I'm trying to pass a file name with a string through a constructor, my code is this. I've removed some of the unnecessary stuff for simplicity.
// header file
Interpreter(const std::string location);
std::ifstream *file;
// end header file
// class file
Interpreter::Interpreter(const std::string location) {
file = new std::ifstream(location.c_str());
}
// end class file
However, the result is a "Debug Assertion Failed!".
image
Edit:
As a fairly newbie C++ programmer (came from Java), I've taken the advice of an initializer list and this is my code now (in the header):
std::ifstream file;
Interpreter(const std::string location) {
file.open(location.c_str());
}
Yet I'm still getting the same error, any help? Thanks!
Edit 2:
int main(int argc, char** argv) {
Interpreter *interpreter = nullptr;
// check if arguments are provided
if (argc > 0) {
interpreter = new Interpreter(argv[1]);
} else {
// for now just use the debug script
error("No input files, using default script (debug)");
interpreter = new Interpreter("test.m");
}
interpreter->read();
delete interpreter;
return 0;
}
Edit 3
Did you mean this initializer list?
Interpreter::Interpreter(const std::string location): file(location) {
}
Edit 4
Final edit, thanks guys :)
Turns out the problem was with the arguments
And argc>0 does not mean argv[1] is safe to access.
That's in the CPP file, and still gives the same result. D:
if (argc > 0) {
interpreter = new Interpreter(argv[1]);
This is not correct, if argc == 1 then argv[1] is out of bounds, it should be
if (argc > 1) {
interpreter = new Interpreter(argv[1]);
As for the rest of the question, I would write the constructor like this:
Interpreter(const std::string location) : file(location) { }
(In C++11 you can construct an fstream from a std::string, if that doesn't work with your compiler then use location.c_str() as you had previously:
Interpreter(const std::string location) : file(location.c_str()) { }
I would write your main function like this:
int main(int argc, char** argv)
{
std::string file;
// check if arguments are provided
if (argc > 1) {
file = argv[1];
} else {
// for now just use the debug script
error("No input files, using default script (debug)");
file = "test.m";
}
Interpreter interpreter(file);
interpreter.read();
}
This has no new and delete and is simpler and clearer.
Related
I'm currently working on a project with MFC and I noticed something weird that apparently has been there for a couple of years. When I launch the .exe of the program, it will do n number of things including reading a .DAT file and storing it as well. If the file doesn't exists, the program will try to find it with no luck throwing this CFile exception: The file could not be located. Which is correct because it doesn't exists. I have to do some operations first to generate that file, the storing process works fine. When the file exists and I run the program again, it's supposed read the file but this CArchive exception shows up: Invalid file format. And I don't understand why.
This is the Serialize():
//Fruits.cpp
void CFruits::Serialize(CArchive &ar)
{
int nVersion = 0;
CObject::Serialize(ar);
ar.SerializeClass(GetRuntimeClass());
if(ar.IsStoring())
{
ar.Write(&m_bInit,sizeof(bool));
ar.Write(&m_bYummy,sizeof(bool));
ar.Write(&m_bAcid, sizeof(bool));
ar.Write(&m_bFresh,sizeof(bool));
...
...
...
ar<<m_cType;
ar<<m_cColour;
ar<<m_cFlavor;
ar<<m_cPrice;
ar<<m_cQuantity;
}
else
{
nVersion = ar.GetObjectSchema();
ar.Read(&m_bInit,sizeof(bool));
ar.Read(&m_bYummy,sizeof(bool));
ar.Read(&m_bAcid, sizeof(bool));
ar.Read(&m_bFresh,sizeof(bool));
...
...
...
if( nVersion >= 2 || nVersion < 0)
ar<<m_cType;
else
m_cType=0;
if (nVersion >= 3 || nVersion < 0)
ar<<m_cColour;
else
m_cColour=0;
if (nVersion >= 4 || nVersion < 0)
ar<<m_cFlavor;
else
ar<<m_cFlavor=0;
if( nVersion >= 5 || nVersion < 0)
{
ar<<m_cPrice;
ar<<m_cQuantity;
}
else
{
m_cPrice=0;
m_cQuantity=0;
}
}
m_oSales.Serialize(ar);
m_oAdmin.Serialize(ar);
...
...
}
IMPLEMENT_SERIAL(CVehiculo,CObject,VERSIONABLE_SCHEMA | 6)
This is the SerializeElements:
//Fruits.cpp
void AFXAPI SerializeElements(CArchive &ar,CFruits * fruits,int ncount)
{
try
{
for(cont=0;cont<ncount;cont++)
fruits[cont].Serialize(ar);
}
catch(CArchiveException *AE)
{
//Here it stores the exception in a Log. Exception 5
}
}
The serializeElements is used to store and read the file n times, as declared here in the header file of fruits:
//Fruits.h
class CFruits : public CObject
{
public:
CFruits();
CFruits(const CFruits &O);
virtual ~CFruits();
void operator = (const CFruits &O);
void Serialize(CArchive &ar);
protected:
DECLARE_SERIAL(CFruits)
};
void AFXAPI SerializeElements(CArchive &ar,CFruits * fruits,int ncount);
typedef CArray<CFruits, CFruitso&> TArrayFruits;
The values of this Array, and the methods used to call the serialize are defined here in my main function:
//main.h
#include "CFruits.h"
class CMain : public CDialog
{
// Construction
public:
enum T_Fruits { eFruitsOnLine, eFruitsIng, eFruitsTra, eFruitsAnt, eFruitsP3, eFruitsP2, eFruitsP1, eFruitsC1, eFruitsC0, eFruitsEscape, eFruitsVideo};
private:
void StoreFruits();
void ReadFruits();
The SerializeElements for-loop is supposed to run 11 times, but I noticed that it only does it 1 time, then the Schema version changes to -1, (originally 6 cause I managed to trace the value). This happens only when reading the file.
I've tried the following:
I can't use debug so I have to use Logs, I placed a Log after every sentence in the Serialize() function, I found what seems to be the issue, this line:
ar.SerializeClass(GetRuntimeClass());
I used a try-catch and found that when that sentence happens, it throws the exception so, it doesn't continue reading. That is the moment where the version changes to -1. I tried to change that to:
ar.SerializeClass(RUNTIME_CLASS(CFruits));
Is the same result, I've read many forums trying to find the answer but I can't seem to do so. I've read the documentation and I found this here:
https://learn.microsoft.com/en-us/cpp/mfc/reference/carchive-class?view=vs-2019#serializeclass
Like ReadClass, SerializeClass verifies that the archived class
information is compatible with your runtime class. If it is not
compatible, SerializeClass will throw a CArchiveException.
But it doesn't make sense to me, because it doesn't fail storing. Should I look into something else?
Thank you
EDIT:
I'm posting the Store and Read methods
void CMain::ReadFruits()
{
CString CSerror, sFileName;
CString sDebug;
try
{
sFileName.Format("FRUITS%03d.DAT",GetNumT());
CFile fFruitsTag(sFileName,CFile::modeRead);
CArchive ar(&fFruitsTag,CArchive::load);
m_vFruits.Serialize(ar);
ar.Close();
fFruitsTag.Close();
}
catch(CFileException *FE)
{
...
}
catch(CArchiveException *AE)
{
...
}
}
void CMain::StoreFruits()
{
CString CSerror, sFileName;
try
{
if(!m_bStoringFruits)
{
sFileName.Format("FRUITS%03d.DAT",GetNumT());
m_bStoringFruits=true;
CFile fFruitsTag(sFileName,CFile::modeCreate|CFile::modeWrite);
CArchive ar(&fFruitsTag,CArchive::store);
m_vFruits.Serialize(ar);
ar.Close();
fFruitsTag.Close();
m_bStoringFruits=false;
}
}
catch(CFileException *FE)
{
...
}
catch(CArchiveException *AE)
{
...
}
catch(CException *e)
{
...
}
}
For my assignment, I'm storing user login infos. I'm taking in a string which is the command. The command can be create, login, remove, etc. There are 10 total options, i.e 10 different strings possible. Can anyone explain a more efficient way to write this instead of 10 if and else if statements? Basically how should I format/structure things besides using a bunch of if (string == "one"), else if (string == "two"). Thank you
I expect that your lecturer would like you to extract function to another re-usable function:
string action;
command = CreateAction(action);
command.Do(...);
Ofcourse, inside you CreateAction class you still need to have the conditionals that determine which commands need to be created.
AbstractCommand CreateAction(action)
{
if (action == "login")
return LoginCommand();
else if (action == "remove")
return RemoveCommand();
..... etc etc
}
And if you really want to get rid of all the conditionals than you can create some self-registering commands but that involves a lot more code and classes......
You should look up things like Command Pattern and Factory Pattern
You can use function pointers and a lookup table.
typedef void (*Function_Pointer)(void);
void Create(void);
void Login(void);
void Remove(void);
struct Function_Option_Entry
{
const char * option_text;
Function_Pointer p_function;
};
Function_Option_Entry option_table[] =
{
{"one", Create},
{"two", Login},
{"three", Remove},
};
const unsigned int option_table_size =
sizeof(option_table) / sizeof(option_table[0]);
//...
std::string option_text;
//...
for (i = 0; i < option_table_size; ++i)
{
if (option_text == option_table[i].option_text)
{
option_table[i].p_function();
break;
}
}
Use a switch, and a simple hash-function.
You need to use a hash-function, because C and C++ only allow switching on integral values.
template<size_t N> constexpr char myhash(const char &x[N]) { return x[0] ^ (x[1]+63); }
char myhash(const string& x) { return x.size() ? x[0] ^ (x[1]+63) : 0; }
switch(myhash(s)) {
case myhash("one"):
if(s != "one") goto nomatch;
// do things
break;
case myhash("two"):
if(s != "two") goto nomatch;
// do things
break;
default:
nomatch:
// No match
}
Slight adjustments are needed if you are not using std::string.
I would recommend you to create a function for every specific string. For example, if you receive a string "create" you will call function doCreate(), if you receive a string "login" then you call function doLogin()
The only restriction on these function is that all of them must have the same signature. In an example above it was smh like this:
typedef void (*func_t) ();
The idea is to create a std::map from strings to these functions. So you wouldn't have to write 10 if's or so because you will be able to simple choose the right function from the map by the name of a specific string name. Let me explain it by the means of a small example:
typedef void (*func_t) ();
void doCreate()
{
std::cout << "Create function called!\n";
}
void doLogin()
{
std::cout << "Login function called!\n";
}
std::map<std::string, func_t> functionMap;
void initMap()
{
functionMap["create"] = doCreate;
functionMap["login"] = doLogin;
}
int main()
{
initMap();
std::string str = "login";
functionMap[str](); // will call doLogin()
str = "create";
functionMap[str](); // will call doCreate()
std::string userStr;
// let's now assume that we also can receive a string not from our set of functions
std::cin >> userStr;
if (functionMap.count(userStr))
{
functionMap[str](); // now we call doCreate() or doLogin()
}
else
{
std::cout << "Unknown command\n";
}
return 0;
}
I hope it will help you in someway=)
You can use a map which does the comparison for you.
Something like this:
Initialise map:
std::map<std::string, std::function<void(std::string&)>> map;
map["login"] = std::bind(&Class::DoLogin, this, std::placeholders::_1);
map["create"] = std::bind(&Class::DoCreate, this, std::placeholders::_1);
Receive message:
map.at(rx.msg_type)(rx.msg_data);
Handler:
void Class::DoLogin(const std::string& data)
{
// do login
}
Maybe you can create a std::map<std::string, int> and use map lookups to get the code of the command that was passed - you can later switch on that number. Or create an enum Command and have a std::map<std::string, Command> and use the switch.
Example:
enum Command
{
CREATE,
LOGIN,
...
};
std::map<std::string, Command> commandNameToCode;
// fill the map with appropriate values
commandNameToCode["create"] = Command::CREATE;
// somehow get command name from user and store in the below variable (not shown)
std::string input;
// check if the command is in the map and if so, act accordingly
if(commandNameToCode.find(input) != commandNameToCode.end())
{
switch(commandNameToCode[input])
{
case CREATE:
// handle create
break;
...
}
}
i am currently trying to figure out a way to write a file (an allegro configuration file to be exact) to a mounted zip-file using physfs and allegro 5.
reading the config file works fine, but when it comes to writing the changed config, nothing happens (e.g. the file is not re-written and thus remains in it's old state).
also, when not using physfs, everything works perfectly.
here's the code i use:
Game::Game(int height, int width, int newDifficulty)
{
PHYSFS_init(NULL);
if (!PHYSFS_addToSearchPath("Data.zip", 1)) {
// error handling
}
al_set_physfs_file_interface();
cfg = al_load_config_file("cfg.cfg");
if (cfg != NULL) // file exists, read from it
{
const char *score = al_get_config_value(cfg, "", "highScore");
highScore = atoi(score); // copy value
}
else // file does not exist, create it and init highScore to 0
{
cfg = al_create_config();
al_set_config_value(cfg, "", "highScore", "0");
highScore = 0;
al_save_config_file("cfg.cfg", cfg);
}
...
}
and in another function:
void Game::resetGame()
{
// high score
if (player->getScore() > highScore)
{
highScore = player->getScore();
// convert new highScore to char* that can be saved
stringstream strs;
strs << highScore;
string temp_str = strs.str();
char const* pchar = temp_str.c_str();
if (cfg != NULL) // file exists, read from it
{
al_set_config_value(cfg, "", "highScore", pchar);
al_save_config_file("cfg.cfg", cfg);
}
}
...
}
since the code works without physfs, i guess i handle the config file itself correctly.
any help would be highly appreciated!
cheers,
hannes
in the meantime, i solved the issue myself.
apparently, physfs has no ability to write to an archive.
therefore, i need to PHYSFS_setWriteDir("jhdsaf"), save the cfg-file in that folder and then replace the original zip-file by an updated version with the cfg-file, just before the game closes (after all resources are unloaded because the zip is otherwise still in use).
if anyone is interested in the code to do this, just reply to this post!
hannes
So i am trying to create a Command Line Interpretor in Ubuntu using C/C++
It is part of our lab task for college
The basic feature of the CLI is to take input from the user , parse it to find the command and its arguments , then look up the pathname for the command from the Environment Variable
I have been able to parse the String , get the command and its arguments , I have also been able to read to the Path Environment Variables to get the directories of all the paths. Now i must look through these directories to find where the file (command) lies , and then return the complete path so it can be sent to execve for execution in the child process
i have to create a lookup function which takes the arguments array (the 0th index position contains the command name ) and the array of directories
Here is an outline of the function that has been provided to us
// Search the directories identified by the dir argument to see
// if the argv[0] (the filename) appears there. Allocate a new
// string, place the full path name in it, then return the string.
//
char* lookupPath(char **argv, char **dir){
char* result;
char pName[MAX_PATH_LEN];
// check if is already an absolute path name
if( *argv[0] == '/' ) .....
// look in PATH directories, use access() to see if the
// file is in the dir
for( i = 0 ; i < MAX_PATHS ; i++ ) .....
// File name not found in any path variable
fprintf(stderr, "%s: command not found\n", argv[0]);
return NULL;
}
here argv is the array of arguments (0th index contains the command and the following index contains arguments)
and dir[] contains an array of all the directories
Now how em i suppose to traverse trough the directories to find the full path for the give command ?
This more than I probably should have provided but there are enough things left you need to figure out that it isn't a slam dunk.
#include <unistd.h>
typedef std::vector<std::string> pathArray;
std::string lookupPath(const std::string pgm, pathArray &paths)
{
int ret;
for (int i = 0; i < paths.size(); ++i)
{
std::string temp = paths[i];
temp = temp + "/" + pgm;
// let execv determine if it is executable
// or you can do that here if required
if ((ret = access(temp.c_str(), F_OK)) == 0)
return temp;
}
return("");
}
int main(int argc, char *argv[])
{
pathArray pa;
pa.push_back("/bin");
pa.push_back("/usr/bin"); //and the rest of PATH contents
std::string pgm;
std::string fullpath;
pgm = "ls";
if ((fullpath = lookupPath(pgm, pa)) != "")
{
//execv(fullpath.c_str(), ....);
//etc...
}
else
{ //could not find pgm
}
return(0);
}
I want to extract a const char* filename from a const char* filepath. I tried with regex but failed:
const char* currentLoadedFile = "D:\files\file.lua";
char fileName[256];
if (sscanf(currentLoadedFile, "%*[^\\]\\%[^.].lua", fileName)) {
return (const char*)fileName; // WILL RETURN "D:\files\file!!
}
The issue is that "D:\files\file" will be returned and not the wanted "file"(note: without ".lua")
What about using std::string?
e.g.
std::string path("d:\\dir\\subdir\\file.ext");
std::string filename;
size_t pos = path.find_last_of("\\");
if(pos != std::string::npos)
filename.assign(path.begin() + pos + 1, path.end());
else
filename = path;
Just use boost::filesystem.
#include <boost/filesystem.hpp>
std::string filename_noext;
filename_noext = boost::filesystem::path("D:\\files\\file.lua").stem().string().
const char* result_as_const_char = filename_noext.c_str();
or alternatively, if you want to introduce bugs yourself :
// have fun defining that to the separator of the target OS.
#define PLATFORM_DIRECTORY_SEPARATOR '\\'
// the following code is guaranteed to have bugs.
std::string input = "D:\\files\\file.lua";
std::string::size_type filename_begin = input.find_last_of(PLATFORM_DIRECTORY_SEPERATOR);
if (filename_begin == std::string::npos)
filename_begin = 0;
else
filename_begin++;
std::string::size_type filename_length = input.find_last_of('.');
if (filename_length != std::string::npos)
filename_length = filename_length - filename_begin;
std::string result = input.substr(filename_begin, filename_length);
const char* bugy_result_as_const_char = result.c_str();
You can do this portably and easily using the new filesystem library in C++17.
#include <cstdint>
#include <cstdio>
#include <filesystem>
int main()
{
std::filesystem::path my_path("D:/files/file.lua");
std::printf("filename: %s\n", my_path.filename().u8string().c_str());
std::printf("stem: %s\n", my_path.stem().u8string().c_str());
std::printf("extension: %s\n", my_path.extension().u8string().c_str());
}
Output:
filename: file.lua
stem: file
extension: .lua
Do note that for the time being you may need to use #include <experimental/fileystem> along with std::experimental::filesystem instead until standard libraries are fully conforming.
For more documentation on std::filesystem check out the filesystem library reference.
You can easily extract the file:
int main()
{
char pscL_Dir[]="/home/srfuser/kush/folder/kushvendra.txt";
char pscL_FileName[50];
char pscL_FilePath[100];
char *pscL;
pscL=strrchr(pscL_Dir,'/');
if(pscL==NULL)
printf("\n ERROR :INvalid DIr");
else
{
strncpy(pscL_FilePath,pscL_Dir,(pscL-pscL_Dir));
strcpy(pscL_FileName,pscL+1);
printf("LENTH [%d}\n pscL_FilePath[%s]\n pscL_FileName[%s]",(pscL-pscL_Dir),pscL_FilePath,pscL_FileName);
}
return 0;
}
output:
LENTH [25}
pscL_FilePath[/home/srfuser/kush/folder]
pscL_FileName[kushvendra.txt
Here you can find an example. I'm not saying it's the best and I'm sure you could improve on that but it uses only standard C++ (anyway at least what's now considered standard).
Of course you won't have the features of the boost::filesystem (those functions in the example play along with plain strings and do not guarantee/check you'll actually working with a real filesystem path).
// Set short name:
char *Filename;
Filename = strrchr(svFilename, '\\');
if ( Filename == NULL )
Filename = svFilename;
if ( Filename[0] == '\\')
++Filename;
if ( !lstrlen(Filename) )
{
Filename = svFilename;
}
fprintf( m_FileOutput, ";\n; %s\n;\n", Filename );
You could use the _splitpath_s function to break a path name into its components. I don't know if this is standard C or is Windows specific. Anyway this is the function:
#include <stdlib.h>
#include <string>
using std::string;
bool splitPath(string const &path, string &drive, string &directory, string &filename, string &extension) {
// validate path
drive.resize(_MAX_DRIVE);
directory.resize(_MAX_DIR);
filename.resize(_MAX_FNAME);
extension.resize(_MAX_EXT);
errno_t result;
result = _splitpath_s(path.c_str(), &drive[0], drive.size(), &directory[0], directory.size(), &filename[0], filename.size(), &extension[0], extension.size());
//_splitpath(path.c_str(), &drive[0], &directory[0], &filename[0], &extension[0]); //WindowsXp compatibility
_get_errno(&result);
if (result != 0) {
return false;
} else {
//delete the blank spaces at the end
drive = drive.c_str();
directory = directory.c_str();
filename = filename.c_str();
extension = extension.c_str();
return true;
}
}
It is a lot easier and safe to use std::string but you could modify this to use TCHAR* (wchar, char)...
For your specific case:
int main(int argc, char *argv[]) {
string path = argv[0];
string drive, directory, filename, extension;
splitPath(path, drive, directory, filename, extension);
printf("FILE = %s%s", filename.c_str(), extension.c_str());
return 0;
}
If you are going to display a filename to the user on Windows you should respect their shell settings (show/hide extension etc).
You can get a filename in the correct format by calling SHGetFileInfo with the SHGFI_DISPLAYNAME flag.