.
Take a look at AMD LibM. It isn't open source, but free. AFAIK, it works on Intel CPUs. On the same web page you find a link to ACML, another free math lib from AMD. It has everything from AMD LibM + Matrix algos, FF and distributions.
I don't know any open source implementation of double precision vectorized math functions. I guess Intel and AMD libs are hand optimised by the CPU manufacturer and everyone uses them when speed is important. IIRC, there was an attempt to implement intrinsics for vectorized math functions in GCC. I don't how far they managed to get. Obviously, it isn't a trivial task.
Framewave project is Apache 2.0 licensed and aims to be the open source equivalent of Intel IPP. It has implementations that are close to what you are looking for.
Check the fixed accuracy arithmetic functions in the documentation.
Here's the counterpart for __m256d: https://stackoverflow.com/a/45898937/1915854 . It should be pretty trivial to cut it to __m128d. Let me know if you encounter any problems with this.
Or you can view my implementation as something obtaining two __m128d numbers at once.
If you cannot find an existing open source implementation it is relatively easy to create your own using the standard method of a Taylor series. See Wikipedia for this and a variety of other methods.