C++ passing reference to array to C function - c++

I'm trying to call a function written in C which passes in a pointer to an array.
In C++ I have the following:
double* x = new double[10];
populateArray(x);
In C:
void populateArray(double* vars);
{
vars = (double*) malloc(10*sizeof(double));
int i;
for(i = 0; (i < 10); i++)
{
vars[i] = 1*20;
}
}
However, when I try to output the contents of x inside the C++ code, the result is always 0?

Problem arises because you are changing local variable vars.
Change to:
double* x; //you don't need to allocate here if you are allocating later
populateArray(&x);
And:
void populateArray(double** vars)
{
*vars = malloc(10*sizeof(double)); //also no need to cast malloc
int i;
for(i = 0; (i < 10); i++)
{
(*vars)[i] = 1*20;
}
}

void populateArray(double* vars);
{
vars = (double*) malloc(10*sizeof(double)); // <---- remove this line completely
The problem is you're ignoring the vars you were given and creating a brand new buffer for it.
Worse, that buffer pointer gets lost when this function returns, causing a memory leak.
Just use the vars you were given -- delete the line indicated above.

Short answer: Remove the malloc call inside the function.
Slightly longer answer:
You're changing the value of the vals pointer to another newly allocated memory -- thus, the argument you pass in gets unused (and thus is never populated).
The result being always 0 is a coincidence, it could be anything (or you could end up with nasal demons) because you're then reading uninitialized memory, which is undefined behavior.
This of it as this, if you remove the call:
vals = new double[10];
vals = malloc(10 * sizeof(double));
The first value is overwritten.

Related

Unable to dereference a pointer pointing to an array

I have passed pointer to a pointer as a parameter to function and the goal is to make an array inside of that function. I have done that step properly and also inside of the function checked the *address and value of the array(local) as well as pointed by the pointer(op_ptr_array_) and they are the same(as desired).
But the problem is occurring while I want to dereference the provided pointer(op_ptr_array). The values are wrong while addresses are matched with the pointed array(local).
My idea is that as the address of op_ptr_array(pointer passed to the function) is equal to the local and op_ptr_array_ (array and pointer inside of the function) so using a for loop *(op_ptr_array+i) will provide me the result where i < op_size.
The approach I have taken is as follows:
#include <iostream>
void op_calculation(unsigned int* ip_ptr_array_,
unsigned int ip_size_,
unsigned int** op_ptr_array_,
unsigned int* op_size_)
{
*(op_size_) = ip_size_ + 2;
std::cout<<"op_size_ address: "<<op_size_<<std::endl;
std::cout<<"op_size_ value: "<<*(op_size_)<<std::endl;
unsigned int local[*(op_size_)];
std::cout<<"making local array to be pointed by op_ptr_array_\n";
for (unsigned int i = 0; i< *(op_size_); i++)
{
local[i]=i+1*3;
std::cout<<local[i]<<" ";
}
std::cout<<"\n";
*op_ptr_array_ = &local[0];
local[3] = 87; // for checking pointer charecter
for (unsigned int i = 0; i < *(op_size_); i++)
std::cout<<"array address: "<<&local[i]<<" ,op_ptr_array address: "<<(*op_ptr_array_)+i<<" ,val of array: "<<local[i]<<" ,val at op_ptr_array: "<<*((*op_ptr_array_)+i)<<std::endl;
// here value and addresses are same which is desired
}
int main()
{
unsigned int ip_size = 10;
unsigned int* ip_ptr_array = new unsigned int[ip_size];
unsigned int op_size;
unsigned int* op_ptr_array;
for(unsigned int i = 0; i < ip_size; i++)
{
ip_ptr_array[i] = i+2*2;
}
op_calculation(ip_ptr_array,
ip_size,
&op_ptr_array,
&op_size);
std::cout<<"Value printing after operation of op_calculation function\n";
std::cout<<"op_size: "<<op_size<<std::endl;
std::cout<<"op_ptr_array\n";
for(unsigned int i = 0; i < op_size; i++)
std::cout<<"Address: "<<(op_ptr_array+i)<<" , Value: "<<*(op_ptr_array+i)<<"\n";
/* Here only addresses are same with `local array` and
address pointed by op_ptr_array_ pointer` which you will find in op_calculation
function but values are different*/
std::cout<<"\n";
return 0;
}
Any idea where I am making the mess is highly appreciable.
Variable local is being declared as a local variable (i.e. on the stack). This falls out of scope when the function op_calculation exits, which means that the memory originally used to allocate local may be used for something else.
This can be corrected by converting local to a pointer and using new to allocate memory for the array’s contents or by declaring local as static, which will place the contents elsewhere in RAM. Keep in mind, if you use static any future calls to op_calculation will overwrite the contents of the array, even if it is still in use elsewhere. This would not be a problem if you used new, but if you use new you will need to remember to deallocate the array using delete[] when it is no longer needed.

Pass a pointer to a class function in c++

I am learning classes in c++ so I try different things to get used to the classes. Here I am trying to pass a pointer to a class function:
class Pointerss{
int size;
public:
Pointerss(int);
void f();
int *a;
};
Pointerss::Pointerss(int siz){
size = siz;
}
void Pointerss::f(){
cout<<"Size is:"<<size<<"\n";
for (int i=0; i<size; ++i) {
cout<<"a is:"<<a[i]<<"\n";
}
}
int main() {
int size = 5;
Pointerss dd (size);
Pointerss * p = new Pointerss(size);
p[0]=1; p[1]=2; p[2]=3; p[3]=4; p[4]=5;
p->a;
dd.f();
return 0;
}
So the "size" is initialized by a constructor and when "f()" is called the correct digit is printed. But when I assign "p" to "a" ("p->a") and then call "f()" some random numbers are printed. My computer prints :
Size is:5
a is:0
a is:0
a is:1
a is:0
a is:1606416856
Program ended with exit code: 0
what is the difference between "a" and "size" and what should I do to pass a pointer to a function?
Random numbers are printed because Pointerss::f dereferences dd.a which you never initialized. Dereferencing an uninitialized pointer results in undefined behaviour.
That's not the only bug you have. You also allocate memory for a single Pointerss object, which is pointed by p, but then proceed to construct objects in p[1..4] which point to unallocated memory. That also results in undefined behaviour.
Thirdly, you never deallocate the memory that you allocated with new.
Step 1 would be to understand pointers. When you make a int* you only reserve memory to store the pointer itself. You don't reserve memory for any int. So when you try to print the integers you just get random numbers (or perhaps a program crash).
So your class can't hold any integers. You need to change it so that you reserve memory in the constructor and release it in the destructor.
class Pointerss{
int size;
public:
Pointerss(int);
~Pointerss();
void f();
int *a;
};
Pointerss::Pointerss(int siz){
size = siz;
a = new int[size]; // Reserve memory for size integers
// Do some initialization if needed, e.g.
for (int i=0; i < size; i++) a[i] = i;
}
Pointerss::~Pointerss(){
delete[] a; // Release the memory again
}
void Pointerss::f(){
cout<<"Size is:"<<size<<"\n";
for (int i=0; i<size; ++i) {
cout<<"a is:"<<a[i]<<"\n";
}
}
Further you can't make a single pointer to an instance of the class, i.e.
Pointerss * p = new Pointerss(size);
and then use it like
p[0]=1; p[1]=2; p[2]=3; p[3]=4; p[4]=5;
because that is operating on 5 different instances.
Finally the code:
p->a;
does nothing!
You could do
p->a[0] = 5;
but it is unclear what you are trying to do.
Notice that dd and p are refering to two different instances of your class so changing something inside *p doesn't change dd at all.
If you had done:
Pointerss *p = &dd;
then *p and dd would be the same instance.

NULL as a parameter

I am a bit confused when you pass NULL as a parameter
for example
int* array_create( int* array,size)
{
array = new int[size];
return array;
}
int main()
{
int* array = array_create(NULL,10);//can we pass NULL in this case?
delete[] array;
return 0;
}
I know the example is kinda stupid, but I am wondering if we can pass NULL as the parameter when the function assigns some heap memory to a pointer and returns it?
When you call your function like this...
int* array = array_create(NULL,10);//can we pass NULL in this case?
...you are getting behaviour like:
int* array_create(...)
{
int* array = NULL;
size_t size = 10; // using size_t as you'd missed any type
array = new int[size];
return array;
}
Ultimately, array is initialised to NULL then shortly afterwards overwritten with the value returned by new, so the initialisation serves no purpose.
For this code, there was simply no point passing an array argument... you could have created a local variable directly:
int* array_create(size_t n)
{
int* array = new int[size];
return array;
}
...or even...
int* array_create(size_t n)
{
return new int[size];
}
I am wondering if we can pass NULL as the parameter when the function assigns some heap memory to a pointer and returns it?
This requirement doesn't make much sense, as the two things are unrelated. You can pass whatever you like, and return whatever you like.
More commonly, a function might do something like:
void dump_bytes(std::ostream& os, unsigned char* p, size_t n)
{
if (p)
for (size_t i = 0; i < n; ++i)
os << static_cast<int>(p[i]) << ' ';
}
In dump_bytes, specifying a p value of NULL would fail the if (p) condition, ensuring the function didn't invoke undefined behaviour by dereferencing via a NULL pointer, even if n was not 0.
Just summarizing from the comments:
Yes, it is completely valid, but in Your example it is completely useless (you know that)
Some examples of this in real code:
In OpenGL you can tell the API if the data you want is coming from is from a buffer:
glBufferData(..., nullptr);
But wait! That's not null, that's nullptr?
Well in a c++11 compiler nullptr is a better option. Because NULL often usually resolves to 0, a version of the method that takes an int instead of a pointer the compiler will choose the int.
Here's some more data on that:
http://en.cppreference.com/w/cpp/language/nullptr
Also, if you want to edit an array, you should pass a pointer to a pointer.

C++ Pointer increment query

I have a working code for a function which takes a character and a number and forms a string by duplicating that character that number of times. Here is a piece that works perfectly fine.
char * buildstr(char c, int n)
{
char * pc = new char[n+1];
for (int i = 0; i < n; ++i)
{
*(pc+i) = c;
}
*(pc+n) = '\0';
return pc;
}
But if I use another logic where I directly increment the pointer itself directly then I get an error when I free up the memory in the main function using delete [].
What could be my problem ?
Thanks,
char * buildstr(char c, int n)
{
char * pc = new char[n+1];
for (int i = 0; i < n; ++i)
{
*pc = c;
pc++;
}
*(pc) = '\0';
return pc;
}
The problem is that you're returning the incremented pointer. delete[] has to be invoked with a pointer value that was returned by a call to new[], otherwise you get undefined behaviour. The same applies to calls to free and pointers returned by malloc, calloc etc.
In the second example, you are incrementing the value of the pointer. When you try to delete it, it is pointing to the last position of the array.
This way, when you call delete[] on it, it crashes as it expects pc to point to the address that was originally allocated using new[].
I encourage you to use the first approach as you will be able to keep track of the base address through the lifetime of pc. Moreover, I think it would be easier for you to do this using array notation.
Consider using:
pc[i] = c;
instead of
*(pc+i) = c;
As it is more idiomatic and easy to read. If you are simply exercising your pointer arithmetic, stick to the first approach that you described.
In the first function let's say that your pointer start at 0x00100.
when you do the loop you get to the next adress so for exemple let's say 4 loop:
0x00100
0x00101
0x00102
0x00103
but at the end you return the pointer on the 0x00100 beceause you used index *(pc+i) where i is the index, so it is good.
Now on the second function you are doing the same exept that your are moving your pointer itself without index so you return your pointer at the last adress
0x00103
That is wy your second function doesn't work

Pass pointer array address to function and update data in the address

I am pretty weak in understanding and working with pointers. So, Please help me here.
My objective is to pass an array pointer's address to a function ,(i.e.) the address the pointer is pointing to, and update the values directly in the address using the '*' operator, in the function, to avoid any return values. Moreover, the length of this array has to be changed dynamically in the function to which it is passed. This is my attempt. If there's a better method to update the value of an variable, without having it returned from a function, please do mention that to help me.
But am getting errors, as I know I am doing it wrong, but still wanted to try with what I know, since I thought the best way to learn is to do and make as many mistakes as possible. Please help me here
This is the main function
int main()
{
double *trans;
int *rots;
readctrls(rots,trans);
for(int i=0;i<trans.size();i++)
{
cout<<trans[i]<<endl<<rots[i];
}
}
Here, am trying to pass the address of the pointer arrays to the function readctrls. then later, print its values. I haven't mentioned a size, cuz it will be determined later in the function.
The function is just to read numbers from a text file, line by line and store these numbers in these 2 arrays. The readctrls function is as follows.
void readctrls(int*& rots,double*& trans)
{
fstream inputs;
inputs.open("input_coods.txt");
int nol = 0,i = 0;
string line,temp,subtemptrans,subtemprots;
while(getline(inputs,line))
{
++nol;
}
cout<<nol<<endl;
inputs.close();
inputs.open("input_coods.txt");
string *lines = new (nothrow) string[nol];
trans = new double[nol];
rots = new int[nol];
for(int i = 0; i<nol ; i++)
{
getline(inputs,lines[i]);
temp = lines[i];
for(int j = 0; j<temp.length() ; j++)
{
if(temp.at(j) == ' ')
{
subtemptrans = temp.substr(0,j);
subtemprots = temp.substr(j+1,temp.length()-j);
trans[j] = ::atof(subtemptrans.c_str());
rots[j] = atoi(subtemprots.c_str());
}
}
}
inputs.close();
}
Thanks a lot for your help guys. I was able to understand a bit and changed the code and was able to compile now without errors. however, the value I read from file and load into the array, doesn't seem to get reflected back in the main. Am getting the correct values from the file when I print the array in the function, but am getting zeros, when I print in the main(). Please help me here.
These are the contents of the file
0.2 0
0.2 0
0.2 0
0.2 0
0.2 0
while print 'trans', which takes the first number every line, in the function, am getting the correct values. But while printing in the main function
0
0
0
0.2.
I changed the pointer to pointer reference while passing to function. Please check edit in the function code. Thanks in advance.
The declaration
void readctrls(int &rots,double &trans)
tells the compiler that rots and trans are references to a single value each. They are not pointers.
To make matters worse, you are actually trying to pass a pointer-to-pointer as arguments when calling this function.
You should change the declaration to actually take pointers:
void readctrls(int* rots, double* trans)
then change your call to not use the address-of operator (as those are already pointers):
readctrls(rots, trans);
Your code has several errors. Here are some of them:
double *trans = new double[];
int *rots = new int[]; //^^You need to give the size
for(int i=0;i<trans.size();i++)
{
cout<<*trans[i]<<endl<<*rots[i];
}
trans and rots are simply array of double and integers, you simply use trans[i] to print the i-th element. Dynamic arrays should be used similarly to static arrays. Take a look at this pointer and arrays for some basic understanding. Meanwhile, look at dynamic memory in C++ for some understanding on this point.
void readctrls(int &rots,double &trans);
//^^expects reference to int and double while you are not passing int and double from main
An array and a pointer can be thought about similarly as a way of referring to a range in memory. If you want to refer to a range of memory via pointers, then just pass the pointer to the function, ie
double pd* = new double[10];
fun(pd);
...
void fun(double* pd, int numDoubles)
{
do {
double d = magicDoubleGenerator();
*pd = d; // read as "the value that pd points to" or "contents of pd"
} while (++pd < pd + numDoubles);
}
Pointers are hard until one day you realize "Ahh! they just point at things!"
There are many errors ...
inputs.open("input_coods.txt"); // second argument is missing
check this fstream open
void readctrls(int &rots,double &trans)
change to
void readctrls(int* rots, double* trans) // this creates pointer rots trans
*trans = new double[nol]; // remove *
*rots = new int[nol]; // remove *
double *trans = new double[]; // not specified the size
int *rots = new int[]; // not specified the size
readctrls(&rots,&trans); // this means you passing address of pointer
trans.size() ; // this is c++ double is not a class
I am recommending you to study c++ from this site C++ Tutorial