cocoalibspotify SPTrack to NSData - nsdata

I need to send an SPTrack to another device via an Bonjour connection. But the bonjour library I am using(DTBonjour) requires an encodeWithCoder implementation to send objects across a network.
But it seems like SPTrack does not include the NSCoding implementation, so I don't want to mess around in the spotify library, my question is: Can I somehow create a NSData object from SPTrack without SPTrack implementing NSCoding?
thanks in advance

Spotify tracks aren't really suited to be directly sent between processes like this - they represent a track from the perspective of a logged-in user and contain a lot of state.
Instead, you should take the spotifyURL of the track and transmit that. In your other process, use [SPTrack trackForTrackURL: …] to recreate a valid SPTrack instance.

Related

Reading, Creating, and Manipulating full Frame in TCP/IP network communication via C++ coded client and server

I would like to code my own client and server in C++ (which I have found plenty of tutorials on) and access to all information about the headers and all the fields in a frame that is going to be sent across a network.
I need it to be able to edit and/or manipulate information in all the header fields before sending the frame across the network. What's more, it needs to be able to receive a frame and read/manipulate all the header fields from layer 2 to up layer.
I just want to know what library in C++ I need to use or is there any information on how I can code something to accomplish this via C++ that I can be directed to?
If you want to construct a client/server, it's easy. But if you want to build a packet from MAC to Transport Layer, then you need to use the Linux kernel. You need to have some knowledge about how the packets are sent and received. What's more, we always use C to realise it.

capture audio from specific program [duplicate]

I am taking my first dives in to the WASAPI system of windows and I do not know if what I want is even possible with the windows API.
I am attempting to write program that will record the sound from various programs and break each in to a separate recorded track/audio file. From the reseacrch I have done I know the unit I need to record is the various audio sessions being rendered to a endpoint, and the normal way of recording is by taking the render endpoint and performing a loopback. However from what I have read so far in the MSDN the only interaction with sessions I can do is through IAudioSessionControl and that does not provide me with a way to get a copy of the stream for the session.
Am I missing something that would allow me to do this with the WASAPI (or some other windows API) and get the individual sessions (or individual streams) before they are mixed together to form the endpoint or is this a imposable goal?
The mixing takes place inside the API (WASAPI) and you don't have access to buffers of other audio clients, esp. that they don't exist in the context of the current process in first place. Perhaps one's best (not so good, but there are no better alternatives) way would be to hook the API calls and intercept data on its way to WASAPI, if the task in question permits dirty tricks like this.

Poco websocket server example

I want to create an application that consists of a web based front-end and a c++ back-end. My choice is to use websocket protocol in order to achieve data transfer between them.Specifically the front end will trigger some measurements that will be done in the back-end and eventually return and store the relevant values in the front-end. I decided for the websocket protocol implementation to use poco library and specifically I came across the following example https://github.com/pocoproject/poco/blob/develop/Net/samples/WebSocketServer/src/WebSocketServer.cpp. However since I haven't totally grasped the factory concept in C++ I haven't figured out the role of class RequestHandlerFactory.Is it possible for someone to explain what is the role of the aforementioned class and regarding my implementation (front-end -> trigger back-end -> back-end do measurements ->back-end returns the value to front-end in order to be depicted in a web-based gui) do I need to make any modifications to make this work for my case ?
As you might have read in the sample, there are two implementations derived from HTTPServer. So depending on the type of connection requested by the client (WebsocketRequest, PageRequest) one can return the appropriate HTTPServer. The work of factory class is to handle the incoming request, decide which class should handle it (depending on the connection requested).
Since you would be requesting to exchange data and not a request to display a HTML document, you should go for WebSocketRequestHandler. Yes it can be done. You might want to remove the PageRequestHandler since you wouldn't be using it.

Register to the DeviceManager of Linux

I read some questions here but couldn't really find the specific problem I'am faced with here...
I need to implement a "DeviceCache" in a particular project which caches all device-names found in /proc/net/dev .
The Language is C/++
So I thought about a seperate thread looking every X seconds in the directory mentioned above but was encouraged to find a more direct way.
How can I register a method of my process to the device manager of linux?
Is there a similar way like events/signals?
I looked in other sites but couldn't find any helpful code... Im relatively new to Linux-programming but willing to learn new things :)
Based on your comments, what you really want is to track which network interfaces are operational at any given time.
The only true way to determine if a network interface is up is to test it - after all, the router on the other end may be down. You could send pings out periodically, for example.
However, if you just want to know if the media goes down (ie, the network cable is unplugged), take a look at these SO questions:
Linux carrier detection notification
Get notified about network interface change on Linux
If you just want to be notified of the actual hardware-level registration of interfaces (eg, when a USB NIC is plugged in), you can use udev events if your platform has udev; otherwise, I believe there's another netlink category for hardware addition/removal events.

C++: Cloud computing library: is there such a library where I don't need to write much network stuff?

I want my server app to be able to send data to be processed by a bunch of various clients, and then have the processed data returned to the server.
Ideally, I'd have some call like some_process = send_to_client_for_calculating(connection, data)
I just need to be able to send a bunch of data to a client, tell the client what to do (preferably in the same message, which can be done with an array [command, data]), and then return the data...
I'm breaking up pieces of a neural network (tis very large), and then assembling them all later.
If I need to be clearer, let me know how.
I'm shocked no one has thrown it out there... how about boost::asio.
Why don't you have a look at using Apache ActiveMQ? It's a Java JMS server, but it has C++ bindings, and does what you want with a minimum of writing networking code. You basically just subscribe to messages, and send responses back. The MQ server takes care of dispatch and message persistence for you.
You could try using beanstalkd, a fast working queue. I don't know if it fits your purposes. There is a client library written in C, which you should be able to use from C++.
I'd suggest looking at gSOAP, which implements SOAP in C++, including networking.