cimg multiple window placement - c++

I'm using CImgDisplay to show a couple of images onscreen. My problem is that they're opening on top of the Command Prompt window and each other. Is there a way to make them open at a different location? I've looked through the CImg documentation and can't find anything.

CImgDisplay::move() will probably help you, as it can move a window to a specific position.
If necessary, you can create an initially hidden windows, move it, then show it afterwards, using CImgDisplay::show().

Related

Associate a viewer to an existing window under PCL

I am using PCL to display a point cloud under Windows. The CloudViewer and PCLVisualizer classes are available for this purpose. But when you instantiate them, they create their own window (via VTK). As I want to integrate the display window in a complete GUI, I am looking for a way to direct the display to an existing window, possibly by passing the window handle. The window is not OpenGL.
Is that possible ? Any hint ?
It seems that I have found a solution.
Several Web posts suggest to change the parent window of the RenderWindow of the viewer, which can be done with
viewer->getRenderWindow()->SetParentId(hWnd);
Anyway, this doesn't seem to have an effect. But it inspired me to reparent using the Windows function instead,
SetParent((HWND)viewer->getRenderWindow()->GetGenericWindowId(), hWnd);
This indeed makes the viewer a child of my window, while it continues to work correctly. Additional style flags can be adjusted with SetWindowLong.
For now I have also kept the first statement, just in case. It doesn't seem to bother.

How to create a GUI without a frame in X11?

I'm trying to figure out how to create a graphical interface, in X11, which exists outside of a window manager's/desktop environment's standard window frame. For example, when Thunderbird finds new mail, it shows a special alert in the lower right hand corner of the screen which is shown without any frame (no close/minimize buttons, etc.).
I'm specifically interested in doing this in QT with C++, but if someone knows a solution with a different graphical library, that would be helpful too.
For QT pass Qt::FramelessWindowHint as a window flag when you construct your top level widget.
See here for more info:
http://doc.qt.nokia.com/main-snapshot/qt.html#WindowType-enum
You can do this with X as well although I haven't done so in a long time.
http://www.xfree86.org/current/XCreateWindow.3.html
With GTK you would use gtk_window_set_decorated(), which would probably be Gtk::Widget->set_decorated() (I think, I don't use gtkmm).
http://developer.gnome.org/gtkmm/unstable/classGtk_1_1Window.html#a67adb1d8051a38e0e5272f141bb8778c

Take OpenCV window and make full screen

I am currently making an OpenCV project in C++ where I look for motion with a kinect and use that to cue a slideshow (sans recognition). Currently, I am displaying the slideshow using OpenCV (as I've only had about a week to whip this up). It looks good and its quick. The only problem is that this is going to be on display for a big production and I can't really afford to have the window showing (I'm talking window decorations like the title bar and such).
I need to get rid of the title bar. I've done a lot of research, and I have found out that you can magically grab the window handle by calling cvGetWindowHandle("SlideShow"), but that is a void function, so I don't really know how I am supposed to get a handle from that to manipulate.
I'm developing this for both windows AND ubuntu, since it will end up on a windows machine, but I can only demo on a laptop running ubuntu.
If anyone can tell me how to take the window and render it fullscreen with a resized image to fill most if not the entire screen in either Windows or Ubuntu, I will be forever grateful.
I am using OpenCV 2.1 on Ubuntu 11.04. On my system CV_WINDOW_FULLSCREEN and CV_WINDOW_AUTOSIZE flags both map to 1
And both flags behave exactly the same. They give you a fixed size window, which would be expected for AUTOSIZE flag but not the FULLSCREEN. I think these two flags are meant for different functions although their simillar appearance is very confusing. The flag CV_WINDOW_NORMAL maps to value 0 which is what you have used. It gives you a resizable window that you could maximize, but it is not a fullscreen window.
Edit: I just found the solution in another stachoverflow post. Here is the solution from that post which worked great on my system:
cvNamedWindow("Name", CV_WINDOW_NORMAL);
cvSetWindowProperty("Name", CV_WND_PROP_FULLSCREEN, CV_WINDOW_FULLSCREEN);
cvShowImage("Name", your_image);
I get a real fullscreen with no title bar etc.
you can use the cv::setWindowProperty function for your purpose, just set it to CV_WINDOW_FULLSCREEN.
Full documentation in the openCV-WIKI
In opencv/4.5.1, this is how it is done:
namedWindow("Name", WINDOW_NORMAL);
setWindowProperty ("Name", WND_PROP_FULLSCREEN, WINDOW_FULLSCREEN);
Assuming you have added using namespace cv;

GetwindowoffsetEx in windows XP and up

I have an visaul object up and running
GetwindowoffsetEx moved the canvas around
But I cannot change the size of the canvas to my needs
Like should I not beable to change the canvas size for a A4-A3 printer or to a picture size
can this be done using the windows API
I do not seem to get the instructions to do this.
I take it that if I want a Zoom, I strech draw from another cavuas
am I asking the obvious in all this.
Lex Dean
I'm struggling to understand exactly what I need but you seem to want to map between two coordinate spaces in GDI.
Whilst you can use the fully general SetWorldTransform(), I suspect you are better off with the following functions:
SetWindowOrgEx(), SetWindowExtEx()
SetViewportOrgEx(), SetViewportExtEx()
The MSDN documentation also includes a full list of functions related to coordinate space transformations.

Draw OpenGL on the windows desktop without a window

I've seen things like this and I was wondering if this was possible, say I run my application
and it will show the render on whatever is below it.
So basically, rendering on the screen without a window.
Possible or a lie?
Note: Want to do this on windows and in c++.
It is possible to use your application to draw on other application's windows. Once you have found the window you want, you have it's HWND, you can then use it just like it was your own window for the purposes of drawing. But since that window doesn't know you have done this, it will probably mess up whatever you have drawn on it when it tries to redraw itself.
There are some very complicated ways of getting around this, some of them involve using windows "hooks" to intercept drawing messages to that window so you know when it has redrawn so that you can do your redrawing as well.
Another option is to use clipping regions on a window. This can allow you to give your window an unusual shape, and have everything behind it still look correct.
There are also ways to take over drawing of the desktop background window, and you can actually run an application that draws animations and stuff on the desktop background (while the desktop is still usable). At least, this was possible up through XP, not sure if it has changed in Vista/Win7.
Unfortunately, all of these options are too very complex to go in depth without more information on what you are trying to do.
You can use GetDesktopWindow(), to get the HWND of the desktop. But as a previous answer says (SoapBox), be careful, you may mess up the desktop because the OS expects that it owns it.
I wrote an open source project a few years ago to achieve this on the desktop background. It's called Uberdash. If you follow the window hierarchy, the desktop is just a window in a sort of "background" container. Then there is a main container and a front container. The front container is how windows become full screen or "always on top." You may be able to use Aero composition to render a window with alpha in the front container, but you will need to pass events on to the lower windows. It won't be pretty.
Also, there's a technology in some video cards called overlays/underlays. You used to be able to render directly to an overlay. Your GPU would apply it directly, with no interference to main memory. So even if you took a screen capture, your overlay/underlay would not show up in the screen cap. Unfortunately MS banned that technology in Vista...