Error with using argv with function - c++

I'm beginning to learn cpp and I've started with a a simple program:
#include <stdio.h>
#include <vector>
#include "functions.h"
using namespace std;
int main(int argc,char * argv[]){
double start=0;
double end=0;
vector<double> fbseq;
getInput(argc,argv);
return 0;
}
and in functions.h, I have:
using namespace std;
void getInput(int,char **);
When I compile and run I get:
g++ fibonacci.cpp -o fibonacci
/tmp/ccZ1cCvi.o: In function `main':
fibonacci.cpp:(.text+0x3d): undefined reference to `getInput(int, char**)'
I don't really understand what this means, can someone help me as I can see this is related to me not understanding pointers?
Thanks
Dan

It's a linker error, which means that the code compiles fine but the linker can't find the definitions for everything you've used. In this case, it means you haven't defined getInput anywhere. You need to give the function a body. Typically, you should do this in a corresponding .cpp file:
#include "functions.h"
void getInput(int argc, char** argv) {
// Implement here
}
When you do have that, you need to make sure that you compile that file too. Just add it to the g++ command.

The problem is not about pointers, it is about you only declared the function getInput and it is not defined anywhere.

Your compilation command seems to miss functions.cpp or other file which implements getInput function.
P.S. You shouldn't write "using namespace std;" in header file, it's a bad practice. See Item 59 in Sutter and Alexandrescu's "C++ Coding Standards: 101 Rules, Guidelines, and Best Practices":
"Don’t write namespace usings in a header file or before an #include."

You have only declared getInput function (which is the part in the header file) but you have not actually defined it anywhere (specifying the function body).

Related

Undefined reference to a defined method

So I was trying to access a method that is defined in another class and has the prototype in the header. I'm pretty positive I defined it but it keeps popping up undefined reference to SafeCracker.
Main.cpp
#include <iostream>
#include "mystuff.h"
using namespace std;
void BigDog(int KibblesCount);
int main()
{
cout << SafeCracker(1);
return 0;
}
mystuff.cpp
#include <iostream>
using namespace std;
string SafeCracker(int SafeID)
{
return "123456";
}
mystuff.h
using namespace std;
#ifndef MYSTUFF_H_INCLUDED
#define MYSTUFF_H_INCLUDED
string SafeCracker(int SafeID);
#endif // MYSTUFF_H_INCLUDED
Here it tells you that you have an undefined reference, so you don't really have a problem with the prototype.
Had you forgotten to include the header file that contains the prototype you would have gotten something like
main.cpp: In function ‘int main()’:
main.cpp:8:13: error: ‘SafeCracker’ was not declared in this scope
cout << SafeCracker(1);
Your undefined reference is a linker error. The most likely cause would be that you did not use mystuff.cpp when compiling
If you're compiling from the command line, you should give both files as parameters.
If you're using an IDE that calls the compiler, make sure that the file is part of the project.
For example in Code::Blocks right-click on the file name and go "add to project" (If I remember correctly)
It is also possible that you made a typo in the function declaration in mystuff.cpp (that doesn't seem to be the case here though)
Now there is one important thing about your code you should take note of:
It is very bad practice to put a using namespace in a header file.
using namespace std; in a .cpp source file is mostly up to you, and that using statement will only apply to that particular file.
But if you put it in a header file that is meant to be included through #include , the using there will be forced upon any code that includes it.
Here is an example:
main.cpp
#include <iostream>
// including mystuff.h to use that awesome SafeCracker()
#include "mystuff.h"
// I need to use an std::map (basically an associative array)
#include <map>
// the map of my game
class map
{
int tiles[10][10];
};
int main()
{
// The std map I need to use
std::map<int, int> mymappedcontainer;
// The map of my game I need to use
map mytiles;
// The reason why I need to include mystuff.h
cout << SafeCracker(1);
return 0;
}
Normally, my class map should not be a problem since the map I included from the standard library is inside the namespace std, so to use it you would need to go std::map.
The problem here is that, since mystuff.h has using namespace std; in it, the symbol map is already used, and that creates a conflict.
You do not now who will use your header files, or if you will use them again a long time from now, and maybe then you will want to use name that is already used in the std namespace.
I advise you to use std:: before things taken from the standard libraries instead (std::string instead of just string for example)
PS: In C++, "class" refers to a class data structure, and the functions you made here are not part of any class. You should say "defined in another file" or "defined in another translation unit" instead

'list' was not declared in this scope

I am new to c++, and I am trying to get a basic program to initialize a list of short unsigned integers. I am compiling and running using scygwin and g++.
Below is the code in the .cpp file:
#include <iostream>
#include <fstream>
#include <sstream>
#include <string>
#include <typeinfo>
using namespace std;
int main (int argc, char* argv[]) {
list<int> events;
return 0;
}
which I run by typing the following command into cygwin terminal:
$ g++ -o test.out test.cpp
However, I get the following compilation errors:
test.cpp: In function ‘int main(int, char**)’: test.cpp:16:1: error:
‘list’ was not declared in this scope list events;
^
test.cpp:16:6: error: expected primary-expression before ‘int’
list events;
^
I am confused about why list is not in the scope, since I am using namespace std? I found a similar question asked about this on a c++ forum, but my problem would be resolved with that. Anyone know what the problem is here?
-Paul
using namespace std; doesn't add any functionality to your code. It just means you don't have to type std:: when referencing things in the std namespace, like std::list.
To actually include the code base for std::list into your program, you need to add:
#include <list>
When in doubt about this kind of thing, doing a google search for cpp reference list will turn up a page like this where you can see: Defined in header <list> at the top.
Here's another question about using namespace std; that may prove useful and why you shouldn't use it. I'll add a little bit to perhaps explain namespaces.
It is common in C++ programs to organize functions into classes and namespaces. Imagine you wrote your own list class to handle certain scenarios. In order to prevent naming conflicts you would put it in a different namespace than std.
namespace MyApp {
class list;
void sort(list&);
}
For the majority of a large code base you might still prefer to use std::list but you need MyApp::list for some things. Using namespaces you can cluster your code and prevent naming conflicts for similar functionality.
Summary
using namespace std; makes it so that if you reference a function or class not in the global namespace it looks for it in the std namespace.
#include <list> actually inserts prototypes (information about how to access the code) in your source file during the preprocessor stage.

Can This Code Compile? [duplicate]

This question already has answers here:
Closed 11 years ago.
Possible Duplicates:
C++ void return type of main()
What is the proper declaration of main?
Simple question, really.
My friend and I are perusing the Powerpoint slides of a professor we are supposed to be hearing next semester. It will be a Java course. For some reason, he has this C++ code snippet
#include <iostream.h>
main ()
{ cout << "Hello, World\n"; }
I have told my friend, "No, this won't work with any modern C++ compiler."
My question is now, can this compile at all?
It could, sure.
Consider, for example, if <iostream.h> was a header with the following contents:
#include <iostream>
using std::cout;
#define main int main
That is not standard C++. The list of issues is quite long for a piece of code that short... probably because it comes from ages ago and an old non-conforming compiler.
The proper name of the include header is #include <iostream>, the .h was dropped during the ANSI standarization.
Types must be explicitly stated in C++. You cannot declare a function without return type and get a default int (that is C, not C++).
The standard signatures for main are: int main(), and int main( int argc, char** ) (implementations can provide extra arguments, but the return type must be int)
cout is defined inside the std namespace and cannot be used without qualification unless you add a using.
The equivalent code in proper C++ would be
#include <iostream>
int main() {
std::cout << "Hello world\n";
}
This will compile, though any decent compiler should raise a warning. Since you're using #include <iostream.h>, the compiler assumes that this is old code and compiles it in backwards-compatible mode. On my machine, gcc says:
In file included from /usr/include/c++/4.2.1/backward/iostream.h:31,
from oldcpp.cpp:1:
/usr/include/c++/4.2.1/backward/backward_warning.h:32:2: warning:
#warning This file includes at least one deprecated or antiquated header.
Please consider using one of the 32 headers found in section 17.4.1.2 of the C++
standard. Examples include substituting the <X> header for the <X.h> header for C++
includes, or <iostream> instead of the deprecated header <iostream.h>.
To disable this warning use -Wno-deprecated.
But it still compiles it fine. On running the code, I get exactly what is expected: i.e.:
Hello, World
Is this even worth questioning? Why write corner-case C/C++? What's wrong with keeping with the standards? main() is the entry point of the program, and the OS expects a return code from the program. Now there are arguments whether void main() is acceptable, but why even defend it? Just use int main() and be a happy dude that writes good code:
#include <iostream>
int main(int argc, char* argv[]) {
std::cout << "Hello World!\n";
return 0;
}
I start every program with this (without the HW! then) and never ever had any issues.

Dev-C++ compile errors

I want to use "Dev-C++" for compile c++ codes.
So I download and install it, and write this code:
#include <iostream.h>
main () {
cout << "124";
}
but when I compiled it, it said:
In file included from
E:/Dev-Cpp/include/c++/3.4.2/backward/iostream.h:31,
from [myfile path]\Untitled1.cpp:1:
E:/Dev-Cpp/include/c++/3.4.2/backward/backward_warning.h:32:2:
warning: #warning This file includes
at least one deprecated or antiquated
header. Please consider using one of
the 32 headers found in section
17.4.1.2 of the C++ standard. Examples include substituting the header
for the header for C++ includes,
or instead of the
deprecated header . To
disable this warning use
-Wno-deprecated.
After I saw errors, I change my code to this code:
#include <iostream>
main () {
cout << "124";
}
but it said again that errors.
I compile first code easily in Turbo C++, BUT in Dev-C++ ...
What can I do?
First, make sure you write out the full definition of main, including the int return type. Leaving out the return type is an old, antiquated practice which doesn't fly these days.
Second, in the new-style headers—the ones missing the .h extension—the standard library is under the std namespace. There are two ways to make your program work:
1. Add an std:: qualifier to cout.
#include <iostream>
int main () {
std::cout << "124";
}
2. Add a using declaration to allow unqualified references to the std namespace.
#include <iostream>
using namespace std;
int main () {
cout << "124";
}
Make sure you put int in front of main () {
I believe any C/C++ program's main() function is required by POSIX and the appropriate language standards to return an int (someone correct me if I'm wrong).
EDIT: Also, be sure to include using namespace std; above int main ().

"nice" keyword in c++?

So I was doing some simple C++ exercises and I noticed an interesting feat. Boiled down to bare metal one could try out compiling the following code:
class nice
{
public:
nice() {}
};
int main()
{
nice n;
return 0;
};
The result is a compilation error that goes something like this:
<file>.cpp: In function ‘int main()’:
<file>.cpp:11: error: expected `;' before ‘n’
<file>.cpp:11: warning: statement is a reference, not call, to function ‘nice’
<file>.cpp:11: warning: statement has no effect
And this was using regular g++ on Max OS X, some of my friends have tried in on Ubuntu as well, yielding the same result.
The feat seems to lie in the word "nice", because refactoring it allows us to compile. Now, I can't find the "nice" in the keyword listings for C++ or C, so I was wondering if anyone here had an idea?
Also, putting
class nice n;
instead of
nice n;
fixes the problem.
P.S. I'm a relative C++ newbie, and come from the ActionScript/.NET/Java/Python world.
Update:
Right, my bad, I also had an
#include <iostream>
at the top, which seems to be the root of the problem, because without it everything works just fine.
Maybe the problem is somehow caused by function nice in libc. It is similar to trying to name your class printf.
using namespace std, by any chance?
Edit:
The standard says that standard headers define all their symbols in namespace std (see 17.4.1.2.4).
A footnote, however, also says that the <.h> variants dump their names into the global namespace - but of course no one should be using these ;)
It is a namespace problem but not with namespace std. The header <iostream> is pulling in <unistd.h>
If you try
class nice
{
public:
nice() {};
};
int main(int argc, char *argv[])
{
nice n;
return 0;
}
there is no problem.
Simply add
#include <unistd.h>
and you will get the "expected ‘;’ before ‘n’" error. Namespace std does not enter the picture.
So the solution is the same as before - put class nice in its own namespace and it will not clash with the global ::nice().
Try this version:
#include <iostream>
namespace test
{
class nice
{
public:
nice() {}
};
};
using namespace std;
int main()
{
test::nice n;
cout << "well I think this works." << endl;
return 0;
}
In this case I've defined my own namespace test. Doing so, I can use whatever class names I like, including functions already defined like printf. The only things I can't re-use are reserved words like int or namespace.
Note: if you say:
using namespace test;
As well and refer to nice alone, you'll get this error:
nice.cpp: In function ‘int main()’:
nice.cpp:18: error: reference to ‘nice’ is ambiguous
/usr/include/unistd.h:593: error: candidates are: int nice(int)
nice.cpp:7: error: class test::nice
Which I think explains nicely what's going on - nice now exists in two namespaces and the compiler can't work out which one you mean.
It works fine for me. Did you try the exact code you posted?
extern "C"
{
#include <unistd.h>
}