*buf++ = *buf + 10 - Explanation [duplicate] - c++

This question already has answers here:
Undefined behavior and sequence points
(5 answers)
Closed 9 years ago.
Example code
int arr[3] = { 0, 1 };
int* buf = arr;
*buf++ = *buf + 10;
Result of last expression is that buf[0] == 10. I taught it would be buf[0] == 11.
A college of mine wrote something similar to the example code and I taught it works differently than it does. And I would like to know why it works the way it does.
The way I went about figuring it out was to look at the operator precedence table. There it states that suffix ++ has precedence over dereference. Hence I taught that on the left of operator= buf would point to the first element, but on the right of the operator= it would have already been incremented and would point to the second element. However that is not the case.
My question is, why is that so? Preferably a standard quote :) However any explanation is welcome!

You are accessing and modifying the pointer multiple times in a single sequence point. This is undefined behavior.
More generally, reading from and writing to any variable between sequence points is undefined. The fact that you have a pointer in this specific example is by-the-by.
To avoid confusion with the pointer:
int i = 0;
i++ = i + 1; // UB
Logically, should the i on the right hand side be the "current" value of i, or the modified value? This is why it is undefined. Instead, separate the code:
int i = 0;
++i;
i = i + 1;
Which is clear, and well defined.

Related

Why does my dynamic array work without being resized? [duplicate]

This question already has answers here:
No out of bounds error
(7 answers)
Closed 1 year ago.
I'm working on dynamic arrays for my c++ course, but I'm confused about the behavior of my dynamic arrays. For example, if I run this code:
int* myDynamicArr = new int[3];
for (int i = 0; i < 10; i++)
{
myDynamicArr[i] = i + 1;
cout << myDynamicArr[i] << endl;
}
I would expect it to not work since I only declared it as size 3. But when I run it, it prints out 0-9. Same thing if I do this:
char* myCharArr = new char[2];
strcpy(myCharArr, "ThisIsALongString");
cout << myCharArr;
It prints the full string even though it seems like it should fail. Can anyone explain what I'm doing wrong here? Thanks!
C++ does not perform bounds checking on arrays. So when you read or write past the bounds of an array you trigger undefined behavior.
With undefined behavior, your program may crash, it may output strange results, or it may (as in your case) appear to work properly.
Just because it could crash doesn't mean it will.

Post incremeting in C++ vs adding 1 [duplicate]

This question already has answers here:
Why are these constructs using pre and post-increment undefined behavior?
(14 answers)
Closed 4 years ago.
test321["abc"] = 1;
test321["abc"] = test321.count("abc") ? test321["abc"]++ : 0;
test321["abc"] = 1
test321["abc"] = 1;
test321["abc"] = test321.count("abc") ? test321["abc"]+1 : 0;
test321["abc"] = 2
Why is there a difference?
The line
test321["abc"] = test321.count("abc") ? test321["abc"]++ : 0;
has undefined behavior until C++17 since test321["abc"] is modified in two ways:
By assignment.
By the post increment operator.
It's best to avoid using such constructs. You can read more about it at Why are these constructs (using ++) undefined behavior in C?.
The second approach is well-behaved code and should be used for what you intend to do.
If you use C++17, both approaches should result in identical behavior.
The question you're posing, "Why is there a difference?", is less meaningful than you might expect, because your code invokes Undefined Behavior.
Consider the following code snippet which is, semantically, equivalent to what your code is doing:
int x = 1;
x = x++;
What is a logical result for x? Is there a logical result?
Well, if you ask the C++ standard, the answer is that there is no logical result, and it leaves the result of an operation like this to be undefined. Any given compiler is given no restrictions or limitations on what it should do with code like this, so some compilers will work out that a logical result is for x to equal 2, and some compilers will work out 1 instead. Some compilers might (rarely) do something else entirely.
For more on this particular phenomenon, see this related Question.
To avoid undefined behavior, you should prefer constructs like this:
auto & ref = test321["abc"];//We save the reference to avoid performance issues
//Note that the brackets operator will create an entry if it doesn't already exist, negating
//the need for a check to count(); count() will always return at least 1.
ref = 1;
ref = ref + 1;
Or
if(auto & ref = test321["abc"])
ref++;//Will only increment if value was not 0.

Indexing an int? How does this work? [duplicate]

This question already has answers here:
Why does i[arr] work as well as arr[i] in C with larger data types?
(5 answers)
Closed 7 years ago.
The following code
#include<stdio.h>
int main()
{
int arr[] = {10,20,30};
cout << -2[arr];
return 0;
}
prints -30. How? Why?
In your case,
cout<<-2[arr];
gets translated as
cout<<-(arr[2]);
because,
array indexing boils down to pointer arithmatic, so, the position of array name and the index value can be interchanged in notation.
The linked answer is in C, but valid for C++ also.
regarding the explicit ()s, you can check about the operator precedence here.
Look at this statement
cout << -2[arr];
First, know that even though it looks strange the following is true
2[arr] == arr[2]
That being said operator[] has higher precedence than -. So you are actually trying to invoke
-(arr[2])
In C and C++, 2[arr] is actually the same thing as arr[2].
Due to operator precedence, -2[arr] as parsed as -(2[arr]). This means that the entire expression evaluates to negating the 3rd element of arr, i.e. -30.

How does C++ process this [duplicate]

This question already has answers here:
Undefined behavior and sequence points
(5 answers)
Closed 7 years ago.
I have here an equation i can't understand how c++ process this. Can someone explain this operation?
code:
#include <stdio.h>
main(){
int a[10] = {0,1,2,3,4,5,6,7,8,9};
int i = 0;
int num = a[i+++a[++i]]+a[++i+i++];
printf("\nnum1: %d i: %d,num,i);
}
why is the answer num = 9 while index i is just equal to 4;
Using ++ twice in the same expression on the same variable is explicitly undefined by all versions of both the C and C++ standards, and so i does not necessarily equal 4. It could be anything at the whim of the compiler writer.
Never do this. Never use ++ and -- twice in the same expression. There is no way to make any statement about what the resultant value will be, and no experience with what it does with one compiler will mean anything with respect to what another compiler does.

c++ argument evaluation order for assignment? [duplicate]

This question already has answers here:
Undefined behavior and sequence points
(5 answers)
Closed 8 years ago.
In c++, arguments evaluation of order is not guaranteed, but is the order of left/right sub expression of assignment expression is guaranteed? For example
#include <iostream>
#include <map>
int main()
{
int i = 2;
std::map<int, int> map;
map[i++] = i--;
return 0;
}
Is left expression i++ guaranteed to be executed before right expression i--?
You asked:
Is left expression i++ guaranteed to be executed before right expression i--?
No, it is not.
The line
map[i++] = i--;
could end up being
map[2] = 3;
or
map[1] = 2;
depending on which side of the assignment operator gets evaluated first.
However, since the line invokes undefined behavior, it could also be, as pointed out in the comment by #juanchopanza, :
map[42] = -999;