upon exception I would like debugging without any stack unwinding - c++

I am a C developer looking into C++:
Do I understand it correctly that if I throw an exception then the stack will unwind until the first exception-handler is found? Is it possible to instead open a debugger upon any throw without unwinding (ie without leaving the scope in which it was declared or any higher scope)?
The reason I am asking is, that - even though there are exception handlers in a higher scope - I am interested in the locals of that scope (and also dont want to lose the RAII'ed objs) and want to look at them during debugging.
EDIT: mostly for g++ on win+linux, but also interested in other platforms.

You didn't specify your toolset/platform.
But in MSVC you can configure the debugger to break on various types of exceptions, in your case it would be C++ exceptions.
See here for details:
http://msdn.microsoft.com/en-us/library/d14azbfh.aspx
Edit: For gcc/gdb see this question Run an Application in GDB Until an Exception Occurs

Related

Can I get a stack trace for un-handled (Objective) C++ exceptions?

I'm developing an iOS application that has recently grown a large C++ base. C++ is not my forte, and I'm getting frustrated by exceptions. What I'm looking for is a way to get a stack track to the site of an (un-handled) exception throw. I'll say that the "un-handled" qualifier is optional; I would settle for breaking on any exception throw as a last resort, though un-handled exceptions are ideal.
What I currently get is useless. Assuming I don't have any appropriate exception handlers higher up the callstack, and I do something like
std::vector<int> my_vector;
my_vector.at(40) = 2; // Throws std::out_of_range
The app will break in main() and I'll get a log message saying "terminate called throwing an exception." Not helpful.
Putting generic try/catch blocks higher up the callstack doesn't help either, because the callstack is unwound during exception handling up to the point of the catch block, leaving me ignorant to actual origin of the exception. This also applies to providing my own terminate_handler. Asserts are more useful, but they require me to anticipate error conditions to some extent, which I cannot always do. I would still like the debugger to be able to step in even if an unexpected exception makes it past my pre-emptive assert()s.
What I want to avoid is having to wrap every call that might possibly throw an exception in a try/catch block just to get the stack trace to the error. At runtime, I'm really not interested in catching these exceptions. When they occur, it means there's a fatal flaw in the program execution, and there's no way it can continue normally. I just want to be notified so I can determine the cause and mend the issue so it won't happen again.
In Objective C, I can put a symbolic breakpoint on objc_exception_throw, and any time I screw something up I'll immediately break execution and be presented with a nice stack trace so I know where the issue is. Very helpful.
I realize this behavior is really only useful because of a philosophical difference in exception handling between the two languages. Objective C exceptions are intended only to signify unrecoverable errors. The task of routine error handling is accomplished via error return codes. This means that any Objective C exception is a great candidate for a breakpoint to the developer.
C++ seems to have a different use for Exceptions. They're used to handle both fatal errors and routine errors (at least in the 3rd party libs I'm using). This means I might not actually want to break on every exception that's thrown in C++, but I would still find the ability useful if I can't break only on un-handled exceptions.
You can quickly establish a break on all C++ throw conditions in Xcode:
cmd+6
"+" button -> Add Exception Breakpoint
C++ -> std::out_of_range
On Throw
Update
If you have a lot of them tho filter out, you may prefer to:
Create a Symbolic Breakpoint
Symbol = __cxa_throw (may vary by std library)
Action > Debugger Command = bt
Automatically continue after eval = On
The bt command logs the backtrace. Configured this way, it will automatically continue.
So, this will just log the backtrace of every thrown exception - when your program terminates due to an unhandled exception, the clues will be among the final logged backtraces (often the last, unless the library rethrows).
In the app I get to debug with many c++ exceptions, I leave the "Catch C++ Exceptions on Throw" off until I get to the point in the app where it will throw the exception, then I turn that option on and usually the next exception that is thrown is what I'm looking for. This will break a few levels deeper than where the error is, but the stack is intact so you can figure out what is going on.
Check PLCrashReporter. We use it with our application (which relies heavily on C++) and it produces stack traces even for the C++ code.
The only problem you might have is when using assembly routines which were not written natively for iOS (Apple's compiler is using R7 to hold the stack frame for tracing back symbols which is not according to official ARM EBI)

What prevents an exception from being caught?

I have a Win32 C++ app developed in VS2005. There is a try {} catch (...) {} wrapped around a block of code, and yet 3 functions deep, when the algorithm breaks down and tries to reference off the end of a std::vector, instead of catching the exception, the program drops into the VS debugger, tells me I have an unhandled win32 exception, and the following is found on the call stack above my function:
msvcr80.dll!:inavlid_parameter_noinfo()
msvcr80.dll!:invoke_watson(....)
msvcr80.dll!:_crt_debugger_hook(...)
How can I prevent the debugger being called? This occurs at the end of a 30 minute simulation, at which point I lose all my results unless I can catch and log the exception. This and similar try/catch constructs have been working in the past - are there compiler settings which affect this? Help?
You may want to convert non-C++ exceptions into C++ exceptions. Here's an example of how to do it.
Apologies for the delay - unforeseen circumstances - but the real answer appears to be the following.
First, the application is also wrapped in a __try {} __except () {} construct, and uses unhandled exception filtering based on XCrashReport. This picks up the non C++ exceptions for the reasons many have pointed out above.
Second, however, as one can find here and elsewhere, since CRT 8.0, for security reasons Microsoft bypasses unhandled exception handling on buffer overruns (and certain other situations), and passes the issue directly to Dr Watson.
This is really annoying - I want to know where my buffer overruns are occurring, and why, and to fix them. I also want my program to crash, leave an audit trail, and then be automatically restarted, 24/7. Having MS Visual Studio on the PC seems to mean that Dr Watson will pause and offer me the option of using MSVC to debug the issue. However, until I respond to the dialog box, nothing will happen. Comments on workarounds greatly appreciated...
Just because you have a catch(...) doesn't mean you can catch and recover from all exceptions. Not all exceptions are recoverable.
You problem might be that the first exception that pin points the exact problem is getting obscured by your catch statement
You need to attach the debugger to the program and have it break on all exceptions and fix the code
Standard Library containers do not check for any logic errors and hence themselves never emit any exceptions.
Specifically, for std::vector only method that throws an exception is std::vector::at().
Any Undefined Behavior w.r.t to them will most likely lead your program to crash.
You will need to use Windows' SEH and C++ Exception Handling for catching Windows specific exceptions, which are non C++ standard btw.

Getting a stack trace in C++ exceptions

The fact a stack/function trace is supplied in Java/C# exceptions is really useful. Is there a handy way to do this in C++ or would I have to bake extra data into every method/function?
Most debuggers can be set up to pause your program each time an exception is thrown (either any exception or an exception for which there's no handler) so that you can obserevr a call stack.
Also if your code only throws exceptions of classes you control you can put code for dumping the call stack in those classes constructors.
If you are considering adding metdata to your exceptions, You may consider using boost exception handling . boost::exception allows adding information to an exception after it has been thrown.
Some OS APIs provide for stack traces, I know that the Windows API has StackWalk64 or something like that that can do stack tracing.
However, if you can't depend on such a thing, then pretty much all you can do is either ship a debug build, or do it manually.

Visual Studio 2008 Team: No call stack when I throw an exception

I am building the debug version of my app, with full symbols. I set a breakpoint on the following line:
throw std::range_error( "invalid utf32" );
When the breakpoint hits, my stack looks normal. I can see all my routines. But if I run, and let the exception get thrown, I see a worthless stack. it has MyApp.exe!_threadstartex() towards the bottom, a few disabled entries labeled kernel32.dll, and the line "Frames below may be incorrect and/or missing" etc.
This really sucks! Because very often I will get an exception in my debug build, and this $5000 development environment is not even showing me my own stack! I am statically linking with everything so its not a DLL problem.
Help!
The problem is that you don't have any debug symbols loaded for the location the debugger stopped at. This means the rest of the call stack is nonsense.
Fortunately the solution is easy: Starting at the top of the call stack window, right-click on each greyed-out entry (e.g. KernelBase.dll!...) and select Load Symbols From / Microsoft Symbol Servers. After doing this for one or two entries your true call stack will be revealed.
I bet the problem is that you don't have "break on exception" enabled. I had this same problem, and couldn't believe I couldn't find useful answers to this...how did my vs2008 get configured differently? I don't know. But one day my call stacks just became useless when a debugged program crashed. Finally I went and checked all those classes of exceptions to get the program to "break on exception", and now it breaks right when the exception is thrown (e.g. bad access) and I have a useful call stack to debug with. Yay!
I think you mix up smth. here.
If you catch the exception in some catch statement or it is propagated until main your stack was unwound and you can not expect VC++ to remember the entire stack.
For example in Java stack trace is part of the exception itself. Dependent on you compiler you can write an exception class which records the stack trace if it is constructed (but not copy constructed) and carries the information. When the class is caught you can evaluate the info. If you program using MFC take a look at AfxDumpStack.
Hope that helps,
Ovanes
P.S: This DDJ article might be helpful to you: C++ Stack Traces
Probably you are watching the callstack of the wrong thread.
Go to the Tread Panel, in Debug->Windows->Threads, and then select the correct thread.

How can I guarantee catching a EXCEPTION_STACK_OVERFLOW structured exception in C++ under Visual Studio 2005?

Background
I have an application with a Poof-Crash[1]. I'm fairly certain it is due to a blown stack.
The application is Multi-Threaded.
I am compiling with "Enable C++ Exceptions: Yes With SEH Exceptions (/EHa)".
I have written an SE Translator function and called _set_se_translator() with it.
I have written functions for and setup set_terminate() and set_unexpected().
To get the Stack Overflow, I must run in release mode, under heavy load, for several days. Running under a debugger is not an option as the application can't perform fast enough to achieve the runtime necessary to see the issue.
I can simulate the issue by adding infinite recursion on execution of one of the functions, and thus test the catching of the EXCEPTION_STACK_OVERFLOW exception.
I have WinDBG setup as the crash dump program, and get good information for all other crash issues but not this one. The crash dump will only contain one thread, which is 'Sleep()'ing. All other threads have exited.
The Question
None of the things I've tried has resulted in picking up the EXCEPTION_STACK_OVERFLOW exception.
Does anyone know how to guarantee getting a a chance at this exception during runtime in release mode?
Definitions
Poof-Crash: The application crashes by going "poof" and disappearing without a trace.
(Considering the name of this site, I'm kind of surprised this question isn't on here already!)
Notes
An answer was posted briefly about adjusting the stack size to potentially force the issue sooner and allow catching it with a debugger. That is a clever thought, but unfortunately, I don't believe it would help. The issue is likely caused by a corner case leading to infinite recursion. Shortening the stack would not expose the issue any sooner and would likely cause an unrelated crash in validly deep code. Nice idea though, and thanks for posting it, even if you did remove it.
Everything prior to windows xp would not (or would be harder) generally be able to trap stack overflows. With the advent of xp, you can set vectored exception handler that gets a chance at stack overflow prior to any stack-based (structured exception) handlers (this is being the very reason - structured exception handlers are stack-based).
But there's really not much you can do even if you're able to trap such an exception.
In his blog, cbrumme (sorry, do not have his/her real name) discusses a stack page neighboring the guard page (the one, that generates the stack overflow) that can potentially be used for backout. If you can squeeze your backout code to use just one stack page - you can free as much as your logic allows. Otherwise, the application is pretty much dead upon encountering stack overflow. The only other reasonable thing to do, having trapped it, is to write a dump file for later debugging.
Hope, it helps.
I'm not convinced that you're on the right track in diagnosing this as a stack overflow.
But in any case, the fact that you're getting a poof!, plus what you're seeing in WinDbg
The crash dump will only contain one thread, which is 'Sleep()'ing. All other threads have exited.
suggests to me that somebody has called the C RTL exit() function, or possibly called the Windows API TerminateProcess() directly. That could have something to do with your interrupt handlers or not. Maybe something in the exception handling logic has a re-entrance check and arbitrarily decides to exit() if it's reentered.
My suggestion is to patch your executables to put maybe an INT 3 debug at the entry point to exit (), if it's statically linked, or if it's dynamically linked, patch up the import and also patch up any imports of kernel32::TerminateProcess to throw a DebugBreak() instead.
Of course, exit() and/or TerminateProcess() may be called on a normal shutdown, too, so you'll have to filter out the false alarms, but if you can get the call stack for the case where it's just about to go proof, you should have what you need.
EDIT ADD: Just simply writing your own version of exit() and linking it in instead of the CRTL version might do the trick.
I remember code from a previous workplace that sounded similar having explicit bounds checks on the stack pointer and throwing an exception manually.
It's been a while since I've touched C++ though, and even when I did touch it I didn't know what I was doing, so caveat implementor about portability/reliability of said advice.
Have you considered ADPlus from Debugging Tools for Windows?
ADPlus attaches the CDB debugger to a process in "crash" mode and will generate crash dumps for most exceptions the process generates. Basically, you run "ADPlus -crash -p yourPIDhere", it performs an invasive attach and begins logging.
Given your comment above about running under a debugger, I just wanted to add that CDB adds virtually zero overhead in -crash mode on a decent (dual-core, 2GB RAM) machine, so don't let that hold you back from trying it.
You can generate debugging symbols without disabling optimizations. In fact, you should be doing that anyways. It just makes debugging harder.
And the documentation for _set_se_translator says that each thread has its own SE translator. Are you setting one for each thread?
set_unexpected is probably a no-op, at least according to the VS 2005 documentation. And each thread also has its own terminate handler, so you should install that per thread as well.
I would also strongly recommend NOT using SE translation. It takes hardware exceptions that you shouldn't ignore (i.e., you should really log an error and terminate) and turns them into something you can ignore (C++ exceptions). If you want to catch this kind of error, use a __try/__except handler.